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7 yrs ago
Current Malfunctioning Space Toilet (favorite death post in RPG) : roleplayerguild.com/posts/4…
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9 yrs ago
Example of a "Character Flaw": roleplayerguild.com/posts/32..
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Victoria Belmont
Half-Elf, Bard, Level 5
HP: 33 / 33 Armor Class: 15 Conditions: N/A
Location: Rose River Vineyard, Hidden Distillery -> Exterior Hidden Distillery
Action: Skill Check (Arcana)
Bonus Action: Familiar Stuff, Morty
Reaction: N/A

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Something was off about this place, and it wasn't just the fact that a piece of magic she was looking forward to using decided to fail on her. Victoria was certain she had done it correctly. So there had to be a caveat somewhere; a condition that existed or that wasn't fulfilled which muddled the spell somehow. Mentally, she prodded about for what that missing piece might be. There was usually a bit of wiggle room with things like this - exact wording to keep the practitioner of Arcana within certain lines of safety - so that a toe may step over a line or small liberties taken with minimal risk. But there were always hard and fast metrics that, when not adhered to, caused a spell to "fizzle". Victoria was certain that this happened here.

The subject of Speak With Dead must not have been affected by it for ten days prior. Considering that the place was walled off, this was probably not the case. The corpse must have some semblance of a mouth, from which it may speak. This condition was filled. The corpse cannot be...

A sudden flash of quiet inquiry flashed over Victoria's face, even as the markings of her preferred school of magic left her face. Sparkling, crystal blue eyes regarded the attempted subject of her spell with renewed interest, but she kept herself quiet. Guarded, even. The general consensus of people's faces brought her to the conclusion that there were notes of suspicion from the others, too. A quick mental command brought her Morty to interpose itself between her and the corpse, and she spoke with a projected, optimistic voice. "No, Master Baronfjord, I do not suspect that the surge altered my magic." She then looked to Kathryn, saying, "Perhaps we should get what we need and leave this place for now. The remains can be properly interred when we know more of them. Now if you all will please excuse me, I shall be right back, after getting a push cart from the workshed nearby."

Victoria met eyes with each of her companions present and then looked warily at the corpse she could not magically converse with just earlier. Her Morty maintained its interposing stance as she exited the distillery, careful not to stumble on her way back up to fresher air. Once out, Victoria did do as she said she would, but first gave her Raven Familiar a hard stare, imprinting a course of action that it may take involving staying put and lending its senses if necessary. Satisfied, the Bard twirled her cloak about her shoulders against the bracing winter wind, and set off for the nearby shed. She was returning with a cart for a barrel or two of that lovely distilled spirit, and she hoped that her silent insistence for caution was received.
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Weather: Steady winds now blow out in front of the recently uncovered passage underneath the sycamore hill. Perhaps these winds were responsible for the approaching cloud cover, which could mean nothing. Or it could mean more snow. For now, nothing drifts softly from the sky just yet.

Time: Late morning. Let's say Elevensies.

Ambience: The air within the hidden distillery has let out somewhat. It is still its specific sort of dank, but much less overpowering. At least one can figure out the source now - two corpses and a fine collection of utilized distilling equipment. In fact, knowing the difference lets one's senses fully appreciate the sweeter air coming from the outside, which beckons with its clear jolt of colder air.

The crates, barrels, and two distillery tanks remain inside, in good condition considering their sedentary nature over the years. Though neglected, this underground hideaway maintained fairly stable and dry conditions. It is mostly safe to assume their integrity for travel if necessary. The barrels, at least. The tanks look a bit harder to move.

The dead people remain being dead, but... well, more below.

Those venturing back outside will note that the temperature has not risen a whole lot from earlier in the day. The glistening elements that signal the beginnings of a thaw did not progress any farther, meaning the sun's most direct rays were kept behind the semi-translucent grey and white clouds above. The hills in this area are mostly untouched, save by the footpaths trudged into common walking areas.

A notation: The effects of the Wild Magic remain.

*****


Kosara's search of one of the bodies bore a marginal amount of fruit, if one considers a few small tools and some silver coins marginal fruit. The advanced decomposition makes things a little difficult and something may have to be done to make these items more pleasant to be around, but we take the wins where we can get them, yes?

In contrast, Baronfjord's misadventures with dead people continues. The leathery remains of the corpse's face-meat, particularly that of an eye, yields with barely a hint of pointy, Dragonborn poking. The smell is, to put it as accurately as possible, suboptimal. What might have been a particularly dead stare (were there functional eyeballs present) seems to be the only reaction from the corpse. In other words, the questions put to the slab of decomposed former Human go unanswered. In its own way, the rictus grin of the dead guy might even appear as a mocking smile to the context provided.

