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o Nation name: The Lost Souls of the Anekhessu
o Systems controlled: Sitra’s Rebirth, Herhut’s Pilgrimage, the Citadel of Pelkaht.
o Government Type: Fanatic and Thalassocratic Theocracy
- Nation Size: Small
- Nation Specialty: City State





o Culture: fanatically religious and collectivized. The civilian population lives within efficient, yet not exactly appealing housing. All effort for the arts and architecture go to the state, where they are spent on social projects and the construction of monuments to the masters, largely consisting of obelisks and cathedral vessels.
The admiralty is also highly respected within this society. Each vessel is led by a captain who is subordinate to the admiral and the admirals’ right-hand man, religious figures known as the Eye of Anekh, who connects to all the vessels within a given fleet in a computational manner. The admiralty is a prestigious role to be given by the Great Source, and all who earn it form a general council that helps to lead military and industrial operations.
- Notable civilian tech: The Xylem – the name for the advanced system of intercommunication between civilians within the empire through the Great Source.

o Economy: The Essu do not use any system of currency for themselves, as their collectivized society does not use a complete system of exchange. But they are willing to trade and barter primarily with goods and information with other civilizations should they contact them. They are never willing to be paid in credits.
- Trade Craft: Military vessels that are no longer in commission due to becoming obsolete and no longer being worth upgrading are torn apart and made into small trade crafts, which are then given to civilians chosen to act as transporters and traders.

o Military
- Size/Organization
- Land Forces: Overall lacking, the military prefers a policy of orbital bombardment instead of direct land encounters, especially since most models of Essu are relatively frail and cannot be made otherwise in accordance with the ecumenical laws.
- Naval Forces: relatively large for the size of the nation. Highly advanced and with a well-trained admiralty.
- Notable military tech: advanced computing systems that are easily adaptable to changing situations, good at predicting trajectories and outcomes, and excellent at predicting the odds of given encounters.

o Territory Maps: I will find a better place to add them.
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Andarzantia Interstellar Republic
o Systems controlled: 20
o Government Type: Vanguardist Federal Republic
- Nation Size: Large

"Camaradas! This galaxy is facing chaos and treachery,together,we will unite"

- Nation Specialty: Balanced(for now)



o Species: Humans(also known as the Isterfardi)they are mostly collective/individual species,they are the majority species of the nation,living in every planet and system,their main homeworld and origin is in the planet of Isterfardia in the Soratma System.

Erkasovians(Space Elves,Dwarves and Humanoid Aliens as their sub-species),they are the most largest minority of the entire nation.despite their humanoid characteristics similar to the Isterfardi,their cultures and traditions are completely different from the Isterfardi,they are also known to have the most affluent and powerful politicians and and wealthier ultra class,their main homeworld is in Iz'ko in the Er-Hadim System.

o Culture: Standard Isterfardian Cultures,Standard Erkasovianic Cultures

Economy: The nation's economic system,despite the Worker Co-ops and tons of State Corporations,the Vanguardist Trade Union,and many social democratic policies,the Republic is still Capitalist,over 55 megacorporations contribute to the nation's economy as a whole,many notable corporations such as Ares-Meji Defense,Murillo Tech,Keith Industries and Auensyn. Its currency is called the Peso Solar
- Trade Craft: Many Andarzantian trading vessels are either old and decommissioned military vessels or manufactured by megacorps

o Military
- Size/Organization: Over 14 billion people are conscripted in the Andarzantian Interstellar Armed Forces,making up 10% of the overall population of the nation.

- Land Forces: The Andarzantian Land Defense are the most well trained and well-balanced ground military force of the nation,they are mostly trained in simulated environments and can train different kinds of techniques of their own to their new recruits to develop a strategy.

- Naval Forces: The Andarzantian Republic Navy(ARN for short) is one of the most prestigious and advanced navies of the nation, most of the Armed forces personnel work in that sector,and the training they receive mostly differs from that of the ALD, due to how complex some careers are in the ARN for an average citizen.

- Notable military tech: The nation recently developed an armored, known as the ANVADIMA (Andazanitian Advanced High Impact Armor),a well-known power armor that could be easily be detached and could be easily worn by any high ranking soldier/officer,as long as the soldier is trained and physically and mentally stable to be biologically and cybernetically enhanced to the suit.

