Dim red running lights cast the inside of the Land Raider in eerie shadows that danced and jumped with every movement of the formidable war machine. At the head of the troop compartment, the master-vox was alive with chatter as the battle for the capital city of Vokun raged on. Troop movements, unit conditions, positions, and several desperate calls for reinforcements and support from Imperial Army Regiments in the field rolled in over the vox channels. Responses from headquarters formations, artillery batteries, and aerial support answered in kind to those units in the most dire need of assistance, while even further support units called for position updates and route clarifications to reach evermore units in need of munitions and medical evacuations.
The muffled voice of the driver sounded over the internal vox channel and the Land Raider lurched heavily as it came to an abrupt stop, causing its sole occupant to reach for a handhold to keep steady as the sizable vehicle came to rest. A steady tone sounded briefly as the troop door unlocked and fell outwards, the whine of hydraulics easing the adamantium door to the ground with considerable effort filling the Primarch of the XVII legions ears as she ducked through troop hatch and stepped down to the mud of Vokun.
As quickly as Nelchitl had disembarked a pair of First Company Veterans took up her flanks as she strode through the tumult of the soldiers, adepts and medicae as they crisscrossed their way between tents, directed vehicles, and rushed supplies to resuscitation stations. The Primarch stopped to let a vehicle laden with wounded Imperial soldiers rush past before taking up her stride once more toward the command bunker at the center of the camp.
The pair of guards out front of the command bunker came to attention as they recognized the Primarch approaching, one of them breaking their stance to hurriedly open the blast doors of the prefabricated bunker to allow the commander of the entire Vokun Subjugation to enter the strategic center of her armies.
Entering the well lit interior of the bunker, the space was alive with the commands of officers, the information reports of adepts at vox stations and cogitator banks and the ever incessant buzz of the equipment they toiled over. There was a brief moment in which the eyes of a tired young officer met those of the Primarch as she walked to the strategium at the center of the bunker. It was at that moment that Nelchitl could practically feel the awe and admiration in the young officers as he realized the gift he had come to experience in the eyes of the demigod before him. As quickly as the officers eyes had met Nelchitl’s they were redirected with renewed vigor to the tasks at hand, the weary and exhausted face of the man replaced with determination and purpose in his every responsibility.
A group of Generals staff stood huddled around the holo-display at the center of a raised strategium in the command bunker, their faces drawn in distress and their words hushed and distressed as they attempted to sort the grim information streaming in from the front lines.
Without warning, the Primarch of the XVII Legion resplendent in her red and gold artificer armor despite the gore that adorned it, dropped her massive chainsword onto the strategium’s central holo-display with a resounding crash. Bits of organic matter and xenos blood splaying out around the weapon as it landed. Instantly the command staff of the bunker was focused upon her, all talk ceased to stare upon the Primarch with a mix of adoration and apprehension at whatever was to come next.
“This is unacceptable.” Nelchitl spoke to the room at large, anguish evident in her voice as the room hung on her every word, “Intelligence has failed us. The Arelian energy weapons are far stronger than had been assessed. But that does not make up for this stalemate that has developed. The Emperor has called upon the XVII and all her might to reinforce his undertaking in the Ullanor System, and yet we are unable to take this repugnant planet from the grip of the Xenos.”
Vox calls continued to roll in as the lower-ranked officers and vox-technicians, cowed as they were by their Primarchs initial outburst continued to perform their duties.
With the sweep of an arm at the arrayed Generals and their staff before her, wrath grew in the Primarch's eyes, “We cannot fail here. The Emperor awaits our arrival, without us victory may well be lost in Ullanor.” her hands danced across the holo-display controls before her, maps of the frontlines appearing to float in the air above the table and focusing in on a specific section, “I am mobilizing the Sixth, Eighth, and Ninth Companies from orbit to reinforce the Imperial regiments here.” a blinking symbol appeared on the holo-display above a conglomerate of regiments focused along the western edge of the Xenos capital city, “They will lead the charge to the curtain wall of the Arel capital with your regiments in close support. All other regiments are to hold the Arelian forces in combat at all costs that our spearhead can advance unhindered.”
Taking the hilt of her chainsword back in her hand Nelchitl hefted it above her head, “My Serpents will take the head of these Xenos, and Emperor willing, your regiments will stand at their side in this achievement that we may arrive to the Emperor with the winds of victory at our backs!”
Nelchitl could practically feel the atmosphere of the command bunker as it rose considerably from the shame of beaten men to that of warriors proud in their profession and worthy of their appointments to stand in the strategium of the XVII Legion, to stand at her side. “The intricacies are yours to decide upon, my Astartes await your guidance.” she lowered the chainsword and turned to exit the command bunker. Stepping down off the raised strategium the First Company Veterans fell back in at her side and flanked her return to the waiting Land Raider.
A turquoise Land Raider surged forward from behind an earthen mound and into a deluge of fluorescent energy weapons fire from the curtain wall. It was followed in close pursuit by three dozen more and the lumbering forms of Dreadnoughts bringing up the rear. The advancing spearhead of Land Raiders raked the curtain wall in lascannon and heavy bolter rounds. From above the shells of the Imperial Armies artillery rained on the battlements in a hellish barrage of high explosive and incendiary shells that cracked the very curtain wall itself. The Arel defenders unlucky enough to be caught on the receiving end of the opening barrage disappeared in clouds of superheated vapor as lascannon bolts met flesh, were torn apart as heavy bolters found their mark, or were simply vaporized in their dozens as high explosives fell amongst them. The formations of Land Raiders pushed ever forward through the still formidable amount of xenos weapons fire coming from the curtain wall. Forward toward the imposing outline of the closed gate that was to be their entrance, the Land Raiders’ weapons responding to the Arelian defenders' tenacious defense of their capital in kind.
“Major Anlin of the Iron Duke reports capacitors charged and canticles complete.” came a calm voice from the commander of the lead Land Raider over the vox net.
“Iron Duke you may fire.” Nelchitl voxed as she watched the battle taking place outside of her Land Raider on a screen mounted in front of her position in the passenger compartment. The night was alight with the Arelian’s multicolored energy weapons fire, and the answering Imperial lascannons and tracer rounds.
There was no response from the commander of the Iron Duke for no words were needed to respond to the order they had been given. From nearly two kilometers distant the Shadowsword’s barrel arced with discharging energy and the venerable super heavy tank’s Machine Spirit itself whined in anticipation as it unleashed the power of its main gun on the unsuspecting xenos defenders of the city. The Iron Dukes response was nothing short of annihilation.
The astounding light show of the assault was overtaken and drowned out by a concentrated beam of energy so powerful that the exterior cameras of the Land Raider and Astartes optics alike were forced to automatically shutter themselves lest they be rendered useless. The air above the advancing Serpents’ spearhead abruptly flared in a blinding beam of orange and yellow as the Shadowsword Iron Duke unleashed its volcano cannon upon the curtain wall’s gate.
The sky erupted in fire as the super dense laser beam made contact with the xenos structure. It stripped away layers of armor several meters thick in just milliseconds and ignited the air around it in a cataclysm few among the mortal Imperial attackers had witnessed in their lives. Pieces of debris larger than a Wolfram tank rained down in all directions crushing xenos structures inside the city and an unlucky Land Raider as they fell amongst the battlefield. Molten metal and stone slag ran in rivers from the remains of the curtain wall closest to where the gate had once stood, and a thick and toxic cloud of noxious vaporized materials hung in the air ahead of the Land Raiders.
The abrupt removal of the gate and a considerable portion of the curtain wall along with the defenders therein seemed to give the survivors pause as the Land Raiders streamed through the breach. Fire upon the armored transports was intermittent, undisciplined, and wild as the defenders seemed to be reeling and attempting to regroup in the wake of the cannon’s strike.
Nelchitl shrugged the harness from her shoulders as the Land Raider spearhead fanned out in the square that lay beyond the breach. Once more a steady tone sounded briefly to herald the opening of the troop hatch, but this time instead of a slow and steady release the door was dropped by gravity to slam to the ground as quickly as possible.
Nelchitl’s armored form hit the still steaming stone of the square already firing her plasma pistol at the defenders positions ahead of her. Beams from the Arelian weapons cracked into the ground around her and deflected off the armored transport beside her as she began to move forward. At her sides the Sisters of the Eighth Company began letting loose with their bolters and volkite rifles on the xenos scum that dared to resist their inevitable end. Quickly the Sisters of the Ninth Company joined the advance as energy weapons burnt away the outer layers of ceramite and left deep gouges in the adamantium of their power armor beneath. The Land Raiders kept up their fires, supporting the advance of their Primarch and their Sisters as they shrugged off hit after hit of Arelian energy weapons.
