Vauxdvihl, also known as the Starlands, is a large imperial kingdom located in the far east of the central continent. It’s known for its diverse geography ranging from the rocky wall-like mountains in the north to the soft rolling hills and riverlands in the south, its expansive melting pot of culture, and their devotion to the god of embers, Solaris, who is represented by the dawnstar. The kingdom can be found in the southeast of the continent, as the last stretch of civilization before tides consume the realm.
Geography
This section should include geography, weather, flora and fauna of your nation, as well as include the capital. Your geography should match your location on the map in relation to the equator and your distance from the sea. It bears mentioning that unnatural creatures like dire beasts and the like are allowed, though I will be picky about what can be tamed.
History
This should be more generally informative of the country's past and how it has affected their culture than a list of dead kings and globally inconsequential events. I encourage players to collaborate and create shared history.
Culture
Hoo boy. This section should be the largest, and cover as many facets of their culture you can think of. I don't just wanna know their clothes and religion, I want to know what their food is like, how other countries view them, what their view of death is, and so on. Do they use beds or rollout futons to conserve space? Do they bathe normally, or is regularly being submerged in water considered unhealthy? Are there foods associated with a holiday? Do they duel over honor or legal matters? You get the picture.
Military
Aside from the general "They have a lot of foot soldiers, a few mounted soldiers, and some archers" tell me how their military is different than any other military, and do it without listing any numbers. Do they ride something besides horses or sail something besides galleys? Do they make use of psychological, biological, or economic warfare? Do they take prisoners? Things like that. If this section includes some bullshit special group of a hundred that uses two swords because they went to sword college or something like that, see yourself to the door.
Economy
In the simplest terms, what do you import and export? Do you make a lot of things, or just one thing? Is your country in debt to another? Geography and culture will play a role here. Also, no country is self sufficient.
Relations
Don't just give me your trade relations you god damn minmaxer. Tell me what your peoples get called by racists, what your country's relation to the rest of the world is, what the popular image of your country is as a whole, etc.
That, and y'know, those trade relations.
That, and y'know, those trade relations.
Depiction of the Divine Matriarch of House Gothlunmir, Protector of the Realm, and Avatar of the Dawn: Kieamiera fon Gothlunmir
House History
House Gothlunmir is the ruling dynasty of the Divine Kingdom of Vauxdvihl, and has asserted their dominance on imperial politics for the last five centuries. Their predecessors, House Radegundis, lost favor amongst the public following a sequence of self-absorbed incompetent rulers that cumulated in a bloody war. Ultimately, the Dawn favored House Gothlunmir’s righteousness as wardens of the smallfolk and the Radegundis Dynasty faded from history.
House Members
A list of the people in your country's royal family, starting with the king and ending with the youngest heir.
House Specialty
If you were waiting for a section to put a weirdly specific strength, this is it. Houses can have military traditions and thus focus on making their heirs study tactics, or have artistic traditions, or have their strength not be related to a tradition at all. Maybe they have a really cool boat. Maybe they breed weird animals. Anyway, feel free to lean on the fantasy tagline here a little and use your imagination.