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o Nation name: The Magnus Confederation

o Systems controlled: The Magnus Confederation is home to Nine (9) star systems containing only one planet containing life.
Brattunach has a single main sequence star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago.
The third planet, also known as Brattunach, is the only planet in the system that can sustain life. This is an underdeveloped planet, currently under the eyes of the Magnus Confederacy. The Brattunch Accords restricts interaction with the indigenous population of the planet. Its resources are mined by people from the other eight worlds of the Confederation.
This planet is inhabited by a population of semi-nomadic hominins (homo sapiens) who occupy one of the two southern continents only. There are more land masses in the three northern continents which contain large deposits of iron, copper, aluminum, and precious gems and metals including gravitonium. Gravitonium is a metal imbued with properties capable of resisting gravity. It induces a hover on any vehicle it is manufactured with. Several mining companies have set up operations on these continents which do not contain the Brattunch hominins. The Brattunch Accords state no external race shall interfere with the natural progression of the Brattunch hominins and no contact whatsoever will be made with these people. These people are at the technological level of humans on earth around 10,000 BC. The people live off the land. A few have taken to agrarian pursuits, but most will move with their food source as the seasons change.
The fourth planet of Brattunach is also made of dense rock and appears is may have sustained life a very long time ago. The fifth and sixt planets are both gas giants. the fifth planet has a moon, almost the size of the third planet which also has several deposits of gravitonium. It does not however have an atmosphere. The Caesari have established an underground colony on the moon and named it, "Grummond".



Dornier has a single main sequence star at its center. The first three planets are dense rock. These planets are not inhabitable, yet the second planet appears as though it may have sustained life a very long time ago. The fourth planet has all the right stuff for an inhabitable planet, but the atmosphere was burned off eons ago. Minerals such as iron, copper, aluminum, and precious gems and metals including gravitonium can be found under the surface. The Gaullian humans of the fifth planet have a mining colony on this planet known as "Riens".
The fifth planet is a large blue and green marble capable of sustaining life. This planet is the governmental center of the Magnus Confederation, the Gaullian Humans have called the planet home for several thousand years. At some point in their history, they actually sent colonists out into space to colonize a distant planet. They did and settled on Goff and Lenser. These planetary civilizations have blossomed and developed quite well. All three planets share an excellent relationship as well as culture similarities.
Dornier has seven sattelites (Moons) named Toupère, Frija, Donner, Defeiros, Tyus, Vanadis, and L'enfer after the seven Gods of their pantheon. Toupère sustains life and is used as a military installation primarily for training purposes. Mining companies have established operations on the moon as well.
An asteroid belt exists where the sixth planet should be. The Gaullian Humans conduct extensive mining of Gravitonium in this asteroid belt.
The seventh through tenth planets of Dornier are gas giants ranging in size from 38,000 km diameter to 75,000 km diameter. These planets are primarily composed of Helium and Hydrogen. The eleventh planet of the system is an ice rock measuring 18,000 km at its diameter and consisting primarily of Nitrogen ice.



Geldoz has a single main sequence star at its center. The first four planets are either dense rock or loose soil with minable minerals below the mantle. The moon of the third planet can sustain life and has been taken as home to a very large colony of pirates with races coming from several different systems. There are no Fydler on this moon, dubbed "Brandor" by the Eldari of the fifth planet.
The fifth planet is a life sustaining world and home to the Eldari. A thousand years ago, the Eldari sent a colony ship out into space with the intention of establishing a colony on a distant world. The scientific community assumes the vessel was lost because there has never been contact with that ship since then.
The remaining three planets of Geldoz are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, silicate and due to the immense pressures of the climate, diamonds. The atmospheric pressure of these planets is 100,000 times greater than that found on earth. A biological lifeform would perish inside the atmosphere of these giants which measure between 72,000 Km and 135,000 km diameters.



Goff has a single main sequence star at its center. The first planet has dense rock with the second containing loose soil with minable minerals below the mantle. The humans of the third planet have a mining colony on this second planet.
The third planet, also known as Goff sustains life and was first settled by Gaullian humans more than nine hundred years ago. Goff developed at a standard pace given the advanced technology and the two worlds enjoy peaceful relations.
The fourth and fifth planets are similar in structure to the third planet, but have no viable life or signs of any minable substance; at least nothing of value to the humans of Goff.
The sixth and seventh planets are gas giants containing Helium and Hyrdogen as well as water, methane gases and silicates. The two planets measure their diameters at 43,000 Km and 122,000 Km respectively. The two gas giants have several satellites, but nothing of value.