Dropping into a trench on the far side of the square Nelchitl mag-locked her plasma pistol to her armor and took up her chainsword in both hands. With speed and reflexes beyond that of even her beloved daughters she began to hack her way mercilessly through the Arelian soldiers that occupied the trench. As her daughters dropped in at her side they made quick work of the remaining xenos and claimed the trench as their own in only a handful of heart beats.
“Excertus Imperialis at the breach.” came the vox distorted voice of Captain Felcia of the Sixth Company.
Turning her attention to the Imperial soldiers and the Sisters of the Sixth Company as they flowed through the breach with regimental banners held proud, Nelchitl felt something akin to purpose as she watched the mortal soldiers before her run head first into a living nightmare. To give humanity a galaxy that they could call their own, free of Xenos and the need for such acts of heroism was the ultimate vision of her Father, of her God. Opening a vox channel to the Company Commanders and Officers Nelchitl quickly relayed orders to cover the advance of the Imperial regiments. She rose from the trench and once more leveled her pistol on the xenos ahead.
Several Dreadnoughts pressed past the trench line of Astartes and into the city streets beyond with weapons bristling and warhorns blaring.
“Forward!” Nelchitl bellowed easily over the deluge of fires and through the open vox channel of her suit, “For the Fifth Sun!”
The Battle Sisters of the Sixth, Eighth and Night Companies answered her warcry in unison as they rose from the trench.
“For the Emperor!” her daughters responded like thunder.
A dense jungle planet located in the Segmentum Pacificus. Originally colonized in the later stages of the Age of Technology, Ixhun was to be used as a major exporter of wood and exotic animals among other jungle related goods.
As the planet received a handful of STCs and more colonists began to bolster its population in preparation for the exploitation of its resources, great warp storms cut the entire system from the rest of mankind even before news of the Men of Irons revolt was able to reach them. Ixhun, like many other planets, was plunged into a state of disarray. For millennia Ixhun remained cut off from the greater whole of mankind. The population of Ixhun finding itself split almost down the middle as the Warp Storms influence began to corrupt the jungle, animals, and even the populace themselves. At first the change was subtle on Ixhun, animals migrating enmasse for unexplained reasons, great blights upon the jungle, and eventually, the loss of contact with the city-states of the Eastern hemisphere.
When the war began it was without warning. In the dead of night the combined forces of the now corrupted Eastern city-states had fell upon the pure states of the West. The fighting was brief, and several smaller cities fell to the sudden onslaught, but as quickly as the attacks had begun they had ended just before sunrise. This pattern continued as night after night the Eastern states attacked only to withdraw before dawn in the event of unsuccessful sieges.
In desperate wars for survival, the loyalist city-states in the Western hemisphere of Ixhun warred with the savage and unrelenting corrupted city-states of the East. Over time the warring took its toll on what little infrastructure and industry existed on Ixhun, causing the planet to slowly revert back to a nearly feral state of technology and knowledge. Weapons slowly moved back to melee focuses as the STCs were one by one lost or simply unable to be maintained by the loyalists.
As the wars raged, the loyalist city-states found themselves pushed ever further back by the (unbeknownst to them) corrupted city-states of the East. Falling back into great walled cities of stone the Western city-states would continue their nightly fight against the East from behind their walls for the next several centuries. This everlasting conflict saw the populace of the West recognizing the Easts apparent disdain of the sun, and in time the West built great flat topped pyramids to perform rituals closer to the Sun, adopted symbology and a mythos that revered the Sun as their ardent protector, a God that kept the night at bay.
The fighting as well gave rise to a great warrior culture, placing emphasis on ones combat ability above most other forms of intellectual pursuits and seeing the ascendancy of great Priestly Warrior Kings within the city-states themselves. Seen as the chosen of the Sun and the protectors of its light, the Kings were worshiped on the level of a deity, and ritual sacrifices of captured enemies were offered to them just before nightfall in order ensure their protection from the encroaching dark lest they fail in their duty to their cities.
Following the discovery of Ixhun by the Imperium, the planet was allowed to remain in its feral state of existence, it's warriors providing ideal stock for the XVII Legion now united with their Primarch. Along with being allowed to remain feral, the war has not ended on Ixhun. The Imperium, and specifically a small detachment of Serpents of the Sun serving in recruiting duties take up periodic culling operations against the Eastern nations to ensure that the West, and their stock of viable recruits, is not over run and destroyed. This has perpetuated the war on Ixhun which has continued to remain at status quo as it has for centuries.
Appearance:
Coming in at 9' 2", Nelchitl is on the smaller side of her brother Primarchs in size, but is relatively even with her sister Primarchs. With dark brown eyes known to deeply entrance or unsettle most mortals Nelchitl looks upon and black hair to match, she is a strikingly beautiful Primarch stirring great emotions in all mortals who gaze upon her. Though her beauty flickers and falters when compared to her sister Primarch Danae, her beauty is yet undeniable. Possessing a far more lithe figure than the majority of her brothers, Nelchitl is not lacking in strength despite this apparent size difference.
When not in her power armor, Nelchitl opts to wear rather standard Astartes robes and a body glove beneath it.
War Gear: -A set of custom armor directly drawn from the lessons learned in creating armor for the Sisters of Silence. It provides far better protection and ease of movement than her Legionnaires standard Mk II and Mk IV armor sets.
-A massive, single handed, double edged chainsword. Likened to the simple but brutal teethed weapons of Ixhun before the arrival of the Emperor.
-A custom made, master crafted plasma pistol. Larger than the average plasma pistol, this variant possesses the ability to fire further than standard plasma pistols and can fire up to 18 plasma bolts reliably before a risk of overheating.
Personality: While Nelchitl's brothers and sisters are patient strategists and calculating logisticians, naval genius's and thousand year empire builders, Nelchitl is none of these things. The tedium of war councils do not suit her, the endless numbers and data sets of the logistics of war bore her, the complex navigational and firing data of naval engagements mean little to her mind, and the finesse of diplomacy required in empire building fails her. Impatient and ever wanting for the next burst of excitement in her life, Nelchitl is very much the antithesis of the vast majority of the children of the Emperor.
Possessing a lust for excitement beyond simply thrill seeking, Nelchitl often places herself at the forefront of her Assault Squads actions much to the horror of her veteran Captains and officers. With a tenacity practically unrivaled among her siblings, Nelchitl is relentless in her pursuit of that which she craves. Be it the next hill in thick combat, a planet teeming with xenos filth, or man and material to sate her Legions unending thirst for resources. She pushes forward by what means she has along the path most open to her victory until the victory is hers to relish in.
Nelchitl is by no means a blind war crazed Primarch. She understands that not all battles can be won and is more than willing to withdraw a failed bid for the chance at victory another day. Though she possesses a mind more suited to battle than the planning surrounding every engagement, she is more than aware of that fact and leaves the majority of planning to her trusted war council.
Skills:
The Suns Fortune - At times it has appeared to those that lay witness to it as if Nelchitl possesses an uncanny amount of luck at times when even her fellow Astartes have pulled a bad lot in life. Though not documented, it is claimed among the Legion that Nelchitl has walked away from shot down Thunderhawks while her entire retinue has not, that she has emerged barely burnt after artillery barrages that leveled entire sections of Imperial Soldiers and Astartes alike. Though her Legion sees this as all the more reason to follow her, the Imperial Soldiers among them see it as though the game has been rigged against them from the moment she arrived.
The Serpents Tenacity - What Nelchitl lacks in strategic vision or tactical genius when compared to her Brothers and Sisters, she makes up for tenfold in her tenacity. Possessing a determination that could be likened to the corrupted Eastern City-States of Ixhun, she doggedly pursues that which she desires until she has it in her grasp.
Assignment Grade: Nelchitl's Assignment Grade is Kappa. She possesses no ability to actively harness and unleash her latent psychic ability, though it manifests regularly as miraculously lucky events.
Biography: Taken by the warp, Nelchitl spent several decades of real time in the turbulent tides of the immaterium until finally her pod exited the warp and fell to the surface of Ixhun. Her pod had landed just beyond the walls of the city-state of Ocotopec on a day wrought with unnatural thunderstorms. It is said by the priesthood that the pod carrying Nelchitl traveled to ground on a lightning bolt sent from the Sun Above, though those that actually witnessed its entrance would say it more so just appeared a dozen meters off the ground before striking the dirt at speed.
Taken in by the priesthood of Ocotopec, Neclhitl's peculiarities soon became apparent. Just a handful of years after her arrival to Ixhun she was nearing the size of an adult and possessed an intellect that far outstripped the best the priesthood had to offer. Through her raising in the priesthood Nelchitl was brought up to be a devout follower of the Sun worshiping religion on Ixhun, even achieving full priesthood herself at the standard age of just seven.
