Hidden 7 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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-Appearance-
Standing only at around 5'7" tall, and weighing around the Faunus could easily blend in if he put his mind to it, though he hardly does so, even if his gleaming silver eyes are always scanning as if he wasn't making himself well known. Preferring to keep his jet black feathers hidden under the loose fitting coat that he tends to wear, his upper arms and most of his back covered in the sleek feathers, he still manages to show off without giving himself away typically. All lean muscle from living on the streets growing up, he has no shame in his looks otherwise, even if he prefers looser fitting clothes than the snug ones that some more formal folks may prefer. A word to the wise though, don't touch his hat, not if you want to stay on his good side.

-Name-
Ansgar Argenti

-Age-
21

-Species-
Faunus: Raven

-Aura Color-
Dark Blue

-Semblance-
Perception
Unlike some flashy or overtly potent Semblances, Ansgar's own ability overtly does nothing to his surroundings. However, by siphoning off his Aura, he can amplify his reflexes and awareness, making everything else appear to be moving in slow motion, or nearly at a stand still depending on his much he draws off his Aura. To other people, he seems to be not only hyper aware, but gifted with the speed necessary to take advantage of this hyper awareness. The problems being that, one, his already limited Aura capacity is drained at a potentially alarming pace, and two, his body simply isn't designed for the sudden surge of power. The two factors mean that, when pushed into a corner and having to use his Semblance, Ansgar doesn't have long under its effects before either his Aura gives out, or his body does. This is due to the siphoning of his Aura empowers his mind, removing the limits imposed by himself normally and fueling his sudden burst, but does nothing to aid the rest of his body in keeping up without self inflicted damage. As such, either its used as a last resort, or in split second moments to gather information of his situation before acting normally without its full effects. While using its effects, his normally silver eyes turn a brilliant shade of blue and he leaves an after image behind when moving, the spent energy venting off creating the effect.

-Weapon-
Huginn and Muninn
These are his paired revolvers, typically loaded with high caliber ammunition capable of stopping most unprotected human sized targets in a single shot, and able to dump an entire cylinder's worth of ammunition, eight shots per revolver, into a larger or more resilient target alarmingly quickly. When pressed into melee combat, each revolver has an extending bayonet, giving him a combination of stab, slash, and shot that makes him just as dangerous up close and personal as it does outside of arms reach. But when the going gets tough, Ansgar carries a supply of both Dust rounds, which fire off a single shot of a given element, and canisters filled with different kinds of Dust. These canisters slot into the grips of his revolvers, and can be used to either mix with a Dust round, creating secondary elemental effects, or be used to coat the bayonets in Dust, giving the blades other effects depending on what needs arise.

-Other Equipment-
Besides one pouch full of Dust bullets, and another with canisters of Dust meant for augmenting his bayonets or bullets, he has a flask he inherited from his father, with his initials etched into the side of the battered old container.

-History-
Born in an impoverished part of a city, Ansgar's father was a human Hunter while his mother was a Faunus nurse, working at a local clinic. While his father caught figurative flak from some people for marrying a Faunus, he shielded his wife and child from such things as best he could, though he made sure that Ansgar was well aware of the stigma his race brought, according to some people. He was known as a trouble maker and scrapper in school, accused of picking fights with humans and generally being a pain in the ass for most of his teachers. Of course, defending himself and others from bullies wasn't a good excuse to kick the ever living shit out of someone, but his parents swore they would never punish him for standing up for others. His father even taught him how to defend himself in hand to hand, only amplifying the problem as he quickly outpaced any school yard bullies.

Outside of school, Ansgar worked part time as an errand boy, either for the clinic where his mother worked delivering medicine to patients who were too old, or sick, to be out and about on their own, or for whoever needed a reliable set of hands to deliver something in a timely manner. If he wasn't working or in school, he was getting into trouble, running with a local small gang of Faunus that claimed they were only acting to protect other's like them, but once he realized they were trying to put down humans that weren't being oppressive or even helping Faunus, he quickly cut ties with them and even outed them to the local authorities.