For those focusing on the barrels, and contents thereof, one can readily figure out that they are an excellent size to roll up the tunnel and to the outside, as it the width of it was cut to specifically accommodate said barrels. Also, the full barrels are extraordinarily heavy and will require either ropes and animal assistance, a group effort, or someone particularly large and strong to manage them out of the hidden distillery. Unless one wishes to roll the barrels across the vineyard, one may avail themselves of simple levers and pushcarts located within the tool sheds nearby to the fields. Alternatively, an actual wagon might be a less labor-intensive option, though it requires a full return to the lands around the Estate House, temporarily taking one further from the continuing investigation.

Elsewhere within the bounds of the southern fields, previously viewed anomalies remain for others to view. Barren (even for the winter season) vines entwine frames and stakes in orderly, slightly curved rows. It was a gradual change for those walking toward the affected area, but after a while those with any knowledge of agricultural processes would recognize the signs of a place marked for clearing and replanting. The few leaves remaining on these vines were brittle and dry; tendrils which were once vital and held the vines snugly to the planting frames were woody and snapped with ease. these plants appeared biologically incapable of supporting flower nor fruit. Nevertheless, two spindly bunches of smallish, near-to-black grapes hung from a vine, sporting tough, withered skins. They bobbed lightly as the cold, winter breeze pushed them about, an eerie sight of withered fruit growing on deceased vines.
@rivaan@Shoe Thief@Sigil@Arty Fox

And here we are once again, balancing upon the knife's edge of greatness and disaster, all within the mercies of our decisions and the whim of the polyhedrons. I do sometimes wish that I could divulge things, or bits of lore which shape the events unfolding, but that would cheapen the event overall. To that end, I suppose it's one spoonful at a time. So let us focus on the issues of the in-game moment:

1) There are two bodies still present in the hidden distillery.
2) Multiple barrels of really good, very old brandy are still here to be dealt with.
3) The odd grapes are available for inspection by anyone accompanying Kosara to the fields marked for clearing.
4) Two of the group actually drank the booze. We'll discuss later.

All I can say it that you're getting into the meat of it now; nibbling upon the fatty endpiece of the roast as a whole and set to delve into the bulk of it with gravy-laden gusto. Get with me in our Discord to discuss where you're going from here and what your individual character's plans are, whether you're splitting the party to cover more tasks or if you're sticking together to tackle things one at a time. Per usual, DM me for rolls, questions, and such.

And also, think about what you're going to be doing to cover the downtime between events. We're here in wine country for the whole season, and some of us are picking up new bits of education, skills, training, and experiencing new things only available in this charming, rural paradise (that probably won't end up as a precursor to an '80s slasher flick). Above all, have fun.

@Pirouette If you are still interested in joining, please get with me on character concept and if you have questions concerning the listed rules for character generation or the general RP, "session zero" stuff, and the like. I am a fan of making entrances as organic to the setting as possible. I might also suggest getting with the current players for their input. They've been at this for a while now.
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Victoria Belmont
Half-Elf, Bard, Level 5
HP: 33 / 33 Armor Class: 15 Conditions: N/A
Location: Rose River Vineyard, Hidden Distillery
Action: Cast a Spell (Speak With Dead), Skill Check (Perception)
Bonus Action: Familiar Stuff, Morty
Reaction: N/A

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The brandy was phenomenal. No doubt about it, it was some of the smoothest, most interesting hard liquor that she had experienced. Her ability to pick out the more interesting notes and flavors of the potent potable did very little to bring greater understanding, unfortunately, and it was precisely this feeling that there was something just beyond her understanding that was rather bothersome. All she could do was appreciate the brandy for its apparent, mundane qualities as observed by someone with exposure to life's extravagances. As a result, the additional sampling was practically mandatory. The sudden discharge of electricity from Baronfjord snapped her concentration away momentarily, but she quickly came back to a thought: "It would be polite, even prudent, to bring one of two of these barrels back to the L'Roses. There must be a fortune in distilled spirits here that they hadn't a clue even existed."

It occurred to Victoria that they were probably far away from the appropriate equipment to comfortably move something like a full barrel (or two) of liquor to the estate house, so gingerly reached out her senses to her Raven outside. She still marveled at the idea of doing this, as it was something she had read was almost purely the wheelhouse of Wizards to do this. In truth, her Familiar could only come by means of Ritual Magic, a longer and more elaborate affair than simply casting the spell as normal. The results were the same, however, and that was all she cared about. She was a Bard with a Familiar, and that was just fine by her. Satisfied with her status, Victoria placed her senses within her bird's and gave the immediate area a look. She didn't recall a wagon about, but it couldn't hurt to check.

Outside, Victoria's cloak lay over a shovel handle which stood perpendicular to the ground as the blade was unceremoniously driven into it. This seemed as appropriate a perch as any, and it was from this point that it launched itself upward for a better view. There was no one in this part of the Vineyard as far as she could tell, and certainly no extra wagons around. Maybe something near the shed, or further out in the next field. Disappointing, but an issue to resolve a little later.

