Avatar of Halvtand
  • Last Seen: 9 mos ago
  • Old Guild Username: Halvtand
  • Joined: 11 yrs ago
  • Posts: 978 (0.25 / day)
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    1. Halvtand 11 yrs ago

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Recent Statuses

5 yrs ago
Current If you are what you eat, only cannibals are human
2 likes
5 yrs ago
The five-second rule does not apply when you have a two-second dog
14 likes
6 yrs ago
How many lightbulbs does it take to change a person?
1 like
6 yrs ago
If pigs are so smart, why does 66% of them build houses out of such crappy materials?
6 yrs ago
When you become an adult, people stop asking which dinosaur is your favourite. It's like they don't even care anymore.
11 likes

Most Recent Posts

Name: Arne Thorbrandsson, known throughout Kjolr as “Farfar Arne Skalle” (Grandfather Arne the bald).

Nationality: Dane.

Age: 57.

Gender: Male.

Magic: None.

Profession: Farmer/Retired adventurer.

Weapons: One bearded axe, one longsax, a round shield, a knife, a bow and a quiver containing twelve arrows of Arne’s own design.

Appearance: Arne is almost completely bald with only a few grey, almost white hairs left on his neck. Above his clear blue eyes sits two big, bushy eyebrows and on his chin a magnificent beard which he always keeps clean and well-brushed. His face is wrinkled with age and sunlight and he has quite a big, red nose. The nose is pretty much the only part of his body with some colour on it. His recent life has kept him indoors and so his skin is pale in comparison to other hard-working people.


Background: Arne was born is today’s southern Sweden as the son of a farmer and spent his youth as an adventurer. He has seen things that most people can only dream about. He has been all the way east to the Rus’ lands for trade, south all the way to the Arabs, where he has served as a Varjang. He has fought in more battles than he cares to count and claims to have seen the valkyries come for the brave dead after the battle even in foreign lands.

Now he mostly just sit at home. He bought a small farm in Kjolr one winter as he was recovering from an illness and simply stayed even after he became well. During the day he either tends to his little patch of earth or looks after the village’s kids so that their parents can work. He has always loved kids and his only regret in life is that he never found time to find himself a good woman and get some kids of his own. That is why he’s called grandfather, both because he is older than most men alive, and also because he is like a second father to many of Kjolr’s children. Arne knows a lot of the stories about monsters, gods and other creatures of the different worlds that are told to either entertain or scare children and adults.

Arne is known to brag a lot and has a very sharp tongue. His biggest flaw is that he can’t really face the fact that his days of glory are long gone. He has memorised Havamal (a long poem about how you should behave) and will often school youngsters with it if they are behaving badly. He can also both read and write, and does what he can to teach the children, although only very few have the patience for such things.

He has a long and eventful life behind him, once he was known far and wide for his strength and skill with both axe and sword. Now he is an old man and most of his strength has left him. He has realized that there is more to the world than the strength of one’s arm, that the mind, filled with memories and experiences can be as much of a weapon as any blade. He relies heavily on his mind in battle, and while his strength and speed might be dwarfed by the younger men’s, that is not the only way to fight. Arne is an expert at reading and predicting his opponent, and a master of his own reflexes. Thanks to this his sword finds it’s mark as true today as it did by pure might 30 years ago.

The thrall: Arne is, due to his age and various difficulties associated with it, accompanied by his thrall Torkell. Torkell (not his real name) is of the slavic tribe and knows very little of the Nordic language outside his regular commands (Pants, beer, seat, fire etc). He is a man in his early 20’s and relatively intelligent. Arne has often wondered if Torkell is not from a good family, and if he’ll some day be approached by a slav with a lot of money to buy Torkell’s freedom.
Arne is a reasonably good slave owner, not the best by far, but also a long way from the worst.
@Fetzen@knighthawk@FickleSickle
I hope you've all had a nice weekend.
It looks like we'll be able to start fairly soon, we're only really waiting for Knighthawk to decide on what to play, so I've been thinking about where we should start.
As we're playing tropes and stereotypes I think it's only fitting to start in an equally stereotypical place/manner, such as in a tavern, by a campfire or travelling down a road and spotting smoke in the distance. Do you have any suggestions or preferences on how/where we should start?
@Vas Khaleen I would be glad to.
Historical accuracy will go as far as weapons, armors, social statuses and positioning, but there will be room for your own personal non-historical flair not 100% realistic combat and such. Although I'd like to avoid the i can fight fifty people at once nonsense and the ridiculous spinny fancy techniques. As for area i was thinking Eastern Britain, keep things more interesting with the threat of rebuttal from unhappy Britain's. I wouldn't mind a second input for history, I'll PM you. Also mythical creatures will likely have a place as well.