At the same time that her religious zeal was being instilled into her, it became apparent that the girl from the storm possessed a strength, speed, and reaction time that far surpassed some of the best among the warrior caste of Ixhun and at the behest of the priests she was to be trained in martial ways, for to protect ones city was to give the ultimate service of sacrifice to the Sun Above. As her training progressed she quickly outgrew the capacity for her teachers to show her the way of fighting on Ixhun, leaving only true combat to further her skills as a warrior.
In her first battle with the Easterners she learned what it was like to truly use her abilities to their fullest. Where as she trained she had been limiting herself, against the unending tide of the East she could let go of her mental chains and funnel herself into the violent, instinctual nature of combat. Within only a month of fighting for Ixhun she had been seen as fit to lead at first a small unit of men, her ability to rally and inspire the men with even the slightest of words and her actions alone invaluable to the defense of Ocotopec.
As Nelchitl quickly rose in glory on the battlements of Ocotopec more and more men were trusted to her command. Though at first she accepted she became hesitant and even wary as it became clear to her that commanding every troop movement and deployment on a battlefield just fell outside of her range of interest despite the fact she was more than capable at accomplishing them. Denying near continuous offers to take more and more control of the warriors of Ocotopec and the surrounding city-states, Nelchitl found herself content to lead a smaller group of hand picked veterans from among the cities warriors.
After the meeting with the Emperor Nelchitl was quickly ferried off world to the behemoth void ships waiting above. Though the entire experience was jarring to say the least, it did not distress her as much as it would have a normal human. In only a matter of about two weeks Nelchitl was fluent in High Gothic, almost completely read up on the history of the Crusade to date, and a veritable master of a host of melee weaponry from the armorers inventory.
Since her acquaintance with the XVII Legion she has led the Legion in the successful conquest of dozens of systems, the annihilation of several xenos races, and the reconstitution of a handful of lost human colonies to the Imperiums control. Along the way she has earmarked feral and feudal jungle worlds as she has come across them as recruiting planets for the XVII.
The Meeting:
They had come that night just as they had come for every night as long as Nelchitl could remember. The chanting from the Easterners heralded their arrival, and though it had always struck a sense of unease into the brave warriors of the city-state of Ocotopec, today was different. There had been word from messengers all along the city-states that formed the united front against the East, word that unsettled every denizen of Ocotopec to the very core even as the sun shone bright above their heads. The East had broken the line in more than three dozen cities. Michoacan, Azultepec, Coapulco, and Cihultan to name only a small fraction of those that had fallen just hours before the sun had risen above the land.
Even with this news there had still been hope. Reinforcements from city-states further behind the line had been dispatched to reclaim some of the cities lost the night before during the day. But these reinforcements would barely arrive before dusk, the task of retaking a fully defended city nearly impossible even for the united fronts combined strength. Instead the word had been sent ahead of these approaching armies, to defend to the last, to serve as the rearguard for the evacuation and withdrawal of the bulk of the forces still standing on the front to the next designated line.
Nelchitl watched from atop the walls of Ocotopec as the treeline some four hundred meters away began to flicker with the light of torches, the warriors around her exchanging nervous glances as the torches continued to come to life in front of them. From a quick glance Nelchitl numbered the Easterners at well over twenty thousand strong. She grinned as the idea of her death played out in her mind. It was glorious. Marred in the blood of her enemies, surrounded by the slain, her weapon broken and discarded with only her fists and body remaining as a weapon. Slowly but surely she would succumb to the endless tide of their foe, but she could already taste the cries of a hundred hundred Eastern men as they died at her hand on her tongue, and she craved the dream come reality.
There was a low rumble at first as the Easterners began to beat their weapons against trees and palms, then a horn blared followed by more and more until they were drowned out by the cries of the tidal wave of Easterners charging the walls of Ocotopec.
Turning to the spearmen alongside her Nelchitl looked down upon them with a smile upon her lips, "Today we die for the Fifth Sun!" she exclaimed as the warriors took up the chant with her while the Easterners closed the distance. At once, the well versed warriors of Ocotopec threw their spears into the writhing mass of men before them felling a hundred or more in the first volley. Quickly they took up their spears and threw volley after volley into the charging men. Nelchitl watched as the missiles made barely a dent in the oncoming foe, her grin growing ever wider.
She grabbed a spear from the closest man and let it fly with a force none in the united front could match. She watched as the spear passed through three men before she lost it in the charging wave. She took another spear and continued to send them forth one after another until no spears remained along the walls of Ocotopec for any to throw.The battle had quickly devolved after the defenders had run out of spears and missiles. The walls had been reached in no time, and though the defenders had tried valiantly to fight off every ladder and grappling hook that came over the parapet it could never have been enough to stop them all.
The first Easterners to make it to the top of the walls were met with clubs and swords and sent back to their kin below as quickly as they had reached the top of the wall. But the tide continued to flow up and over the wall, the Easterners numbers simply unstoppable no matter how tenaciously the defenders fought for their ground. Slowly the wall was lost, and though Nelchitl was remiss to give up the high ground she would never forgive herself for dying before her club had broken in the skulls of the foe. Though instead of falling back down the wall and into the city proper with the rest of her warriors she followed the taste of her glorious end over the wall and into the mass of Easterners pressed beneath her.
Landing with the cracking of several bodies beneath her, Nelchitl had quickly pressed into the confused foe before her clearing a considerable breathe around herself as she clubbed down scores of men in the torch light. She watched as with every swing of her club a handful of men fell before her only to be replaced by twice the amount in moments.
The initial space she had cleared for herself quickly closing back in around her as the Easterners got their wits back Nelchitl could see the end as she continued her ruthless assault into the eternal foe of her people. Swinging her club became harder as the space became less and less until finally Nelchitl was forced to drop the weapon as the press of bodies around her made it near impossible to swing it efficiently. Forced to use her fists in a tight press of people she systematically struck the Easterners closest to her and reveled in the sounds of snapping necks and cracking skulls with each meaty hit of her fists.
Fighting like she never had in her life, Nelchitl ignored the countless wounds she had already received as she continued her relentless strikes until almost all at once she became engulfed in the Easterners. The night sky simply ceased to exist as the Easterners piled onto her with knives and spears lashing out in the press of bodies.
She made peace in that moment, knowing that she had taken more men to the grave than any had ever managed. The blood she had spilled that night would sate the Sun Above for months to come, ensuring the protection of her people for even longer than she could have hoped. As she closed her eyes a blinding light pierced through the pile of bodies around her and as quickly as she had found herself engulfed Nelchitl was free from beneath the unending press of men. Rising she found that the Easterners that had been surrounding her were simply gone, but all the more astonishing was the sun now shining bright above the city.
In complete awe Nelchitl watched as the Sun above the city descended, falling toward the wall just meters in front of her. Completely transfixed by the miracle taking place before her she barely registered as the ethereal light shifted into a man and came to rest gently atop the parapet. She found herself shaking as she watched the spectacle unfold, the figure atop the wall turning his gaze directly to her as his radiance continued to spread around him and engulf the battle plains in a warm summer glow.
"My Daughter," the figure spoke with the most beautiful voice that had ever graced Nelchitl's ears, "I am not too late." he smiled at her.
Nelchitl fell to her knees at the words of the God before her, sobs wracking her body as the Sun once more fell softly from his perch atop the wall to ground in front of her. In only a stride he was before her, and she watched in rapturous supplication through her clouded eyes as the God before her reached down and wiped the tears from her face, "Rise, my child, it has been far too long in searching to find you. Were I only sooner." He spoke to her.
Nelchitl rose as around the two figures fire began to rain from the sky. Large objects fell to the plain around them and almost exploding from within came armor clad warriors of red and white that descended upon the stunned horde of the Easterners with a ruthless efficiency.
As booms and explosions sounded around them, Nelchitl without a second thought spoke to the divine being before her, "Father..." she replied as tears once more flowed freely from her.
"Father." she repeated as she thought to herself in a combination of surprise and utter elation at the idea that the phrase was a fact. So ingrained in her it was that she knew it to be true to her very soul.
The Serpents of the Sun
Formerly known as the Frontrunners, renamed upon the arrival of Nelchitl
Legion Number: XVII
Legion Strength: 105,000 Astartes Countless Imperial Army, Mechanicum and other supporting units
Armour Appearance:
Standard Mk IV Veteran Marine
Standard Mk IV Tactical Marine
Standard Legion Apothecary
Standard Legion Devastator
Standard Legion Assaulter
Warcry: Upon Nelchitl's assumption of command of the legion, the warcries quickly changed to reflect the adoration and respect the Legion held for its new Primarch. Specifically the Legions warcries are based in the mythology of their Primarchs homeworld.
