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    1. Grey Star 11 yrs ago

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"Hnnnn..." Staggering into the room was a being that could only be called disheveled- and that was putting it mildly. A young woman in a crumpled set of striped pajamas with her brown hair sticking up in weird angles and eyes so squinted that it looked like she was staring into the sun was skillfully stumbling about the dining area with all the grace of a zombie, though one that was good enough to maintain a set course to the table. Grabbing a chair and her plate with the required eating utensils (which strangely were chopsticks of all things), one undercover space cop known as Shion Arita began flipping a sizable amount of the flapjacks onto her own plate as she silently half listened to the conversation.

Uncorking a jar of jam that she snatched from the fridge and plopping it next to her, the girl then rolled up the topmost breakfast food with her chopstick and dunked it in the fruit preserves before chomping away on it with obvious relish. As she ate more edibles in that strange manner, one could see her slowly waking up. Her narrowed and pinched eyes slowly opened up, her hunched back began straightening, and her hair somehow began to regain shine and luster while falling down into smooth waves as opposed to the bed head she had earlier. After swiftly consuming her eighth and final layer, the pop star had regained full mental and physical equilibrium.

Now looking as fresh as a daisy, the alien policewoman leaned back and hefted a sigh of relief as she patted her still taut stomach and flashed a thumbs up. "My compliments to chef." The currently brunette woman said with a brilliant smile, turning up her more personable persona even as she shifted her clothes to something that would fit the working day. With a brief golden wave that flashed from her neck to heel, the sleepwear on her soon turned into a fashionable yet comfortable looking blue hoodie and shirt thrown over casual jeans. "Also if anyone here loses a body part, my ship has a biorganic tissue regeneration tank that can regrow the entire limb. Federation knows how many times I needed a giant hole patched up in my body." The peppy girl said in a tone like she was discussing the time of the day and not after superpowered fights that involved liberal loss of substantial body mass.
...I had a really silly idea and I shouldn't ask but...

Is it okay to create a bumbling villain that is so bad at being villainous that he/she wraps around into doing good? Like trying to take over the world through great customer service and saving people from monster attacks because they'll be "future underlings"?
You have my interest as well.
Yeah, I'm gonna have to come out and say this. Talking about another thread on a second one is a bit rude. You want something, you go to PMs or post in that thread as opposed to unaffiliated ones since that's bad forum etiquette. Anyways, I gave my answer in the other thread so I hope that satisfies you both.
I'm rather sorry for not posting anything in this, which were due to both me feeling less enthusiastic about this game and the fact that not much people posted after my last post so I thought that interest had dropped.

I'm willing to hand over the reigns of GM ownership to people if they want it.
For some reason I was in a worldbuilding mood and thus constructed this Interest Check after patterning it off of Kantai Collection, Strike Witches, Nanoha, Negima, and Touhou. At its very base this is a game about young people flying about and blasting the enemy down with various magical spells in all sorts of fun ways.
History


The world of Telirios is a world fueled by mana, or "magical energies". Mana floats about and exists in just about anything. Sapient beings soon learned how to harness the world's energies and shape it towards their own ends, leading to the discovery of "magic" in the long distant past. Magic made things easier and shaped society, those with magic often became the most powerful whether it be individuals or countries. A state of imperialism then flourished where the different nations waged war upon each other in order to steal each other's resources and research. This ignited magical brinksmanship and resulted in the creation of "battle magic".

After several such wars happened, an anomaly occured. Rifts opened up from the uninhabited wastelands where magic sundered the earth and wiped out all life. From them flowed illogical and powerful beings that were unreasonably aggressive towards Telirios' sapient races. Taking the form of monstrous creatures, the lifeforms were dubbed "Invids" and caused an uneasy alliance between the many military factions due to the inherent danger that all such Invids possessed.

It soon became clear that ordinary measures would not work against the Invinds, since even the weakest were incredibly hardy and destructive, especially to non-magic users. Plans to counteract the creatures agreed that aerial battles were the best way to handle the creatures, since all Invinds were capable of three dimensional movement. Thus begot the creation of the Connected Skies Corps, a joint military organization/school consisting of various nationals enrolled in the service. Expected to act as elite anti-Invid task forces to thin the numbers before they could reach less able individuals and population centers where they could do much more harm.