Unlike some, when the 'Calm' broke, Ansgar wasn't immediately affected by the issue. Sure, his father had to spend most of his time working and wasn't around anymore, but he was well old enough to handle himself at this point. His mother also set out to help provide emergency medical aid to towns and frontier locations hit by the Grimm, leaving Ansgar with no readily apparent idea what to do. Inspired by his father, he figured he'd go and try his hand as a Hunter, stories from his dad of them defending people, regardless of who they were, from the Grimm giving him an idea that the Hunters and Huntresses could be an example for the rest of the folks around. After all, someone has a Faunus save their skin, with no regard for who they are, its hard to argue those kind of results, right?

-Personality-
Chatty and disrespectful are two quick ways to describe the raven Faunus' typical day to day handling of himself. Always keeping himself relaxed and calm, Ansgar isn't one for acting in the heat of the moment, watching and getting a good handle on things before taking any serious action. This doesn't mean he won't run his mouth however, and he'll as often talk because he enjoys the sound of his own voice as much as he will to get a rise out of someone and see how they'll react. Of course, this hasn't endeared him with most people, considering he'll casually remark on missteps and failures he spots, even if it would be better to wait until later, and someone might be forgiven for mistaking his remarks as attempts at goading others to do better through some insulting remarks. Of course, none of this chatter is going to be about himself, he loves his secrets and will rarely share anything about himself unless completely necessary, and his definition of completely necessary being rather stringent indeed.

Despite the appearance of his chatty, insulting and general 'devil may care' attitude, he keeps a very close eye on his surroundings, letting people judge him for who he plays at being, and while he remains as chatty as ever, he isn't the casual, careless buffoon that he plays at being. Push comes to shove, he'll get serious and, while his remarks and taunts remain, his actions speak far louder than words. Professional would be the best way to describe his actions once he begins taking something seriously, though getting him to actually do so is an exercise in and of itself since he isn't terribly fond of working any harder than completely necessary.

The single most surefire way to royally piss him off and get him to drop the rather relaxed, careless attitude is racism against Faunus. He's seen enough ugly things spawn from it, from shop owners that refuse to serve his kind to being the target of thugs wanting to puff out their chests and make them feel big, he doesn't tolerate a racist, nor a bully. He'll gladly step in to give a sound thrashing to any racist or bully, and will need actively restrained if discretion is needed, and he'll thrash anyone equally in regards to bullies or racism, finding the extremist Faunus groups as disgusting as the racist humans. Far as he is concerned, Grimm will slaughter them all given the chance, with no care for race, why should they care?

-Fighting Style-
Observe, plan, act. Ansgar will gladly let others act first, taking in his surroundings and planning out things for what he knows. Granted, he won't tell anyone what his plan is before acting, preferring to plan around any allies actions and adapt from there rather than trust them to carry out his own plans or orders. He relies on speed and evasion in a fight, unloading his revolvers into the enemy, be they Grimm or otherwise opposed to him, before either engaging in close quarters while reloading, getting stuck in with bayonets and their often times Dust infused strikes, or maintaining his distance, continuing to empty his guns into them until they stop moving. Adaptability and evasion are the names of the game, far as Ansgar is concerned.

Disarming him doesn't really slow him down much in melee, having spent quite a lot of time brawling and learning to fight hand to hand instead of studying like he should have honestly been doing, and he often times relishes the chance to get stuck in like the old days. Anything goes, whether its punches or kicks below the belt, a handful of salt or dirt for the eyes, mock surrender to ambush them when they get close. His up front unarmed fighting is a blend of fast kicks and jabs, loving the feeling of a solid kick landing almost as much as watching them drop from a swift, stern boot to the head.

-Other-
While not a trained medic or doctor, Ansgar is rather handy at getting someone patched together long enough to get them to proper medical attention, thanks to his mother's insistence on him knowing basic first aid.
Hidden 7 yrs ago 7 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

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Appearance- A good word to describe Sarah would be Big. The main reason for this being her absurd height of 6'6 and weight of around 220lbs, having lived on a farm for the larger portion of her life gave her clear cut muscle, it not overly defined but if she were to flex you would be able to very clearly see it. She is also very well off in the curves department having great assets to work with that go together to create a shapely figure.