Harton has a single main sequence star at its center. The first planet is made of dense rock with no minable minerals. The second planet is composed of loose soil; clay and sand mix with no atmosphere or life. There are no moons around the first two planets.
The third planet is home to the Baku. Eight hundred years ago, the Baku, who originated on Jaltyr sent a colony ship out into space with the intention of establishing a colony on a distant world. The ship found Harton, landed and established a colony. THe first few years were challenging, but the Baku thried regardless and established a vast community covering all or most of the continents.
The next three planets of Harton are composed of a sand and clay mixture soil. The fifth planet has deposits of iron, aluminum, gravitonium and other precious metals. The Baku have established mining colonies here, but there is no atmosphere. The seventh through Ninth planets are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, and silicate. These planets measure between 62,000 Km and 157,000 km in diameter.



Jaltyr has a single main sequence star at its center. The first three planets are made of dense rock with no minable minerals. The second planet has a moon composed of dense rock with no minable resources.
The fourth planet is home to the Baku. Eight hundred years ago, the Baku, sent a colony ship out into space with the intention of establishing a colony on a distant world. The ship found Harton, landed and established a colony. The two planets share more than just the same race and culture, but they share technology and resources as well. Jaltyr has a moon known as "Tsuki" by the Baku.
The fifth planet of Jaltyr is composed of a loose soil mixture with no atmosphere. This planet has deposits of iron, aluminum, gravitonium and other precious metals. The Baku have established mining colonies here. The sixth and seventh planets are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, and silicate. These planets measure between 95,000 Km and 138,000 km in diameter. The ninth planet of the system is an ice rock measuring 22,000 km at its diameter and consisting primarily of Nitrogen ice.



Lenser has a single main sequence star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third and fourth planets are composed of a mix of dense rock and loose soil with no appreciable deposits or atmosphere.
The fifth planet, Lenser, is the only planet in the system that can sustain life. It is home to Gaullian humans who departed Dornier over nine hundred years ago. The human population have thrived ever since and are natural allies with both Dornier and Goff. THe planet has all the natural resources necssarty to survive including gravitonium. THere are two moons, Jandier and Bypass.
The sixth planet of Lenser is also made of dense rock and appears is may have sustained life a very long time ago. The seventh and eighth planets are both gas giants. The seventh planet has a moon, almost the size of the third planet which also has several deposits of gravitonium. It does not however have an atmosphere. The humans of Lenser have established an underground colony on the moon and named it, "Skopi".



Rylarot has a binary star system with a main sequence star at its center and a dwarf white star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third and fourth planets are composed of a mix of dense rock and loose soil with no appreciable deposits or atmosphere.
The Fourth Planet, also named Rylarot, is the home of the Fydler. Rylarot has three satellites (moons), Hubbard, Jares & Klatu. Hubbard is composed of a mix of dense rock and arable soil, unfortunately the atmosphere is composed of an inordinate combination of harmful chemicals to sustain life. Mammals, fish, plants and insects would all perish in this environment. The Fydler have established a mining colony on the moon, Hubbard to extract resources to be used on Rylarot.
The fifth and sixth planets of this system are ice giants consisting of mostly Helium and Hydrogen. The diameter of these planets are 66,000 km and 116,000 km respectively. between the sixth and seventh planets is an asteroid belt containing significant iron and copper deposits. The Fydler conduct regular mining operations in the belt. The seventh planet is an ice rock measuring 23,000 km at its diameter and consisting primarily of Nitrogen ice.



Swenton has a binary star system with a main sequence star at its center and a red dwarf star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago.
The third Planet, also named Swenton, is the home of the Caesari Dwarves. Swenton has three satellites (moons), Pa’zia, Gixia & Reniphon. Reniphon has all the necessary resources to sustain life, yet there is no developed ozone layer. Mammals could not live in this atmosphere. Pa’zia has a large quantity of Gravitonium that is being mined by the people of Swenton.
The fourth and fifth planets consist of arable soil, yet does not have an atmosphere necessary to sustain life. There are minable resources on this planet including iron, copper, and other precious minerals.
The sixth, seventh and eighth planets of this system are ice giants consisting of mostly Helium and Hydrogen. The diameter of these planets are 66,000 km, 116,000 km and 145,000 km respectively. between the sixth and seventh planets is an asteroid belt containing significant iron and copper deposits. The Fydler conduct regular mining operations in the belt. The seventh planet is an ice rock measuring 23,000 km at its diameter and consisting primarily of Nitrogen ice.




o Population: 59,968,945,800

o Government Type: Confederation; weak central government with stronger state (planetary) governments. The members of the Magnus Confederation have agreed upon a series of Accords or concessions during the establishment of the Confederation. The Confederation establishes an executive and a legislative branch of government, but no judiciary.

