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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
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7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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Bio

Most Recent Posts

Finally getting back to this. The wife is expecting another storage shelf. I told her that was going to be put on hold today. I need to respond to some RPs.


She has a fierce honeydo list. I've got a bunch of shopping to do for a relative that caught e.coli, so go fig.
Attention: Now that my Christmas and New Year's break is over, I'm going to sit down and make a starter. However, this will be a very lengthy process as I have never really made a big advanced RP before, but I'm going to sit down and try to get all the pieces together. I advise everyone to please have patience with me, but get ready.


No problem. I still have to decide what exact formation I am going to play, but it will probably be assorted elements of the USAF 14th Air Commando Wing, which provided all sorts of close air support, airlift and various unconventional operations from Thailand to Laos to parts of Vietnam. I'll probably add on more conventional CSAR units as well.

So yeah, the BAT-21 stuff.
Below are actual parts of the setting, as well as samples. Please format your posts similarly and keep it organized for navigation! Thanks!

Color me interested. I'll try and get something together soon.


Sounds good. If you have any questions, I'll be around in Discord and lurking here, since I am doing a honeydo list today.
Character sheet section is intended to go with a minimum sheet format that involves people inventing lore and putting them into easy-to-write and quick-to-post 'stubs' so we can be on the same page with lore additions from players.
Guidelines


  • Discord Chat for the RP. Come and plot the revolution, maaaaaaaan.
  • I want only a couple things over in character sheets - a name, a faction (Wild Hunt, FBI, Seelie Court, etc,) a location (probably in California for now) and maybe a one sentence summary of the character. Yeah, because we need to be writing posts, not character sheets, and this way we can quickly -add- essential characters.
  • Please use one sheet for all stubs, character and lore.


Character Stubs


The whole point of this system is to quickly introduce a character's name, faction, species and a quick summary of who they are in order to get them into the plotline quickly. We're doing away with large sheets as an experiment. You can even write this stuff -after- you make the first post. Also, this is a great way to do up NPC's and locations of note.

Name:
Species:
Faction:
Location:
Synopsis of Role: (One sentence, keep it moving. Ex. Vampire organized crime boss or federal investigator with an overly sharp interest in supernatural affairs. Or the hippie bigfoot grower of the MC's favorite sativa strain.)


Lore Stubs


The whole point of this system is to quickly introduce a location or faction. This allows you to quickly create a reference item for the lore. We will work on a way to organize all this as we move along, but please add this to your character stubs.

Name:
Type: (Location, company, agency, affiliation)
Synopsis of Role: (One sentence, keep it moving. Ex. A yearly outdoor self sufficiency festival that the MC attends every year as 'security.')

TL;DR Summary


  • Short character sheet format and lore stub format created to allow for players to submit setting info and help craft the world they interact with in the RP.
  • Discord Chat for the RP. Come and plot the revolution, maaaaaaaan.
  • Modern day in the United States, but an alternate history where the federal government is kept weak and in the dark by rival supernatural factions.
  • A goth-punk sort of world ruled by supernatural factions that keep the knowledge of their existence tightly controlled.
  • In Afghanistan, a young Alpha of werewolves emerges from the firestorm of strife and blood.
  • They return to America and wind up becoming the Wild Hunt, the reincarnation of an old MC that a Vietnam veteran ancestor belonged to; they revive the badge and the culture.
  • There is a price, the club/pack owes debts.
  • Character process: we are using abbreviated stubs that don't require writing a novel to put in a character. Basics and a sentence or two of narrative about who they are.
  • Must have a main character that is a patched member of the Wild Hunt, but then you can create NPC's and peripheral/related characters of various types/factions.
  • It's 2018, so the Alpha can be a woman. The members can be women. Even the combat vets. We're modifying history to say that women have been serving in combat roles longer than in our real world timeline to facilitate freedom of background.
  • Inspired by "The Wild One," "Easy Rider," Hunter S. Thompson, every shit biker flick made in the 70's (damn there were a lot of them), Riverdale (ask in discord? :) ) and other items.

In Character


Werewolf history is full of tales of glorious struggle and bloody defeat. Many warlords, raiders, rebels and barbarians were led by packs of such, which were ruthlessly ground down by civilizations like the Roman Empire or the French monarchs, controlled by other, more sophisticated, more subtle fashions. Nonetheless, these legends persist, handed down as folklore among the bloodlines of werewolves.

Werewolves were always kept on a leash. When the last great revolt with an Alpha king at the head was put down, Werewolves, their capabilities substantially reduced, became the bellboys, the doormen, the legbreakers of other supernatural beings that were more sophisticated at finance, commerce and politics. There were, of course, rumors of werewolf bloodlines producing an alpha, who could make new werewolves with a bite, but the rumors also were that other supernaturals were adept at finding and killing these individuals when they arose before they could surround themselves with others.

Alphas are not merely a matter of bloodline; they are born in battle. Someone of werewolf blood may well have the potential to be an alpha, but the process of becoming one is not well understood beyond the essentials - blood fury, or adrenaline from struggle is thought to create the hormonal cocktail that starts the change into an Alpha. They come from brutality, and they often die violently for they are of a type that lead from the front. There are few cautious Alphas, and no one ever became an Alpha by tending a garden.

The other supernaturals know this and try to keep an eye on warzones and battlefields, but these are inherently chaotic places. Things are missed.

In Afghanistan, there is a young US Army Ranger that is part of a reconnaissance detachment that is cut off. The weather is awful, they can hear the Taliban foot soldiers moving around and calling to each other when they aren't opening fire. They are cut off, their platoon leader is dead and the situation looks bleak. And that's when the Alpha is born. The Alpha makes friends into werewolves.

