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The Black Cairn was, inconveniently, located about a day and a half of a leisurely track away from Irris. Conveniently, there was a hunter's lodge a little past the halfway mark of the journey, and Arthur and Clark had directions from Marissa that would let them reach it before nightfall. To add to that, some kind soul had painted marks onto trees that Arthur noted every couple of minutes, helping him ascertain that they were on the right track.

That is to say, Arthur felt at ease regarding their current situation, and the remnants of tension he'd been carrying ever since their job gone wrong were finally seeping out of his body. He could not remember why, but it seemed that he liked hiking in the woods, the simplicity that nature brought. A bush rustled, and he spotted the ears of a hare prancing by. Arthur took in another lungful of rich, clear air, and marched on.

A little behind him, Clark was also clearly having a good time. Every once in a while, he paused to munch on a herb or another, sometimes veering off the path. Whenever he fell behind, he would take a series of leaps that made wildlife scatter in all directions.

Clark was silent, too. It seemed that even his usually talkative self needed to recharge after their time in the city.

They had a quick break for lunch near a cheerful brook. Arthur gladly ate a hearty sandwich Marissa had packed him, while Clark, claiming not to be very hungry after his snacking on the go, found a particular weed growing near the brook that was apparently something of a delicacy, and was munching on it thoughtfully.

Once they were done, they walked, and walked, and walked some more, and just as the day turned towards the evening, they reached a clearing where the cabin stood.

The cabin was spartan but functional. It was certainly no more than ten by ten feet, with log walls and a thatched roof. The door had a token latch on the inside, but both windows were just square holes in the walls, letting in both fresh air and drafts. Inside, there was a shelf and two logs that could, if one squinted, pass for a table and chairs. About half of the remaining area was covered with a layer of straw that was evidently intended for sleeping on.

And that was it.

Arthur guessed they had about an hour until dark. He debated going out to scout the surroundings but, in the end, decided against it. He did a token lap around the cabin and found lumpy, uneven ground and a rusting shovel against the cabin's rear wall. Evidently, this area had already been thoroughly searched for treasure.

He stood for a while, taking in the landscape. The trees were majestic; the grass of the clearing tall; the sky was faintly coloring pink as the sun got lower. The leaves were rustling, the birds were chirping, and there must have been a pond nearby, as Arthur became aware of frogs croaking in the distance.

They croaked, and they croaked, and they croaked...

"Hey," Clark called out, leaning out of a cabin's window. "Is it me, or are the frogs being unnaturally loud?"
"Oh. Ah. Ahem." Clark shrugged, clearly a little uncomfortable with the attention toward his feelings. "It's, you know... Sure, when I left Fletcherville to make the delivery with you, I had assumed I'd be home by now. And I've never been in the city for so long. And there's too much stone and not enough greenery and I do miss eating plain grass and...

"And still, you know, I can't help but like it here, kind of? Did you know, I can already feel I'm getting somewhat better at mindreading! I used to only get simple concepts, and even that was somewhat fuzzy, and it did get better with time, but these past few days, I think I'm getting ever more complicated thoughts and feelings off people. I think it's because there's so much of them here. I can't help but listen in on bits and pieces of thoughts, and it adds up, you know? Even if it tires me out more than it usually does." He shrugged again.

"And, you know... Back home, every bug knows I can read minds. And it makes most of them feel uneasy, which, I don't blame them, I understand totally, but... it's... no one really wants to have anything to do with me, and it's... It's nice to feel like I'm useful for once, you know?"

Clark fell silent, hunching in on himself a bit. Awkward silence dragged on for a short while, upon which he resumed with somewhat forced cheer:

"That said, I really can't say I like fighting. Now that I've tried it, I'm very positive that I, in fact, do not like it. Even if it has turned out that I'm good at kicking things. So, uh, I'd prefer it if we could avoid my involvement in that as much as possible.

"Other than that, I'm looking forward to finding the keys with you, Arthur! I'm quite interested in the outcome by now. And you are good company." The cheery tone of his last sentence, though still a bit forced, also revealed genuine fondness and enthusiasm.

Arthur was frankly a little mortified by all the emotion evident in Clark's monologue, and feeling way out of his depth. He was (evidently) not used to long talks and friendly shows of support. He was in the middle of deciding whether patting Clark on the shoulder was an acceptable way to offer support and show his gratitude, when the cricket snickered.

"I can hear you thinking way too hard over here, you know? It's okay, I know that you'll have my back when it matters." And with that, Clark smiled and made his way to his bed, where he sat with a satisfied sigh.

Arthur let out a relieved sigh of his own. Emotions were hard. Having his companion's back when it mattered—that, he could deal with.




One healthy afternoon nap later, Arthur and Clark were awoken by a gentle knock. Marissa's voice, muffled by the door, called out: "Mind if I come in?" Arthur jumped up to get the door while Clark sat up, yawning.

Marissa strode in in a brisk, businesslike manner. Upon reaching a bedside table, she opened her respectably sized belt pouch and pulled out a small book. It was a strange-looking book: the covers were thin sheets of wood that had small holes drilled into them along one side. The papers inside evidently also had holes in them, since they were held together by a small length of cord that passed through the holes. A title was burned into the wood of the cover in neat, if slightly uneven, letters:


A Traveller's Guide
To Key Locations
In The Country Of
Nargyll


Arthur chuckled. "Subtle."

Marissa smirked. "Open it. I couldn't collect much at such short notice, of course, but there's a summary at the beginning, and..."

