Avatar of Hekazu
  • Last Seen: 5 mos ago
  • Old Guild Username: Hekazu
  • Joined: 11 yrs ago
  • Posts: 1802 (0.45 / day)
  • VMs: 1
  • Username history
    1. Hekazu 11 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

Done. Not all that visible at the present moment, but will be there for future reference.

That would be correct for positioning and dropping it will be the best option then, @Hekazu. No point in making this overly complicated any further, this chapter has gone on for far too long.


Any spot in particular you would want it at? I could add an icon on the map.

This should be about right, no? @The Harbinger of Ferocity I'll have to mention that using his bow to attack and then putting it away, while consecutively drawing his sword does go over the free object interaction budget though. You are free to stow your bow, but you would need an action to draw your blade after. Of course, the exception would be if you already had your bow in hand, you could drop it and draw your weapon without any particular hassle. Object interactions are complicated, I will freely admit...

Either way, it seems to be Orchid's turn now @Lucius Cypher.
That settles that then. @The Harbinger of Ferocity, the stage is yours.
Despite the best attempts of the cult to hinder the escape of the heroes of Greenest now with a monk by the name of Leosin in tow (or more accurately bound atop the old man that had decided it would be appropriate to turn into a bear at a moment like this), the group that had put itself together by pure chance alone a night ago was making their daring escape with great success. As the last desperate attempt to cut this act of heroism short, the cult fired a volley of arrows at the ursine beast that had been a person only moments ago. However, a divine presence protected the Druid with no interest in aggressive manoeuvres from the hail and he would end up suffering of only one arrow, while Leosin would manage to grab the few arrows coming his way with his hand, exhaling loudly and leaning against the furred back of the creature as their swift retreat resumed its process.

For a few minutes, there was silence. The few men and women that had ran after them simply could not keep up with the pace of the adventurers and cursed their inability to move any faster. However, it would not be left only to those of solely human ability to chase the meddling heretics down. Several riding horses burst into the night, a search party composed of two higher ranking cultists and their three underlings took off, following the path they could still make out in the grass of the plains and aiming for the people they could see from their higher vantage point. "Get them! Bring them back to the poles where they belong!" a Dragonclaw would call out, the rest of the bunch joining him in the battle cry.

As bolstering an act as it may be, it would however serve as the first warning of the impending danger to the heroes. Had they missed the approaching silhouettes in the dark, they would now know for sure that enemy was indeed approaching. The beating of the hooves of their horses, as well as their snorting, would definitely clue them in just how they had managed to catch up to them just as well. The enemies had the speed. They knew they could not make it to the forest, not before the enemy caught up at the very least. And so, there were but few options. To cut the advancing spearhead of the enemy attack down, or to attempt to avoid it long enough for safety to be reached.


@The Harbinger of Ferocity@Ryonara@Lucius Cypher@Gordian Nought@Norschtalen
This took way too much manual effort, what with the grid being incomplete. I should probably just succumb to using some more premade tools to make things actually look good, but here we are, with the traditional "just how shitty can Hekazu have it look this time" extravaganza. Have it as a sneak peek while I move on to prepare the post itself.

Man we're all just getting some really bad initiatives. I have a 5. I don't mind Orchid carrying me as long as he follows my orders. Does this mean he goes on my initiative or does he just do his own thing?


Intelligent mounts act on their own initiative, always. And that is what Orchid is, an intelligent creature serving as a mount. They cannot be controlled on the rider's initiative.
I dunno about positioning, but I'd figure that since Orchid is a big burly guy and Parum is a halfling, could Orchid carry her, and then put his sword away for his shield, and utilize his speed and bulk to carry her away while she does her thing? Basically I wanna make Orchid into a mount for Parum.


Orchid is Medium, Parum is Small. By that regard, it seems fine to me. Orchid isn't exactly equipped with the typical mount anatomy though, so that may (read: will) result in disadvantages on forced dismount checks and Orchid's own attacks. As long as Parum consents, she can be carried by the half-orc and can dismount as normal, using half of her movement. Or Orchid may unceremoniously drop her flat on the ground, that is also an option.

Since Kyra is a native to this area and a wood elf to boot, would it be possible for her to have managed to guide the party further across the open field ahead of the horsemen? I imagine she would have showed them quick ways through the forest, as well as paths that, while easily accessible on foot, would be incredibly difficult for someone who is mounted.


The woods are a fair distance away, but rest assured I was counting on Kyra using her knowledge to the party's advantage as soon as they would reach them. In mechanics sense, they will be likely to avoid any slower to catch up riders based on that.

Brannor has rolled a 9 for his Initiative check at the edge of the forest, @Hekazu. I suspect, given the ranger-knight was ahead of the group, that he is likely near to or at the front of the procession into the woods when the riders at last catch up. Other than that, I have no real say or power in any way; that is the only reasonable place to be based on the turn of events.


Noted.
The acolyte that was shot does not fall. However, with the battle rapidly falling apart into a chase, I find it fair to break initiative order here...

Only to start it anew as just before you make it to the forest, a few cult members catch up to you on horseback. There will be a battlemap some time tomorrow, but I would like to request everyone to provide a new initiative score on another combat taking place several minutes from now. Thanks to the Sanctuary, Torus is hint by only once one arrow from a hail of arrows from the camp, instead of multiple. His bear form suffers 4 damage. However, the spell will have ran out before this next combat.

Ah, and if you have any preferred positions in a largely open field, you are welcome to state them relative to each other. The IC description will be coming once I have a battlemap to present.

@The Harbinger of Ferocity@Ryonara@Lucius Cypher@Gordian Nought@Norschtalen
Orchid's opponent would not be so merciful as to let the enemy of the cult to run away freely, and brought the scimitar at the waist of the running man with remarkably greater proficiency than what had been exhibited only few moments ago as they had managed to hit the structure around them rather than the flesh of the strike's actual target. But this time the edge found purchase in the flesh of the raging man, even if the sting of it lessened by Orchid's disinterest in his own injuries.

The half-orc made himself scarce to the great disappointment of the acolytes, who now needed to make haste if they wanted to make any progress at all. One of them ran as far as his legs would carry him, heading after the bear that was making a swift exit with the special prisoner in tow. The other chose to run after the other supposed liberators, through the tent she'd seen the half naked man and green skinned man make his exit. Her steps were not quite as fast as her compatriots, but that left her time for something else. To utilise the symbol that hung from her wrist, the string of which was entwined between her fingers, the five dragon heads in a circle swinging in the air with the momentum of her rush.

"Halt!" she would yell, the words laced with magic drawn from the divine influence of the Queen of Dragons, the unnaturally compelling word aimed in the direction of the pink haired rival priestess. To the cult member's great displeasure, the woman would not stop dead in her tracks as wished for, but be free to continue on her path towards the plains and the woods that stood not far from here. The woman bit her lip, even seeming as if she was not looking to continue the chase from there.

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