Avatar of Hekazu
  • Last Seen: 5 mos ago
  • Old Guild Username: Hekazu
  • Joined: 11 yrs ago
  • Posts: 1802 (0.45 / day)
  • VMs: 1
  • Username history
    1. Hekazu 11 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

I'll try to get back to you soon enough. This cold of mine is hopefully on the backfoot by now, and will be driven out of my mortal shell shortly if I get to make the decision.
I figured the glue effect is kind of like a quick drying cement sort of thing. Throwing multiple layers just make bigger layer. Basically, the DC gets higher, but it'll only take one action to break through all of them. Less action economy, but this could mean someone could potentially be stuck in a glue trap that they'll have no hopes of breaking out of on their own.


I do think this one sounds quite reasonable for physical effects, and magical already have their explicit rules. This would, in turn, mean that Brannor is completely free with Torus's check having been a solid success @The Harbinger of Ferocity.
@The Harbinger of Ferocity Brannor was twice glued. However, I do not believe it is correct for the effect to stack. Torus broke one of the glue layers on him, so that would leave him with either one left, or none, if we deem the effect to not stack in that manner. I believe it might be fairest if the effect itself stacked not, but the second layer of glue would remain an issue, but I could be convinced to rule it otherwise if presented with a solid argument.
Kobold is not that lucky at all. A grand total of zero. The spell lands.

With that, we move on to @The Harbinger of Ferocity and Ashkar Bronnor.
@Norschtalen - Not the same kobold as last round (given they shuffled around a bit) fails the save with a 9 and proceeds to kick the bucket. Three left.

@Ryonara - Parum is next!
@Lucius Cypher Your attack misses, the javelin impacting the ledge and bouncing above the kobold's head.

@Norschtalen You are up!
Now let's see hereā€¦

@Lucius Cypher Both saves pass, be it that advantage and disadvantage cancel one another out. Be advised that you will be taking additional damage, be it reduced. Amount will be detailed in post mechanics section shortly.

@The Harbinger of Ferocity First save passes, meaning reduced damage. The second save fails, but you are already under a similar effect so I don't see stacking effects that are quite that alike as a meaningful thing to do. Amount of damage will appear in the mechanics section shortly.

EDIT: There we go, info is all set in the hider and Orchid is next in the order!
In the flickering light of her oil lantern, the flame beginning to die out at the most inconvenient of times though for now still illuminating just far enough for Parum to throw her spell. Unfortunately it seemed the target of not only hers but the pink-haired priestess was particularly strong willed example of their race, quite possibly the leader of this gang and the mastermind behind this ambush. Just as unassuming in their figure as the rest, their hardiness against the magical assault suggested something else. A shriek was shouted to the air as a signal, and another pair of kobolds poked their heads up, this time wielding very different looking containers. The main defining feature was likely the burning rag poking out of the thing.

And so another pair of projectiles came thrown, each aimed at a particular fighter in the front lines of the heroes of Greenest, the glued and the grappled facing a danger after another as the jars cracked and sprinkled burning oil around, but it seemed thanks to less than shoddy construction the projectile refused to wholly detonate, leaving itself leaking its contents by the feet of those that were either struck by them or who avoided such a fate with deft enough movement despite their difficult situation. And like thieves in the night, another pair of glue pots came from the darkness of the kobold's little corner, again aimed at Orchid and Brannor, barely making it to them. There was little strategy to this past the immediate impact of the ambush, leaving the backline in one piece despite all that was lobbed at the front.

But there was something that the kobolds defying all odds had neglected to make note of: They were indeed defying all odds. They could not trust the tentacled stalagmite would remain on their side, and with fire licking at its tentacles it very much seemed like it was not considering that option for its own either. The champions suggested an alternative, possibly more lucrative approach. And it might just as well take it. Yet in some corner of its small mind, it devised a plan of its own. The tentacles left both Brannor and Orchid well and alone, ripping themselves free of the glue as it might have covered them, yet Kyra found no such freedom granted for herself. There came no verbal answer from the creature yet, but it most certainly bit its teeth together in what resembled a sneer.

The rapid changes in the situations were soon reacted to by the druid among them as well, and when he saw how the fellow momentary tiger was targeted by several projectiles pelting at his battle readiness he knew what to do. He darted forth on all of his four clawed limbs, muscles flexing beneath patterned fur as he threw himself against a patch of glue, giving Brannor a shove that helped him break free from the half-encasing sticky shell that had begun forming around him. Torus slunk between the weretiger and the sheer drop now, baring the wild shape's teeth. He was ready to roll, with semi-liquid glue on his fur or not.

@The Harbinger of Ferocity Did you have something to counteract the effect if the monster's grapple? If not, the roll for ending the other effect would have been at disadvantage.

As for the lantern thing, I'm trying to get that part sorted soon. Stuff is still pretty wild, but I'll match the set deadline for the group if nothing else.
Come to think of it, did the group put up a light source for Parum to see the kobolds? I just recalled that halflings do not have darkvision.
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