She trailed off as Arthur and Clark simultaneously let out an awed sigh. "No, no, this is perfect!" Clark exclaimed.

And it really was. Inside the covers was an eclectic mix of papers, inks, and handwritings. Most of the writing had been done in a steady, loopy, easily legible hand (presumably Marissa's), but there were bits from others here and there, whoever they were. The amount of information was frankly astounding for something assembled in several hours.

"Well, I hadn't known there was a spy ring operating in Irris," Arthur joked weakly. At least, he had intended it as a joke; now, he wasn't sure.

Marissa chuckled. "Oh, you know, just something for a bunch of us nosy gossips to pass the time," she intoned dismissively, as if quoting someone full of himself. Then she winked.

Arthur wisely decided he didn't want to know.

"Well, it's all in the summary, really," Marissa continued after a bit of silence, "but let me walk you through real quick." Unfortunately, we only have three leads—for a given value of the word. The first is the rumor that the treasure itself is buried somewhere not very far from here, a couple of days' travel at most. That's likely why Edgar was so interested in finding out about the keys. The rumors vary on where the treasure is located. Some say it's on the island out in the sea—there's several, but only the largest is inhabited, if you count several fisher huts. Others say it's buried somewhere in the woods surrounding Irris. The only place of note in the woods that I know of is The Black Cairn. It's, well... We don't go there. It's an ancient burial place, and people have seen things, you know? Heard things. Best let the dead lay in peace, that's what I think of it."

She took a moment to collect her thoughts, then continued.

"The other lead is about a location of a key. It's, um... I have a question for you, Clark."

"Yes?" Clark replied politely.

"...Is it true that there's a giant ant empire located underground beyond the Border river?" she asked, sounding half embarrassed to be mistaken, and half hoping to be.

"Why, yes," Clark nodded. "The Queen watches over our domain." There was plain, natural reverence in his tone.

"Well..." Marissa blinked. "I mean, that's good, this means the rumor might be correct. Apparently, two or three years back, several giant ants passed through the outskirts of Irris. On their way west, they were heard saying they were looking for a key. On their way east several weeks later, they said they had been called off the search."

"So, it might mean that a key was discovered by the ant kingdom," Clark said thoughtfully. "They are very organized, you know. Skilled at finding things."

Arthur looked at Clark. "You said before, at the fountain, that your town and the ant kingdom help each other in times of need, right?" Clark nodded. "Could we... pay them a visit, maybe? We both or just you. Is that... done?"

"Well, it's a somewhat complicated topic..." Clark replied. "But if the business is urgent, it's possible." Clark wasn't saying something, but Arthur guessed he shouldn't pry into insect politics. He settled on saying: "Good, so that's an option."

Marissa nodded and continued: "And, last but not least... There's always the capital. The Stormguard Mage Guild has a giant library, and a while ago, they have sent out a notice of a reward for any information about the keys—they're offering fifty gold for anything they haven't heard of yet, and double that if you can prove what you're saying is true. Far too much money on their hands, if you ask me..." she muttered in a disapproving tone.

Marissa continued for a while, retelling trivia about the capital—where they could go, what they could find, and whom of her intimidating network of friends they could ask for help. However, Arthur tuned it out, hoping Clark would catch that. He was feeling uneasy ever since Marissa started talking about the capital. When she mentioned "the Stormguard Mage Guild", a shiver ran down his spine, so strong that he could barely conceal it. The worst part was that he didn't know why he was reacting to the name. He could only conclude that in his past, he had had some kind of dealings with them.

Clark must have noticed his uneasy mood because the talk soon wrapped up to a close. After giving her last reassurances ("It's color-coded, and I included an index in the back"), she left with a promise to bring them up their dinner when it was ready. Much as Arthur was thankful for the wealth of information Marissa brought them, he was even more thankful for the silence.

Soon, they will need to decide how to act where to move next, but for now, he settled on falling back onto his bed and trying to blink away his discomfort.
"Well," Clark hmmed after it became clear Arthur didn't have any suggestions. "We could go to the market, but I doubt someone like me would be able to get lost in the crowd..."

Arthur nodded. "Even if we find a quiet nook to lay low for a while, the passersby are bound to notice a cricket and a man making our way there. Gordon would just need to ask them."

Clark closed his eyes, thinking. "A quiet nook... Hey, why don't we make it back to The Homely Hearth? We're already staying there; let's get back to our room, take a breather, and decide what we should do next."

Arthur chewed his lip thoughtfully. "I'd hate to bring Gordon down on Marissa and her inn. It does seem to be the best option, though." Having said that, Arthur turned towards a narrow passage leading off the bustling Traders' Lane (called such by a sign Clark spotted above the heads of the crowd). Clark, surprised, dawdled a bit before hurrying after him.

"I thought we'd take the route through the market?" Clark asked once the din of the crowd subsided a bit. The passageway seemed to mainly be used for dumping food waste and smashed bottles. The smell wasn't pleasant in the slightest.

"Well, we could," Arthur replied, and then continued with unusual eloquence: "But see, since the inn is west of the market, and we're coming in from the north, then we can take a right turn here to get southwest, then if we find a left turn we'll get right near the side street the inn is located on, we'd just come in from the other end. Sure, we run the risk of hitting a dead end, but from what we've seen so far, alleys usually go through to the next block here, and they branch off anyways. They're mostly empty, too, and after we make several turns, Gordon will have a harder time finding us."

