I had a car accident that resulted in some complications with my blood circulation. I am fine, though. Working on another post today.
Nah, I'm kidding, I don't do that vague bullshit.
This response is just me defending my... reputation
It happens, and your actions (or lack of) are part of the reason why, whether you like it or not. And as I said in my post, I wish the best of luck to you and the players! The roleplay was an interesting idea, and it would be nice to see it not die. I just wasn't interested in hanging around as a player and getting involved in said potential stagnation.
As a GM and someone who's been on the receiving end of callous posts, I believe that while it's important to be direct, it's also just as important to be polite. Like @Jacobite says, a little kindness goes a long way especially as a person in authority. 'Lacking hostility' doesn't mean polite, just as being 'brutally honest' is more brutal than honest. Because you made that distinction however, I think you already know your answer.
@Gowi
Fair enough.
I think what's important to remember is that a little politeness goes a long way - especially as a GM. It can be tough being in the moderator position and being the bad guy all the time, receiving repetitive questions and so on. Most of us have been there.
But here's some homework for you––something to contemplate. Are your posts in the OOC of your own roleplays as polite as they could be?
Ah... I just realised I got hooked by vague-booking. Now I feel like a teenager.
It's a bit unfair to say that people are fickle because they decided to leave when they had their own reasons and communciated.
A decent GM wouldn't immediately dismiss other people's concerns as 'insubstantial reasoning', especially if multiple people left for a similar reason.
I don't think it's too unexpected that people would leave, @Gowi, when the GM has rapid-fire communication when it comes to snapping back at people bowing out, but when it comes to writing xir own post, moderating the roleplay (by accepting character sheets, updating the thread) or even letting accepted players know that they can post while the opener was still a work in progress, it's dead radio silence.
But you didn't answer my follow up question - what's the purpose in bitching out people announcing that the roleplay's lack of communication is killing it, and prospective interest? It's not on the players to force a GM or moderator to show interest in a project they created. To do so, it requires two-way communication. Otherwise, how would we know?
I try not to make a habit of leaving projects without saying anything, but honestly this is the first time I've ever seen a GM go on the defensive for players giving a modicum of respect to them, even when the roleplay appears silent on both the OOC and IC fronts––before it's even started, at that. It seems like this is the first time where flaking and never posting again would be preferable; nobody would have even noticed I was gone!
When an hour means a week does that make it slow paced, Gowi?
Is it really weeding out fickle players when they announce their leave because the GM has been neglecting a roleplay?
Follow-up question: is this the right thing to do when someone voices their reasons for bowing out to you for future reference?