The executive branch consists of a Council of Representatives of the eight participating worlds. The Council maintains an empty ninth chair for the people of Brattunch. No one expects the chair will ever be occupied in their lifetime, except maybe the Fydler Councilman. The members of the Confederated Council elect a Council President and Vice President for a term of four years. This person comes from among the Council members. Each planet member elects a councilman once every four years. There is a term limit set at four. Each planet member expects its Representative to stand up for the wishes of its constituent citizens.

The legislative branch consists of a Board of Representatives made up of fifteen representatives from each planet member for a current total of one hundred twenty (120) Representatives. The Board of Representatives handles matters of Interstellar concerns or disputes between two or more planets. Their authority extends to planetary surface only when the interstellar concern is taken to that level.

The Accords

Brattunach Accords External interaction with the indigenous population of the planet, Brattunach is hereby restricted. The indigenous population of Brattunach number approximately 600,000 souls and are contained to one of two southern continents. The semi-nomadic hominins (homo sapiens) are of a similar technology level as humans on earth around 10,000 BC. The population primarily lives off the land. A few have taken to agrarian pursuits, but most will move with their food source as the seasons change. External races shall not interfere with the natural progression of the Brattunch hominins, and no contact whatsoever will be made with these people.
The planet contains large deposits of iron, copper, aluminum, and precious gems and metals including gravitonium which are mined by the citizens from the other eight worlds of the Confederation. Mining operations are restricted to the three northern continents of Brattunach.
Any race that interferes with Brattunach will be fined an appropriate sum of credits to be determined by the remaining members of the Council of Representatives. Failure to make proper compensation could result in military action.

Gravitonium Accords Gravitonium is a metal imbued with properties capable of resisting gravity. It induces a hover on any vehicle it is manufactured with. Several mining companies from the eight planets have established operations in all nine systems of the Magnus Confederation for the extraction of gravitonium. The Gravitonium Consortium Association (GCA) establishes marketable costs per ton which applies equally to all mining companies approved by the GCA. Eligible companies must register with the GCA in order to gain mining rights anywhere in the Confederation. No unapproved companies are permitted to extract gravitonium from any system in the Magnus Confederation. The GCA has the authority to impose monetary penalties to any company who violates this accord.

Brandor Accords Within the Geldoz system exists a colony of refugees who are struggling to create their home on the moon of the third planet. The Brandori Refugees are protected by this accord from governmental or military intervention by any member of the Confederation. According to the Eldari, they have had a difficult existence and require a vast amount of lattitude and support in order to survive.

- Nation Size: Medium

- Nation Specialty: Balanced


o Nation History: TBA

o Species:
There are five different races that make up the citizens of the Magnus Confederation: Gaullian (Human), The Baku (Hominid), Eldari (Dark Elves), Caesari Dwarves, and The Fydler

Gaullian Humans originated on Dornier and evolved by colonizing TWO other planets (Goff & Lenser). They are the same humans we know on earth with a variety of races including African, Asian and Caucasian races as well as other combinations of indigenous species. Gaullian Humans also exist on Brattunach, but evolved naturally rather than from Dornier colonization.


The Baku are a bipedal humanoid race with blue skin. The tone of the skin varies from very light blue, almost white to very dark blue, almost dark purple rather than black. The average Baku has a medium shade of blue with only small minorities of the population blessed/cursed with dark blue or light blue skin. People who do have the dark blue/light blue skin tones are considered the more attractive members of society. They tend to possess an elevated degree of magnetism/charisma due to their skin tone. It is not uncommon for a Baku man and woman who have four children with one of the four blessed/cursed with the dark blue/light blue skin tone. Formally, this translates into the dark and light Baku result in finding themselves in the hierarchy of society.

Baku eyes are almond shaped with either yellow or green tinted iris. A rare few Baku possess blue or even rarer few possess a violet-colored iris. As in the skin color, those who have violet or blue eyes tend to be considered more attractive than yellow or green-eyed Baku. Irrelevant of skin color and eye color, one thirty-second (3.125%) of the population is gifted with an empathic ability.