Arthur took in a deep breath, clearly himself surprised at the speech he had just given.

Clark blinked. "You mean you actually understand how this city's plan works? I didn't even remember which exit we took last time." As they started moving through the winding alleyways at a brisk pace, he kept muttering. "Every single alleyway here looks the same... Houses, houses, and more houses. Brick houses, stone houses, wooden houses, and people and noises everywhere. I can barely start making sense of it."

Arthur grew wearier as he listened. He hadn't thought about it, not really, but in retrospect, it made sense that Clark was feeling out of place in the city. It must be vastly different to the type of place Clark usually spent his time in. He made a mental note to try and be more mindful of the cricket's struggles.

Thankfully, it didn't take long before they reached The Homely Hearth. They snuck in as fast as they could and sighed in relief at the calm atmosphere that surrounded them right as they crossed the threshold. Marissa was drying glasses behind the bar, Morris was nowhere to be seen (presumably working at his forge), and the scant few patrons sat at a corner table were deep in their conversation and didn't pay them any mind.

Having paid for another night's stay, they made to their room laden with some sandwiches for Arthur, some greenery for Clark (he was nibbling at a scallion thoughtfully), and a pot of blueberry tisane. There, as the door closed and they sagged onto their beds, they could finally feel the tension start draining out of them.

"Pheeeeeeew", sighed Clark.

"Alright," said Arthur, wary but determined. "What do we do next?"
But he didn't. Well, at least Clark had managed to warn him of the danger in general.

Oh, what a mess. Delia wasn't paying much attention to the bodyguards, busy with calculating whether Chief's claims had any basis in reality, and what counteroffer she would be able to get away with. (None! Clark thought, distraught. You're not getting away with anything at all if they have their way!) Edgar was silently staring at the chief, careful to not let anything out.

Chief seemed to be getting a bit nervous. He must have noticed the vacant, resolute expression on Geoff's face. The lad was staring straight ahead, determined to do a good job of guarding the chief.

"And do you remember," Chief continued his boasting, "what a striking sight was this year's Lighthouse Ceremony? Rows of guards, standing at attention, their weapons rising as the Lightstone was carried in? Why, that certainly helped the prestige of our city, if I say so myself. We guards must always stand at the ready, to protect our citizens and eliminate any threats!"

The Chief was adding extra emphasis to certain words in his speech, like a bad actor. It must have been for the benefit of Geoff, who finally caught on and started drawing his own weapon midway through the speech. Clark caught determination in his mind. "Duty", "protection". Whether true or not, Geoff must have been convinced that attacking Delia was for the good of the city.

Then, a lot of things happened very quickly.

Arthur squinted at the suspicious wording of Chief's speech. His stance subtly shifted, becoming more balanced. He watched the pair of city guards, since those were on his flank.

As Geoff was drawing his short sword with an off hand, it wobbled, caught on a metal loop that held his purse on his belt, and let out a loud, distinctive clink.

Delia drew a short breath, pieces falling into place in her head. Her hand shot towards her pearl earring, which was apparently not a pearl earring at all, because she pried the "stone" open with a flick of her fingers and swallowed it down. Immediately, the air around her took on a semi-transparent, opalesque sheen. Clark had no idea how it was supposed to work but apparently, it was for her protection.

Good, since he had no idea how to protect her otherwise.

Edgar let out an irritated grunt and banked a fist on the table, sending it off balance. It started to topple, its legs going up and towards Delia. "Now!" he grunted curtly.

The guards erupted into motion.
Upon exiting the Casino, Arthur and Clark awkwardly slowed to a stop, not entirely sure where to go next. Twilight descended while they were inside, and the city's bustle was abating, townspeople making their way home. Arthur found his thoughts returning to the meat stall they saw at the plaza, but it seemed a bit impolite to presume Clark would also want to go there.

"You do realize I can read your mind, right?" Clark quipped. "That's silly. We both know you require sustenance. I, too, would like to get a snack, for that matter... Though I doubt I'll find anyone selling grass here."

"You could try a vegetable stall?" Arthur suggested. "I know it's not the same, but it's a similar type of food, at least."

"Great idea!" Clark said, excited. "Let's go!"

It wasn't long before they returned to the plaza. In the evening light, it looked different, but still beautiful. Now, it was illuminated by neat rows of streetlamps. The merchants were starting to wrap up for the day, packing their leftover produce. Arthur and Clark hurried toward the foods aisle.

A couple of minutes later, Arthur was happily chewing on a meat-filled bread roll, two more stowed away in his pocket to munch on on the go or to save for later. This late in the day, the bread was starting to get a bit stale, but the juicy minced meat filling more than made up for it. As Arthur wandered off to get a glass of mead from a different stall, Clark went on looking for something for himself.

Luckily, there was a vegetable stall nearby. It was nearly empty of merchandise—this one must be popular.

The short, plump woman behind the stall was admirably open-minded. Clark caught a glimpse of surprise from her when she noticed him, but then years of experience kicked in.

"Welcome, dear! What will you be having? I'm afraid I'm almost sold out, but we'll see what we can find for you."

Clark pretended not to be surprised and replied, as politely as he knew how: "Greetings. I am looking for something green, and preferably leafy."

The woman blinked but found her footing and considered her options. "Well, normally I would offer you some lettuce, but..."—she gestured toward the box, which only contained several pathetic yellowing specimens. "Hmmm," she mused, then disappeared behind the counter. "A-ha!"

