Yes please I need more RWBY in my life. Hope you don't mind me re-using a character from another RWBY RP that didn't quite get off it's feet.
Name:
Clara Cuhullin
Sex:
Female
Species:
Human
Appearance:
Clara stands at roughly 5' 6". Her golden blonde hair flows down to the small of her back. Her face is free of blemishes or piercings, preferring a natural look with minimal makeup, only just enough to bring out her deep blue eyes. Her outfit is highly inspired by her semblance, choosing a theme centered around feathers and wings. Her gauntlets have a pair of wings sprouting from the wrists going up her forearms. The decorative olive green fabric beneath them is the exception to her wing motif. Her top consists of a hardened leather dyed a silver-platinum color, which help add a bit of extra "oomph" to places that she might otherwise be considered lacking. Her shoulder plates are made of a light, shiny metal that reflects the sunlight. A dull red sash is tied around her waist, flowing freely behind her. Clara would argue that her short, skin-tight skirt allows for more freedom while in combat, though it is also meant to show off her long legs. Clara's boots again follow her theme of wings and feathers, stopping at her knees, though her thighs are wrapped with a pair of wings that reach up to her mid-thighs.
Personality:
Clara clings to people. A lot. She knows just how fragile life can be, and so her goal is to make the best of what she can. This often leads to her overstepping boundaries and attempting to become too close to an individual too quickly, which many might see as a little invasive. Unfortunately, Clara knows this about herself and she tends to try and hide it, leading to many conflicting inner feelings.
Aside from that, she tries to see the good in everyone. In her eyes, the only truly evil thing in this world is the Grimm. Clara tends to be incredibly protective over anyone she meets. She would sacrifice herself if it meant that she could save the life of another.
Background:
Clara lived with her family, consisting of her mother, father, two brothers, and one sister. They lived in a modest house in the heart of Vale for most of her life. Clara's parents found it difficult to provide for the four young children, leaving Clara to help out as she was the oldest and most responsible. At the age of 11, Clara's father committed suicide and left Clara and her mother to take care of the other children. Her mother spiraled into a deep depression, resorting to drinking in order to numb the loss of her husband. Clara took on the responsibility of taking care of the other three children at an incredibly young age. She began working wherever she could in order to support the family - and her mother's drinking habit.
Clara had to stay strong. If not for herself, then for her siblings. Clara managed to stabilize the situation, though things were still rough. Things were starting to look up for their family. The next oldest, her brother Oliver began taking on some of the responsibilities. Their mother, while still suffering from constant drunkenness and depression, started down a journey of recovery.
Unfortunately, just as things began to look up, Clara's life took yet another unexpected turn. Her family had taken a trip to a small village to visit some distant relatives. On the way there, her family fell into an unexpected Grimm attack, where the defenseless Clara couldn't do anything but watch. As the Grimm slowly picked them off one by one, Clara knew that if she didn't run that she would have been next. She ran and never looked back.
It was this that inspired her to become a Huntress. She would do everything in her power to protect those that couldn't protect themselves. She dedicated her life to training, eventually making her way to Beacon Academy, where she would truly begin her training.
Weapon:
Zephyr:
Zephyr is Clara's multi-form sword. Zephyr's first form is a one-hand basket-hilted sword. This is Clara's preferred form, as it allows for more versatile combat. She can choose to get up close and personal, or keep them at a range with the 2.5 foot double-edged blade. It's ornamental hilt is decorated with wings wrapping around the handle, ultimately ending in a decorative gemstone pommel. Zephyr's second form is a two-handed longsword. The basket-hilt shifts into a winged guard, extending roughly 6 inches in either direction. The blade's length extends outward, adding an additional foot of deadly-sharp blade that allows Clara to swing harder and rip through even the toughest Grimm hides.
Semblance:
Clara's semblance appears through the manifestation of a pair of brilliantly white, transparent wings sprouting from her upper back. Clara can choose when her semblance is active and when it isn't. While active, her wings give her slightly enhanced movement abilities (higher jumps, slower descents, quicker forward/backward motions, etc.), though if she wishes to truly fly she must sacrifice a significant portion of her aura, making it nearly useless in a combat situation. Flying anything above roughly 20 feet drains her aura completely in mere seconds. Due to the wings being completely made of her aura, she is able to use it to block incoming attacks, as well as send out razor-sharp feather projectiles at her enemies.