The Eldari (Dark Elves) are bipedal humanoids with ashen colored skin from light gray to charcoal grey. The Eldari Elves have either red- or violet-colored eyes with hair varying from white to medium blue to light violet in color. They are typically thin and stand at full height anywhere from 5’ 10” to 6’ 7” tall. They have pointed ears and benefit from the ability to see in the dark. The Eldari do not sleep but must spend 4-8 hours in deep meditation every 24 hours in order to recharge their energy and grow.


Caesari Dwarves are bipedal humanoids with light colored skin (Caucasian) and almost always bearded. They stand anywhere from 4’ 2” tall to 5’ in height. Their build is stocky with concentrated dense muscle sinew (very strong). These people are very hardy, with resistance to most viruses and to fire. Their beards are normally braided or at least trimmed neatly. Female dwarves do not grow beards.


The Fydler are bipedal humanoids with ashen light grey skin color similar to the Eldari. Their skin color may be white, but only progress to a burnt grey rather than charcoal. Not as dark as some Eldari. They are thin and stand between 6’ 6” to 8’3” tall. The Fydler are very cerebral creatures with excessive intelligence and a perceived inability to express emotion. They appear somewhere between sociopathic to simply unemotional. They mate when it is practical. Many of their decisions are based on logic and efficiency. The Fydler do not have a protruding nose like humans do, it is flat against the front of their face with sinus slits for breathing (Think Voldemort). Their mouth hides beneath a skin flap extending from the sinus area. Their eyes are large black vertical ovals rather than the small horizontal ovals of humans. Their ears also do not protrude from the sides of the head but are merely holes in the sides of their heads. The Fydler are amphibian but spend most of their time above water. The webbing that once occupied the area between fingers and toes disappeared more than 5,000 years ago. Some Fydler can breathe underwater even today, most can hold their breath for up to ninety minutes. The Fydler have no body hair.


o Culture:









- Notable civilian tech
Gravitonium. Due to the existence of this substance in the Magnus Confederation Star Systems, vehicles that resist gravity are in abundance. Most families own a motor vehicle which hovers anywhere from 10 to 150 meters above the surface. They use these as well as trains to move people and goods from one place to another.

o Economy:
As a confederation there is not one form of currency but eight. The standard denomination for currency is "Credit." From each planet you will find Dornier Credits, Goff Credits and so forth. The curret rates of exchange are as follows:

Dornier Credit (DC) = 1.0 (Base)
Goff Credit (GC) 1.0 GC = 1.15 DC
Lenser Credit (LC) 1.0 LC = 1.22 DC
Harton Credit (HC) 1.0 HC = 1.45 DC
Jaltyr Credit (JC) 1.0 JC = 1.01 DC
Geldoz Credit (ZC) 1.0 ZC = 0.98 DC
Rylarot Credit (RC) 1.0 RC = 1.18 DC
Swenton Credit (SC) 1.0 SC = 1.05 DC

- Trade Craft: There are many notable tradecrafts amongst the planets of the Magnus Confederation.

o Military A more detailed organization and structure of the militaries of the Magnus Confederation are detailed in the following post, linked here.
- Size/Organization Each of the primary eight (8) planets of the Confederation are represented in the military of the Confederation. The population of the standing military is roughly 1.2% of its civilian population. The following numbers represent the grand totals of all branches.

Interstellar Navy: 216,000 Ships / 202,500,000 personnel / 1,247,768 Aircraft
The Interstellar navy consists of ships of varrying classes which are heavily armed for the
purpose of projecting force across the Confederation or the galaxy when necessary. All boats
and single engine combat aircraft are owned by the Interstellar navy.

Marines: 81,431,100 personnel
The Marines are an elite branch of the Navy used as naval infantry. They are a light
fighting force complimented with Atmospheric Assault Battalion.

Army: 407,064,052 personnel
The Army can perform Atmospheric Assault role as the marines, but are built for attacking,
sustaining, and holding terrain for extended periods of time. Officers of the Confederated
Armies attend the finest institutions of military learning on all eight planets. The
formations of the Confederated Armies are built around armored and mechanized formations
relying on orbital AGW ships for overwhelming artillery support.

Homeland Defense: 45,257,625 personnel
The Homeland Defense force is tasked with defending each planet of the Confederation against
any invaders. They are organized into Guards Divisions as well as other subordinate and
superior echelons. They remain on their home worlds to conduct defensive engagements.