The woman resurfaced, holding up an impressive-looking head of cabbage. It must have weighed three pounds at least. "Will this work for you?"

"May I... have a sample?" Clark inquired. After munching on a leaf she handed him, he commented thoughtfully: "Hmm, what an interesting aftertaste. Yes, I'm sure it will work, ma'am. And it's so... conveniently arranged. It should be easy to transport."

Arthur approached right after Clark had secured his transaction. "Aha, found you!" He seemed much more mellow now that he had had his supper.

Clark smiled in return. "Right on time. Now, to find someplace affordable to spend the night."

The woman's face lit up with a smile. "Oh, are you looking for an inn, dears? I know just the place. My friend runs it, and she's very particular, you know. Cleans the rooms every day."

"What would a night's stay cost, then?" Arthur asked. Judging by the food prices, they were handed quite a considerable sum today, but he still didn't have a good idea as to what the typical prices here were. Better to be safe than sorry.

"She charges one gold piece a night, I think. And for a shilling more, she'll throw in some breakfast. It's a great deal if I say so myself. And would you know," she added conspiratorially, "her husband brews the best strawberry wine!"

"This sounds... great," Arthur said cautiously, a bit taken aback by the ferocity of the woman's sales pitch. "Where is it, again?"

"Oh, take the western exit from the plaza, over there, and take the second turn right. It's right there, you can't miss it. Ask for Marissa, and tell her Orna sent you."

"Thank you, Lady Orna," Clark said with a gallant bow of his head.

To his surprise, the woman laughed uproariously. "Why, I never..." she said, wiping a tear off her cheek. "Take care, dears, and do try a glass of that strawberry wine!"

"Me, a lady!" they heard her muttering as they headed east, before she started laughing again. Her cheeks, however, had been decidedly pink when they had waved her goodbye.

Just a short while later, they were turning the corner onto the street Orna had indicated. Arthur scanned their surroundings and blinked.

They couldn't have missed it, alright. Right down the street...
The Council of Angar

Nation Sheet

o Nation name: The Council of Angar
Angar is the political entity, Angari is the adjective form, Angarieni (lit. Blessed by the Gods) is the name for a citizen of the Angar.

o Systems controlled: 12
(detailed list and map TBA)

o Government type: Theocracy
Angar is ruled by the High Council which consists of Chief Priests of the twelve Parishes.

Each Parish corresponds to an area of infrastructure (food production, logistics, military etc.) which in turn has a major patron deity.

A Parish is comprised of 20-50 Clans (which usually have minor deities to bless their pursuits), each of which is in turn comprised of numerous Houses. A House's size may vary, but an average one will have about 100 members (nowadays not blood-related but in adoptive familial relationships). The Clan's structure is largely horizontal: some Houses have more power than others, but they are interchangeable in most aspects. A House's focus (area of responsibility) may change over time.


  • Nation size: Large
    Population 30 billion, due to a recent cataclysm that killed two-thirds of the population.
  • Nation specialty: City-state

o Nation History

Angarieni started out as a religious cult, back during the days of Solis Ecclesia. Followers of a polytheistic religion that valued strictly codified social interactions, at one point, they started putting their cultural norms above the law. Conflicts erupted, and practice of the Angar religion was outlawed. However, Angar numbered several billion followers by then, and the risk of a violent conflict made Solis Ecclesia seek out a compromise.

A secession would take place. Solis Ecclessia would part with several star systems on the outskirts of its reach—nominally part of the nation, but yet uncolonized. The Angari High Council would become a new governing body, and everyone willing to practice Angar and live according to its cultural norms could do so within the new nation. An overwhelming majority of the practitioners decided to follow their calling and relocate to the new lands.

And so they did. Colonies were established. Laws were put to test and held under the strain, and despite the limited resources available to them, the colonies flourished. They named themselves Angarieni—Blessed by the Gods.

For several thousand years, Angar prospered. However, that would change when the galaxies collided. Several years before the event, Angari scientists predicted that their sector of space would be hit by a radiation flare of an unforeseen intensity. They scrambled to find a solution, building isolation domes and researching ways to genetically increase the radiation resistance of the species.

They were able to mitigate the disaster, but just barely. Only 5% of the habitable territories had been enclosed by the domes, and the gene fix wouldn't be finalized for another 12 years. Due to stellar discipline and well-thought-out evacuation procedures, 35% of the population was able to survive. It took time to adjust to the increased population density, but with the switch to multi-level city-hives (eased by the planets' low gravity), they were able to adapt.

The main problem, however, was the lack of arable land, and the low numbers of game species. It quickly became clear that it would be extremely difficult to keep the population fed. Nation-wide rationing and population control legislation were introduced. It threatened the social order of which blood inheritance had been an integral part. However, the Homemaker Parish, which was previously in charge of social services such as garbage disposal and the laundry system, stepped up to the task. They would take over the childrearing process entirely, keeping track of the population limitations, and various Houses would be eligible to take in the children once they reached the age of majority. With many compromises and policy updates, the system survived.

This kind of measures is not feasible long-term, though. The population age is creeping up slowly, but surely, and rationing is taking a toll on the nation's health. There is no way to replenish the reserves depleted with the construction of the radiation domes. In order to survive, change is inevitable.

Much as they hate the necessity, Angarieni will need to either expand, or enter diplomatic relations with the rest of the galaxy.

o Species

Angarieni are a humanoid species that adapted to live in low gravity. Tall and lean, physically they are weaker than their ancestors. Their skin can be different shades of blue.