"For the Fifth Sun!" "For the Serpent!" "We Run to War!" (Old Warcry, allowed by Nelchitl)
Dramatis Personae: (Will expand as needed)
XVII Legion
The 685th Expeditionary Fleet
Xipil Nenetl - Captain of the First Company
Itzel Mayalen - Captain of the Second Company
Atl Yaotl - Captain of the Third Company
Gabriella Fernandez - Captain of the Seventh Company
Maya Garcia - Chief Apothecary
Non-Astartes
Sofia Di Fabrizio - Mistress of the Fleet
Mandred Leben - Lord Commander of the Army
Lady Catalina de Cadaval - Lord of House Cadaval, Questor Imperialis
Hayden Andradez - Master of Astropaths
Octavian - Mechanicum Representative
Jules Hugo-Lyones - Remembrancer of the 685th Expeditionary Fleet
The 691st Expeditionary Fleet
Peña Santoval - Chief Apothecary
Mocel - Sergeant, 31st Company
Non-Astartes
Admiral Antonia Rivera - Master of the Fleet
Genetor Prata Petruvio - Magos Biologis of the 691st
Major Vitrius Khan - Tallbern Royal Dragoons
Favored Tactics/Battlefield Role: The major emphasis of the Serpents of the Sun is on maneuver warfare and combined arms during the daylight hours. With nearly a third of the Legion made up of Devastator Squads, the Serpents prefer to lock an opponent in place at key locations in a battle with overwhelming fires from these squads before sending in Tactical and Assault Squads to maneuver on and destroy the pinned down force using a combination of Dreadnought and mechanized armored assault carriers vehicles to close the distance.
At the same time, the Legion relies on the support of the Imperial Army in this tactic. Specifically it is the Imperial Army that must engage with and delay larger portions of a battle front in order for the Serpents to successfully take key positions and key leaders to ensure a swift resolution to all battles. As the Imperial Army holds a pivotal part in the Legions battle strategy, most of the Legion Sisters hold an above average level of appreciation for the role the average Imperial Soldier plays in the Legion, and the Imperiums successes.
Though the Legion prefers to assault during the day, it is still perfectly capable of night fighting.
Legion Characteristics/Ideology:
The Legion itself is rather unique in the fact that it's Primarch believes the Emperor to be the manifestation of the Sun, the one true God. Many among the Legion adhere to their Primarchs claim of the Emperors divinity, though not all within the Legion have been so keen on following in Nelchitl's reverence in the Emperor. Many of the initial Veteran Founding Marines that remain and the new Aspirants that have been recruited from the jungles of Ixhun have been quick to take up the torch of their geneseed and follow Nelchitl in the worship of the Emperor. But recruits from jungle planets other than Ixhun have been harder to bring to the light of the truth of the Emperor. This has caused a healthy amount of issues among the Legion. Despite this, Nelchitl allows these opposing views to persist, confident that it creates an air of rivalry among the Aspirants and new Astartes that is required to grow their martial prowess and better the Legion.
Majority devout followers to their Primarch's new faith, the Legion has a reverence among them for all things Emperor related. Be it His name, His past actions, or His orders to the Legion. Everything about the Emperor is approached with a devotion to its every word. Though much of their Primarch's religion before her rediscovery has been left on Ixhun, parts have been carried over to the Legion and stuck quite well within it's already set in warrior culture. Particularly the Legion has taken a great liking to the iconography of the Sun so common in the Sun-based religion of Ixhun, adopting a sun with a halo of light as the center piece of their Legion Standard. This icon has become the emblem of the Legion itself, visible clearly on the left pauldron of every Astartes in the entire Legion.
Taking a great reverence in the idea of the Suns protection, Nelchitl and the majority of her Legion see it as a vital duty in all of their battles to fight in the light of the Sun. This is to ensure that the Emperor can watch as they wage holy battle and claim glory in his name. When forced to fight at night, the Legion takes a far more somber mood and appears vaguely upset at the fact that the Emperor will not be able to "see" the glory carried out in his name.
XVII Legion Rituals The most controversial of holdovers from Nelchitl's original religion that have been brought to the Legion are those that involve ritual sacrifice and cannibalism. As on Ixhun the Legion does not sacrifice it's own or Imperial citizens, instead opting to sacrifice captured enemies. So serious is this business that every company within the Legion is given a set number of enemies to capture in every engagement they take part in to be offered as sacrifices upon the conclusion of the fighting. These rituals are often performed on planet at high points in terrain to be closer to the sun at its zenith. Though the myriad rituals the Legion still takes part in can be carried out by any Astartes member the most important ritual sacrifices are carried out by the Legions Chaplains. Of the highest importance is the Rite of Flame, involving the extraction of the sacrifices heart (or equivalent of) while still beating and immediately burning it as an offering to the Emperor.
The second most important ritual within the XVII is that of The Transition. The Transition is the moment that an Aspirant, proven of their courage and skill in battle is to be inducted into the ranks of their fellow Astartes. Commonly completed in groups of ten to a hundred Aspirants at once, the Aspirants are brought to the highest point available and it is here that Chaplains once more cut the beating hearts from whatever unfortunate enemies of the Legion managed to get themselves captured instead of killed. The hearts are presented to the Aspirants who must consume it while the heart still beats. To fail to do so is to forfeit ones position in the Legion and ones life in service to the Emperor. Normally if an Aspirant fails this far into their trials, they are disposed of on the spot, though the instances of failure here are rare.
Of great importance to Aspirants is position within The Transition, the closer to the front an Aspirant the more it is said that they are marked for greatness within the Legion. On certain occasions involving more than a hundred Astartes, Nelchitl herself will oversea the ritual, herself carrying out the first sacrifice and offering the heart to the Aspirant at the top of their respective peer group. Without fail these Aspirants have always come to greatness in the Legion as Company Commanders, Assault Marines, and other highly sought after and respected positions.
The Serpents have a sour relationship with the Imperial Soldiers that work alongside them. Though it is not their choice, as many among the Legion would be more than grateful to be revered as many soldiers of the Imperium do for the Legions they work alongside. It is in fact the fault of their Primarch that the Imperial Soldiers dislike the Legion. Many claim her a bad luck charm behind closed doors, a heathen, a cannibal, and a worshiper of the Emperor going directly against his own words. As such, though the Astartes of the Legion have a good deal of respect for their Imperial allies and the role they play, they are seldom able to interact with them. There are well documented cases of past disagreements and foul words toward Nelchitl leading to unnecessary deaths. Nelchitl has issued a general order for all Astartes to keep interaction with the Imperial Army to strictly business matters.
The Serpents place a great deal of respect in the members of their Assault Squads. Being seen as directly following in the footsteps of their lauded Primarch, Assault Marines are not simply chosen based off of standard metrics. Instead Assault Marines are chosen through a number of daunting and deadly trials, many of which involve completing these trials during combat against a true enemy of the Legion and not just some wild animal on Ixhun as Aspirants might be required to. Though it is not expressly stated, it is barely a secret that in order to enter the ranks of the Assault Squads the Astartes in question must adhere to the truth of the Emperors divinity. Due to this elevated respect, many Assault Marines are sought after by other members of the Legion as mentors and trainers, with Veteran Assault Marines being in charge of the recruiting and training of all Legion Aspirants. With all of this in mind, Assault Marines enjoy elevated privilege with their Primarch and are the most veteran among them are held in close confidence.
Relationships:
The Emperor: Regarded as a God by Nelchitl and the majority of the Legion. The Legion takes no pride in the fact that they constantly ignore the Emperors claims that he is not a God and to stop their worship, but instead undertake their faith with a solemn devotion that it must be done in order to one day force the Emperor to admit to his divinity. --
Other Primarchs: Complicated beyond good reason. Though all the Primarchs are without a doubt her kin, rivalries and bad blood exist nonetheless. --
Other Legions: Despite her less than ideal relationship with her Brothers and Sisters, Nelchitl and the XVII Legion are more than willing to work with them to achieve victory for the Emperor. Whether other Legions are willing to work with the XVII is up to the Legions in question. --
The Steel Sentinels: Though confounded by the Steel Sentinels reliance on Neophytes as their central combatant structure, the Serpents have been thus far unable to argue with the glories that the Sentinels continue to amass with this new stratagem. Coupled with their ferocious actions when seemingly on the back foot, the Serpents hold a certain level of respect in the abilities of the Sentinels despite their non-offensive focus. --
Imperial Army: Though wanting to have better relations with the IA, the Serpents have had little success in converting the common soldiery view of the Emperor to their faith and have in fact only widened the divide felt between the two entities. Despite this they are always willing to work with the IA in the name of the Emperor and take no real offense to any words that the unenlightened mortals have. For one day, they shall know their folly and seek the truth of all things. --
The Mechanicum: Though Nelchitl is wary of the many hidden agendas of the Mechanicum she can not understate their importance to the Crusade and her Legion. In a move quite out of her own character, she has tried her best to foster a mutually beneficial relationship with the Mechanicum in a bid for greater support and the much desired addition of an Adeptus Titanicus Legio to her Expeditionary Fleet. --
Xenos:Xenos existence is an affront to the perfection of the God Emperor. --
A dense jungle planet located in the Segmentum Pacificus. Originally colonized in the later stages of the Age of Technology, Ixhun was to be used as a major exporter of wood and exotic animals among other jungle related goods.