Notable Military Tech As with the anti-gravity vehicles used by the civilian population, both
the armored fighting vehicles (AFV) and the combat service support (CSS) vehicles used to
provide logistical support to the military are capable of anti-gravity operations.

o Territory Maps


Click on the image to zoom into the map.
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Hidden 3 yrs ago 3 yrs ago Post by Arkonario
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Arkonario Master of Fate

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Nation Name: Sovereignty of Kyroidia

Government Type: Dictatorship

Nation Size: Small

Number of Controlled Systems: 1
The system where Kyroidia originates is called Okuban. Ocuban has a bright blue star at its center. Five planets orbit the blue star that provides light and heat for the Okuban system. The names of the planets in order are Xedon, Katan, Wadon, Vardon, and Umakon.
Katan is the second planet from Okuban. It is where the citizens of Kyroidia originated. It is a warm watery planet with many large tropical and desert islands surrounded by a massive ocean that boils at the equator of Katan. Katan's poles occasionally freeze despite the warm climates of Katan.

History:
The origin of Sovereignty of Kyroidia is unknown to all except for the emperor himself.

Specialty: Balanced

Species:
The founding species of Kyroidia are a bipedal dragon-like race called the Kimbytas. Kimbytas can fly with their wings in the thick atmospheres of Katan-like planets. They prefer a temperature range between 150 and 220 degrees Fahrenheit. They can survive for short periods of time in temperatures of a wider range between 30 and 350 degrees Fahrenheit.



Other Facts:

TBA
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The Council of Angar

Nation Sheet

o Nation name: The Council of Angar
Angar is the political entity, Angari is the adjective form, Angarieni (lit. Blessed by the Gods) is the name for a citizen of the Angar.

o Systems controlled: 12
(detailed list and map TBA)

o Government type: Theocracy
Angar is ruled by the High Council which consists of Chief Priests of the twelve Parishes.

Each Parish corresponds to an area of infrastructure (food production, logistics, military etc.) which in turn has a major patron deity.

A Parish is comprised of 20-50 Clans (which usually have minor deities to bless their pursuits), each of which is in turn comprised of numerous Houses. A House's size may vary, but an average one will have about 100 members (nowadays not blood-related but in adoptive familial relationships). The Clan's structure is largely horizontal: some Houses have more power than others, but they are interchangeable in most aspects. A House's focus (area of responsibility) may change over time.


  • Nation size: Large
    Population 30 billion, due to a recent cataclysm that killed two-thirds of the population.
  • Nation specialty: City-state

o Nation History

Angarieni started out as a religious cult, back during the days of Solis Ecclesia. Followers of a polytheistic religion that valued strictly codified social interactions, at one point, they started putting their cultural norms above the law. Conflicts erupted, and practice of the Angar religion was outlawed. However, Angar numbered several billion followers by then, and the risk of a violent conflict made Solis Ecclesia seek out a compromise.

A secession would take place. Solis Ecclessia would part with several star systems on the outskirts of its reach—nominally part of the nation, but yet uncolonized. The Angari High Council would become a new governing body, and everyone willing to practice Angar and live according to its cultural norms could do so within the new nation. An overwhelming majority of the practitioners decided to follow their calling and relocate to the new lands.

And so they did. Colonies were established. Laws were put to test and held under the strain, and despite the limited resources available to them, the colonies flourished. They named themselves Angarieni—Blessed by the Gods.

For several thousand years, Angar prospered. However, that would change when the galaxies collided. Several years before the event, Angari scientists predicted that their sector of space would be hit by a radiation flare of an unforeseen intensity. They scrambled to find a solution, building isolation domes and researching ways to genetically increase the radiation resistance of the species.

They were able to mitigate the disaster, but just barely. Only 5% of the habitable territories had been enclosed by the domes, and the gene fix wouldn't be finalized for another 12 years. Due to stellar discipline and well-thought-out evacuation procedures, 35% of the population was able to survive. It took time to adjust to the increased population density, but with the switch to multi-level city-hives (eased by the planets' low gravity), they were able to adapt.

The main problem, however, was the lack of arable land, and the low numbers of game species. It quickly became clear that it would be extremely difficult to keep the population fed. Nation-wide rationing and population control legislation were introduced. It threatened the social order of which blood inheritance had been an integral part. However, the Homemaker Parish, which was previously in charge of social services such as garbage disposal and the laundry system, stepped up to the task. They would take over the childrearing process entirely, keeping track of the population limitations, and various Houses would be eligible to take in the children once they reached the age of majority. With many compromises and policy updates, the system survived.