Name- Sarah Ember

Age- 18

Species- Human

Aura Color- bright orange.

Semblance- Pyre: Sarah has an unusually large pool of aura to draw from, but this is due to the nature of her semblance Pyre. Sarah's semblance allows her to super heat her body, this heavily burns through aura but can get extremely hot easily burning flesh and even melting metal if given enough time. The mmajor drawbacks of her semblance are the aura cost and the lack of control in stressful situations. Namely when Sarah is provoked she heats up automatically which can easily lead to dealing damage she didn't want to do, she also automatically heats up a small amount when flustered or embarrassed the heat isn't enough to burn you but you would surly notice the temperature change if you were sitting next to her.

Weapon- Tempered Carnage: Tempered Carnage is a large cobalt colored minigun that measures in at an impressive 6 feet long and weighing a huge 400lbs. This huge weapon transforms into an equally massive tower shield in which the barrels are spaced across it's front. Much like Sarah herself this weapon is all out attack or defense, it's barrels also heat up very quickly reaching red hot temperatures withing 10 seconds of unloading normal rounds. This process is all intentional and is why the barrels shift to be on the front of the shield form, she basically gets a super heated smashing board to grill grimm with. Admittedly the shields integrity is not as great when the barrels are heated.

Other Equipment- Sarah is sure to carry a supply of coolant made from ice dust so she can cool off her gun after using it for a while. She also sprays it on herself sometimes if she's heated up due to anger.

History- Sarah was a simple farm girl for the largest part of her life, she would manage the animals and help out her family and go to school just like anyone else. She was actually fairly ordinary in school, except for being very tall that is. She was well behaved and got decent grades in everything only excelling in sports, but then she decided to pick up a wrestling class as a dare from her friend. Honestly her friend just wanted to see her pile drive some people, which she assumed wouldn't be hard for Sarah given her size and excellent physical condition.

Sarah's friend wasn't disappointed, in fact she was amazed how much zeal Sarah showed in combat. This single dare made Sarah's life change she had finally found her passion, and it was combat. She started learning everything there was to know about fighting, eventually enrolling at signal academy and later Beacon. Sarah would train hard at school and then train hard at home, it was hard to talk to Sarah without her bringing up how she uppercut a guy or knocked over a tree with her weapon.

She thought nothing could stop her, but then the "Calm" broke and the hordes of Grimm set in. Not only killing her entire family but also destroying her school as well. It was now most of all that she knew she was to become a huntress, so she could wipe every last one of the monsters off the face of the planet.

Personality- Sarah is a friendly and fairly blunt person, there is a very weak filter between what she thinks and what she says. She's very open not keeping many secrets unless asked to by someone else or ones of personal importance. You could meet her for the first time and she would tell you everything from her name, all the way down to her slight fetish for short people (Which most people are compared to her). She can also be fairly hot headed in some maters not liking showboats or cocky people, unless of coarse they can back up their claims, then she'd probably ask to fight them.

There is a notable shift in Sarah's demeanor when Grimm are involved in the conversation or situation. Her hot headed side is much more visible but so is her love for combat, it is not uncommon for Sarah to laugh as she tries to pry apart a grimm's mouth with her hands. She enjoys killing them purely out of spite these days and the only fights she has true fun with are friendly sparring matches.

Sarah is also fiercely protective of her friends not afraid to sock someone in the face if they insult or threaten one of her mates. She is also a big hater of racism having greeted many of their heads to the floor in the past. And her tolerance for rude behavior has only diminished since the apocalypse.

Fighting Style- With Sarah you get what you see. A wall of bullets is normally how she opens up against an enemy wanting to get her shield nice and hot early on, her brutish approach to combat is of rushing down her opponent with a hail of gunfire then a barrage of mighty shield bashes is her most commonly used strategy. But sometimes there are opponents that are to strong of fast for her bulldozer technique, this is when she will cool off her weapon and her head and play it defensively by shoving a wall of metal in the enemies general direction.