As the planet received a handful of STCs and more colonists began to bolster its population in preparation for the exploitation of its resources, great warp storms cut the entire system from the rest of mankind even before news of the Men of Irons revolt was able to reach them. Ixhun, like many other planets, was plunged into a state of disarray. For millennia Ixhun remained cut off from the greater whole of mankind. The population of Ixhun finding itself split almost down the middle as the Warp Storms influence began to corrupt the jungle, animals, and even the populace themselves. At first the change was subtle on Ixhun, animals migrating enmasse for unexplained reasons, great blights upon the jungle, and eventually, the loss of contact with the city-states of the Eastern hemisphere.
When the war began it was without warning. In the dead of night the combined forces of the now corrupted Eastern city-states had fell upon the pure states of the West. The fighting was brief, and several smaller cities fell to the sudden onslaught, but as quickly as the attacks had begun they had ended just before sunrise. This pattern continued as night after night the Eastern states attacked only to withdraw before dawn in the event of unsuccessful sieges.
In desperate wars for survival, the loyalist city-states in the Western hemisphere of Ixhun warred with the savage and unrelenting corrupted city-states of the East. Over time the warring took its toll on what little infrastructure and industry existed on Ixhun, causing the planet to slowly revert back to a nearly feral state of technology and knowledge. Weapons slowly moved back to melee focuses as the STCs were one by one lost or simply unable to be maintained by the loyalists.
As the wars raged, the loyalist city-states found themselves pushed ever further back by the (unbeknownst to them) corrupted city-states of the East. Falling back into great walled cities of stone the Western city-states would continue their nightly fight against the East from behind their walls for the next several centuries. This everlasting conflict saw the populace of the West recognizing the Easts apparent disdain of the sun, and in time the West built great flat topped pyramids to perform rituals closer to the Sun, adopted symbology and a mythos that revered the Sun as their ardent protector, a God that kept the night at bay.
The fighting as well gave rise to a great warrior culture, placing emphasis on ones combat ability above most other forms of intellectual pursuits and seeing the ascendancy of great Priestly Warrior Kings within the city-states themselves. Seen as the chosen of the Sun and the protectors of its light, the Kings were worshiped on the level of a deity, and ritual sacrifices of captured enemies were offered to them just before nightfall in order ensure their protection from the encroaching dark lest they fail in their duty to their cities.
Following the discovery of Ixhun by the Imperium, the planet was allowed to remain in its feral state of existence, it's warriors providing ideal stock for the XVII Legion now united with their Primarch. Along with being allowed to remain feral, the war has not ended on Ixhun. The Imperium, and specifically a small detachment of Serpents of the Sun serving in recruiting duties take up periodic culling operations against the Eastern nations to ensure that the West, and their stock of viable recruits, is not over run and destroyed. This has perpetuated the war on Ixhun which has continued to remain at status quo as it has for centuries.
Appearance:
Coming in at 9' 2", Nelchitl is on the smaller side of her brother Primarchs in size, but is relatively even with her sister Primarchs. With dark brown eyes known to deeply entrance or unsettle most mortals Nelchitl looks upon and black hair to match, she is a strikingly beautiful Primarch stirring great emotions in all mortals who gaze upon her. Though her beauty flickers and falters when compared to her sister Primarch Nimue, her beauty is yet undeniable. Possessing a far more lithe figure than the majority of her brothers, Nelchitl is not lacking in strength despite this apparent size difference.
When not in her power armor, Nelchitl opts to wear rather standard Astartes robes and a body glove beneath it.
War Gear: -A set of custom armor directly drawn from the lessons learned in creating armor for the Sisters of Silence. It provides far better protection and ease of movement than her Legionnaires standard Mk II and Mk IV armor sets.
-A massive, single handed, double edged chainsword. Likened to the simple but brutal teethed weapons of Ixhun before the arrival of the Emperor.
-A custom made, master crafted plasma pistol. Larger than the average plasma pistol, this variant possesses the ability to fire further than standard plasma pistols and can fire up to 18 plasma bolts reliably before a risk of overheating.
Personality: While Nelchitl's brothers and sisters are patient strategists and calculating logisticians, naval genius's and thousand year empire builders, Nelchitl is none of these things. The tedium of war councils do not suit her, the endless numbers and data sets of the logistics of war bore her, the complex navigational and firing data of naval engagements mean little to her mind, and the finesse of diplomacy required in empire building fails her. Impatient and ever wanting for the next burst of excitement in her life, Nelchitl is very much the antithesis of the vast majority of the children of the Emperor.
Possessing a lust for excitement beyond simply thrill seeking, Nelchitl often places herself at the forefront of her Assault Squads actions much to the horror of her veteran Captains and officers. With a tenacity practically unrivaled among her siblings, Nelchitl is relentless in her pursuit of that which she craves. Be it the next hill in thick combat, a planet teeming with xenos filth, or man and material to sate her Legions unending thirst for resources. She pushes forward by what means she has along the path most open to her victory until the victory is hers to relish in.
Nelchitl is by no means a blind war crazed Primarch. She understands that not all battles can be won and is more than willing to withdraw a failed bid for the chance at victory another day. Though she possesses a mind more suited to battle than the planning surrounding every engagement, she is more than aware of that fact and leaves the majority of planning to her trusted war council.
Skills:
The Suns Fortune - At times it has appeared to those that lay witness to it as if Nelchitl possesses an uncanny amount of luck at times when even her fellow Astartes have pulled a bad lot in life. Though not documented, it is claimed among the Legion that Nelchitl has walked away from shot down Thunderhawks while her entire retinue has not, that she has emerged barely burnt after artillery barrages that leveled entire sections of Imperial Soldiers and Astartes alike. Though her Legion sees this as all the more reason to follow her, the Imperial Soldiers among them see it as though the game has been rigged against them from the moment she arrived.
The Serpents Tenacity - What Nelchitl lacks in strategic vision or tactical genius when compared to her Brothers and Sisters, she makes up for tenfold in her tenacity. Possessing a determination that could be likened to the corrupted Eastern City-States of Ixhun, she doggedly pursues that which she desires until she has it in her grasp.
Assignment Grade: Nelchitl's Assignment Grade is Kappa. She possesses no ability to actively harness and unleash her latent psychic ability, though it manifests regularly as miraculously lucky events.
Biography: Taken by the warp, Nelchitl spent several decades of real time in the turbulent tides of the immaterium until finally her pod exited the warp and fell to the surface of Ixhun. Her pod had landed just beyond the walls of the city-state of Ocotopec on a day wrought with unnatural thunderstorms. It is said by the priesthood that the pod carrying Nelchitl traveled to ground on a lightning bolt sent from the Sun Above, though those that actually witnessed its entrance would say it more so just appeared a dozen meters off the ground before striking the dirt at speed.
Taken in by the priesthood of Ocotopec, Neclhitl's peculiarities soon became apparent. Just a handful of years after her arrival to Ixhun she was nearing the size of an adult and possessed an intellect that far outstripped the best the priesthood had to offer. Through her raising in the priesthood Nelchitl was brought up to be a devout follower of the Sun worshiping religion on Ixhun, even achieving full priesthood herself at the standard age of just seven.
At the same time that her religious zeal was being instilled into her, it became apparent that the girl from the storm possessed a strength, speed, and reaction time that far surpassed some of the best among the warrior caste of Ixhun and at the behest of the priests she was to be trained in martial ways, for to protect ones city was to give the ultimate service of sacrifice to the Sun Above. As her training progressed she quickly outgrew the capacity for her teachers to show her the way of fighting on Ixhun, leaving only true combat to further her skills as a warrior.
In her first battle with the Easterners she learned what it was like to truly use her abilities to their fullest. Where as she trained she had been limiting herself, against the unending tide of the East she could let go of her mental chains and funnel herself into the violent, instinctual nature of combat. Within only a month of fighting for Ixhun she had been seen as fit to lead at first a small unit of men, her ability to rally and inspire the men with even the slightest of words and her actions alone invaluable to the defense of Ocotopec.
As Nelchitl quickly rose in glory on the battlements of Ocotopec more and more men were trusted to her command. Though at first she accepted she became hesitant and even wary as it became clear to her that commanding every troop movement and deployment on a battlefield just fell outside of her range of interest despite the fact she was more than capable at accomplishing them. Denying near continuous offers to take more and more control of the warriors of Ocotopec and the surrounding city-states, Nelchitl found herself content to lead a smaller group of hand picked veterans from among the cities warriors.
