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Somebody is impatient.

ɴᴀᴍᴇ
David Levitski

ᴅᴀᴛᴇ ᴏꜰ ʙɪʀᴛʜ
8 November 1963

ᴏᴄᴄᴜᴩᴀᴛɪᴏɴ
Police Detective

ʙᴀᴄᴋɢʀᴏᴜɴᴅ
A man as long-lived as David Levitski could publish a novel of his escapades and life experiences alone. This of course is something David Levitski would rather not occur as he would rather not be judged by his new neighbors for what he achieved throughout his childhood and adulthood. Born to a Polish immigrant following the Second World War named Waclaw Levitski in 1963, David would be the eldest of several siblings raised in a lower income class household that had much conflict inside and out. His father was an abhorrent and abusive alcoholic who struggled from one job to the next—from general labor to distribution line factory work and so on thus when the next time his father lost a job nobody in the family was sure if they were going to leave the city they were used to or if another one in the area would repeat the process. It came to a point when David’s mother divorced his father and they moved to a more stable (relatively speaking) environment permanently around 1974.

David’s new environment was crime-ridden and tough on his mother, especially considering the stigma that still existed amongst divorced women trying to pick themselves up in the era. Perhaps it was here in his mother, Ashley Levitski, where David learned an admiration for hard work ethic since his father was so careless and arbitrary to the point where David didn’t care for him. In a chance encounter in the local park David found himself at odds when he attacked a boy over a name he called his mother to the point he told him that he would “erase his face” – he was interrupted before doing so by a police officer by the name of Thomas O’Reilly, who would be his first father figure.

The time passed in the inner city and under the guidance of the “old school” police officer David found himself joining the Police Department and aspiring to keep his burning temper under control within the confines of the law and if so necessary unleash it on those who deserved it—for not out of a sense of morality, but just desserts. David’s talents were soon discovered in these formative years as he found a knack for noticing things that other officers didn’t which eventually served him well when he was promoted to Detective fairly early on in his career, though due to politics and relationships with his superior’s daughter he found promotion climbing any further was quite unlikely. Still David found himself enjoying the work with every thumb he cracked or head he slammed into a table—as if he was exerting some weird power fantasy over his abusive childhood with his father. Nonetheless, time went on.

Eventually, David found his younger brother, Richard, following in his footsteps—though in his time away from home his brother had taken to weird senses of optimistic morality and found himself clashing with his older brother during holiday gatherings in which they debated perspective. Admittedly, David was abrasive and patronizing towards his own sibling and likened his intelligence to inanimate objects in an attempt to give himself a reason to beat his brother down. However, Richard didn’t snap proving himself to be the better man. Still the siblings found themselves at odds with each other for many years up to through the childhood of Richard’s first son which he named after himself.

The time as a cop carried on and David continued to see people for how they really were—selfish, manipulative, deceitful, arrogant, pig-headed, out for themselves, and ultimately pretty terrible people. For every criminal he met he saw at least one aspect of his father in them which only made it all the easier to trait them with such vitriol. “Guilty until proven Innocent.” he figured about these people. As time toiled onwards things began to change such as his partner in the squad car, shifting from “old school” detectives like Andrew Tate to “new school” detectives like Joseph Atkins and Miranda Beake. The world kept proving itself to David however and he never strayed from how he believed. The years moved on.

Cool, I've got an idea or three.
So how do I incorporate myself (and by extension my characters) into that opening?
No, you answered my question, lol. On that point are we still going with the same opening (dead friend) or something else?
So, how did you want me to make characters in relation to yours? –or am I going with something of the “stranger danger” route?
Not like you have a choice!
You saw nothing.

“Go fuck yourself, loser.”




NAME
Kathryn Sheryl Dradht

CALLSIGN
Phantasm

ALIAS
Ryn

GENDER
Female

AGE
13

ORIGIN
Blackstone Harbor




APPEARANCE
Ryn gives off the bite of someone far taller than what she actually is, a fact that is supplemented of her years of experience living as she has without parents or adult guidance. She’s about average height for a thirteen year old girl of her background (5’3”) and with a build that has been hardened from over three years of physical conditioning though given the lack of a military regimen Ryn isn’t too muscular though her frame packs far more of a punch than one would presume. With fiery orange hair and blue-green eyes, Ryn looks determined despite her childish appearance. She wears whatever she can find, though she prefers loose comfortable clothes over all else. She refuses to wear a dress.

PERSONALITY TRAITS
Arrogant
Boisterous
Cynical
Irrational
Reckless
Selfish

IDEALS & MOTIVES
Text.

EFFECTS OF POLARIS SHIFT
Text.

DOSSIER
Text.

RELATIONS
Text.




TRAITS
Text.

INTERESTS
Text.

INVENTORY
Text.




MANUFACTURER
Fairbanks

TYPE
Medium

SQUAD ROLE
Sniper

ARMAMENTS
Sensor Array (H): N/A

Shoulder (R+L): The Phantasm in addition to the machine's flight capabilities has somehow acquired an experimental cloaking drive during the time of Sheryl Dradht, a utility item that has saved her daughter’s life on many occasions. Not a “true invisibility” cloak (as such things are fantasy), the prototype generator generates a camouflage that adapts to the environment by absorbing light and giving the illusion of whatever the environment happens to be at the time.

Arm (L): Inside the left forearm of the Phantasm exists several large missiles that contain several smaller variations for use of flooding enemies. Their impact is more deadly to infantry and basic building structures but are not completely useless on unshielded NC’s.

Arm (R): Attached to the right forearm is a utility module that synergizes with the Phantasm’s Railgun which when connected to the gun serves as not only a brace but allows Ryn to utilize her own NC’s energy generators to utilize the railgun into a “hyperdrive” mode of sorts thus allowing for more powerful shots at the cost of thermal energy buildup and being forced into a stationary position.
On-Hand Weapon: Railgun

Leg (L): N/A

Leg (R): N/A

OBSERVATIONAL NOTES
The Phantasm is a medium sized mecha that was designed by The Fairbanks Corporation some years ago. Painted in a metallic sheen of palatinate with silver undertones, the Little Dragon flies the colors of its former corporation though the branding of the company logo has since been removed as well as the paint faded due to its constant battles it has been forced to endure in harsh environments. But despite this wear and tear the Phantasm is not weak nor is it worse off for it— it has survived several lifetimes of pilots before Ryn and will continue to do so when it moves hands in the future.

In addition to its standard antimatter power core and cockpit, the mecha is fitted with conventional and experimental equipment— though it doesn’t hold more than two modes within its function as a NC; thus the standard module and the advanced module that allows it to work at a hyper reactive level are the only ones installed and available to a pilot.





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