I always found fire to be prettier and beating the shit out of something to be more satisfying than making "pew pew pew" noises with holy flashlight beams >.>
I don't know, there is something satisfying watching a corpse burst into holy flames with fire flying out of their eye sockets before crumbling to dust. :P
Hallow can be killed, but it takes more than a simple stab to the chest.
Generally fire is the fastest and most efficient way to kill a Hallow or large groups of them. Or course you might get the odd one out every so often but it'll do the trick most of the time and good if you need to keep moving. The sure fire way of killing a Hallow is basically taking them apart limb by limb by either hacking them off or pounding them to a pulp; there has never been a Hallow that's survived as chunks of meat.
Of course, you can alway permanently disable a Hallow in ways that won't have their resurrection or regeneration trigger, namely throwing them into the sea with weights or hanging them with some strong ass rope, you can also shove them in cages, but there's a chance they could try to turn into one of those [url=darksouls3.wiki.fextralife.com/file/da.. amalgam.jpg]spider looking mother fuckers from Dark Souls[/url]. Or course you'd have to put up with the sight and possibly the sound of them but I guess you could call that "storage" until you can pull off a more permeant solution.
If you happen to have any other ideas, I could always give my opinion on them ^^
@GreivousKhan I see you made centaurs. They seem rather tribal but strong. So I'm guessing my nation would be interested in them for slaves. Probably as workhorses in the fields. Would it be okay with you if your small shore got raided every now and then?
The northern territory of the Eastern Auran Belt is a rocky desert of flat plains in that raises toward the east coast. The Eloian wastes northern borders are marked by hills and a small mountain range that sees heavy storms during the winter months. South of this mountain range leads into a uneven plateau which is largely a steppe landscape, too variable in temperature, and too infertile for proper farming, to make cities viable outside the small lakes and oases that dot the landscape. Giant scorpions, dune wyrms, and sand dragons plague much of the Herema Desert. Packs of vicious carnivorous reptiles called spikebacks also make their home here. The desert is roughly 100 feet below sea level, sloping at a gradual decline from the east coast over 10 miles.
General Introduction
Among their own kind centaurs are sociable creatures, but they have been known to become rowdy, boorish, and aggressive when under the influence of alcohol. In recent years, the tribes of the Eastern Auran Belt have united into a single tribal federation. Centaur family bonds have correspondingly diminished in importance as the tribes have slowly become more militarized. They still have defined family roles in short, the males hunt and protect the tribe's borders while the females aggressively defend centaur civilians while administering the day to day operation of encampments.
History
Almost 300 years ago the tribes of the Eloians inhabited the deep forest glades north of the Eastern Auran Belt. A peaceful people if a bit xenophobic, they lived in relative peace mastering the woods of their domain. That was until the people who would eventually be known as the Thangoradrim begin migrating to the forest realm. Eventually, the two peoples would come to blows over territory and imagined slights. A decade later would see the centaur tribes eventually driven south into the Herema Deserts.
The drastic change of environment would almost see an end to the proud race. However, thanks partly to their skills in cultivating and the aid of other smaller centaur tribes who had lived in the region prior to their great retreat. The tribes not only survived but soon began to thrive even in the harsh conditions.
Government & Society
The tribal society of Eloian centaurs regards freedom and personal choice as the highest virtues. As long as an individual’s choice do not hinder the welfare of another centaur of the tribe, these once peaceful creatures leave all decisions in the hands of the individual. The seemingly unorganized society of the centaurs is actually bound by an openness and camaraderie that more civilized cultures have long since lost. After all forming strong bonds with those in the herd is not only desired but necessary as many simple tasks humanoids take for granted require the aid of a trusted friend. Such as the cleaning of one's hooves or mane. Honor is also prime among the Eloians beliefs. Their harsh existence, full of death and hardship, molded their culture to believe the gods would measure them on their behavior on the living plane.
Centaur lairs look little like the permanent structures of other races, consisting of a series of beautiful oasis consisting of peaceful streams in rocky regions and perhaps a few scattered lean-tos. Although these lairs seem simple and unprotected, they provide more protection than even the stoutest walls by allowing the swift moving centaurs to encircle approaching foes or easily flee if pressed too hard. In recent years, three major centaur tribes have been united under the Eloia alliance having assimilated smaller ones. The dark maned Morthian tribe, The vicious Ulgothi, and the enigmatic Tarbarii clan.
An Eloian tribe historically usually looked to a druid to lead them or act as designated speaker along with the tribes warriors holding sway. Each tribes druid would take the title of sheikh. However, the sheikh's ultimate power was limited by tradition and important decisions are made by the tribe's council of elders.
