General premise:- The world, like so many others in the universe, has gone through times of war and peace. Currently a comforting blanket of peace protects the world from its past conflicts and petty differences. The world is made up several kingdoms and yet at the moment, there is very little to complain about, very little to fight about. Magic flows freely through the world and most anyone with the time and effort, is able to wield it through various means such as runes, spells or potions/tonics. In the world there are many talents ranging from cooking to painting, to even juggling or knife throwing. Many myths depict a goddess named Aquis created the world that everyone calls home. It is a world where water covers 75% of the sapphire and emerald sphere. Most folks make money via fishing, sailing or diving. There are many islands, both big and small around the world where people make pleasant lives for themselves.
- As the sun rises on another blissful day, six white sleek egg-shaped pods descend downwards. At first glance they would appear to be randomly scattered throughout the world and yet the ones who dispatched them, have a method to their madness. These pods have intentionally crossed paths with people who have strong mortals, a good heart and mind. When they approach the pod's door slides open to reveal textures and lights never seen before. The seat is made of alien fabric, soft to the touch but once one runs a finger along it, it becomes somewhat rough like fish scales. The pods whisk away six strangers and send them into a stasis or forced sleep. When the half-dozen awaken, fifteen years have passed and their world appears to have been destroyed. Questions arise as to where they are and why they were taken...or saved.
- Why is their home gone and how did it happen? Where will they go now? The ship they are now on calls for a small crew to take the bridge and continue traveling deeper into space. The six individuals must band together to uncover the many secrets surrounding their new lives. Despite being in a new environment, it seems magic still works and it also seems other forms of magic are being uncovered. The group must find a new home, find new allies and evade any threats that they come across.
About the Ship:The
ship is very sleek and agile. It is called The Flock. In large main area are different labs for experiments and data collection. There are also six large private quarters for the six occupants of The Flock. There is a bridge, bar, high tech gym, kitchen, holodeck, digital library/records room, fabricated tropical pool, and other nifty features. Along the spine of The Flock, is where the six have been in stasis. The end of the tail itself is solid, meant to act like a sword slicing through enemy ships.
There will be a Captain, Pilot, Tactician, and a Medic. If we only get two players, the Tactician and Captain will likely become one role. A Captain is the leader who delegates, a Pilot is in charge of flying the ship and navigation, a Tactician is someone who gathers data for research but who also deals with combat strategics, and a Medic handles the crew's well-being. These are basic outlines of duties but keep in mind your character needs to be able to fit one or two of these duties as they will pick their role in the IC. Maybe their first choice gets taken? Just be mindful when making your character.