Name: Lerraina Ebonhart
Aliases: Rain, Little Bird, Anna Reinhart, Gretchin James, and her favorite- Duchess Chrysanthemum of House Demoir
Age: 30
Race: Human
Alignment: Chaotic Neutral
Place of Origin:The Island of Mintarn of the Moonshae Isles
Gender: Female
Class: Rogue (Bow Master)
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 12
Dexterity: 17
Constitution: 10
Intelligence: 12
Wisdom: 10
Charisma: 14
Height: 5’2”
Weight: 130lbs
Build: Curvaceous and Toned
Eyes:Blue
Hair: Red
Skin Tone: Fair and freckled by nature, tanned and marred by heavy traveling and harsh weather
Racial Abilities: None
Tattoos/Scars/Piercings: Multiple piercings on each ear, lash marks tear through flesh on her backside, and branded with the mark of “traitor” on her left forearm.
Day To Day Attire: Brown leather, knee high boots and fitted trousers of dark cloth. A stylish, long sleeved tunic hangs past her rear, varying colors of darker shades and typically fitted with side pleats, allowing the cloth to flow more freely about her hips. A brown, leather halter chest piece, studded along the seams, covers only her bust to protect her most valued organ, while still allowing movement of the waist, and the ability to breath after her meals. Her tunic is tucked into brown leather bracers, identical in color to the rest of the leather cloth worn. A floor length cloak of a dark blue completes her look, it's hood extending just past her eyes and has a detachable piece used to mask any features below them.
Strengths: Point Blank Shot, double jointed (wrists), very light on her feet
Weaknesses: Heavy drinker with a high tolerance, over indulgent - often leading her broke, cocky, a thrill seeker, sometimes to the point of recklessness. Emotionally unavailable, Jaded and cynical.
Opportunistic * Distrusting * A Woman of her Word * Adaptive
Sexuality: Bisexual
Relationship Status: Single
Personality: Lerraina often walks the line of good and evil, or rather dances carelessly within the shades of grey that blur it. While she cares very little for the laws of man, she is unwavering in her own code, constantly setting the bar, and adhering to any punishments she feels necessary. Typically her demeanor is calm and poised, quiet, observant and calculating.
She is the anti-hero, claiming to be selfish, vulgar, spiteful, vain and greedy. Simply said, every action and word must, inevitably serve her own needs or wants. And even when they don't, she would justify that it does to the point of no return.
Age has allowed her to build walls, has taught her how to mask her true feelings with humor and sass, despite knowing full well that her walls are great deterrents to achieving the bliss she often reads in story books. But it allows her to focus on more important things. Besides she has decided to cross that bridge when she gets to it, should the time come when she is ready to settle down, or if and when someone comes along that is actually worth the trouble.
Habits: Day dreaming, sleeping with a dagger in hand
Hobbies: Drinking, eating, reading, sleeping
Fears: Death- having cheated death on several occasions, she likes to taunt it, seeking thrills and spills and treading a thin line. But she does it, feeling quite confident in her ability to survive. Had she ever been faced with a situation she cannot see her way out of, she just might completely shut down.
Inadequacy,
Fear of large rats.
Likes: The finer things in life, the arts, whiskey, adventure, summer thunderstorms, books (she loves to read adventure and Grimm fantasy type books, but she will read just about anything- she loves to learn, information is her business)
Dislikes: Hypocrites, whiners, cheap ale, teeth grinding, rules/laws, being stereotyped
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Escape Artist: Work one's way out of tight spaces, ropes, manacles and so forth.
- Alertness: Keen to pick up on noises, people, scents, etc that are out of place.
- Armor Proficiency Light: Can wear light armor without it hindering her movement or weapon usage.
- Martial Weapon Proficiency: All martial weapons such as bows, whip, flail, mace, swords, axes, etc.
- Simple Weapon Proficiency: All simple weapons such as club, dagger, gauntlets, staff, spear, crossbow, etc.
