Description: Pandora's Actor is a humanoid doppleganger dressed in yellow military uniform complete with a coat and hat. His face is an expressionless mask with 3 dark holes in place of eyes and mouth and his fingers look unnaturally long with extra digits. His appearance however matters little for his ability allows him to transform into others. His personally on the other hand is full of flair. He talks in overly dramatic tone and pitch while posing bombastically. He sounds and acts full of life and emotion and embellishes everything he does as if on center-stage of a play. He also speaks German when excited.
Image Reference:
Weapon: None.
Abilities:
Doppelganger - Pandora's Actor is capable of completely copying off any being he touches. Once touched, Pandora's Actor may transform into them any time he wished for as long as he wished. He is capable of keeping 100 "blueprints" of transformation. Once transformed, Pandora's Actor becomes perfectly identical to that being. He will walk, talk and fight like them as well as possess identical items including Noble Phantasms. However, there is one critical difference; most of the abilities exerted will only have 80% of effectiveness. For instance, if he transforms into a man who can lift 100 tons, he will be able to lift up to 80 tons. Unique powers such as Noble Phantasms are subject to case-by-case scenario. Certain Noble Phantasms may not be copied off identically, while others may be. Heightened Intelligence - Having been created to be comparable in intelligence to Demiurge and Albedo of Ainz Ooal Gown who are known to possess extraordinary mental skills, Pandora's Actor can be described as having acute intellect.
Noble Phantasm: None.
Wish: To serve the eternal rule of Ainz Ooal Gown as the true overlord of the world, for the world belongs to him.
Actually now that I recall, some of us did guess it was the hurricane back then... well glad you still live. If you wanna chat with us, we actually moved a lot of the OOC chatter to discord: discord.gg/zEeyRnU
Hey everyone I just want to apologize for ghosting for five months! Hurricane Irma took out a massive chunk of my life and then work and school took off so I kinda forgot about everything but helping rebuild stuff. I just wanted to post a thank you to everyone that sent me a pm checking in on me!
If you haven't been doing so, I've updated and streamlined what you should be including in your combat posts. Like how to format and show your skills, attributes, items, current HP, etc. Go look at Reylan's or Solace's last post for examples. If you need the coding here it is:
[hider=Attributes] [color=violet]Strength[/color]: Current + Buff/Nerf [color=violet]Agility[/color]: Current + Buff/Nerf [color=violet]Intelligence[/color]: Current + Buff/Nerf
- Easiest if you write it like this for instance: 10 + 5(Boost Self) = 15 [/hider]
[hider=Skills] [color=violet]Skill 1[/color]: Current + Buff/Nerf [color=violet]Skill 2[/color]: Current + Buff/Nerf
I really feel like you guys could have thrown more stuff in your turns. Each turn is meant to represent maybe 3 mins worth of stuff. If you have higher Agility (like Shiba) obviously you can move quicker to do more stuff. I may suggest taking examples from other players with comparable stats and Class. .... also don't worry about this too much. I think everyone pretty much heard this exact same thing from me at least once.
@everyone
Great round from everyone! It's a lot of fun (I think) to beat you guys up. Haha. Anyways, let's get another great round like this done by Thursday night. If we can fit in 2 combat cycles every week... imagine how fast we can get stuff done!
✧GM's Timeskip - DAY 5 - Dungeon, "The Hill's Sorrow", Boss Room✧
6/22/2076
- Route 1 and 2 are Dead-Ends. - Boss room is through path 3.
The Lycans were fast and strong. Their unity in nature gave them additional strength and speed, making them difficult to defeat. Many attacks by the players have missed, as these creatures moved with blinding speed and agility, dodging many hostile moves made against them. They worked in unison, as if they have had many battles in the past side by side. 3 snarling humanoid figures covered in dark fur exercised savagery.
Fenrir's Herald, the biggest and the most powerful among them, was confronted by 3 players. Despite the weakening of its body though Enfeebling spell combined with Frost Bite, it didn't slow it down by a great deal. The Herald counter-attacked the Swordswoman by knocking her aside with a backhanded slap. But it was an intelligent creature with a particular hatred for magic. It had it's eyes set on a Trainer who was capable of using magic. Herlad was distracted only momentarily by the Paladin's Aggravate, sparing a second to swipe at him violently with its claws. Immediately afterwards it went after Polak. "Evil... magic!" It snarled, bearing its teeth. "Must die!" The Herald knocked the Trainer down with a mighty punch before grabbing him by the leg to throw him across green field. His speed and ferocity made sure he wasn't deterred by any players' attempts to stop him.