Angarieni share common ancestors with the Baku of the Magnus Confederation, hailing from the same region of Solis Ecclessia. However, this is not common knowledge within Angar, and they haven't kept in contact after the secession. Compared to the Baku, Angarieni have a slighter build and finer features, and are generally taller. An outsider would be hard-pressed to distinguish between the two races, and with some effort, it might be possible for a Baku to blend in in Angar.

Angarieni use genetical engineering to ensure their survival. Most notable alterations include increased radiation resistance, slow metabolism, and fertility control. Since procreation is heavily regulated, a citizen is only fertile while they take specific hormonal supplements. Those supplements are only issued to those chosen for procreation duty.

Due to advances in genetic engineering, Angarieni's lifespan is around the 150-year mark, with long-livers just about reaching 200. Government policies of strict population control mean that the population's age skews heavily towards the older side of the spectrum.

o Culture

Religion
Angar's culture is inseparable from its religion. It is said that Be'Ang, the twelve major deities, sit on the Divine Council which governs the way the world works. For any change of the world order, they convene and discuss its specifics in a ritual ceremony. Then, the deity responsible invokes the change into being.

The High Council is intended to fulfil the same role in the mundane Angar. They make the decisions that shape the course of the nation, while details of implementation are delegated to Parishes and Clans. The twelve High Priests on the Council each represent one of the Be'Ang. Each priest leads a Parish under the deity's patronage.

Much as each major deity has a retinue of minor ones, a Head Priest commands a Clan Council, where heads of the Parish's Clans sit. They divide the tasks they were entrusted to between the Clans, and the Clans, in turn, appoint their member Houses to deal with the specifics. Each discussion is a ritual that cements the success of an action.

Generally, any venture, at any level, is planned out in advance according to precedent. If, during the implementation phase, it turns out that an assumption was erroneous, it will be corrected in a future such venture.

Much like a High Council's decision shapes the course of Angar as a nation, each individual's decision may shape the course of their life. To ensure success, even the most mundane conversations are codified and ritualistic, as only proper communication between parties will ensure success.



Childrearing
Because the Angari population is at a precarious balance between famine and extinction, its population must be controlled so as to prevent unsustainable growth. Bearing a child is an extremely prestigious affair, and is planned out in advance, as any venture. Only the best donors are selected, and only the most saintly and compassionate chosen as nurses and educators.

(Some say that only the strongest and smartest should be allowed to birth the new generation; as it stands, the policy involves several stochastic calculations that ensure equal representation of existing Houses.)

The children are raised with Angari ideals in mind. From a young age, they know their place and possible futures within society. When they are old enough to be schooled, they learn the workings of different Parishes and Clans, and aptitude tests decide which they will belong to. The choice of a House is a more personal one, dependent on the emotional connection with its individuals.

The age of majority is 27. By this time, an individual will have completed a secondary education suited to their chosen Clan, and will be adopted into a House to further its prosperity.



Mentality
Given that they learn the tenets of their culture from birth, most Angarieni are content with their place in life and hold the needs of their House, their Clan, their Parish, and Angar itself, above their own. A rare minority is unable to thrive in this way of life. Usually, they are relocated to one of the trade posts at the edges of Angar⁠—small settlements that deal with exceedingly rare outsiders. The atmosphere is laxer there, as one must account for the unpredictable nature of other races. Even so, even the most rebellious and chaotic Angarieni are usually perceived as rigid and a bit stuck-up by outsiders.

Angarieni hold their cultural norms above all. It is unthinkable for someone to try to break them for their own gain. Even if they want to do something underhanded, they will think of a method within their framework of rules.

Angarieni are xenophobic and disdainful towards outsiders, and can be blunt about that even when attempting to be polite. They think their society and religion superior to any other. Ideally, they do not want to interact with any outsiders at all.

They deal poorly with unscripted interactions and the lack of predictability.



Living conditions
Only 5% of the land surface on Angari planets is habitable because of radiation damage. The habitable parts are enclosed in anti-radiation domes. The insides of the domes are home to multi-level, densely populated city hives. On the topmost levels, national parks and reserves are home to what remains of the native ecosystems.

A rationing system ensures that available food is more-or-less equally distributed. Higher-ranking individuals have access to more variety and better quality, but in general, the amount of food is still not enough to support an active lifestyle. Angarieni are not at all picky about food. It’s not a significant part of their culture, and they see it as a means to an end.

Given the scarcity of natural resources, the most popular building materials are plastic (mined by droids in the irradiated parts of the planets and decontaminated) and metals (also droid-mined, predominantly on uninhabitable planets and moons). Clothing is overwhelmingly made of synthetic fibres, and uniforms are much more common than tailored clothing.



Leisure
In their free time, Angarieni often practice music and other forms of art. They have a sophisticated art culture and value expressions of mathematically complex ideas. Sports aren’t popular because short rations motivate them to conserve their energy. Handicrafts aren’t very popular either, except for talismans and ritual supplies that are House-specific and therefore aren’t to be mass-manufactured.


  • Notable civilian tech:

    • Advanced hydroponics and synthetic foods
    • Genetic engineering
    • Radiation resistance


o Economy

Angar has a multi-tiered planned economy. The High Council determines the focus of production and the distribution of resources, while the Parishes, Clans, and Houses have finer levels of control in their areas.