This kind of measures is not feasible long-term, though. The population age is creeping up slowly, but surely, and rationing is taking a toll on the nation's health. There is no way to replenish the reserves depleted with the construction of the radiation domes. In order to survive, change is inevitable.

Much as they hate the necessity, Angarieni will need to either expand, or enter diplomatic relations with the rest of the galaxy.

o Species

Angarieni are a humanoid species that adapted to live in low gravity. Tall and lean, physically they are weaker than their ancestors. Their skin can be different shades of blue.

Angarieni share common ancestors with the Baku of the Magnus Confederation, hailing from the same region of Solis Ecclessia. However, this is not common knowledge within Angar, and they haven't kept in contact after the secession. Compared to the Baku, Angarieni have a slighter build and finer features, and are generally taller. An outsider would be hard-pressed to distinguish between the two races, and with some effort, it might be possible for a Baku to blend in in Angar.

Angarieni use genetical engineering to ensure their survival. Most notable alterations include increased radiation resistance, slow metabolism, and fertility control. Since procreation is heavily regulated, a citizen is only fertile while they take specific hormonal supplements. Those supplements are only issued to those chosen for procreation duty.

Due to advances in genetic engineering, Angarieni's lifespan is around the 150-year mark, with long-livers just about reaching 200. Government policies of strict population control mean that the population's age skews heavily towards the older side of the spectrum.

o Culture

Religion
Angar's culture is inseparable from its religion. It is said that Be'Ang, the twelve major deities, sit on the Divine Council which governs the way the world works. For any change of the world order, they convene and discuss its specifics in a ritual ceremony. Then, the deity responsible invokes the change into being.

The High Council is intended to fulfil the same role in the mundane Angar. They make the decisions that shape the course of the nation, while details of implementation are delegated to Parishes and Clans. The twelve High Priests on the Council each represent one of the Be'Ang. Each priest leads a Parish under the deity's patronage.

Much as each major deity has a retinue of minor ones, a Head Priest commands a Clan Council, where heads of the Parish's Clans sit. They divide the tasks they were entrusted to between the Clans, and the Clans, in turn, appoint their member Houses to deal with the specifics. Each discussion is a ritual that cements the success of an action.

Generally, any venture, at any level, is planned out in advance according to precedent. If, during the implementation phase, it turns out that an assumption was erroneous, it will be corrected in a future such venture.

Much like a High Council's decision shapes the course of Angar as a nation, each individual's decision may shape the course of their life. To ensure success, even the most mundane conversations are codified and ritualistic, as only proper communication between parties will ensure success.



Childrearing
Because the Angari population is at a precarious balance between famine and extinction, its population must be controlled so as to prevent unsustainable growth. Bearing a child is an extremely prestigious affair, and is planned out in advance, as any venture. Only the best donors are selected, and only the most saintly and compassionate chosen as nurses and educators.

(Some say that only the strongest and smartest should be allowed to birth the new generation; as it stands, the policy involves several stochastic calculations that ensure equal representation of existing Houses.)

The children are raised with Angari ideals in mind. From a young age, they know their place and possible futures within society. When they are old enough to be schooled, they learn the workings of different Parishes and Clans, and aptitude tests decide which they will belong to. The choice of a House is a more personal one, dependent on the emotional connection with its individuals.

The age of majority is 27. By this time, an individual will have completed a secondary education suited to their chosen Clan, and will be adopted into a House to further its prosperity.



Mentality
Given that they learn the tenets of their culture from birth, most Angarieni are content with their place in life and hold the needs of their House, their Clan, their Parish, and Angar itself, above their own. A rare minority is unable to thrive in this way of life. Usually, they are relocated to one of the trade posts at the edges of Angar⁠—small settlements that deal with exceedingly rare outsiders. The atmosphere is laxer there, as one must account for the unpredictable nature of other races. Even so, even the most rebellious and chaotic Angarieni are usually perceived as rigid and a bit stuck-up by outsiders.

Angarieni hold their cultural norms above all. It is unthinkable for someone to try to break them for their own gain. Even if they want to do something underhanded, they will think of a method within their framework of rules.

Angarieni are xenophobic and disdainful towards outsiders, and can be blunt about that even when attempting to be polite. They think their society and religion superior to any other. Ideally, they do not want to interact with any outsiders at all.