In modern times, the bulk of centaur society is structured more like a massive army under the control of a powerful warlord—specifically, Arazororn Khan, or Arazororn The Mighty of the Tarbarii. In reaction to the drought of their current realm, the Eloia have mustered and organized under the Morthian, Ulgothi and Tarbarii tribes turning them into a single large fighting force. Arazororn Khan has kept the most powerful druids of the three major tribes as advisors, a step toward allowing them a voice even under his rule. The Tarbarii occupy the highest position in this tribal hierarchy, followed by the Ulgothi, and then the Morthian. The Tarbarii are ruthless and dictatorial, conscripting the less powerful centaur tribes into service and forcing them to fight according to the combat strategies and orders of battle laid out by the Tarbarii high command.
With the lower body of a large horse and the upper torso and arms of a human, centaurs combine speed and strength in their powerful forms. A centaur is as big and heavy as a horse, standing 7 feet high and weighing about 2,100 pounds. Brown dominates most of a centaur’s coloring, the long hair on the top of the head and the glossy fur of the horse like body ranging from a light tan to a deep dark brown. A centaur’s humanlike torso has a swathy, earthy dark caramel complexion/ In some more isolated tribes the rare individuals, other colorings emerge, such as white, gray, or black but these are extremely uncommon.
Economy & Industry
The Eloia have always been a hunter-gathering tribal society. Centaurs are skilled in horticulture and cultivate useful plants near their lair. In dangerous, monster-infested areas they plant thick barriers of thorn bushes around their lair, dig pits and set snares. Centaurs survive through a mixture of hunting, foraging, fishing, agriculture, and trade. Though they dislike dealing with humans, but prefer trading with elves, especially for food and wine. Trade partners are paid from the tribes treasury, which consists of the booty of slain monsters or gained in raids. Due to their cultivating skills, they often grow herbs and spices near oasis’s and trade these to foreigners to supplement their trade deals.
Relgion
The centaurs are generally a very spiritual people that combine nature worship with ancestor worship. This worship was always fairly militant and violent, with rites that routinely ended in ritualistic combat between centaur tribes or between individuals from the same tribe. Years of struggle and border warfare have hardened the centaurs to the point where their religious observances are even more violent and martial than they had been, especially with the Morthian's aggressive campaign of attacks on humanity. Centaurs still have a deep reverence for their nature spirit (whom they vehemently deny is an aspect of the human goddess Melandru) but these days they focus on the proud, wild, and free aspects of their spirituality far more than the growing and nurturing aspects.
In brighter times, Elonian prides gathered around massive "ancestor trees," where they believed the spirits of their forebears watched over them. According to arcane scholars, the fruit of these trees was seen as divine, possibly as a way to pass down spiritual wisdom from one generation to the next.
Military Overview
As a rule, many centaurs are known to often shun the company of strangers at least among the human races. They are deadly archers and fearsome melee. In accordance with Eloian civil and social structure, outstanding obedience and firm discipline provides the backbone for their military. The strong bonds built within the heard from a lifetime of hunting, fighting, and grooming together has forged a fighting force that has unmatched cohesion. A unit of centaurs moves like a flowing river with a mind of its own. Each perfectly mirrors his partner, moving and weaving at the beat of unsaid commands. A harmony of social movements perfected by long years of necessity.
A battle against a warherd is akin to a war against a school of fish. A school of fish armed with arrow, sword, and lance. Centaurs generally avoid battles unless they are assured of victory. Their response to hostility is a swift retreat, perhaps after launching a few arrows to discourage pursuit. In larger engagements they use the same tactics only half of the 'retreating' centaurs will circle around to lie in ambush or attack the foe from the rear.
In war tribes are often organized under leaders, who have earned their title often by merit and skill. An Arban commands up to ten men, a Zuun commands at least one hundred, a Mingghan a Thousand, and finally a Tumen which is second only to the Khan himself command tens of thousands. The Tuman answer directly to the Khan during times of war.
Units: Warchief Mightiest of the Herd and often given the rank of Tuman, it is the Chief, or sheikh in their tongue, who will decide whether the Centaurs of his tribe will fight or not. Prickly and notoriously easy to offend, it is a skilled Druid indeed who will secure the aid of one of these mighty champions. These sheikh are powerful spellcasters in their own right, often raising up brambles and the like in key locations on a battlefield.
Centaur Heavy Archers The main weapon of the Centaur army is the composite bow, and as centaur warriors are born equal parts man and steed, they make excellent horse archers. These warriors have exchanged the mobility of light armour for the protection of heavy lamellar armor, allowing them to take a little more punishment from both ranged and melee weapons. While still faster than the mounts of most other nations thanks to their incredible endurance.
Centaur Archers The most common troop type amongst the Eloia, raised from a very young age to wield the bow with deadly accuracy. Equipped with a compound bow and hand weapon, and lightly armoured for manoeuvrability on the battlefield, these warriors can pepper their enemies with arrows and stay clear of trouble or lead the enemy into ambushes with false retreats. It should be noted Centaurs have created a kind of composite recurve long bow strong enough to punch through even plate at mid range.