Som is the Angari currency. A fixed pricing system is in use, with 1 som equal to one hour of work necessary to produce a commodity. (Government calculations are used to determine the amount of work in any particular case.)

Generally, som is used as an ephemeral currency. It measures the value of the commodities, but Clans and Houses operate on more of a barter system, with som values only ensuring equality of the goods exchanged. In individual daily life, where it's impractical to prepare trade contracts (e.g. when buying groceries or engaging in entertainment), som can be used as an actual currency. There is no physical form for som, and any exchange takes place via the planet-wide online banking system.

Angar has automated most of the processes pertaining to resource extraction. Several mines on uninhabitable planets are run by (non-sapient) droids, with a rotation of Angari personnel on-site in case of emergency. Agriculture relies predominantly on hydroponics and synthetic food production.


  • Trade craft:
    Interplanetary travel (both freight and passenger) is predominantly conducted via scheduled droid-run shuttles. The fleet is several millennia old, dating back to the establishment of the colonies. It's slow, as space travel has never been prioritized as an area of research in Angar, but it's kept in good condition.
    Personal interplanetary transport is a luxury that only a few can afford, and of those few, most do not bother.


o Military

There has never been a wide-scale internal conflict in Angar. Military titles are a mark of prestige more than anything else, usually correlating with one’s social status.

Military training relies on procedures that were in use during the secession from Solis Ecclesia. They have not been updated ever since.

Angar’s borders are patrolled by droid-controlled small spacecraft. The protocols for detecting enemy presence are still in place, though they haven’t been triggered in millennia.


  • Size/Organization: 1 billion (including reserves), around 50 million active conscripts at any given time
  • Land forces: Law enforcement numbers are minimal since the crime rate is very low. Mostly, land forces are used to deal with catastrophes, disease outbreaks, and mentally unstable citizens.
  • Naval forces: around 50000 military spacecraft. 20000 are droid-controlled partol and recon vehicles. 50 capital ships are stationed in space as the outside defence perimeter, currently in power-saving standby mode. The remainder are medium-sized craft of various fighting capabilities. In case of conflict, civilian inter-system shuttles will be used to transport supplies and military personnel within the boundaries of Andar.
    All the fleet dates back to the years immediately after the secession. It is kept in stellar condition, however, it is certainly outdated by galactic standards.
  • Notable military tech:

    • Each inhabited planet has a defence-oriented station orbiting it. Such a station is armed with heavy artillery and will be used to oppose enemy capital ships in case of conflict.
    • Anti-radiation domes that cover all Angari settlements are capable, to a degree, of withstanding nuclear bombardment. However, their primary purpose is environmental shielding, not military defence. There is room for them to be reinforced at a future date, but as of now, they won't withstand blunt force for long. The shielding and radiation filters themselves might also be vulnerable to types of weaponry unknown to Angarieni.


o Territory Maps
TBA
The Council of Angar

Nation Sheet

o Nation name: The Council of Angar
Angar is the political entity, Angari is the adjective form, Angarieni (lit. Blessed by the Gods) is the name for a citizen of the Angar.

o Systems controlled: 12
(detailed list and map TBA)

o Government type: Theocracy
Angar is ruled by the High Council which consists of Chief Priests of the twelve Parishes.

Each Parish corresponds to an area of infrastructure (food production, logistics, military etc.) which in turn has a major patron deity.

A Parish is comprised of 20-50 Clans (which usually have minor deities to bless their pursuits), each of which is in turn comprised of numerous Houses. A House's size may vary, but an average one will have about 100 members (nowadays not blood-related but in adoptive familial relationships). The Clan's structure is largely horizontal: some Houses have more power than others, but they are interchangeable in most aspects. A House's focus (area of responsibility) may change over time.


  • Nation size: Large
    Population 30 billion, due to a recent cataclysm that killed two-thirds of the population.
  • Nation specialty: City-state

o Nation History

Angarieni started out as a religious cult, back during the days of Solis Ecclesia. Followers of a polytheistic religion that valued strictly codified social interactions, at one point, they started putting their cultural norms above the law. Conflicts erupted, and practice of the Angar religion was outlawed. However, Angar numbered several billion followers by then, and the risk of a violent conflict made Solis Ecclesia seek out a compromise.

A secession would take place. Solis Ecclessia would part with several star systems on the outskirts of its reach—nominally part of the nation, but yet uncolonized. The Angari High Council would become a new governing body, and everyone willing to practice Angar and live according to its cultural norms could do so within the new nation. An overwhelming majority of the practitioners decided to follow their calling and relocate to the new lands.

And so they did. Colonies were established. Laws were put to test and held under the strain, and despite the limited resources available to them, the colonies flourished. They named themselves Angarieni—Blessed by the Gods.

For several thousand years, Angar prospered. However, that would change when the galaxies collided. Several years before the event, Angari scientists predicted that their sector of space would be hit by a radiation flare of an unforeseen intensity. They scrambled to find a solution, building isolation domes and researching ways to genetically increase the radiation resistance of the species.

They were able to mitigate the disaster, but just barely. Only 5% of the habitable territories had been enclosed by the domes, and the gene fix wouldn't be finalized for another 12 years. Due to stellar discipline and well-thought-out evacuation procedures, 35% of the population was able to survive. It took time to adjust to the increased population density, but with the switch to multi-level city-hives (eased by the planets' low gravity), they were able to adapt.