- Climb: Can climb up ropes, slopes and steep inclines without penalty.
- Use Rope Can use grappling hook, climb rope, make knots, bind people
- Stealth: The ability to be sneaky sneaky.
- Point Blank Shot: Making every shot count, even in close quarters.
- Bluff: Whether at a game of cards or telling a story, or pretending to be someone she isn't, she is very convincing.
- Track: Care for a game of cat and mouse? Rogues do two things very well - Hide and hunt.
- Spot: peak-a-boo, I see you!
- Hide: Being small in stature helps immensely, but she was always good at not being spotted, even in minimal coverage.
- Move Silently: The ability to move silently in certain situations, or quieter than most would.
- Trackless Step: Moves about without leaving a trail.
- Tumble: It’s called falling… With style
- Balance: Can keep her footing in precarious situations.
- Concentration: She is not easily distracted.
- Bullseye: Specializing in archery, and having been taught by the very best in underground circles, she is quite an excellent shot with her bow.
- Craft Poison: Every girl has to have a plan b...
- Craft Trap: Sometimes combat is just not enough ...ooh! Is that a carrot?
- Disable Trap: Didn't want you falling through that hole over there, or being strung up in that tree ...
Possessions Generally On Person: Clothing, coin purse, money, etc
- Basic Clothing: See description above
- Journal: Small, black, leather bound book and a traveling quill
- Coin: Handful of mixed gold, silver and copper coins, though it isn't much.
- Pouch: Several plain belt pouches, (some concealed) containing various oddities and essentials.
- Adventurer's Kit: Filled with traveling essentials
- Flask: Silver and flashy, engraved with the letter "L". Secured to her belt for easy access, she does try to keep it filled with her favorite Whiskey
- Quiver: Belt secured waist quiver, made to fit a standard bundle.
Weapons: Personal weapons, no magically enhanced items
- Long Bow: Yew longbow, custom designed just for her. The wood stained a deep red with a padded leather grip in the center.
- Dagger: a curved dagger concealed within her boot.
- Throwing Knives: 3 small throwing knives secured around her right thigh
- Various Arrows Arrows suited for both long and short range shooting, iron tipped and finely crafted
Armor: Base armor only, no magically enhanced items
- Bracers: High grade, dark brown leather bracers, steel studs line the seems
- Half Chest Piece: She wears a halter style, high grade leather chest armor that falls to just below her bust
Animals: Have a horse or bird? Limit 1 non bonded
- Raven: Like Lerraina, a Raven is not always what it seems. Crixus has watched over her since she could remember
Pack Contents: What do you carry in you pack when traveling
- Bedroll: Lined extra cushy for comfortable beauty sleep
- Blanket: Wool blanket with fur lining
- Rations: Typical travel rations, enough to split over a week
- Waterskin: Standard, filled with fresh water
- Spyglass: Collapsible, silver structure with leather case
- Ink: Glass bottle of writing ink
- Rope: 20 feet of standard rope
- Flint/Steel: For starting fires
Magical Items: Limit 2 low level
- Bottled Smoke: To help in escape situations
Potions: Premade or prepurchased potions - limit 5
- Potion of Neutralize Poison: Detoxifies any sort of venom or poison
- Potion of Healing: Standard potion to heal wounds and staunch bleeding
Creation Materials: Anything used to brew potions or for alchemy
- Trap crafting materials: Several odds and ends, sticks and springs, spikes and the like
- Mortar and Pestle: Travel size to mix herbs and poisons
- 3 small and 2 medium size vials: For storing and mixing
- A carefully selected and mixture of herbs: A select amount of herbs, collected for creating poisons, could also be used for other things such as tea and sleep aids
Parents: Milena Ebonhart- her current whereabouts are unknown. Good relations until they parted. Father - Unknown
Siblings: Billogical siblings- Unknown. Adoptive siblings - 9 (5 brothers, 4 sisters)
Childhood: Lerraina was born in a whore house, daughter to one of the most requested and highest paid courtesans employed. She never minded the environment and for the most part, was happy there. She was never treated poorly, was never left wanting, as most others there treated her as if she were their own. Spoiled as she was, the precocious little girl lived with all her might. She was bold, outspoken, and mischievous. But she was also kind and good natured.