After the meeting with the Emperor Nelchitl was quickly ferried off world to the behemoth void ships waiting above. Though the entire experience was jarring to say the least, it did not distress her as much as it would have a normal human. In only a matter of about two weeks Nelchitl was fluent in High Gothic, almost completely read up on the history of the Crusade to date, and a veritable master of a host of melee weaponry from the armorers inventory.
Since her acquaintance with the XVII Legion she has led the Legion in the successful conquest of dozens of systems, the annihilation of several xenos races, and the reconstitution of a handful of lost human colonies to the Imperiums control. Along the way she has earmarked feral and feudal jungle worlds as she has come across them as recruiting planets for the XVII.
The Meeting:
They had come that night just as they had come for every night as long as Nelchitl could remember. The chanting from the Easterners heralded their arrival, and though it had always struck a sense of unease into the brave warriors of the city-state of Ocotopec, today was different. There had been word from messengers all along the city-states that formed the united front against the East, word that unsettled every denizen of Ocotopec to the very core even as the sun shone bright above their heads. The East had broken the line in more than three dozen cities. Michoacan, Azultepec, Coapulco, and Cihultan to name only a small fraction of those that had fallen just hours before the sun had risen above the land.
Even with this news there had still been hope. Reinforcements from city-states further behind the line had been dispatched to reclaim some of the cities lost the night before during the day. But these reinforcements would barely arrive before dusk, the task of retaking a fully defended city nearly impossible even for the united fronts combined strength. Instead the word had been sent ahead of these approaching armies, to defend to the last, to serve as the rearguard for the evacuation and withdrawal of the bulk of the forces still standing on the front to the next designated line.
Nelchitl watched from atop the walls of Ocotopec as the treeline some four hundred meters away began to flicker with the light of torches, the warriors around her exchanging nervous glances as the torches continued to come to life in front of them. From a quick glance Nelchitl numbered the Easterners at well over twenty thousand strong. She grinned as the idea of her death played out in her mind. It was glorious. Marred in the blood of her enemies, surrounded by the slain, her weapon broken and discarded with only her fists and body remaining as a weapon. Slowly but surely she would succumb to the endless tide of their foe, but she could already taste the cries of a hundred hundred Eastern men as they died at her hand on her tongue, and she craved the dream come reality.
There was a low rumble at first as the Easterners began to beat their weapons against trees and palms, then a horn blared followed by more and more until they were drowned out by the cries of the tidal wave of Easterners charging the walls of Ocotopec.
Turning to the spearmen alongside her Nelchitl looked down upon them with a smile upon her lips, "Today we die for the Fifth Sun!" she exclaimed as the warriors took up the chant with her while the Easterners closed the distance. At once, the well versed warriors of Ocotopec threw their spears into the writhing mass of men before them felling a hundred or more in the first volley. Quickly they took up their spears and threw volley after volley into the charging men. Nelchitl watched as the missiles made barely a dent in the oncoming foe, her grin growing ever wider.
She grabbed a spear from the closest man and let it fly with a force none in the united front could match. She watched as the spear passed through three men before she lost it in the charging wave. She took another spear and continued to send them forth one after another until no spears remained along the walls of Ocotopec for any to throw.The battle had quickly devolved after the defenders had run out of spears and missiles. The walls had been reached in no time, and though the defenders had tried valiantly to fight off every ladder and grappling hook that came over the parapet it could never have been enough to stop them all.
The first Easterners to make it to the top of the walls were met with clubs and swords and sent back to their kin below as quickly as they had reached the top of the wall. But the tide continued to flow up and over the wall, the Easterners numbers simply unstoppable no matter how tenaciously the defenders fought for their ground. Slowly the wall was lost, and though Nelchitl was remiss to give up the high ground she would never forgive herself for dying before her club had broken in the skulls of the foe. Though instead of falling back down the wall and into the city proper with the rest of her warriors she followed the taste of her glorious end over the wall and into the mass of Easterners pressed beneath her.
Landing with the cracking of several bodies beneath her, Nelchitl had quickly pressed into the confused foe before her clearing a considerable breathe around herself as she clubbed down scores of men in the torch light. She watched as with every swing of her club a handful of men fell before her only to be replaced by twice the amount in moments.
The initial space she had cleared for herself quickly closing back in around her as the Easterners got their wits back Nelchitl could see the end as she continued her ruthless assault into the eternal foe of her people. Swinging her club became harder as the space became less and less until finally Nelchitl was forced to drop the weapon as the press of bodies around her made it near impossible to swing it efficiently. Forced to use her fists in a tight press of people she systematically struck the Easterners closest to her and reveled in the sounds of snapping necks and cracking skulls with each meaty hit of her fists.
Fighting like she never had in her life, Nelchitl ignored the countless wounds she had already received as she continued her relentless strikes until almost all at once she became engulfed in the Easterners. The night sky simply ceased to exist as the Easterners piled onto her with knives and spears lashing out in the press of bodies.
She made peace in that moment, knowing that she had taken more men to the grave than any had ever managed. The blood she had spilled that night would sate the Sun Above for months to come, ensuring the protection of her people for even longer than she could have hoped. As she closed her eyes a blinding light pierced through the pile of bodies around her and as quickly as she had found herself engulfed Nelchitl was free from beneath the unending press of men. Rising she found that the Easterners that had been surrounding her were simply gone, but all the more astonishing was the sun now shining bright above the city.
In complete awe Nelchitl watched as the Sun above the city descended, falling toward the wall just meters in front of her. Completely transfixed by the miracle taking place before her she barely registered as the ethereal light shifted into a man and came to rest gently atop the parapet. She found herself shaking as she watched the spectacle unfold, the figure atop the wall turning his gaze directly to her as his radiance continued to spread around him and engulf the battle plains in a warm summer glow.
"My Daughter," the figure spoke with the most beautiful voice that had ever graced Nelchitl's ears, "I am not too late." he smiled at her.
Nelchitl fell to her knees at the words of the God before her, sobs wracking her body as the Sun once more fell softly from his perch atop the wall to ground in front of her. In only a stride he was before her, and she watched in rapturous supplication through her clouded eyes as the God before her reached down and wiped the tears from her face, "Rise, my child, it has been far too long in searching to find you. Were I only sooner." He spoke to her.
Nelchitl rose as around the two figures fire began to rain from the sky. Large objects fell to the plain around them and almost exploding from within came armor clad warriors of red and white that descended upon the stunned horde of the Easterners with a ruthless efficiency.
As booms and explosions sounded around them, Nelchitl without a second thought spoke to the divine being before her, "Father..." she replied as tears once more flowed freely from her.
"Father." she repeated as she thought to herself in a combination of surprise and utter elation at the idea that the phrase was a fact. So ingrained in her it was that she knew it to be true to her very soul.
The Serpents of the Sun
Formerly known as the Frontrunners, renamed upon the arrival of Nelchitl
Legion Number: XVII
Legion Strength: 105,000 Astartes Countless Imperial Army, Mechanicum and other supporting units
Armour Appearance:
Standard Mk IV Tactical Marine
Standard Legion Apothecary
Standard Legion Devastator
Standard Legion Assaulter
Warcry: Upon Nelchitl's assumption of command of the legion, the warcries quickly changed to reflect the adoration and respect the Legion held for its new Primarch. Specifically the Legions warcries are based in the mythology of their Primarchs homeworld.
"For the Fifth Sun!" "For the Serpent!" "We Run to War!" (Old Warcry, allowed by Nelchitl)
Dramatis Personae: (Will expand as needed)
XVII Legion
Xipil Nenetl - Captain of the First Company
Itzel Mayalen - Captain of the Second Company
Atl Yaotl - Captain of the Third Company
Gabriella Fernandez - Captain of the Seventh Company
Maya Garcia - Chief Apothecary
Non-Astartes
Sofia Di Fabrizio - Mistress of the Fleet
Mandred Leben - Lord Commander of the Army
Hayden Andradez - Master of Astropaths
Octavian - Mechanicus Representative
Favored Tactics/Battlefield Role: The major emphasis of the Serpents of the Sun is on maneuver warfare and combined arms during the daylight hours. With nearly a third of the Legion made up of Devastator Squads, the Serpents prefer to lock an opponent in place at key locations in a battle with overwhelming fires from these squads before sending in Tactical and Assault Squads to maneuver on and destroy the pinned down force using a combination of Dreadnought and mechanized armored assault carriers vehicles to close the distance.
At the same time, the Legion relies on the support of the Imperial Army in this tactic. Specifically it is the Imperial Army that must engage with and delay larger portions of a battle front in order for the Serpents to successfully take key positions and key leaders to ensure a swift resolution to all battles. As the Imperial Army holds a pivotal part in the Legions battle strategy, most of the Legion Sisters hold an above average level of appreciation for the role the average Imperial Soldier plays in the Legion, and the Imperiums successes.
Though the Legion prefers to assault during the day, it is still perfectly capable of night fighting.
Legion Characteristics/Ideology:
The Legion itself is rather unique in the fact that it's Primarch believes the Emperor to be the manifestation of the Sun, the one true God. Many among the Legion adhere to their Primarchs claim of the Emperors divinity, though not all within the Legion have been so keen on following in Nelchitl's reverence in the Emperor. Many of the initial Veteran Founding Marines that remain and the new Aspirants that have been recruited from the jungles of Ixhun have been quick to take up the torch of their geneseed and follow Nelchitl in the worship of the Emperor. But recruits from jungle planets other than Ixhun have been harder to bring to the light of the truth of the Emperor. This has caused a healthy amount of issues among the Legion. Despite this, Nelchitl allows these opposing views to persist, confident that it creates an air of rivalry among the Aspirants and new Astartes that is required to grow their martial prowess and better the Legion.
Majority devout followers to their Primarch's new faith, the Legion has a reverence among them for all things Emperor related. Be it His name, His past actions, or His orders to the Legion. Everything about the Emperor is approached with a devotion to its every word. Though much of their Primarch's religion before her rediscovery has been left on Ixhun, parts have been carried over to the Legion and stuck quite well within it's already set in warrior culture. Particularly the Legion has taken a great liking to the iconography of the Sun so common in the Sun-based religion of Ixhun, adopting a sun with a halo of light as the center piece of their Legion Standard. This icon has become the emblem of the Legion itself, visible clearly on the left pauldron of every Astartes in the entire Legion.
Taking a great reverence in the idea of the Suns protection, Nelchitl and the majority of her Legion see it as a vital duty in all of their battles to fight in the light of the Sun. This is to ensure that the Emperor can watch as they wage holy battle and claim glory in his name. When forced to fight at night, the Legion takes a far more somber mood and appears vaguely upset at the fact that the Emperor will not be able to "see" the glory carried out in his name.
XVII Legion Rituals The most controversial of holdovers from Nelchitl's original religion that have been brought to the Legion are those that involve ritual sacrifice and cannibalism. As on Ixhun the Legion does not sacrifice it's own or Imperial citizens, instead opting to sacrifice captured enemies. So serious is this business that every company within the Legion is given a set number of enemies to capture in every engagement they take part in to be offered as sacrifices upon the conclusion of the fighting. These rituals are often performed on planet at high points in terrain to be closer to the sun at its zenith. Though the myriad rituals the Legion still takes part in can be carried out by any Astartes member the most important ritual sacrifices are carried out by the Legions Chaplains. Of the highest importance is the Rite of Flame, involving the extraction of the sacrifices heart (or equivalent of) while still beating and immediately burning it as an offering to the Emperor.
The second most important ritual within the XVII is that of The Transition. The Transition is the moment that an Aspirant, proven of their courage and skill in battle is to be inducted into the ranks of their fellow Astartes. Commonly completed in groups of ten to a hundred Aspirants at once, the Aspirants are brought to the highest point available and it is here that Chaplains once more cut the beating hearts from whatever unfortunate enemies of the Legion managed to get themselves captured instead of killed. The hearts are presented to the Aspirants who must consume it while the heart still beats. To fail to do so is to forfeit ones position in the Legion and ones life in service to the Emperor. Normally if an Aspirant fails this far into their trials, they are disposed of on the spot, though the instances of failure here are rare.
Of great importance to Aspirants is position within The Transition, the closer to the front an Aspirant the more it is said that they are marked for greatness within the Legion. On certain occasions involving more than a hundred Astartes, Nelchitl herself will oversea the ritual, herself carrying out the first sacrifice and offering the heart to the Aspirant at the top of their respective peer group. Without fail these Aspirants have always come to greatness in the Legion as Company Commanders, Assault Marines, and other highly sought after and respected positions.
The Serpents have a sour relationship with the Imperial Soldiers that work alongside them. Though it is not their choice, as many among the Legion would be more than grateful to be revered as many soldiers of the Imperium do for the Legions they work alongside. It is in fact the fault of their Primarch that the Imperial Soldiers dislike the Legion. Many claim her a bad luck charm behind closed doors, a heathen, a cannibal, and a worshiper of the Emperor going directly against his own words. As such, though the Astartes of the Legion have a good deal of respect for their Imperial allies and the role they play, they are seldom able to interact with them. There are well documented cases of past disagreements and foul words toward Nelchitl leading to unnecessary deaths. Nelchitl has issued a general order for all Astartes to keep interaction with the Imperial Army to strictly business matters.
The Serpents place a great deal of respect in the members of their Assault Squads. Being seen as directly following in the footsteps of their lauded Primarch, Assault Marines are not simply chosen based off of standard metrics. Instead Assault Marines are chosen through a number of daunting and deadly trials, many of which involve completing these trials during combat against a true enemy of the Legion and not just some wild animal on Ixhun as Aspirants might be required to. Though it is not expressly stated, it is barely a secret that in order to enter the ranks of the Assault Squads the Astartes in question must adhere to the truth of the Emperors divinity. Due to this elevated respect, many Assault Marines are sought after by other members of the Legion as mentors and trainers, with Veteran Assault Marines being in charge of the recruiting and training of all Legion Aspirants. With all of this in mind, Assault Marines enjoy elevated privilege with their Primarch and are the most veteran among them are held in close confidence.
Relationships:
The Emperor: Regarded as a God by Nelchitl and the majority of the Legion. The Legion takes no pride in the fact that they constantly ignore the Emperors claims that he is not a God and to stop their worship, but instead undertake their faith with a solemn devotion that it must be done in order to one day force the Emperor to admit to his divinity. --
**NO LONGER STANDS** Primarch Nimue Arcadia: Of all the Children of the Emperor, none more closely resembles the godhood of their Father than that of Primarch Nimue. Revered by Nelchitl as the closest among her own kin to godhood, she is looked upon by Nelchitl and the majority of the Legion as something of a demigod even among her own brothers and sisters. Though not following in Nimue's vanity, the Legion holds great respect for Nimue and the VI Legion, with several Astartes of the Serpents harboring regrets that they were not chosen to serve alongside the lesser god Nimue. --
Other Primarchs: Complicated beyond good reason. Though all the Primarchs are without a doubt her kin, rivalries and bad blood exist nonetheless. --
Other Legions: Despite her less than ideal relationship with her Brothers and Sisters, Nelchitl and the XVII Legion are more than willing to work with them to achieve victory for the Emperor. Whether other Legions are willing to work with the XVVI is up to the Legions in question. --
Imperial Army: Though wanting to have better relations with the IA, the Serpents have had little success in converting the common soldiery view of the Emperor to their faith and have in fact only widened the divide felt between the two entities. Despite this they are always willing to work with the IA in the name of the Emperor and take no real offense to any words that the unenlightened mortals have. For one day, they shall know their folly and seek the truth of all things. --
The Mechanicus: Though Nelchitl is wary of the many hidden agendas of the Mechanicum she can not understate their importance to the Crusade and her Legion. In a move quite out of her own character, she has tried her best to foster a mutually beneficial relationship with the Mechanicum in a bid for greater support and the much desired addition of an Adeptus Titanicus Legio to her Expeditionary Fleet. --
Xenos:Xenos existence is an affront to the perfection of the God Emperor. --
History is WIP, and I'm going to come back and flesh out the Culture and Army tabs more so that they make a bit more sense. But for now I think it's ready to submit.
Name of Nation: Raspana (Denonym: Raspian)
Capital: The Deep Basin
Species: Human Majority. Though other species are not looked down upon, many outsiders (Humans included) find it hard to completely join the Raspian communities due to their strict and often times confusing adherence to their religion, a pivotal part in being fully accepted to Raspian life.
The people of Rapana are easily dismissed by other nations as a rabid bunch of fanatical cave-dwelling spiritualists. Their fervent following of their religion coupled with their emphasis on the strongest amongst them taking positions of power and authority within their culture makes it easy to write them off as just another uncivilized groups of people scraping by an existence in the Dead Sands that loosely claim to be a nation. However, the truth of Raspian society is far more complex, and indeed confusing, than it appears.
Raspian culture, though placing an emphasis on the strong, does not place an emphasis on solely being strong. Leaders of Raspana are chosen not only for their physical prowess but indeed for their intelligence, their ability to read the Dead Sands, and their devotion to Strihasni. In this way leaders fill a position akin to warrior-monks or scholar generals.
