Name: Jessica Parker
Age: 17
Gender: Female
Race: Human
Class: Brawler
Appearance:
Jessica's main outfit consists of a white dress shirt under a suede coat and messily made tie with diagonal cream and red stripes. She wears a short skirt the same color of her coat over a pair of shorts. The oddly formal ensemble clashes with a pair of old trusty red and white sneakers and fingerless gloves, whose tacky fake leather is dyed the color of strawberry syrup.
Personality: Jessica "Punch 'em" Parker, otherwise known as patient zero among anger management counselors, is the result of god trying to make a human sock 'em bop 'em robot. It's not that she goes out of her way to seek violence, it's just that thinking hurts and punching is cool. Word on the block is that she joined a kickboxing tournament and won by punching. Her old room was covered in horse posters, not because she liked them but because they neatly covered the various holes in the wall.
Jessica tends to get fired up over the worst ideas imaginable, and will often quarrel with anyone who knows that eating glue and amateur parkour is bad. She is fond of using ridiculous, incoherent phrases instead of curse words from years of being scolded by teachers.
Likes: Punching, Spicy food, Eurobeat, Initial D, Punching again, Competitive videogames
Dislikes: Tea, Counting, Being told to grow up
Notable Traits: Jessica vaguely fears and respects equines, after having recurring dreams as a child where her horse posters would eat her.
Belongings: A journal and the ugliest pair of gloves the world has ever seen
Abilities: Jessica has gained the ability to use placement magic. Punching can hurt the attacker due to forces recoiling on their own body, but if the fist in question were to warp from point A to point B, the fist would escape recoil damage due to the universe trying to calculate what just happened and giving up halfway through, resulting in a consistent way to inflict damage. If she were to be strong enough she'd be able to warp her body short distances.
Jessica's parkour adventures have made her mildly athletic enough to climb, crawl and jump well past the level of the average person.
History: Jessica was raised in an orphanage and sent to a public school so bad that it was legally classified as a national threat to world stability. Eventually she got used to the hectic atmosphere and the sight of seeing a car on fire twice a week. One day while heading home from school, Jessica attempted to stop two men from mugging a teenager, seemingly succeeding until one pulled out a firearm. She's new to the afterlife, only having been re-alive for a couple of days.
Other: This hasn't been mentioned before, and is a tiny detail to her character. Jessica likes punching.
Age: 17
Gender: Female
Race: Human
Class: Brawler
Appearance:
Jessica's main outfit consists of a white dress shirt under a suede coat and messily made tie with diagonal cream and red stripes. She wears a short skirt the same color of her coat over a pair of shorts. The oddly formal ensemble clashes with a pair of old trusty red and white sneakers and fingerless gloves, whose tacky fake leather is dyed the color of strawberry syrup.
Personality: Jessica "Punch 'em" Parker, otherwise known as patient zero among anger management counselors, is the result of god trying to make a human sock 'em bop 'em robot. It's not that she goes out of her way to seek violence, it's just that thinking hurts and punching is cool. Word on the block is that she joined a kickboxing tournament and won by punching. Her old room was covered in horse posters, not because she liked them but because they neatly covered the various holes in the wall.
Jessica tends to get fired up over the worst ideas imaginable, and will often quarrel with anyone who knows that eating glue and amateur parkour is bad. She is fond of using ridiculous, incoherent phrases instead of curse words from years of being scolded by teachers.
Likes: Punching, Spicy food, Eurobeat, Initial D, Punching again, Competitive videogames
Dislikes: Tea, Counting, Being told to grow up
Notable Traits: Jessica vaguely fears and respects equines, after having recurring dreams as a child where her horse posters would eat her.
Belongings: A journal and the ugliest pair of gloves the world has ever seen
Abilities: Jessica has gained the ability to use placement magic. Punching can hurt the attacker due to forces recoiling on their own body, but if the fist in question were to warp from point A to point B, the fist would escape recoil damage due to the universe trying to calculate what just happened and giving up halfway through, resulting in a consistent way to inflict damage. If she were to be strong enough she'd be able to warp her body short distances.
Jessica's parkour adventures have made her mildly athletic enough to climb, crawl and jump well past the level of the average person.
History: Jessica was raised in an orphanage and sent to a public school so bad that it was legally classified as a national threat to world stability. Eventually she got used to the hectic atmosphere and the sight of seeing a car on fire twice a week. One day while heading home from school, Jessica attempted to stop two men from mugging a teenager, seemingly succeeding until one pulled out a firearm. She's new to the afterlife, only having been re-alive for a couple of days.
Other: This hasn't been mentioned before, and is a tiny detail to her character. Jessica likes punching.