The main problem, however, was the lack of arable land, and the low numbers of game species. It quickly became clear that it would be extremely difficult to keep the population fed. Nation-wide rationing and population control legislation were introduced. It threatened the social order of which blood inheritance had been an integral part. However, the Homemaker Parish, which was previously in charge of social services such as garbage disposal and the laundry system, stepped up to the task. They would take over the childrearing process entirely, keeping track of the population limitations, and various Houses would be eligible to take in the children once they reached the age of majority. With many compromises and policy updates, the system survived.

This kind of measures is not feasible long-term, though. The population age is creeping up slowly, but surely, and rationing is taking a toll on the nation's health. There is no way to replenish the reserves depleted with the construction of the radiation domes. In order to survive, change is inevitable.

Much as they hate the necessity, Angarieni will need to either expand, or enter diplomatic relations with the rest of the galaxy.

o Species

Angarieni are a humanoid species that adapted to live in low gravity. Tall and lean, physically they are weaker than their ancestors. Their skin can be different shades of blue.

Angarieni share common ancestors with the Baku of the Magnus Confederation, hailing from the same region of Solis Ecclessia. However, this is not common knowledge within Angar, and they haven't kept in contact after the secession. Compared to the Baku, Angarieni have a slighter build and finer features, and are generally taller. An outsider would be hard-pressed to distinguish between the two races, and with some effort, it might be possible for a Baku to blend in in Angar.

Angarieni use genetical engineering to ensure their survival. Most notable alterations include increased radiation resistance, slow metabolism, and fertility control. Since procreation is heavily regulated, a citizen is only fertile while they take specific hormonal supplements. Those supplements are only issued to those chosen for procreation duty.

Due to advances in genetic engineering, Angarieni's lifespan is around the 150-year mark, with long-livers just about reaching 200. Government policies of strict population control mean that the population's age skews heavily towards the older side of the spectrum.

o Culture

Religion
Angar's culture is inseparable from its religion. It is said that Be'Ang, the twelve major deities, sit on the Divine Council which governs the way the world works. For any change of the world order, they convene and discuss its specifics in a ritual ceremony. Then, the deity responsible invokes the change into being.

The High Council is intended to fulfil the same role in the mundane Angar. They make the decisions that shape the course of the nation, while details of implementation are delegated to Parishes and Clans. The twelve High Priests on the Council each represent one of the Be'Ang. Each priest leads a Parish under the deity's patronage.

Much as each major deity has a retinue of minor ones, a Head Priest commands a Clan Council, where heads of the Parish's Clans sit. They divide the tasks they were entrusted to between the Clans, and the Clans, in turn, appoint their member Houses to deal with the specifics. Each discussion is a ritual that cements the success of an action.

Generally, any venture, at any level, is planned out in advance according to precedent. If, during the implementation phase, it turns out that an assumption was erroneous, it will be corrected in a future such venture.

Much like a High Council's decision shapes the course of Angar as a nation, each individual's decision may shape the course of their life. To ensure success, even the most mundane conversations are codified and ritualistic, as only proper communication between parties will ensure success.



Childrearing
Because the Angari population is at a precarious balance between famine and extinction, its population must be controlled so as to prevent unsustainable growth. Bearing a child is an extremely prestigious affair, and is planned out in advance, as any venture. Only the best donors are selected, and only the most saintly and compassionate chosen as nurses and educators.

(Some say that only the strongest and smartest should be allowed to birth the new generation; as it stands, the policy involves several stochastic calculations that ensure equal representation of existing Houses.)

The children are raised with Angari ideals in mind. From a young age, they know their place and possible futures within society. When they are old enough to be schooled, they learn the workings of different Parishes and Clans, and aptitude tests decide which they will belong to. The choice of a House is a more personal one, dependent on the emotional connection with its individuals.

The age of majority is 27. By this time, an individual will have completed a secondary education suited to their chosen Clan, and will be adopted into a House to further its prosperity.



Mentality
Given that they learn the tenets of their culture from birth, most Angarieni are content with their place in life and hold the needs of their House, their Clan, their Parish, and Angar itself, above their own. A rare minority is unable to thrive in this way of life. Usually, they are relocated to one of the trade posts at the edges of Angar⁠—small settlements that deal with exceedingly rare outsiders. The atmosphere is laxer there, as one must account for the unpredictable nature of other races. Even so, even the most rebellious and chaotic Angarieni are usually perceived as rigid and a bit stuck-up by outsiders.

Angarieni hold their cultural norms above all. It is unthinkable for someone to try to break them for their own gain. Even if they want to do something underhanded, they will think of a method within their framework of rules.

Angarieni are xenophobic and disdainful towards outsiders, and can be blunt about that even when attempting to be polite. They think their society and religion superior to any other. Ideally, they do not want to interact with any outsiders at all.

They deal poorly with unscripted interactions and the lack of predictability.



Living conditions
Only 5% of the land surface on Angari planets is habitable because of radiation damage. The habitable parts are enclosed in anti-radiation domes. The insides of the domes are home to multi-level, densely populated city hives. On the topmost levels, national parks and reserves are home to what remains of the native ecosystems.

A rationing system ensures that available food is more-or-less equally distributed. Higher-ranking individuals have access to more variety and better quality, but in general, the amount of food is still not enough to support an active lifestyle. Angarieni are not at all picky about food. It’s not a significant part of their culture, and they see it as a means to an end.

Given the scarcity of natural resources, the most popular building materials are plastic (mined by droids in the irradiated parts of the planets and decontaminated) and metals (also droid-mined, predominantly on uninhabitable planets and moons). Clothing is overwhelmingly made of synthetic fibres, and uniforms are much more common than tailored clothing.