Her mother would often tell her lavish stories of who her father was. Each time the story itself would change, but for the most part, he was always some rich prince who fell in love with a woman below his rank and grudgingly left, without knowledge of his unborn daughter, to pursue his crown and the duties and responsibilities that went along with it. It was a story of fate and destiny, true love at first sight and the burdens of adulthood.
At the age of 10, without any word from her mother, the young girl was sold to a couple who lived on a farm, just on the outskirts of town. It wasn't until years later had she been told that a wealthy client of her mother's had wanted to purchase her time on more of a permanent basis, but only on the condition that she remove herself from the shackles of motherhood.
She spent the next 7 years as just a freckled face in the sea of children. 10 mouths to feed, 10 bodies to fit into beds, to clothe and care for. And for a couple that were only in it for the benefits they were receiving from the town, and the free labor they were getting on the farm, Lerraina was often left to fend for herself against the 9 other hungry, angry mouths that battled for attention.
Adulthood: She was among the first allowed to leave the care of her adoptive parents, but for some reason she couldn't bring herself to leave the isles. She had fell into the groove of things, and even worse, had fell into a crowd of mischievous no goodies.
Committing petty crimes on an island mostly ruled by the Pirates and other such scum that frequented the cobbled streets wasn't the most original way to spend your days, nor was it the safest. But, if you were lucky, you would get taken in by one of the local groups or gangs. Many favored Lerraina, but it was mostly her company and her looks that had attracted their attention. Over the next few years, she was taught how to fight, how to survive, how to move about quietly and scout out the crowds and just absorbed anything anyone would teach her. She favored the bow and as she weaved her way in the many circles of crime, she studied under a few and mastered her craft. She was a great archer, with much potential, but there was still something missing. She was the bastard child of a whore and brought up on a farm, what could she possibly provide them?!
She would never commit to one group or another. There were so many on Mintarn that were there to escape, so many that had so much to offer, from all different walks of life. And that interested her. Whether it is what ultimately caused her current situation, one can only speculate. She had been involved with a few who had been sent on a scouting mission, a new ship had docked in town, it's flags were unknown. The mission had failed, or rather she was framed for the death of a man, unknown to their island, but apparently a member of the group she was scouting with. Her punishment was either death or exile. It wasn't much of a choice really, of course she chose exile, but there was a catch. There was always a catch.
Special Moments: There were 2 moments that Lerraina would never forget for as long as she is alive. The first would be the moment her mother had given her up.
The second was a bit harder to run from. She was kept in a prison, her captors none that she had met before, tortured for days for information she didn't have. Upon her exile, she had received the mark of “traitor”, burned into her flesh.
Current Events: Being forced to leave the only place she knew as home, she set out to explore the world. She has no plans of returning to the Moonshae Isles, and infact, seeks to get as far away from them as she can. She'll often find menial work, and piss away her wages at taverns. But she is always on the move. It is more of a yearning for knowledge that drives her travels. She could never figure out why, nor was she given any explanation of what happened. And while her mind may drift to the salty sea air that surrounded the isles, it is towards the future that she keeps her gaze locked on.
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
- ☠ Darius Jentair: Leader of his merry men atop Mintarn Island, and the one responsible for her capture and brand
Nearly all of her contacts on the Moonshae Isles are either dead or lost to her.
Character Quote: “Destiny is what each of us make of it. Fate is nothing more than a cage to hold us back from our true potential, for it is our choices that define us.”
Theme Song: "Stairway to Heaven" Led Zeppelin
Aura Color: A deep violet
Scent: A soft lavender carried across the wind
Anything Else: