Name: Mardion son of Cratus
Gender: Male
Age: 19
Race: Human (Kynean)
Appearance: A young man of average height, dressed in the typical attired of the natives of the Kynos Hinterlands; leather jerkin lined with sheepskin, stout boots, and a stout, serviceable wool cloak, green-grey. Dark-haired and of fair skin, the thing that stands out most about him is the his amber-colored eyes and a band of hair, at the temples and around the scalp entirely, of red-gold hair against the dark that is unique to some of the family lines of Kyneans.
Personality: Mardion is, by virtue of having been the guide for parties of outsiders looking to move through the Kynos, very used to being listened to. Young, impetuous, and always wondering why, he doesn't like dealing with people intentionally holding back. Perhaps because of his upbringing, he is of two minds about the outsiders; they come with coin, but they also come to plunder the land of its secrets. Like many young men, he wants to try something different from what he knows, and guiding adventuring parties seems lucrative enough.
History: There was a time when the Kynos, the Emberlands, were something more, or so goes the legends. And perhaps there is even truth to it; it is a land of stony soil and not very fertile, and never settled much. The land itself is wild and overrun with exotic beasts. The ones that do eke a living out there are the small family clans and villages. Larger communities do not exist (see below). There is subsistence for small communities, but little wealth and attempts to form larger communities seem to have never taken off for a variety of reasons.
There is the occasional interest in the ruins, rune lined and ominous, that dot the rocky landscape, for the scholarly, but little understanding of what they did. They always stood sentinel over the bleak land, inert.
So Mardion was born in this place. His parents have a small croft and are self-sufficient within their small community on the deep interior of the Kynos.
He was raised in that rocky, harsh land with lessons on how to use a bow and arrow to keep the wolves and worse off the herds of sheep, as well as other lessons, such as how to deal with the yearly fires in the Hinterlands, how to survive an earthquake and other things that the land teaches. There are stories, of course, of a deity and the civilization that came before, but now all they have is a few indecipherable runes on stone and some wind-worn statues.
And there are always scholars looking to study them and merchants traveling through to trade. At his father's side, he's worked as a guide and guard for these parties, helping them find their way to their destinations and back. It's well-paid by their standards, but risky. It involves negotiating past communities that are hostile and through territory that may be rife with beasts or people looking to relieve parties of scholars or merchants of their valuable belongings. Equipment:
- Rope
- Longbow
- Dagger
- Short sword
- Stout boots
- Woolen clothing.
- Sheepskin lined leather jerkin
- Water, hardtack and the like.
Example post (Optional): (
WIP)
Other: The Kynos has a regular cycle of forest fires that rip through the brush and the scrub pine during the summer dry season. These fires have been known to smolder for months and if they go underground into some of the catacombs, they can flare up again at intervals. Furthermore, the place is prone to earthquakes. Scholars think this has to do with the ruins, which include a fairly extensive underground catacomb system that look like mining operations. Hot during the day, it gets blustery at night.
The people of the region tend to be hardy, independent and trained somewhat in self defense, but they are not generally professional warriors.