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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
4 likes

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@HeySeuss Alright, well just to let you know. Wind mages can recharge air canisters very fast, generally though they are assigned to large battalions rather than formed in platoons. Water mages are normally kept to the navy so they can keep damaged ships afloat or destroy enemy vessels. Other forms of magic are listed above I believe, I felt these two were irrelevant to anyone who wasn't going to play a mage company so just didn't add it in.

As for your platoon strength, each platoon is at max strength at the start. Fifty soldiers and the officer for the platoon.


Sounds good. How many mages in that platoon?
@HeySeuss Hmm... Well, perhaps your character is not trapped under a single school of magic? It would weaken each school more and more schools he could work with. He could use this talent to alter the terrain by controlling water to form mud in the water and then use fire to bake it if his troops needed to advance. His powers in each would be limited to just simple control of whats in front of him but utility would make it worth it.


That sounds like a fine idea. I'm very down with it.
@HeySeuss Hmmm... Well, wind mages or telekinetics spring to mind but perhaps that's a little general. I'd happily discuss this further.


I'm trying to steer away from lethal magics and prefer to do terrain preparation. Or just subtle buffs to his own platoon. I am envisioning a character that does not have some sort of burgeoning talent, but rather is going to be creative and efficient with what he's got.
I'd like to run a light infantry mage platoon. How many mages per platoon and how many men per section do we have here? I want to play a mage that is not blowing things up or healing people. I feel like minor manipulations of things is more the order of the day for what I want to do, which is create a mage that buffs his men and perhaps can throw up some visual distraction or make ground more soggy, etc.

I'd love guidance, but I'll start lashing together a character for approval.
I try to put MacArthur in context like Nixon. Talented and brilliant, but hubristic in Mac's case. Paranoid in Nixon's case.
We currently have an RP of three committed RP'ers that are posting about twice to thrice a week and we have a plot going on. There's lots of opportunities for -new- guerrillas. If interested, please read below and then check the RP:

The Soviets have invaded the USA!
The commies are here to take your freedom away.
What are YOU gonna do about it?

Uncle Sam might be down, but he ain't out;
the Resistance are recruiting willing Americans
It's time to fight the red menace and take back our freedom!


Movie poster promoting Red Dawn, the movie that inspires this RP

TL;DR Summary:


  • Alternate-History
  • Modern.
  • Provisional: The setting takes place in a resort town in Vermont; because the tourist season is usually on from summer through winter, lots of people have a reason to be in Vermont; this makes it easy for a character from Texas or California to wind up there somehow. However, we can change geography with discussion.
  • The United States is no more; it is under occupation by the communist forces (see alternate history below).
  • There are pockets of resistance, and the characters are part of this -- we probably start the RP as the Soviets are still consolidating their invasion and haven't quite taken over all of the US yet, but it's obvious that the US will fall.
  • Moral themes will crop up, such as the efficacy of killing on the basis of suspicion and taking no chances with potential collaborators -- the KGB will be ruthless, taking friends and family hostage, using them against resistance fighters to make them into moles that provide them information.
  • The RP is meant to be psychological. Moral decisions, differences of opinion, expediency versus principle all come into play.
  • I'm limiting the number of ex-military characters and am applying very stringent standards on them -- I'd rather see people playing civilians or police or something instead of their ideal of what a SEAL is.
  • If you're female and you're reading this, yes, girls can play guerrilla too.
  • See the below section for character background ideas, though you can certainly come up with your own, too.
  • Politics discussions not germane to the roleplay are verboten; that's what Off-Topic Discussion is for.
  • Character sheet is in the OOC tab. Please run it by me in the OOC or by PM for approval! Thanks!
  • The John Milius Red Dawn is the only Red Dawn.

The handiwork was gruesome, but they did it out of a sense of grim necessity. He kept telling himself, 'homicide, not murder' and Joe was unflappable about the mutilation and moving around of bodies.

"Yeah, let's try to smudge the fingerprints." So hey, he followed Joe's instructions and realized that good guerrilla tactics were good criminal tactics. They were going to be hunted and they were going to need to cover up the tracks, "And let's get working on what Joe said. He's right Sooner we're done, sooner we can get outta here."