What comes after is a collective scar on the psyche of Taliban fighters that neither the British nor the phalangites of Alexander the Great manage to inflict on these rugged mountain warriors. After that first battle and in the course of the subsequent months, they learn fear deep in their bones. There are legends of things of fur and fang in the darkness that hunt them.

The new Alpha came back to the world with their military buddies. They found a nice place to lay low, the town of Mineral Springs California, but they had the bad luck to find themselves in the fief of a vampire prince that was old but less than talented, even if he was ambitious -- or, it was perhaps accurate to say, he was querulous and thought that he was entitled to more than he had. The extortion bled the town dry and stunted its growth, and when the legbreakers came to the Lupo Motorworks, they aroused the bloodlust of the werewolves, who struck back with unexpected ferocity. Skilled warriors even before they were bitten and turned into werewolves and led by an Alpha, they used their skills to utterly destroy the goons, their town sheriff, other thralls that supported them, and, finally, the vampires and their prince that ran the town.

Making all those actions and corpses disappear was complicated, but necessary. The Club went into deep debt with their fixer, who demanded a seemingly innocuous payment; nine 75th Ranger Regiment challenge coins, sawed through, which entitled the bearer to a favor from the Club, if in their power, to not be refused. The fixer did not keep all of these as they too had debts to pay, after all. But this was the price of calling off the heat, and it was necessary. One of the bearers immediately demanded money, so the Club had to get to work in the only way that it could make the kind of money being demanded -- by breaking the law. It was the price of their freedom and lives.

Now, with a base of operations in California and debts to pay off, they had to figure out what to do.

This is the saga of the Wild Hunt, the Werewolf biker gang, and its fight against the cabals and conspiracies of the world arrayed against them.

Out of Character Info


Werewolf bikers.

I am going to break the convention and make the gang multi-ethnic and multi-gendered to allow people to create a great character that they feel. The Alpha, of course, is a werewolf of great power and influence, but also will be hunted by anyone supernatural who comes across them out of fear -- even the ones that doing have were's doing servant work for them aren't going to relish the destabilization of their cushy lives. Without an alpha, Werewolves are few in number and less potent, docile and content to serve other supernatural factions and live off the bones they gnaw, figuratively (sometimes literally.)

With an Alpha in play, the game changes. Some weres are so far gone in their servitude that they will fight against them, but others are potential recruits to the cause. The Alpha's leadership is primal and magnetic, he is a natural leader among his kind. Of course, the Alpha is also in danger. Not all werewolves are apt to follow, particularly if they are kept addicted to drugs or are otherwise being controlled by a rival being. Of course, by the same token, wolves in an Alpha's pack are not easy to subvert by mind domination and charm magic; they are bonded in spirit and that much more dangerous. Not only that, the bite of an Alpha can make new werewolves. Without an Alpha, it's all about who has the wolf-blood, descended from bitten werewolves.

Also, I am thinking there is an ebb and flow to the werewolves and their powers. At the full moon, they are at their most violent and dangerous, whereas the opposite applies at a new moon, it's a time for them to sleep it all off. By the same token, they can rouse themselves to fight. I am definitely looking for them to be able to go to that wolf-man form that the movies like to show off, and maybe see if they do a normal wolf form as well.

What we have here is a skeleton -- in the interest check, people asked "how do were's become were's?" and I came up with the 'bloodlines and Alpha's bite' system. Hopefully, we can flesh out the plot and the factions more as we proceed. The Alpha's bite is pretty disruptive to the ole bloodlines system, so there's lots of friction to look at there.

Character sheets are kept very minimal, the necessary information to understand the character, a sentence or two of summary. The first character must be a werewolf and a member of the club. After that, you're free to come up with characters that are related to the plot in some way. After all, there are eight more coin halves out there, eight more favors owed.
Update: So, I've decided to go with the Central Highlands as was suggested to me. Thus we're going to have the setting where there is a strong ARVN and allied presence. Also, due to the fact most people here have requested to be on the forces of the capitalist powers, I'm going to substitute NPC's and characters on the communist side to balance this out. I will also be introducing a Chinese officer 'antagonist' to be the coordinator of the NVA forces. This way, we can have a character trying to oppose the others behind the enemy lines and directing the enemy forces until we get more people willing to play on the side of the communists.

If anyone has any more suggestions, please inform me so I can try to formulate a proper starter. This is a major series of historical events, so I need all the help I can get.


Kon Tum is the province that borders Laos and is a decanting area for the Truong Son Road, better known as the Ho Chi Minh Trail. Dak Lao, Dak Nong, Gia Lai all border Cambodia and are also staging areas for PAVN activity.

There is actually a degree of acrimony between Vietnamese and Chinese types, the Russians were way more supportive. There was such acrimony between the North Vietnamese and Ethnic Chinese, Nungs, that the Nungs moved south in 1954 and became some of the most capable troops that Special Forces trained in Vietnam, out of a number of different ethnic minorities that the US reached out to. Montagnards are particularly represented in the Central Highlands.

Anyway, a Chinese advisor might get a pretty frosty reception from Vietnamese troops. No love lost there, even for fellow Communists.

My focus will probably be on the air support element, especially CSAR operations.
Sounds good, pretty booked this week and next as well.
No prob, I slightly edited mine too -- I always do.

I wanted to cover the nanotech angle. When they start developing weapons/ammo that uses this tech, should be interesting.
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