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    1. GodOfWar 9 yrs ago

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6 yrs ago
Eight six seven five three O’ nInNNneEEe
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7 yrs ago
@Ophidian Always go too far, because that's where you'll create the truth.
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7 yrs ago
@datadogie My score was 7. Yours?
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7 yrs ago
@Andreyich "MULTI-TRACK DRIFTING!!"
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7 yrs ago
Disestablishmentarism
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The Mindskitter's observations were priceless in their depth. The fish creature Gith easily bent to the abomination's will, as did the knight Amheurst. Their minds were indeed simple slates, easily drawn upon. Now only if it knew much more about past physical and mental conditions, the abomination could be better prepared for-

SHISK came the pale man's weapon upon the Mindskitter's phantom tendril. The burn disintegrated the mental form from reality easily, yet not before the pain rocketed up into the beast. That was what the Mindskitter had to be prepared for, exactly that! These indivuals were absolutely brutal and paranoid, like little rabid rats! Unpredictable, unwilling, and stupid. The Mindskitter was absolutely perturbed! It would be mightly well to depart if those wolfish creatures were to not cooperate. It had already drained the fish and the saddened son, a wise choice to leave with it's winnings. Vile vermin...

'But, what about the pale one?', it thought curiously.


It had learned nothing of such the magically induced scarecrow. It produced wisps, but that was it. What were the mutations on his hands? Where did he come from? These thoughts invaded just as fast as the abomination's anger lingered. The Mindskitter was suddenly ruled by such thoughts, it's own knowledge hungry disposition doing it's work. It rounded farther towards the the party through the thick vines, keeping caution to be quiet and stealthy. Approaching, it dared to step closer to the bonfire, still hidden by the vegetation, and caught ear of a rather exciting matter.

"It attacked me, I think it was...feeding on my memories. Is it gone?"


Oh thank a deity they could reason! The knight may have been a little off on his hypothesis, which is understandable under the circumstances, but it gave the Mindskitter a lead that they were able to carry an intellectual thought. The discovery most certainly helped the Mindskitter approach the situation (and the scarecrow's wealth of knowledge... Mmm, delicious.). The pale skeleton of a man pointed far off from where the Mindskitter currently was in response to the nobleman's question. Perhaps not all were as informed about the abomination as the knight, but no matter, it was going to use the armored humanoid for it's little plan anyways, it was convinced of his capabilities.

It floated another few feet before finally coming out the brush and into the revealing light of the bonfire. It lingered in a position opposite to that of Gish and the white man, the fire in between them, but faced the knight. First, it took it's two, long fore tendrils and intersected them into a cross shape (Amheurst's kingdom's symbol). Simultaneously, two phantom tendrils were formed near the front of the Mindskitter, barely out stretched due to their enormous length, limp and almost hanging. The 'palms' of the mental tentacles were turned upwards, facing the warrior, as if requesting peace; such was the main goal of this confrontation. This ambassadorial mission was ripe with risk, that the Mindskitter knew, but so was the missing of the bleached corpse's past.

It waited.


Name: The Mindskitter

Race: Aberration

Appearance:

Inventory: Nothing

Personality: A quite intellectual being, really, with the ability to make very educated decisions, even devilishly clever ones, for such a horrid beast of it's caliber. Usually behaves mildly, though, unless extremely perturbed.

History: The feeder of knowledge, it is an aberration that has been detailed from nearly the beginning of written surfaces. It is famous for it's peculiar habit of following those of the Infinite halls, especially whom are new inhabitants, constantly and indefinitely. It craves, even feeds off, knowledge and travels onward and onward through the infinite halls to find hosts capable of providing it's most thoughtful sustenance. Due to it's frightening rarity, perhaps even the last of it's kind, many do not harm the utterly unique creature.

Other: The Mindskitter does not require food, sleep, drink, or air to survive, but only a constant stream of knowledge. If not provided with such within a 120 hour period, it will suddenly go into a dormant, hibernation state that it can only be woken up from with the introduction of tantalizing information (the reading of a chapter or two will do). It can be killed through physical (and even magical) means, but not psychic, pyschological, or charm-based ones. It's singular mode of self-transportation is it's innate ability to drift/float it's body mass off the ground at a moderate pace.

Special Abilities:
Knowledge Consumption: Whilst consuming the knowledge of an indivual, the Mindskitter must maintain attachment (called a "mental sync") of one of it's bodily or 'phantom' tendrils to the indivual. The manifestation of 'phantom tendrils' are mental, but become physical and physically manipulable upon creation. The Mindskitter experiences pain if such tentacles are harmed. The phantom tendrils can extend much farther then the beast's bodily tendrils. Upon feeding, the host merely feels a slight, pleasing, tingling sensation at the back of their neck, near the brainstem. Knowledge consumed goes into the Mindskitter's "plane of psyche", which is detailed by a few rare philosophers to be an infinite extension of the beast's cerebral. The Mindskitter is instantly pleased differently depending on the knowledge's origin and potency, as if it were actually eating (a knight's secret oath tastes as a royal banquet, a lover's secret wish; rich cake). Such consumption can cause amnesia, but only at the abomination's discretion.

Communication; If impressed by the knowledge it consumes from one or another indivual, the Mindskitter has been legendarily theorized to be able to open it's indescribable plane of psyche up to most characters in order to communicate with them through a method of telepathy. Such plane can be closed at anytime. The Mindskitter can also communicate with a person while they are sleeping by interrupting any dreams they may have been having.
That's what it will be able to become eventually but right now, it is literally a mediocre, wooden door. It works more like a tower shield or scutum, but right now it's very unweildly as it doesn't even have proper straps.


Latent power; It sometimes squeaks.

Knowledge Consumption: Whilst consuming the knowledge of an indivual, the Mindskitter must maintain attachment (called a "mental sync") of one of it's bodily or 'phantom' tendrils to the indivual. The manifestation of 'phantom tendrils' are mental, but become physical and physically manipulable upon creation. The Mindskitter experiences pain if such tentacles are harmed. The phantom tendrils can extend much farther then the beast's bodily tendrils.


Added this to my CS to prevent confusion on how the Mindskitter feeds. Really liked the idea @Gentlemanvaultboy and @rechonq came up with about the physical attachment, so I just went along with it, although I added that it would be able to mental sync from farther away.
Dino
Rio
She didn't stab it with a knife.

Though, to be fair, I didn't get that it was in a bush. I thought it had just settled down onto the undergrowth.


Apologies, must've skimmed over the wood part. Post is fixed, thanks for the notification.
@ClocktowerEchosBanned for making me have to look up and read through an article about Slaanesh


Banned for not reading an article about Tzeentch.
Banned for accusing the God of War of being a ninja. Khorne would never do something so dishonorabru.




Banned for not aligning with Tzeentch.
Rot
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