She can be very brutal with how she kills grimm sometimes putting her weapon away altogether and just planting her super heated hands through their skull or other body parts. She manages to not be helpless when unarmed but she has no real defense without her shield, and her speed is somewhat lacking making it hard for her do deal with fast opponents.

Other- Sarah loves hugs.
Hidden 7 yrs ago 7 yrs ago Post by Rothurage
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Rothurage 90s Kid

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Hidden 7 yrs ago Post by Cello
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Cello Rainbow 2.0

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Character Theme | Team Player



"Come on, come on, come on! You're boring me; let's make this exciting!"


General Information


Full Name

Jet Verde

Age

21

Birth Date

13th of June

Gender

Male

Sexuality

Bisexual

Species

Snake Faunus


Appearance


Physical Appearance

Jet has a very lean, lithe build and stands at around 6'2". Bolstering a sickly pale skin tone and smooth complexion,
excluding the slick, chartreuse scales that line the back of his neck and spread down his shoulder blades into his lower back. His diamond shaped face is comprised of a sharp, angular jawline and strong features. Most notably are his eyes, which are a brilliant gold with long,
slit irises. His lips are incredibly thin, concealing a peculiar oddity; that of an elongated, forked serpentine tongue. His hair is a mop of silky malachite that is purposefully disheveled. Jet is often referred to by his Faunus brethren as human passing. This means that he is able to hide his Faunus traits much easier than other's and be viewed as a full blooded human.

Attire

Jet is a very smart dresser, even when facing off against Grimm opponents. While most fighters would prefer to wear clothes that allow for more freedom of movement, Jet's reliance on his semblance to fight as opposed to a weapon means he is able to take some liberties when it comes to fashion. Boasting a well tailored suit, comprised of a long sleeved white button up shirt, with emerald cuff-links pinned to each wrist. A long, black tie is tucked neatly into a grey vest with a golden chain reaching from below the right chest towards his right hip. Over this Jet dons a black suit jacket and a pair of black trousers with matching dress shoes. Atop his head rests a rumpled hat; a standout in his otherwise pristine outfit.


Personality


Suave, well-mannered and cunning.

Jet is a sharp tongued charmer always looking for the next thrill. Brought up in the upper class, Jet was always taught that one can get far with good manners and a few words of flattery. This advice has served him well, especially where his romantic interests are concerned. Quick witted, Jet is able to talk his way out of almost any situation. He often finds himself needing this skill,
due to a very prominent character defect. You see, Jet always finds himself in a state of incurable boredom. He often finds himself forgetting his manners once he grows tired of the person he's talking to, never able to sit still and listen to someone for more than ten seconds. He charges ahead without considering those around him, taking unnecessary risks just to spice things up.

Jet always finds himself jumping from one idea to the next, never able to follow through with a project. To him, it just became too bothersome too quickly. He tends to come off as an egotistical jerk to many, only interested in his own exploits. He can be incredibly blunt and likes to stir others up just to see their reactions. Needless to say, Jet doesn't make the best team mate.


Combat Information


Aura Color

Malachite

Semblance

Ouroboros | Jet's Semblance allows him to form Summoning Glyphs that fire a spectral chain with various uses. Multiple chains can be summoned at once and manipulated freely. Each chain has either a serpents head or tail at the end. The Serpent's head can latch onto anything, piercing it to be reeled in towards Jet or as an anchor for him to pull himself to. The Serpent's tail is a sharp, curved blade that allows for ranged attacks.

Weapon

Ophiuchus | More of a tool than a weapon, Ophiuchus is an aura enhancing contraption that straps to the back of his right hand, secured with leather bands that coil around his wrist. The device uses a specially crafted lens that is able to focus even small amount of aura, strengthening the aura to be manipulated by Jet for his Semblance. With Ophiuchus, Jet is able to expend much more Aura than other hunters and keep himself in combat longer.