He realized that they'd probably have to burn the clothes they were wearing too. It wasn't like he was wearing anything he liked. So while he was mutilating and moving around, he realized that the guy had other good things they could learn, "So Joe, what's the plan if we have to do something like this and the bodies have to disappear? We might wanna start thinking ahead on this."

Wetworks wasn't what he necessarily signed up for, but there they were, neck deep in the sort of war they didn't expect. Once in a while, as they moved the corpses around, he patted one of the two brothers on the shoulder, to reassure them that they were there. Joe, a guy that was a little more reserved about it, with built up defenses, he respected the space of in that sense. Perhaps he needed the reassurance as much as the brothers did, but he didn't equate this to the people that died in that car accident a long time ago, and he'd processed this sort of feeling before.

He was also watching and learning. They'd need to find the tools and kit to saw up bodies and do other things. Lots of plastic, and so forth. They were out in the countryside for a bit, but odds were that they'd be back in town again sooner or later doing something. The population centers were where the people were, and that meant that was going to be where the war was waged, where they'd recruit, where they'd find people. But this act they just did also endangered their community. Killing a Russian informant meant that the Soviets would crack down with reprisals; hell, they might eventually kill civilians for kicks. And the KGB was totally fine with torture. He didn't feel very good about that, but he got down the bile.

"Looks as messed up as messed up can be. We better get out of here. We want them to see the bodies, but we don't want them seeing us or connecting any dots to anyone we know. This is bad enough as it is."
At this point, we are an RP of three.

I say we just keep on keeping on, we know what to do. If you care to, invent second and third characters. I'll keep the recruiting open in case anyone wants to jump in. If anyone that signed on to do this but never got started wants, you can sliiiiide in. You just have to let us know here and we'll sliiiiiide you in. We're a friendly bunch.

I will post up once the coffee hits.
Ord Radama - Way out in the Outer Rim


Take a Nubian J-Type 229, strip out the guts, add a modern Koensayr powerplant, a real beast of one with two cores and an excess of power, modify the engines for extremely low emissions in space, rather than trying to push the speed envelope, but then upgrading maneuver jets for higher performance...so on and so forth. He could catalogue the sleep, dull grey-blue ship's characteristics, because he'd helped tune the thing for the mission, though the other crew told them the thing was yanked into service before all systems were tested or finished. They were finicky and required a lot of love. The ship looked great from the outside and on paper, but he'd stacked access panels in the cargo hold so he didn't have to spend as much time reaching the cables, and he wished he'd had more than one droid.

The trip had been a nightmare. Used the sturdy utility of the X-wing fighter, this thing was a hangar queen kept alive with the constant effort of Eye-5, his astromech droid and his own considerable investment of time. Maintaining the thing kept him alive when the others were ambushed. He heard it on the comms, but could do very little.

So the interior wasn't the sleekly paneled, modern beauty that was intended, but the aesthetic had to give way to maintenance. Right now though, he kept the ship completely dark, the systems shut down, hoping to avoid notice. He hated waiting in the darkness of the ship, listening to his friends die, hating himself for not doing something. He couldn't, from what he could piece together from what he heard on the comms earlier. The Imperials used overwhelming force. He would have tried to use the ship's robust systems to crack Imperial battle code, but he'd have to fire up systems and raise his profile.

He also couldn't leave. The Imperial navy was suddenly in orbit with Carrack-cruiser, likely rigged for anti-starfighter work, and Interdictors. No one got off.

Someone came heavy, and someone came well-prepared.

So he was sitting in the cockpit, listening in on the comms for anything, after the last message, a series of gasps stating the obvious of the trap that the Empire sprung on them with the sound of blasters in the background. Nor Jodama, former Aratech VP of Computing Research and Development, turned rebel and heading up the mission, sent him the last message -- to stand fast, keep the ship there and wait for someone that had the access codes.

It seemed to oppressive to even talk aloud for fear of being overheard in the darkness of the ship, sitting with his hand on his blaster and wondering just what sort of smuggled technology was worth bringing out a galactic-level player in R&D, a huge windfall asset to the Rebellion, out to a mission where he could get ambushed like this. He pulled a team together from the best of the Alliance, including one pilot that didn't want to leave his X-wing squadron or his ship. A number of intelligence guys, hardcase heavy hitters, died in that ambush. Now it was just him.

The light came on the cockpit to indicate that someone was using the access code to open the door. Perhaps they'd have answers...or just more questions...
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