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8 yrs ago
Current Acquire child.
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@Grey: I guess I'm still a little perplexed by the Dehmel specifically having a martial art for fighting things bigger then them but I guess that's not necessarily a problem. Hmmm.


Even if it was made for the sake of killing big tough lizards, original purpose gets muddied over the generations and it's p easy to apply "dodge and riposte asap" to things that are smaller and slower. And hey, it's not as if the current age is lacking in big, heavily armored enemies with attacks that can drop a guy with a good hit.

Also, went ahead and did those quick edits. Turns out I only mention Skanxia as Dehmelland twice, but now it's basically just a holy land/central legendary setpiece.
@Grey: I feel like I do need to clarify I'm trying to avoid "one race is from only one place"(with the exception of a couple types of beastkin) quickly, just so you do know. ^^;


Hm. Looks like I'll have to change some lore stuff. Probably have Skanxia be the central Dehmel country because of some historical thing rather than an origin thing. I'll think about how I want to frame that and get back to you.

But other than that, are there any issues?
Took me a long time to figure this out between Thanksgiving and the start of midterm seasons, but here you go:


Ended up going a bit further than I thought I would with the idea of "Dehmel as Fantasy China + Fantasy Scandinavia" thing but nobody wants to play Dehmel so I don't feel as bad as I would.

Might add a techniques list at some point for aesthetic purposes.
Well, I finally posted. And by the way, wishin you all the best Ink.


I too am wishing you the NobuNobu, @Inkarnate
Wew, looks like I'll have to work fast then. Gonna try to get it up by the end of the day.
If PKMN is accepted does that mean there are no more Our Worlder spots? @VitaVitaAR
@VitaVitaAR Is there anything in mind for the culture of the Dehmel or would I be allowed to customize that to an extent?
No just more shitposting
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