One of the Wolfkin Guards were faster than expected. It knew instinctively which target was the most prone to damage and went after the slippery Rogue. Her speed and quick knife-work offended him and he closed the distance between them quickly. It's Passive abilities giving it a large boost to its agility, it was able to catch up and get a few attacks in on the Rogue. One of them missed but 2 of them didn't. Before it could continue however, a flurry of darts and a piercing beam of light stunned it briefly. And before it could react further, it was confronting a series of beasts like itself. Before being stunned by the white horse's stunning charge, it manage to swipe at the giant rabbit, grazing it lightly.
The other Wolfkin Guard was under much heavier assault. The Marauder in particular was a powerful foe, able to match it somewhat in strength. However, his lack of agility saw to it that the Wolfkin was able to dodge a few of his powerful attacks. But those that did land dealt heavy damage. Wolfkin counter attacked quickly, choosing to use a flurry of fast attacks rather than heavyset strikes. Seeing how he was the most imminent threat, it decided to take out the Marauder first. Before it could continue his assault however, Wolfkin took on additional damage from the Archer's sniping and a series of magical spells from a Mage. Unfazed, the Wolfkin pushed aside the Swordsman and Rogue that were hindering him and bit the Marauder's arm and tossed him to the other side.
Level: 6 Heath: 335/800 Mana: 200/200
Actions:
Bodyguard - 50% of damage dealt to Fenrir's Herlad is dealt to Wolfkin Guard instead. Passive. Strength of the Pack - If there is another monster named "Wolfkin Guard" in near vicinity, Wolfkin Guard gains additional Strength and Agility. Passive.
Status: - Stunned (Edelweiss)
Level: 6 Heath: 50/800 Mana: 200/200
Actions:
Bodyguard - 50% of damage dealt to Fenrir's Herlad is dealt to Wolfkin Guard instead. Passive. Strength of the Pack - If there is another monster named "Wolfkin Guard" in near vicinity, Wolfkin Guard gains additional Strength and Agility. Passive.
Status: - On Fire (Fire Strike)
Level: 12 Heath: 2225/2300 Mana: 1300/1500
Actions:
Feral Strike - User's next attack cause the targets to bleed for a few minutes. Target takes additional 100 damage over the next few minutes. 100MP.
Strength of the Pack - If there are at least 2 monsters named "Wolfkin Guard" in near vicity, Fenrir's Herlad gains additional Strength and Agility. Passive.
Trueblood Lycan - User gains additional Strength, Agility and Intelligence during night time, if the moon is visible. During daytime, user gains Health Regeneration but no other bonus. Passive.
Hate (Magic) - User deals additional damage against units capable of casting Spells. Passive.
Spells:
Lycan's Howl - User howls into the air, striking fear into all opponents. Units afflicted takes 200 magic damage. 200MP.
- Fenrir's Herald takes 160 damage from Aster's Triple Strike and 100 damage from normal attack (Battle Focus crit). - Fenrir's Herlad takes 50 damage from Alisea's Frost Bite. - Fenrir's Herald takes 40 damage from Dirk's normal attack. - Fenrir's Herald takes 60 damage from Dubstepp's darts. 1 dart misses. - Total of 155 damage is transferred to Wolfkin Guard 1. Fenrir's Herald takes 155 damage in total.
- Wolfkin Guard 1 120 damage from Chari's attacks. - Wolfkin Guard 1 takes 40 damage from Totoro. - Wolfkin Guard 1 takes 50 damage from Polak's Finger Lightning and 40 damage from Edelweiss's Charge. Wolfkin Guard is stunned briefly. - Wolfkin Guard 1 takes 80 damage from Lehariel's Piercing Light. - Wolfkin Guard 1, Wolfkin Guard 2 and Fenrir's Herald takes 20 damage from Luminous.
- Wolfkin Guard 2 takes 200 damage from Reylan's Power Shot and 80 damage from Normal Shot. 1 Powershot misses. - Wolfkin Guard 2 takes 240 damage from 2 of Paralyze's attacks. The other 2 misses. - Wolfkin Guard 2 takes 100 damage from Shiba's Fatal Strike. - Wolfkin Guard 2 takes 210 damage from Alisea's Fire Strike. Icicle Shot misses.
- Fenrir's Herald recovered 100 HP. - Aster take 200 damage from Fenrir's Herald. - Dirk take 110 damage from Fenrir's Herald. - Polak take 100 damage from Herald's punch, additional 80 damage for being thrown across the room. - Chari take 90 damage from Wolfkin Guard 1. - Totoro take 45 damage from Wolfkin Guard 1. - Solace take 20 damage from Wolfkin Guard 2. - Shiba take 20 damage from Wolfkin Guard 2. - Paralyze take 60 damage from Wolfkin Guard 2's attacks, additional 100 damage for being bitten and thrown.