Avatar of Halvtand
  • Last Seen: 9 mos ago
  • Old Guild Username: Halvtand
  • Joined: 11 yrs ago
  • Posts: 978 (0.25 / day)
  • VMs: 2
  • Username history
    1. Halvtand 11 yrs ago

Status

Recent Statuses

5 yrs ago
Current If you are what you eat, only cannibals are human
2 likes
5 yrs ago
The five-second rule does not apply when you have a two-second dog
14 likes
6 yrs ago
How many lightbulbs does it take to change a person?
1 like
6 yrs ago
If pigs are so smart, why does 66% of them build houses out of such crappy materials?
6 yrs ago
When you become an adult, people stop asking which dinosaur is your favourite. It's like they don't even care anymore.
11 likes

Most Recent Posts

Heads up. I haven't been very active these last few days. The reason being a vacation. I am now on a train on the way to the airport. I will be gone for a week. I will have access to cyberspace, but nothing better to write on than my phone, so I won't be able to post.
@Hansa preliminary review at least. I pretty much only have the long background left to do, which logically will take some time.
Ultra-short version of the long version: The mother-tree is dying, tree people roam the dimensions to find a suitable new one to live in. Found an empty one and now it's all about bringing stuff there. Gorm comes to this dimension and finds lots on interesting stuff. Also finds lots of things wrong and because he's a nice guy he wants to help out.
I personally think that we need more pure meta characters. There's mostly technology guys so far.


That was exactly what I saw, and it made me drop my character in favour of a meta-being. Coming soon.
Actually, looking at what I've written and all... It was a fun project to write, but playing this character will become very monotonous very quickly. Also, looking at the lineup, I think I see some "typical" super hero-stuff that we're missing.
I'm abandoning Legionnaire. You can use him as a villain (or flunky) if you want. I'll post my real character tomorrow.
@Hansa I am setting my ass down to finish it right now. I'll give you a shout when I think I'm done and you can tell me how wrong I am :)
@LHG100
Know that feel. I got that when I saw Dirty Dan's character, but decided that they would be different enough for it to work.


Super power wiki If you're having problems figuring out a super power or just want to check out what kind of weird shit some crazy asshole has thought up... Give it a gander.
I don't normaly read interest checks with more than 30 replies, but when I do, I'm interested.

After spending a small eternity reading I want to contribute, so here are my opinions on what have transpired so far...

Three threads portraying three different locations:
I like it, it would get mighty crowded if we tried to cram ca twenty superheroes into one location. Crime wold go way down over night.

Liquid vs Solid time:
While liquid time has its advantages in a game like this, very few players can handle three different timelines that take place at the same time. I'm not trying to be condescending, but experience tells me that this a typical thing that can become “too much”. Solid time, while not the best of systems to use in a superhero setting, is easy to grasp and follow. Every character is in one location at any given time (unless their freaky super powers say otherwise). It will also force players to interact and give exposition once a character travels to a new location. They won't instantly know what is going on, and so one of the players in that location has to tell him/her. Good roleplaying bonuses all around. My vote is for solid time.

The three cities explained:
I like the idea and diversity of the cities. I think you've covered the three big “comic book cities” so everyone should have a place where their character would feel the most “at home”.
Also, it's easy to find real-world cities that could mirror the cities in the game. Like this:
Grimmarch – London.
Claychester – New York.
New Skywell – Tokyo.

Last but not least, questions.
Being a superhero-rp, there is always the question of limitations. Has the GM(s) given this some thought?
I'm not thinking so much about power levels, but more on origins. In some worlds things like magic can clash with the setting, of perhaps aliens shouldn't exist. Perhaps the eternal war between heaven and hell is a bit too much of a side note... Just throwing the thought out there.
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