Raspian importance in strength and wisdom has nurtured a deeply rooted warrior culture in the people. When coupled with their devotion to Strihasni, Raspian’s are an almost zealous warrior people, willing to throw themselves into the enemy despite the odds for fear of bringing shame to their people.
Kin Groups Society itself is based out of a multi-leveled system of allegiances and alliances. These groups are not to be confused with Raspian versions of literal villages and towns, they are familial and societal units.
The smallest of these groups consisting of 10-25 individuals known as Kin Groups, these groups are the smallest and most tightly knit of the groups of Raspians and form all other larger groups. It is in this level that several families work together to survive, worship, learn, and train in combat. Often children are married out of and into Kin Groups to advance friendships, forgive wrongs, and gain alliances of other Kin Groups. However, allegiance of another Kin Group may be by cultural standards, bought through large sums of water.
Following Kin Groups are Unions. Unions consist of anywhere from 5-10 Kin Groups that have become aligned or indebted to one another and generally make up the smallest of settlements within Raspana. These groups are bound through marriages, oaths, and religious duties to one another and act as solid cores for larger Raspian settlements and even military formations.
Communes follow Unions, consisting standardly of anywhere from 25-50 Unions that swear to one another for all things related to life and survival. They make up the populations of medium sized settlements. Few commune locations are known to outsiders of the Dead Sands.
Following Communes are Collections. Nominally consisting of anywhere from 20-30 Unions, Collections make up the largest of settlements within Raspana. Several Collections form the core of industry and society within Raspana. Though fourteen Collections exist within Raspana, only a handfuls locations are actually known to non-Raspians.
Urbs Urbs are what Raspian’s call their villages, towns, and cities. There is no linguistic distinction between the smallest Urb consisting of only the smallest Kin Group and an underground city such as the Deep Basin which is among the largest of Collections of Raspians with a population of well over 325,000.
Urbs are a series of tunnels, caverns, and domes that Raspians call home. Branching off of the myriad tunnels are normally smaller familial chambers, workshops, farms and other assorted spaces. In Urbs large enough, domes may be dugout to create houses more akin to those seen on the surface of other nations, to plant large amounts of crops, or even grow trees. In urbs as large as the Deep Basin, several massive domes some almost half a kilometer in diameter are dugout of the earth to create large, multi stepped cities beneath the sand.
Many smaller Urbs are self sufficient in terms of food and water but rely on larger urbs for goods that cannot be created in house while many larger urbs rely on the smaller and medium sized urbs to supply things such as food and water to subsist. In this way, though not all Kin Groups, Unions, Communes and Collections are technically aligned with one another, Raspians are wholly reliant on each other for their survival. In this way, several hundred years prior, the scattered groups of Raspians agreed to unite to form Raspana.
Religion - Strihasni Among one of the most important aspects of life in Raspana is their religion, Strihasni, a religion almost entirely based in the need for survival in the Dead Sands. The worship of Strihasni is largely focused around the cycle of the moon, the desert, and for obvious reasons, water. Omens and prophecy focused around the moon and the desert play huge roles in the daily lives of every Raspian and water is given reverence on a level to be fit to a god.
Omens themselves shape much of daily life for Raspians at all times, but are far more important when traveling the Dead Sands. The way winds sway the sands, the shadows touch off the dunes, or animals go about their business all hold some form of omen to a Raspian in the Dead Sands. Though superstition plays a large role in these omens, many outsiders that are astute enough have been known to talk about these omens as literal signs of impending sandstorms, increasingly hot sun, and other such true and entirely predictable phenomena.
Raspian reverence of water is a well known facet of their daily lives. With water conservation at the core of this reverence, it is no wonder that the Raspian’s have been able to survive and indeed thrive in the Dead Sands.
WIP
Just give me that PHAT desert area.
Sanguine In the deep deserts there are a hundred things that could go wrong, and a hundred more ways to die. But this doesn’t stop one of the largest sources of income for Raspana from being collected, Sanguine.
Sanguine is a refined powder made of milled down molted Sand Worm scales. It is found most usually around and inside of a Sand Worms den. The process of collecting Sanguine is inherently dangerous, as Sand Worms themselves are highly territorial and hostile to any trespass of their turf. Additionally Sand Worms molt once every 2-3 months, and as such there is not always a guarantee that upon entering a Sand Worms Den there will be molted scales to collect.
Once collected the molted scales are brought back to mills where they are milled down into a fine powder. This powder has a strong psychedelic action that when used in large amounts leads to euphoric hallucinations and in the proper amounts, is said to greatly expand one's consciousness. It is this effect that has made Sanguine a popular export to the rich and powerful of nations across the land, whether they seek its effects to tackle great feats of thought or to simply enjoy their wealth and power to the fullest, the people of Raspana don’t care as long as they are paid in proper tender.
Other Industry/Craft Textile Industry- Raspana is along with its main export of Sanguine, known for its textile crafts. Specific objects of considerable worth to other nations are the almost legendary all-weather cloaks that can be easily made to camouflage the wearer, elegantly patterned rugs, silk scarves, dresses, shawls, or any other sort of imaginable piece of clothing, Raspian weavers claim to be among the best in the entire land and are more than willing to back up their claims with a properly commissioned piece of finery.
Guides- Raspians offer their skills as navigators out to anyone with the coin to pay.
Sand- It’s just sand. But they’ll try and sell it to you.
Raspana does not have a true standing army when compared to the likes of the Empire of Arqantay or Akumori. But in place of a full-time army, the people of Raspana are all trained in the ways of combat in the desert from the moment they are able to hold the smallest of daggers. Once old enough Raspians are added to formations of units made up of their Kin Groups and organized similarly though not identical to the standing armies of other nations despite the fact they only come together when called upon by Raspana to do so.
Raspana’s army specializes in defensive combat. Using the Dead Sands as their greatest ally in war, Raspian units function as light infantry, conducting raids on supply lines, encampments, and ambushes on smaller forces when the chances present themselves.Raspana is known to let the desert wear down larger forces until their chances are more even.
Raspana does not possess a navy of any mention, indeed their only means of battle on the water are converted river craft of small and medium sizes.
Sanguine Seas Sanguine, a rare psychedelic, is found among the dunes of the Dead Sands. Collected and refined for export by the people of Raspana. (Unique slot in Development)
Mehl’s Vox had been on standby when they had been woken up, so whatever it was that the regiments headquarters had caught on the Guard net had been long since transmitted by the time he knew enough to turn the damn thing on and try and listen in. But it hadn’t stopped him from keep the headset firmly over his ears all throughout their short briefing and the subsequent march to the aid of the Vanquishers.
He’d had little time to think about exactly what they were getting themselves into, in fact he’d had little time to think about anything beyond the fact that the Vox was catching some strange ghost transmissions on the net, echoing in and out every so often, far more often than he had ever experienced in training, but it did nothing to unsettle him beyond mild annoyance as he constantly sling the heavy Vox set to his chest to fiddle with the dials and switches enough try and clear up the interference.
The halt came precisely as he was fiddling with a dial after a ghost transmission that sounded more like incomprehensible screaming than any sort of real transmission bouncing off the mountains of Arosep Tertias. Nearly walking into the halted medic in front of him Mehl cursed and did what his predecessors had done for tens of thousands of years before him and would continue to do long after he was dead with no actual success. He hit the Vox.
“Damn thing keeps catching ghosts.” He mumbled to Varren just in front of him as he slung the pack back around and took up his las in a ready carry. Taking a knee facing the tree line some several hundred yards out to their right Mehl sighed and wished it were a bit warmer, “You stick close to me, I get all the medic requests right here,” he patted the Vox on his back as he continued to watch the tree line, “so if someone needs you, I guarantee I’ll be able to tel you before anyone else can run to get you. Head start on helping ja?” he shrugged, not waiting for the young medic to answer he stood and trotted over to the Lieutenant and Baumeister.
“Nothing on Guard net since we started this Sir, I can try their known freqs but I’m not positive they can hear us, getting some wild ghosts out here, could be the mountains Sir.”
@Jbcool personally I have trouble with big open ended scenes in which I can just have a character do whatever or go and interact with any other character, in my mind that’s like controlling that persons character to have to interact with you.
Otherwise I’ve just been really busy with this training as stated before. Weekends tend to blur by in sleep as we get next to none during the week.
I’m currently taking flights to go home for this holiday and should be able to post this weekend.
So our heavy weapons are heavy stubbers and mortars? What I mean is while regiments have mainly infantry they do have a token, at best, amount of vehicles. Do we have anything like that?
Along with that how large is our regiment? Like 3,000? Or bigger or smaller?
Not all 40K Regiments have armor attached. Some of the lighter infantry (Such as our very own Uzanian Rifles) rely entirely on other regiments to provide them such support assets.