Fighting Style

Jet is a controller when out on the field, foregoing raw destruction in exchange for being able to manipulate the fight from a distance. Striking at foes with his chains at range, re-positioning both himself and enemies as he deems necessary to offer a strategic advantage in battle. He can be a bit of a trickster when he fights, using his wits to deceive foes and redirect their attention from his allies.


Background


The young Prince had everything he could ever want. Where's the fun in that?

Raised by a high brow, aristocratic family of hunters, Jet was born into a life of luxury. In his youth he freely abused the privilege he was born into to satisfy every little desire he had. Most would look at the life he had and be green with envy. Never wanting for anything, loving parents and the best education money could buy. In truth, Jet would have thought the same had he not burned through every possible leisurely escapade so quickly. Left with nothing new to try, Jet quickly grew frustrated in his surroundings.
A spoiled brat pining to his parents for more, despite having the world at his fingertips. Instead of scolding him for being unappreciative, Jet's parents naively succumbed to his whims. Enlisting the service of an esteemed Huntress, Jet would receive his Huntsman training from no one but the very best.

He played around with all manner of weapons and tools, but it was all for naught. Despite giving his best shot at it, he was completely incompetent with any kind of weaponry. Naturally he threw a fit, but no amount of tantrums could change the truth. As fate would have it,
he would bloom later than most when his Semblance activated. Under the tutelage of the Huntress, Jet learnt to better control his aura and eventually enlisted the expertise of weapon smiths in order to create Ophiuchus; a tool that greatly enhances Aura Manipulation. Wielding his Semblance, Ouroboros, as skillfully as another Hunter would their weapon, Jet was able to fight on the level of his peers.

When the Calm was disrupted by an onslaught of new Grimm, Jet saw not tragedy but an opportunity to prove himself as a Huntsman. Jet's family possessed the resources to defend and relocate themselves, so he did not suffer the losses of some. Yet despite this, he has set out into the new and dangerous world with the intention of killing as many Grimm as he can and earning his stripes.
Hidden 7 yrs ago Post by Jinxlynx
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Jinxlynx The System / in the Glitch

Member Seen 1 mo ago

-Photo-

Name: Nix Nightward
Age: 19
Species: Human

-Aura Color-
Black
-Semblance-
Without a Trace
it is easy to assume that Nix has a very weak aura because her ability is to mask her aura and even her very own presence in the senses of others. She does not become invisible, her semblance makes her seem almost blurry and hard to detect even when someone is looking directly at her. Any sounds she makes are silenced, her body temperature is masked, shadows seem to stretch and follow her to help keep her hidden and her aura becomes like a void, nothing.
-Weapon-
Twin Vulcans

-Other Equipment-
Spare Cylinders for her Vulcans
Dust bullets
Paper bombs (Dust infused ink is used to write runes on these sheets of paper, when lit on fire or shot they explode.)
Various traps (Snap traps, trip mines, lengths of wire.)
Compact tool kit

-History-
Nix grew up outside of any big cities or towns in the forest with her father who was a Huntsman. They often had to deal with Grimm attacks but her father used it as an opportunity to teach Nix how to hunt the monsters. Her father was an expert, he treated the Grimm like they were an animal that could be hunted like any other animal, one just had to be smart about it and to respect the creatures.
She lived most of her life with just her father in their cabin until she was scouted by Beacon. The school had contacted Nix's father and sent a letter asking if Nix would like to join the academy and become a full fledged Huntress. It actually took some convincing from her father before she agreed and left home to go to the school.
Since the increase in Grimm attacks Nix has not been able to contact her father, where they lived generally tended to be a quiet area but she fears that he may not be alive, desperately trying to keep the hope that he is still fighting and safe somewhere.
-Personality-
Nix is very quiet and reserved, she has a hard time talking to new people and often hangs back in a crowd and tries to not draw attention to herself. When alone she prefers reading comics and writing her own stories, She also tinkers on her spare time with various types of traps of her own design. It can take some time for Nix to warm up to a new group of friends, once she does though Nix will come out of her shell and feel most comfortable around them.
-Fighting Style-
She prefers using the element of surprise, sneaking up on her opponents from blind spots or setting ambushes with traps and choke points. Nix refrains from fighting in the open, looking to engage her opponent in places with lots of cover and places to hide. A large part of her style of fighting is tactical retreats to areas where she has prepared traps or an ambush point.