I think I get what you're saying here, and I'm all on board. About the ridiculous combat, let's just say that there are some... embellishments in the old sagas, so I don't think we should have any problem to stay with the spirit of the age, if not the actual facts and boring parts of it.
Eastern Britain is a good place to start out, it also means that we could have the two mythologies clashing. Celtic brownies vs norse... Don't even think there is a proper English name fpr most of them... Looks like I have a new google project.
This does seem interesting.
What is your stance on historical accuracy on a scale from [as far as we know] to [hollywood]?
When you say Daneland, do you mean current day Denmark, viking day Denmark or the territory in eastern Britain knows as the Danelaw?
If you need help with the historical bit I won't mind helping you out.
@Fetzen
I really don't think that will be necessary. You have a good character and we have something like a theme going, so we should be fine. Knighthawk just need to figure out a good character for the group.

@Shoryu Magami @Ailyn Evensen
Yeah, sort of expected that. Thanks for sticking around and for giving the game a much needed kick in the backside. Feel free to check back to see what happens in the IC, hopefully we'll have a really strange adventure :)
I understand, I just thought that the idea of a god of common sense's holy book would be a book full of practical common sense, advice, life hacks. "As the good book says: 'Smoke the bees before you take the honey.' Perhaps we can use it for goblins?"
But, as it was said earlier, playing a cleric just to play the healer, it a bit of a forced niche.
We have a black knight, big guy, classic mage, thief, elven archer. What else is there to compliment the party?
Perhaps a bard?


To be clear. I don't dislike the idea of the book itself, I think it's a wonderful idea, but perhaps not for this game. Do hold on to the idea for other games though, I can imagine that an artefact like that can be really useful and fun in the right setting.

Like Shoryu said, he's most likely on the way out. This game simply isn't for him, which is a shame. We may end up losing Ailyn as well because she only rally got into the game because of him.
Without them we have a big guy (demon), black knight and a thief. We may have an elf archer as well.
A bard might work, or a mage... It really depends on what direction you'd like to steer the game in as a player. The three set characters are all on the slightly evil side, so we'll probably cause some havoc, you may try to babysit or go even deeper.
@Shoryu Magami Replied in PM.
I was actually thinking of putting its power in the DM's lap. "Lets see what my good book says" Sometimes a phrase could be utterly useless now, but useful later. Kind of like Mama murhy's sight from fallout 4. or something as simlple as a note from an explorer on edible moss. I could always make it a magic 8-ball.


Well, as I won't have any more power over what happens in the game than anyone else I think the decision could go to whoever will resolve your actions. I do believe that it would mean a lot of unnecessary posts that are just focused on looking something up in the book and not really contributing to the story.
We could simply complicate the book itself, say that it is written in a way that will make it seem like nonsense to anyone who is not a discoverer, and so the whole thing is written in verse, hard to interpret, sometimes dealing with outright nonsense...
I don't want you to drop the book, just tone down the aspect of "all-knowing" to something that you can use in the game.

You slightly hit on a personal pet peeve of mine with the way that was worded

Sorry about that, I knew I took a risk and apparently blew it, will keep it in mind for the future.

I really get where you're coming from. My first forum quickly evolved into one where length, mass, quantity was idealised, but sadly quality was sometimes overlooked. I have dozens of characters saved from that time, sometimes pages upon pages of stuff and I really wonder how I had time for it all, because I usually wrote one in a day as well as the in-game posts. My first game here on the guild was in the advanced section and I truly had a blast, it wasn't until later when the slower pace of adv started to bore me that I moved down to casual, and it is a big leap! People in cas generally does not put in close to the same time and thought into their games, characters and posts as adv, even some "high casual" games can't even compare to "low advanced".

Limiting yourself, as a writing technique, is not for everyone. Not just because it can be hard, but because some people, like you, don't find it enjoyable. That's just a fact, if everyone liked the same thing we wouldn't have hundreds of different games running in all the different sections here on the guild. I really do not want to lose you as a player, because I really think that you can bring some interesting stuff to it. On the other hand, as a GM I can't justify holding a player back. If you feel that you can't play this game, then I think you should find one that you'll enjoy. You should give the advanced a look, there are some games that are truly worth the time.

Thanks for stepping in and giving Knighthawk a push in the right direction btw.

@Ailyn Evensen
Oh, sorry. The whole thing with the character-tab is... Ok, it's not new anymore, but I haven't GMed that many games since it was introduced so it hasn't become a habit to sent people over there. My bad, feel free to move your dudette to the char-tab.

@Shoryu Magami
You're walking towards the character-centred territory again, I should get a dog whistle to get you back here :P
Honestly though. I'm going to have to stick to that limit of three. Not only because it is fair to everyone because everyone is treated the same under the same rules, but also because it is part of the challenge of the game. To contain yourself to a maximum of three good and three bad things (and a minimum of two for each). Some classes could stack both advantages and disadvantages like pancakes, mages are one of these. There is literally no end to the possibilities, which is part of the charm of playing a mage. The real difficulty lies in choosing which three to go with. Now, I've had a look at the stuff you've suggested, compared it to what you've written on your character and I'm sending you some stuff about it in a PM, because that's stuff that only concerns you.

Your two recommendations. I feel that both are very well thought out and I can definitely see your concern about being too great by having Ailyn resolve your actions. I will have that in mind when I put the final posting order together and will fix the opening opst of the OOC to also feature the mention-thing. Thanks for the help.

@Ailyn Evensen
I've given it a reading and I think it looks good. It'll be fun to see what happens with this kind of group.
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