They deal poorly with unscripted interactions and the lack of predictability.



Living conditions
Only 5% of the land surface on Angari planets is habitable because of radiation damage. The habitable parts are enclosed in anti-radiation domes. The insides of the domes are home to multi-level, densely populated city hives. On the topmost levels, national parks and reserves are home to what remains of the native ecosystems.

A rationing system ensures that available food is more-or-less equally distributed. Higher-ranking individuals have access to more variety and better quality, but in general, the amount of food is still not enough to support an active lifestyle. Angarieni are not at all picky about food. It’s not a significant part of their culture, and they see it as a means to an end.

Given the scarcity of natural resources, the most popular building materials are plastic (mined by droids in the irradiated parts of the planets and decontaminated) and metals (also droid-mined, predominantly on uninhabitable planets and moons). Clothing is overwhelmingly made of synthetic fibres, and uniforms are much more common than tailored clothing.



Leisure
In their free time, Angarieni often practice music and other forms of art. They have a sophisticated art culture and value expressions of mathematically complex ideas. Sports aren’t popular because short rations motivate them to conserve their energy. Handicrafts aren’t very popular either, except for talismans and ritual supplies that are House-specific and therefore aren’t to be mass-manufactured.


  • Notable civilian tech:

    • Advanced hydroponics and synthetic foods
    • Genetic engineering
    • Radiation resistance


o Economy

Angar has a multi-tiered planned economy. The High Council determines the focus of production and the distribution of resources, while the Parishes, Clans, and Houses have finer levels of control in their areas.

Som is the Angari currency. A fixed pricing system is in use, with 1 som equal to one hour of work necessary to produce a commodity. (Government calculations are used to determine the amount of work in any particular case.)

Generally, som is used as an ephemeral currency. It measures the value of the commodities, but Clans and Houses operate on more of a barter system, with som values only ensuring equality of the goods exchanged. In individual daily life, where it's impractical to prepare trade contracts (e.g. when buying groceries or engaging in entertainment), som can be used as an actual currency. There is no physical form for som, and any exchange takes place via the planet-wide online banking system.

Angar has automated most of the processes pertaining to resource extraction. Several mines on uninhabitable planets are run by (non-sapient) droids, with a rotation of Angari personnel on-site in case of emergency. Agriculture relies predominantly on hydroponics and synthetic food production.


  • Trade craft:
    Interplanetary travel (both freight and passenger) is predominantly conducted via scheduled droid-run shuttles. The fleet is several millennia old, dating back to the establishment of the colonies. It's slow, as space travel has never been prioritized as an area of research in Angar, but it's kept in good condition.
    Personal interplanetary transport is a luxury that only a few can afford, and of those few, most do not bother.


o Military

There has never been a wide-scale internal conflict in Angar. Military titles are a mark of prestige more than anything else, usually correlating with one’s social status.

Military training relies on procedures that were in use during the secession from Solis Ecclesia. They have not been updated ever since.

Angar’s borders are patrolled by droid-controlled small spacecraft. The protocols for detecting enemy presence are still in place, though they haven’t been triggered in millennia.


  • Size/Organization: 1 billion (including reserves), around 50 million active conscripts at any given time
  • Land forces: Law enforcement numbers are minimal since the crime rate is very low. Mostly, land forces are used to deal with catastrophes, disease outbreaks, and mentally unstable citizens.
  • Naval forces: around 50000 military spacecraft. 20000 are droid-controlled partol and recon vehicles. 50 capital ships are stationed in space as the outside defence perimeter, currently in power-saving standby mode. The remainder are medium-sized craft of various fighting capabilities. In case of conflict, civilian inter-system shuttles will be used to transport supplies and military personnel within the boundaries of Andar.
    All the fleet dates back to the years immediately after the secession. It is kept in stellar condition, however, it is certainly outdated by galactic standards.
  • Notable military tech:

    • Each inhabited planet has a defence-oriented station orbiting it. Such a station is armed with heavy artillery and will be used to oppose enemy capital ships in case of conflict.
    • Anti-radiation domes that cover all Angari settlements are capable, to a degree, of withstanding nuclear bombardment. However, their primary purpose is environmental shielding, not military defence. There is room for them to be reinforced at a future date, but as of now, they won't withstand blunt force for long. The shielding and radiation filters themselves might also be vulnerable to types of weaponry unknown to Angarieni.


o Territory Maps
TBA
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