-Other-
Hidden 7 yrs ago Post by Tenma Tendo
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Tenma Tendo Thunder Pillar in Training

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Hidden 7 yrs ago Post by Hydrophobe
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Hydrophobe

Member Seen 6 yrs ago


Name-
Clara Cuhullin

Age-
19

Species-
Human

Aura Color-
Light grey/near-white

Semblance-
Heavenly Wings:
Clara's semblance appears through the manifestation of a pair of brilliantly white, transparent wings sprouting from her upper back. Clara can choose when her semblance is active and when it isn't. While active, her wings give her slightly enhanced movement abilities (higher jumps, slower descents, quicker forward/backward motions, etc.), though if she wishes to truly fly she must sacrifice a significant portion of her aura, making it nearly useless in a combat situation. Flying anything above roughly 20 feet drains her aura completely in mere seconds. Due to the wings being completely made of her aura, she is able to use it to block incoming attacks, as well as send out razor-sharp feather projectiles at her enemies.

Weapon-
Zephyr:
Zephyr is Clara's multi-form sword. Zephyr's first form is a one-hand basket-hilted sword (Depicted in Clara's appearance). This is Clara's preferred form, as it allows for more versatile combat. She can choose to get up close and personal, or keep them at a range with the 2.5 foot double-edged blade. It's ornamental hilt is also excellent at protecting her hand from cheap shots while fighting. Zephyr's second form is a two-handed longsword. The basket-hilt shifts into a winged guard, extending roughly 6 inches in either direction. The blade's length extends outward, adding an additional foot of deadly-sharp blade that allows Clara to swing harder and rip through even the toughest Grimm hides.

Other Equipment-
N/A

History-
Clara lived with her family, consisting of her mother, father, two brothers, and one sister. They lived in a modest house in the heart of Vale for most of her life. Clara's parents found it difficult to provide for the four young children, leaving Clara to help out as she was the oldest and most responsible. At the age of 11, Clara's father committed suicide and left Clara and her mother to take care of the other children. Her mother spiraled into a deep depression, resorting to drinking in order to numb the loss of her husband. Clara took on the responsibility of taking care of the other three children at an incredibly young age. She began working wherever she could in order to support the family - and her mother's drinking habit.

Clara had to stay strong. If not for herself, then for her siblings. Clara managed to stabilize the situation, though things were still rough. Things were starting to look up for their family. The next oldest, her brother Oliver began taking on some of the responsibilities. Their mother, while still suffering from constant drunkenness and depression, started down a journey of recovery.

Unfortunately, just as things began to look up, the global wave of Grimm attacks devastated Clara's family. Huntsmen all around tried to defend them from the onslaught of Grimm, but it was useless. Clara lost her family to the beasts. She was the only survivor. It was this event that drove her to become a Huntress. She had failed to protect her family, and she wasn't going to let the same happen to anyone else if she could help it. The only thing that mattered now was that no one else would have to experience her pain.

Personality-
Clara clings to people. A lot. She knows just how fragile life can be, and so her goal is to make the best of what she can. This often leads to her overstepping boundaries and attempting to become too close to an individual too quickly, which many might see as a little invasive. Unfortunately, Clara knows this about herself and she tends to try and hide it, leading to many conflicting inner feelings.

Aside from that, she tries to see the good in everyone. In her eyes, the only truly evil thing in this world is the Grimm. Clara tends to be incredibly protective over anyone she meets. She would sacrifice herself if it meant that she could save the life of another.

Fighting Style-
Clara fights with calculated aggression. She tends to open cautiously aggressive, attempting to figure her opponents out in the first few moments of combat. Blocking patterns, favored sides, etc. After making mental notes of these, she tries to capitalize on any weaknesses she found by keeping up her aggressive onslaught. Clara uses her semblance in conjunction with Zephyr in order to chain together devestating combos of ranged attacks weaved into her melee strikes.
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