Personal Information
Name: Opal Jalatl
Nicknames or Aliases, if applicable: N/A
Age: 18
Race: Coyote Faunus
Kingdom of Origin: Vacuo
Appearance: Opal is a coyote faunus with a tail the same dark brown color of her hair. Her toned body is taller than most women her age, at 5´11".
Her casual clothes are a limited assortment of staples that fall on the masculine side of fashion, as a no skirts and all jeans wardrobe with plenty of solid colored shirts and no jewelry. She is a woman of austere tastes who prefers to have a small amount of well cared for clothing over anything else. Opal´s not exactly in a position where she can buy any more, though. Years of finding trouble outside of home have led her to develop a light tan, not that she cares.
Personality Traits: Brave, Stubborn, Direct, Serious, Loyal
Drive: As one of the eldest children in a struggling Vacuo family, Opal has had to take up various dangerous odd jobs throughout the years. She is now eighteen years old and wishes to receive the training that would allow her to take on bigger threats and pull more money in for them.
Mechanical Information
Lv: 1
XP: 0
Wealth Level: 2
Legend Points: 0
Perks:
-Courageous
When the odds are stacked against you, you never falter or waiver. Once per game session, as a free action you can cancel all negative effects upon you related to fear or low morale.Opal has had to be strong to preserve the wavering safety of her family, resulting in a clear mind devoid of panic or fear when in danger.
-Brute
While others might convince with a silver tongue, you speak the universal language of fear. Once per game session, if you make a show of physical force, you can use your Might attribute for a Persuasion roll. If your Persuasion score is already equal to or greater than your Might score, you get advantage 1 on the roll.Having an ineptitude for interpersonal communication doesn´t bother Opal on account of owning a giant pair of claws.
Flaws:
-Stubborn
It's your way or the highway. Maybe not all of the time, but once you've made your mind up on an important matter, you won't budge. You probably won't even compromise.Years of being a solo hunter with almost no cooperation have molded Opal into a capable fighter, but a poor teammate.
-Overt
You have a strong aversion to subterfuge, legerdemain, and smooth talking. After all, the shortest distance between two points is a straight line, so why not follow the straight and narrow path? Your overtness may lead to you mistakenly foil the plans of allies, such as by blurting out a sensitive truth in the midst of a tense negotiation.As a naturally unemotional person and a lifelong loner, Opal isn´t well versed in the art of carefully picking out her words, or even regular conversations to an extent. The subtle nuances and feelings of others have a hard time registering in her mind.
Defenses
HP: 31/31
- Guard: 19 (17 Base 2 Armor)
- Toughness: 17
- Resolve: 15
Attributes
Physical AttributesMight: 4/1d10
Fortitude: 3/1d8
Agility: 3/1d8
Social AttributesDeception: 0/0
Presence: 1/0
Persuasion: 0/0
Mental AttributesLearning: 0/0
Logic: 0/0
Perception: 2/1d6
Will: 4/1d10
Supernatural AttributesAlteration: 0/0
Creation: 0/0
Energy: 0/0
Entropy: 0/0
Influence: 2/1d6
Movement: 0/0
Prescience: 0/0
Protection: 1/1d4
Equipment and Inventory
Stats taken from example armor at site
Scavenger Armor
* Type: Medium
* Wealth Level: 2
* Fortitude Required: 3
* Defense Bonus: 2
* Speed Penalty: 0
Night Tearers
Weapon: Claws. Opal´s claws differ from the reference images in that they contain a handle on the inside that must be gripped.
*Dual-wielding one-handed melee
Dual-wielding two one-handed melee weapons grants advantage 1 to all attacks.
*Forceful
This weapon can make attacks with the Might attribute and invoke banes accessible via Might.
*Precise
This weapon can be used to make attacks with the Agility attribute and invoke banes accessible via Agility.
*Heavy
The weapon is particularly heavy to carry. You may carry a maximum number of heavy items equal to your Might score.
Weapon Banes
Persistent Damage(Bleeding damage)
(Power level 2)
StunnedOther Banes
Opal´s semblance manifests as the ability to have partial control over pure light. At her command she envelops herself in a harsh white light, with an intensity and target area that can be scaled and controlled to achieve different effects.
Demoralized(Power level 3)
Opal unleashes a howl or a similar show of intimidation while enveloped in light to demoralize opponents. The intensity of the light enveloping her is not very strong and is intended to be mainly noticed by those she is engaging in direct combat with.
Provoked(Power level 4)
Opal´s body glows with a light whose strength passes the point of just demoralizing her opponents. Coupled with war cries she is now incredibly offensive to the senses and will divert attention to her.
Inventory
Outdated scroll
Basic rations
Beat-up backpack
Actions and Feats
Battlefield Opportunist IYour battlefield prowess allows you to capitalize on windows of opportunity that others don't notice, making you far more deadly in melee combat. Whether you wield an axe, plasmablade, or your bare fists, foes struggle to maneuver around or away from you.You may make an additional opportunity attack per round for each tier of this feat you possess. You can only make one opportunity attack per triggering action (e.g., you cannot make multiple attacks against the same foe when they leave your threatened space).Brutal IntimidationYour powers of persuasion stem from application of brute force rather than your social grace. When you smash a table, brandish your blade, or flex your muscles, people stop what they are doing and listen to you.
If you're able to make a show of physical force, you can use your Might attribute in place of Persuasion for the action roll.Tough as Nails IYou have a remarkable ability to shrug off pain and punishment that would take down lesser heroes. This power might stem from your rocky carapace, extreme combat training, or simply an extra dose of grit that you acquired from a hard life.
You permanently gain 5 extra hit points per tier of this feat you possess.ClimbingYou gain the ability to climb or parkour perfectly, akin to certain vampires, aberrant creatures, ninjas, and insects.
You gain a climb speed equal to your base speed and can scale horizontal and vertical surfaces, even climb upside-down, with no fear of falling.