Centaur Heavy Lancers These elite Centaur shock troops exchange mobility for heavier armour on both rider and mount. Supremely skilled warriors who excel in armed combat and possess the speed of a horse combined with the stamina of a human, they are armed with a lance and mace known as a 'gulda' and armoured in a lamellar cuirass called a 'khuyad'. Their body armor is divided into five parts and designed to protect every part of their horse body, including the lower torso where human and horse meet.
Eloia Warriors Eloia Warriors are medium armoured companies which form the backbone of Eloia's army. These companies are formed from Centaurs who cannot afford expensive heavy armour. Still, their lighter armour protects vital body areas and allows these warriors to be fast and agile. Without heavy armour and with lightly armoured horse bodies, these units are cheaper to equip and make deadly, mobile cavalry that can strike hard and pull out quick, and then repeat until the enemy has had enough. Such forces often recycle back and forth between two or three companies, with this fatigued companies remain out of combat until recycled back int the fighting once more, much like how humanoid armies dismount and remount fresh horses. This lack of needing to dismount to recover means Centaur forces can rejoin the fight faster than other cavlary forces.
@ClocktowerEchos Speaking of Hallows, I don't see a mention in your nation about HOW that undeath spreads. How DOES it spread?
Also, one thing I'm gonna say is the dragons of Ardonia specifically can't be Hallowed, but our knights and halflings definitely can. These dragons CAN be zombified or skelified, though.
Dressed in a form-fitting and elaborately designed long sleeved tunic; shaded black with a silver lining. Ralltene Valarien enjoyed the short carriage ride to the estate his sister had chosen as the site of this little get-together. An excellent chance to gain the support of those Arch Electors still on the fence or so he assumed was his sister's thinking. A rather interesting move on her part. The carriage Victoria and Ralltene found themselves in was flanked by an escort of Gendarmerie. Looking out the carriages window in the direction of the high sun Ralltene allowed his mind to wonder as he thought of ways to use this party to his advantage. There would need to be inroads made to the Prime Magistrate of Acitha given recent events. Something perhaps more easily said than done he feared but it would be the wisest move.
Victoria’s eyes were locked on the carriage’s window, staring out into the countryside of the Heartlands. The sun was high in the sky, but headed towards the horizon in the west, as the late afternoon hours waned. It was a perfectly clear, sunny day, the kind typical of both the Imperial Heartlands and Victoria’s homeland, Violette, among other less savoury places. As the carriage rode along, Victoria found her mind wandering to the events that lay ahead, beyond the election and her husband’s coronation. The political structure of the imperial province was quite drastically different from her native republic’s, but if Victoria found herself Empress, and Lalrial her new seat, she could at least content herself with the similarity of the weather.
The four horses pulling the carriage slowed their trot until they came to a complete stop before the rising steps that lead to the portico. A gendarmer stepping down from his steed made his way to the side carriage door and opened it with a slight and practiced bow. Ralltene stepped out first before turning and offering a hand to Victoria to help her down. The sunlight illuminated the various gemstones adorning the golden jewelry around Victoria’s neck, the exuberant so-called ‘gilded bouquet’, House Gracieux’s artefact. The daylight, too, reached the fine fabric of the Duchess of Violette’s violet dress, the flowing silk stopping just short of the ground as its wearer exited the carriage and took her husband’s hand. The two made their way to the two pillars at the end of the steps that marked the entrance proper.
"My sister was ever over fond of parties among the imperial ministers," Ralltene began as he climbed the steps. "At the very least we might be able to use this little gathering to our advantage."
“Mhmm,” Victoria replied, simply, her gaze straight ahead as the gendarmes followed close behind her. They were dressed in their standard garb, quite similar in colour to Victoria’s attire: purple, with decorations of gold, mimicking House Gracieux’s banners. “There are plenty of individuals who still require a sharper stick and a larger carrot to follow along, I am sure.” As Victoria spoke and walked, her gait did not falter, and she did not stumble. She moved unyieldingly confidently, regally almost; she carried herself was though she was already a sovereign. As the pair approached the doors to the estate, her eyes turned to her husband, looking over his outfit. An unimpressed expression lingered on the lining of his tunic. “Why silver? Gold would match my necklace and my men’s uniforms”.
"Neutrality of course," Ralletene responded easily. "No need to constantly remind everyone of my connections with Violette. A fruitless endeavor perhaps but still..."
They soon reached the top of the stairs, allowing Ralltene a moment to study the ongoing party with a discerning eye. Quickly making note of who was with who, the manner as they spoke to one elector or contender. Many might have seen a simple gathering of the empire's most powerful men or woman, but Ralltene saw it for the battlefield it was. One quite unlike the ones his eldest brother might be so familiar with. It was one he was ready for all the same.