Symbol:
A pair of wings folded over one another to form a heart shape.
Main color:
Light grey
Clara Cuhullin
Sex:
Female
Species:
Human
Appearance:
Clara stands at roughly 5' 6". Her golden blonde hair flows down to the small of her back. Her face is free of blemishes or piercings, preferring a natural look with minimal makeup, only just enough to bring out her deep blue eyes. Her outfit is highly inspired by her semblance, choosing a theme centered around feathers and wings. Her gauntlets have a pair of wings sprouting from the wrists going up her forearms. The decorative olive green fabric beneath them is the exception to her wing motif. Her top consists of a hardened leather dyed a silver-platinum color, which help add a bit of extra "oomph" to places that she might otherwise be considered lacking. Her shoulder plates are made of a light, shiny metal that reflects the sunlight. A dull red sash is tied around her waist, flowing freely behind her. Clara would argue that her short, skin-tight skirt allows for more freedom while in combat, though it is also meant to show off her long legs. Clara's boots again follow her theme of wings and feathers, stopping at her knees, though her thighs are wrapped with a pair of wings that reach up to her mid-thighs.
Personality:
Clara clings to people. A lot. She knows just how fragile life can be, and so her goal is to make the best of what she can. This often leads to her overstepping boundaries and attempting to become too close to an individual too quickly, which many might see as a little invasive. Unfortunately, Clara knows this about herself and she tends to try and hide it, leading to many conflicting inner feelings.
Aside from that, she tries to see the good in everyone. In her eyes, the only truly evil thing in this world is the Grimm. Clara tends to be incredibly protective over anyone she meets. She would sacrifice herself if it meant that she could save the life of another.
Background:
Clara lived with her family, consisting of her mother, father, two brothers, and one sister. They lived in a modest house in the heart of Vale for most of her life. Clara's parents found it difficult to provide for the four young children, leaving Clara to help out as she was the oldest and most responsible. At the age of 11, Clara's father committed suicide and left Clara and her mother to take care of the other children. Her mother spiraled into a deep depression, resorting to drinking in order to numb the loss of her husband. Clara took on the responsibility of taking care of the other three children at an incredibly young age. She began working wherever she could in order to support the family - and her mother's drinking habit.
Clara had to stay strong. If not for herself, then for her siblings. Clara managed to stabilize the situation, though things were still rough. Things were starting to look up for their family. The next oldest, her brother Oliver began taking on some of the responsibilities. Their mother, while still suffering from constant drunkenness and depression, started down a journey of recovery.
Unfortunately, just as things began to look up, Clara's life took yet another unexpected turn. Her family had taken a trip to a small village to visit some distant relatives. On the way there, her family fell into an unexpected Grimm attack, where the defenseless Clara couldn't do anything but watch. As the Grimm slowly picked them off one by one, Clara knew that if she didn't run that she would have been next. She ran and never looked back.
It was this that inspired her to become a Huntress. She would do everything in her power to protect those that couldn't protect themselves. She dedicated her life to training, eventually making her way to Beacon Academy, where she would truly begin her training.
Weapon:
Zephyr:
Zephyr is Clara's multi-form sword. Zephyr's first form is a one-hand basket-hilted sword. This is Clara's preferred form, as it allows for more versatile combat. She can choose to get up close and personal, or keep them at a range with the 2.5 foot double-edged blade. It's ornamental hilt is decorated with wings wrapping around the handle, ultimately ending in a decorative gemstone pommel. Zephyr's second form is a two-handed longsword. The basket-hilt shifts into a winged guard, extending roughly 6 inches in either direction. The blade's length extends outward, adding an additional foot of deadly-sharp blade that allows Clara to swing harder and rip through even the toughest Grimm hides.
Semblance:
Clara's semblance appears through the manifestation of a pair of brilliantly white, transparent wings sprouting from her upper back. Clara can choose when her semblance is active and when it isn't. While active, her wings give her slightly enhanced movement abilities (higher jumps, slower descents, quicker forward/backward motions, etc.), though if she wishes to truly fly she must sacrifice a significant portion of her aura, making it nearly useless in a combat situation. Flying anything above roughly 20 feet drains her aura completely in mere seconds. Due to the wings being completely made of her aura, she is able to use it to block incoming attacks, as well as send out razor-sharp feather projectiles at her enemies.
Symbol:
A pair of wings folded over one another to form a heart shape.
Main color:
Light grey