Name: Quattryn the Black Comet (or fine, "Star")
Type: Location - Capitol of the Space Pirate Republic.
Synopsis of Role: A floating tropical island, often mistaken for a comet. The waters on the outer edges of it become icy, but it warms considerably as you come close to the shore. Quattryn is constantly traveling, leaving a trail of water vapor and the occasional swindler floating in its wake. It is a large, ramshackle port city with no rhyme, reason, or government beyond mutually assured destruction and common cause in the threat of external enemies. It's home now.
Name: The Celestial Plane (Space)
Type: Location
Synopsis of Role: The space between planets and stars. More like a plane filled with floating islands, mythic beasts borne on the stellar winds and so forth than actual space as we know it. It is a place of spirits and magic and strange wonders. Gravity is inconsistent, atmosphere happens in odd places, but the ships that ply these byways between the spheres, the worlds, still need to bring their own to have it steadily.
Name: Myscel (Power Storage)
Type: Ship Technology
Synopsis of Role: "Myscel" covers a variety of different means of storing magical energy to fuel the ships that ply the Celestial Plane between moons, stations, islands, planets and any other bodies within it. Magicel types vary from the organic to the crystalline or metallic and anything in between, sometimes encompassing hybrids of such materials
Name: Mystill (Power Collector)
Type: Ship Technology
Synopsis of Role: Mystills cover a variety of devices intended to collect magical energy from different materials; typically this involves distilling matter for magical energy. Some Mystills are geared to distill energy from magically empowered minerals, but more ruthless species or individuals may well have one that distills energy from the life force of beings, including sentient ones - either by grinding them up in sacrifice or attaching them to a device that forces them to constantly generate energy of some sort (imagine a ship hold full of people on hamster wheels). While attempts have been made to create a device that draws power directly from magic itself, these have all been disastrous due to the all-consuming nature of raw magic.
Name: The Void Scream
Type: Sloop of War
Description:The Void Scream was Lord Korzbubathul's vessel, a Sloop of War, which is to say under 20 main guns and built more for speed and maneuverability thank main line combat. The Void Scream looks as if it might have once been built with wood that was then transfigured by mages into something else more durable. While the ship only technically qualifies as a fourteen gun ship, it has a high degree of firepower and versatility in those weapons that makes the classification system rather amorphous. No one actually cares, in all practicality, what the dwarves say about what is what anyhow.
Like most Celestial Ships, it has a certain reserve of power that must be husbanded as it maneuvers in battle, as the myscels hold only so much energy. While the Void Scream has a renewable, and seemingly endless, supply of energy, the power source goes to the cels, which then power other systems of the ship, which include air, the ability to repair and operate any other powered systems, and certain weapons is limited by cel storage. The Void Scream's system takes time to recharge. As it stands, the system is not much more efficient than the typical used on other ships, though there is room to upgrade.
Naval combat, therefore, is often the case of calculating initial maneuvers to obtain a certain position and then only changing course with a forced movement which uses up way more power than moving on inertia. If it's not axial rotation or rudder steering, it takes up more power, but is sometimes a necessary emergency maneuver to avoid destruction. (Note, this is not space, and physics is certainly not my strong suit.)
The ship itself hums with power through cables carefully wound into the bulkheads, and is highly stylized with art and scenes from mythology. The crew quarters are plain but comfortable. Lord Korzbubathul's chambers have not been properly cleaned and are starting to reek of whatever the thing secreted before being mutinied against.
Like most Celestial Ships, the Helm system is more of a yoke that the navigator puts on, a full body array supplemented by levers, pedals and a control stick.
There is a prow of a flaming bird that flares with flame at random times because it's cool.
Weight: 1,100 Tons
Length: 199 ft (61 m)
Beam: 43 ft (13 m) (maximum)
Draft: 21 ft (6.4 m)
Propulsion:A system of dorsal, ventral, port and starboard sails and rudders connected to the helm by a variety of cables, supplemented by an elemental forced thrust system.
Power System:Not a traditional mystil. This thing is a huge glowing sphere in the hold, encased in some sort of glass. While the cables to it can be replaced and reattached, attempts to breach the housing have been disastrous, as have attempts to actually touch the force contained within. Most importantly, and in contravention of known ship power technology, this thing does not 'feed' upon some sort of matter to replenish the myscels.
Armament: (ammunition dependent weaponry is flexible in terms of ammo types - invent!)
6 x 4.2 inch (30-pounder) cannon.
4 × 75 mm explosive rocket launchers. These are close range ambush-volley weapons, and count as main guns due to their role -- to blow holes in ships. (broadside)
1 x charge dispenser (smoke/blind/explosive/incendiary)(stern)
1 × flak gun (six round magazine, slow reload)(stern)
1 x double barrelled 32-pounder long rifle (bow chase)
1 × flame lance (the phoenix's head shoots freakin' fire out of its eyes) (bow chase)
6 x gatling guns (swivel/deck, upper and lower)
4 x dragons breath (flamer) (swivel/deck, upper and lower)
Synopsis of Role: Hero Ship!