Leisure
In their free time, Angarieni often practice music and other forms of art. They have a sophisticated art culture and value expressions of mathematically complex ideas. Sports aren’t popular because short rations motivate them to conserve their energy. Handicrafts aren’t very popular either, except for talismans and ritual supplies that are House-specific and therefore aren’t to be mass-manufactured.


  • Notable civilian tech:

    • Advanced hydroponics and synthetic foods
    • Genetic engineering
    • Radiation resistance


o Economy

Angar has a multi-tiered planned economy. The High Council determines the focus of production and the distribution of resources, while the Parishes, Clans, and Houses have finer levels of control in their areas.

Som is the Angari currency. A fixed pricing system is in use, with 1 som equal to one hour of work necessary to produce a commodity. (Government calculations are used to determine the amount of work in any particular case.)

Generally, som is used as an ephemeral currency. It measures the value of the commodities, but Clans and Houses operate on more of a barter system, with som values only ensuring equality of the goods exchanged. In individual daily life, where it's impractical to prepare trade contracts (e.g. when buying groceries or engaging in entertainment), som can be used as an actual currency. There is no physical form for som, and any exchange takes place via the planet-wide online banking system.

Angar has automated most of the processes pertaining to resource extraction. Several mines on uninhabitable planets are run by (non-sapient) droids, with a rotation of Angari personnel on-site in case of emergency. Agriculture relies predominantly on hydroponics and synthetic food production.


  • Trade craft:
    Interplanetary travel (both freight and passenger) is predominantly conducted via scheduled droid-run shuttles. The fleet is several millennia old, dating back to the establishment of the colonies. It's slow, as space travel has never been prioritized as an area of research in Angar, but it's kept in good condition.
    Personal interplanetary transport is a luxury that only a few can afford, and of those few, most do not bother.


o Military

There has never been a wide-scale internal conflict in Angar. Military titles are a mark of prestige more than anything else, usually correlating with one’s social status.

Military training relies on procedures that were in use during the secession from Solis Ecclesia. They have not been updated ever since.

Angar’s borders are patrolled by droid-controlled small spacecraft. The protocols for detecting enemy presence are still in place, though they haven’t been triggered in millennia.


  • Size/Organization: 1 billion (including reserves), around 50 million active conscripts at any given time
  • Land forces: Law enforcement numbers are minimal since the crime rate is very low. Mostly, land forces are used to deal with catastrophes, disease outbreaks, and mentally unstable citizens.
  • Naval forces: around 50000 military spacecraft. 20000 are droid-controlled partol and recon vehicles. 50 capital ships are stationed in space as the outside defence perimeter, currently in power-saving standby mode. The remainder are medium-sized craft of various fighting capabilities. In case of conflict, civilian inter-system shuttles will be used to transport supplies and military personnel within the boundaries of Andar.
    All the fleet dates back to the years immediately after the secession. It is kept in stellar condition, however, it is certainly outdated by galactic standards.
  • Notable military tech:

    • Each inhabited planet has a defence-oriented station orbiting it. Such a station is armed with heavy artillery and will be used to oppose enemy capital ships in case of conflict.
    • Anti-radiation domes that cover all Angari settlements are capable, to a degree, of withstanding nuclear bombardment. However, they could theoretically be destroyed with a prolonged assault, and might be vulnerable to types of weaponry unknown to Angarieni.


o Territory Maps
TBA
Maybe Arthur's priorities weren't helping him to be a good friend, but the first thing that caught his eye was the meat stall. A roast was slowly turning over a merry fire, and the storefront displayed sausages, sliced ham, and skewers of freshly cooked meat. Arthur's mouth watered, and his stomach rumbled, and it seemed as if he could smell the crispy, savoury goodness, even though that was likely just his imagination.

Leaves that he had earlier were, after all, just leaves, and now his body was reminding him it preferred more serious sustenance.

However, Arthur remembered that neither he nor Clark had the funds to try the food at the stall. Maybe the woman they were looking for—Delia—would tip them for the delivery?..

This wasn't why Arthur had been looking over some passerby's head, though. He belatedly remembered he saw tears in Clark's eyes and felt a bit ashamed to have been so distracted. He looked a bit to the left, scanning the plaza for whatever had caught Clark's eye, and... Oh, wow.

He hadn't noticed it before, with all the commotion and the closest stalls obscuring the view, but the centre of the plaza was decorated with a huge, elaborate fountain. What first caught Arthur's eye was the flickering of colours: the sculpture at the centre was made out of crystal, and the surrounding lights and shapes reflected and diffracted, making up an iridescent display of colours, which in turn made myriads of water droplets glitter. It was captivating.

The fountain was evidently a popular meeting spot: dozens of passersby stopped by it, sitting on the wide marble edges or standing nearby. Groups of friends met up or separated, each invariably stealing a glance at the display of colours.

"Beautiful, right?" Clark asked, hushed, evidently picking up the awe Arthur was feeling. He nodded, transfixed.

"Want to know what it's meant to symbolize?" the cricket continued, enthusiastic but obviously trying to be polite. Arthur smiled: he wouldn't have pegged Clark for a fine arts aficionado.
Do you accept newbies? This looks really interesting but I've never played an NRP before.



P.S. tried to join the Discord server but it says the invite is invalid.
I'm no electric pokemon, but I'd like to join if you're accepting applications :)


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