Avatar of IceHeart
  • Last Seen: 2 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1513 (0.38 / day)
  • VMs: 2
  • Username history
    1. IceHeart 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Desktop profile login won't work. Coincidence that Windows 7 is no longer supported on same day? Consider me doubtful.
5 yrs ago
I wonder why I have no notifications, then I realize I forgot to sub to my own threads. Whoops!
5 likes
6 yrs ago
I'm having way too much fun with my Legend of Zelda Encylopedia. This is the game that got me into roleplaying so have a lot invested in it's lore and stories. Too bad can't have all the games too.
4 likes
6 yrs ago
It's begining to look a lot like Christmas...too bad it was already looking this way back in October...
2 likes
6 yrs ago
Whew, looks like only 5 days, stupid thing showed me six just to try and scare my pants off...

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Most Recent Posts

@Saltwater Thief Interesting backstory, nice set of powers, tried to find something I didn't like, couldn't really come up with anything. The tank is accepted.

@LukasVolkov Hmm well a decent enough concept but with the acceptance of Saltwater's character that puts me at a rather large number of participants. Also your bio is a little bit incomplete in the abilities section I see. Unfortunately I will have to cut off applicants at this point, at least until I can get confident I can juggle more.

Character not accepted. But thanks for applying.
@Duoya Hmm, certainly unique. With the way you described it, it seems kind of like a force bubble that tries to nudge things he wants toward him. Reminds me a little bit of like echolation yet with some force added to it.

I think this would work easily enough and could add some interesting dynamics. Ok, make the necessary adjustments and I think it should be good to go for the character tab.

Accepted.
Monster Fighting Abilities:
Deficit: This ability can seal a single ability of a single opponent, rendering it unusable. The effect lasts as long as Ken is able to focus, but can be broken by things like an attack or extremely distracting stimuli like illusions. While extremely potent against a single opponent, swarms or groups completely remove its use.

Supply: With a decent chunk of magical energy, Ken is capable of fixing a person's most important possession - themselves. Ken can heal wounds, with the cost being based on the level of damage - a scratch or flesh wound could be healed for almost nothing, while life-threatening injuries would need an entire night's worth of magical energy, and still leave Ken drained for the next few days.

Demand: Manifesting as a red tendril, this ability can be used as a somewhat poor method of maneuverability by launching the user off of a surface or connecting them to a wall. It's main use, however, is its ability to forcibly activate other creature's abilities. Upon piercing an enemy, the User can temporarily activate one of the victim's abilities, as well as choose things like the direction it is used in and how much force is used. This ability costs as much as the ability being used and while potent, it usually ineffective against highly durable opponents. The tendril is only moderately sharp, making monsters resistant to piercing essentially immune.

Savings: Ken is capable of forming barriers of green light. These barriers are able to take several weak hits without shattering, with strength directly proportional to how small the barrier is. These barriers can theoretically be used offensively, such as by forming a wall while an enemy is punching, but they cannot be formed inside of things, making it only useful for defense and as a counter. Surprisingly this is Ken's least costly ability and can be used very liberally.


I appreciated the naming sense of the abilities but here is where I have some problems with the character. Supply and Savings are fine as is, I see no problem there; Deficit and Demand are a bit problematic however.

Deficit is a problem in that I feel it directly interferes with the monster in a way that could cause confusion. First we would have to specific what specifically is a monster ability and what is just the monster's natural talents and frankly I think they are too tied together to bother even trying. Secondly, since he is sealing a monster ability, if it lasts into another's post there is the possibility someone could easily forget which one and mess up in their post. I feel that a sealing ability would be more of a hinderance to the writing than a boon even if that would be a powerful ability to have in any RPG. So I think this one will have to be scraped entirely or just totally remade.

Surprisingly after I thought about it, I have a less problems with Demand. It has some versatility which is nice and certainly has quite a few instances where it wouldn't work very well. Being able to force a monster to use any ability and in any direction is quite game changing, even if its cost is rather high. I appreciate the effort to try and 'weaken' the ability but even then the ability to 'hijack' a monster even for a bit I feel could cause some problems. While you can control the monsters as you fight them for better fighting scenes this power has me a bit skeptical, perhaps going a tad too far. I'm semi-open to it in its limited state, but not enough to give the go ahead.

Oh and if you could get the ability names to pop out some more too that would make the sheet look nicer.
Alright that makes everyone who has made a character so far. Not sure about @Duoya or @Saltwater Thief but I won't exactly be waiting for them. People should still be able to join easily enough even after a start. As for an actual start, should be pretty soon though don't have a specific timetable yet.
Been trying to get my own stuff up and running so I haven't been giving this one much through admittedly, though I will try to find some time and inspiration to continue.
@13org Yes your character can go over there too. Chop-chop!

@Spectral@medalliah Put your sheets into the character tab, not sure why I'd have to specifically say that but I guess I must.
@Spectral@Saltwater Thief@medalliah@AdmrlStalfos19@13org@Duoya

Alright here is an important bit of information so listen up. To make sure things do not grind to a standstill at the very start, your characters will not have their powers awakened right at the start and instead will have already been granted their power, this will also insure that everyone has their memories completely intact with their backgrounds at this point in time if monsters are involved. Doing it this way I don't have to waste time with a bunch of exposition and we can skip a slow start; However, if there is someone who would like to have their character gain their powers during the start of the role play I could possibly let one or maybe even two have their first contact with The Entity and be gifted their abilities. If anyone wants to go that route, speak up now as space is limited.
@medalliah

Quite the versatile power set but with an interesting set of limitations as well, so I see no problems with it. The background is a bit on the wild side, which is fine, though the setting you have set up could isolate you a little bit if you're still in street urchin status. Well warning aside, the development for a character trying to get back on the right path can be quite compelling if done right.

Character accepted.

@Spectral

As this is the exact same character as before I tried this roleplay I don't have too much more to say on the matter. Remember what we talked about before and we shouldn't have any problems.

Accepted.

@AdmrlStalfos19

In a way one of the most magical girl type characters we got. Of course as their is no guarantee at the timing of a monster's appearance a night or evening based battle will only happen some of the time but you already knew that when you created the character. The other thing I have to mention is in the backstory where she saw the monster and remembered it even after it left. We could let that slide by saying she has a natural 'frequency' toward such things that let her see things more easily even before becoming magical, but since a monster is a 'concept' that can only exist as long as it is in the world memories of that event would naturally leave also. Because of this, especially since in the backstory she barely interacted with the creature, the memory at the very least should be quite fuzzy if she has not been gifted the ability to go magical yet. Usually strong memories or consequences only occur after the same monsters has made numerous appearances.

Important to remember that concept as that is one of the main reasons that monsters have remained invisible to society at large. Anyway other than my nitpicking there, the rest of the character street is quite solid. Just keep what I said in mind and otherwise the character should be good to go.

Accepted.
I'll start going through the character sheets tomorrow and see what can be accepted and what might need work.
Remember to head over to the OOC.
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