Terms, World Building, and Air Mage Basics


Air Mages are ranked from E to X in terms of overall magical prowess and capabilities, following the following denominations: E < D < C < B < A < S < X with sub-units denoted by (+) or (-). E is the level where civilians have the smallest amount of magic to work with and are untrained whilst X is a legendary rank that only a handful of people ever attain in history, having enough power to wipe out cities.

Air Mages are required to know the Three Essential Spells before they can enlist in the Service: Flight Application, Barrier Construction, and Mana Discharge.

  • Flight Application: The ability to fly through whatever process necessary be it anti-gravity, propulsion, vehicular transportation, and so on.

  • Barrier Construction: The ability to craft barriers to protect oneself from either hazards or hostile attacks.

  • Mana Discharge: The most basic attack spell where a mage shoots off a bit of shaped mana as a projectile.


  • It is from these three universal basics" that Air Mages build up their magical repertoire around.

    Important mage equipments are termed as Foci and Garbs.
  • Foci are what mages use to channel their active magic through whether it be book, sword, or staff.

  • Garbs are what Mages wear that enhance their passive abilities such as damage reduce or speed enhance.


  • Magic itself has various branches, either sorted through elemental properties, regional variants, or sub schools (example: such as Druidism and Necromancy.)

    To use magic, a Mage usually channels the needed mount of mana through the Focus and chant the Formulation Aria, which acts as a short-cut subroutine to shape the mana into certain patterns/shapes before discharging it out. Some mages have special Customized Aria that they tack on before using general spells that modify the magic's programming into something that suits that individual better.

    The quality and quantity of mana are often raised through diligent training and mages with weaker bodies tend to get more tired than those that train physically as well as magically due to it straining the body and draining stamina.

    The Invinds themselves are magical constructs made from crystallized mana and mana conductive materials, and can range anywhere from the size of a hand to as big as a castle. They are generally identified by weapons they sport that no true animal would have as well as looking like a chimaeric fusion of animal and machine. Among the Invid are rare variants which have above average intelligence and power compared to the mass produced model and acts as the general leaders for the horde of creatures, sometimes even taking on humanoid forms almost indistinguishable from sapient species.

    The Connected Skies Corps is essentially a private military branch manned by the alliance of like-minded countries and composed of various young and promising Air Mages, though more along the lines of the Time Space Administration Bureau (from Nanoha) or the multinational companies of Strike Witches. While there are uniforms, military etiquette, and rankings, everything else about the Corps is quite a bit more informal and less restrictive than real life militaries. It has a ranking system not unlike most modern militaries. Connected Skies Corps military rankings.

    So far countries that belong to the Alliance consists of Albion, Germania, Hispania, Hetalia, Gallia, Slavia, Koguryeo, Han, Nihon, Assyria, Alkebulan, and Barahta. (The fantasy equivalent of Great Britain, Germany, Spain, Italy, France, Russia, Korea, China, Japan, the Middle East, Africa, and India respectively.)
    Character Sheet


  • Name:

  • Age: The minimum is 14.

  • Gender:

  • Appearance: Link or text description can work equally fine. The dress uniform looks like so. Characters can look like anything they want when out of uniforms like during leave or in battles, where Garbs function much like Barrier Jackets and are thus highly individualistic.

  • Personality:

  • Brief Backstory:

  • Equipment: At the very least, detail Foci and Garb.

  • Skills:

  • Starting Military Rank: Automatically set on Airman

  • Spell List: Variations of the Three Basic Spells are required. Describe the magic by stating the names of spell, Formulation Aria, and description of what the spell does exactly. Other than that characters can have up to three other spells of their choice when they're starting off.
  • Ignore this because horrible keyboard accident for a title. ^^.
    As a Pit fan, I am rather glad you are thinking about playing the guy. Also this is also relevant to the discussion.

    I'll put an IC post together tomorrow, eheh.
    ...ACCEPTED.
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