Inside, the not-quite-living Morty stuck close to its Mistress who had placed her senses elsewhere. This was by mental command as opposed to its own sense of propriety, as it was sadly lacking in appreciable empathy or free will. Victoria's mental commands bound the flesh and bone animation. It protected her purely at her discretion, an automaton of smoked, tasty, once living matter. Compared to some of her compatriots, Victoria was a bit toward the fragile. Every little bit of additional support helped.

Then a thought occurred to Victoria as she stood there, weighing her options. She was versed in Necromancy, after all. A penchant for the darker arts, one might venture to say. And she did muse just a handful of days earlier, "I can speak with the dead." Her abilities in her preferred school of magic had developed. This was within her repertoire. And one might have noticed the availability of two deceased persons within spitting distance. Persons who, she just came to realize, needed a proper interment. Finally speaking aloud, Victoria suggested, "I might ask a question or two of the distillery's residents, if you will excuse me." She randomly selected the one toward the very back and moved within ten feet of the corpse.

Victoria drew her bone flute from the cylindrical bag on her belt and held it in a manner not unlike a wand. She gestured, intoning words of power at a singing whisper, letting necrotic energy build and drip from her words. Her face immediately formed the marks of black tears moving from shadowed eyes, a thing common to her when she cast from her College's pool of arcane knowledge, and one would witness wisps of shadow smoulder from her form. It was a coldly beautiful form of spellwork, showing a clear difference in method of casting from a pure Wizard's art. Victoria was a Bard of the Grey Requiem, and this was her performance.

Unfortunately, despite having done everything right, the corpse did not stir. It did not ready itself to speak. It lay dormant upon the dusty, brick floor. Victoria seemed puzzled. "That... should have worked. I felt the power build and release; more unblemished Necromancy than I have channeled before." Puzzled, indeed. "That should have worked," she insisted. Something was wrong.
@Pirouette

At work presently, so apologies if I come across as terse. Yes, there is an opening for one more person. Create a CS using the rules provided and I will review. There is a further consideration, that being that we are now in an established setting with an intentionally designed, greatly reduced NPC count. Your character's presence will have to fit narratively, which may be a hill to climb. And past this I will review your posting history to get a gist of your play style.

But yeah, wouldn't mind seeing another character involved if we can make it fit.
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Weather: The weather outside remains a beacon of relatively calm early winter out in wine country. While no new snow falls, the thickening clouds despite the continuing day hints at a possibility in the near future.

Time: Still late morning. The sun remains behind its veil of overcast grey-white.

Ambience: The hidden distillery contains only as much light as you bring into it. Not even so much as a torch sconce or lamp is available to illuminate this thirty-five by twenty-five foot room. Feet tap upon a relatively even brick floor, and the same sort of rocks which made up the wall the party tore down to enter here seem to form the walls. Wooden supports maintain the tunnel, walls, and ceiling, though the ceiling was mostly a network of thick, gnarled sycamore roots. A deceptively thin layer of dust and/or covers things in here, though not enough to prevent a casual inspection of things. There are crates, several stacked barrels, and two large distillery tanks present.

The corpses don't have a lot to say at present, being that they are, indeed, corpsing very nicely as far as one can tell.

From the outside, one might barely hear a low whoosh of wind blowing past the unearthed tunnel's entrance.

*****


To recap:

Investigating the bodies has yielded marginal results. One trying to find anything of importance upon them or anything past that which is obvious was not the epic event of deductive logic one might have hoped. The good news is, they ARE clothed, so their shriveled bits and pieces keeps to the general concerns of social modesty for the area. For whatever good this does... you've at least got that proverbial feather in your cap.

The effects of the magic surge remain; Kathryn is slightly taller, Victoria is marginally taller, Baronfjord is ...blue (imagine that), and Kosara retains the flowers in her hair as more than a fashion choice. A bit of time has not changed the changes.

The barrels in this place, for those who took some time to check them, are mostly all full, having been produced and stored in this room for at least as long as the place has been walled off. Examination and sampling of the liquid therein had revealed an amazingly balanced and smooth hard alcohol. If it ever was wine, it stopped being that following the distillation process. It is, at this point, quite flammable in addition to its other properties and strangely familiar note of flavor.

The previously mentioned crates, following the Kathryn's search for tools to tap, revealed a number of hand tools of the trade of distilling, barrel sealing, and liquid retrieval. Due to the wonder of their being packed in a manner consistent with their continued use over time, they have not received the ravages of dust and only a little of the ravages of time.

Things are going rather smoothly, all told. Nothing new with the setting. No sudden drops or raises in temperature. No giant insects burrowing up from the loose earth, nor attacks from small, green humanoids. In fact, it's only Baronfjørd "Blackberry" Chedgusah who even thought that something might be slightly out of order within this place, being as he thought he, at the extremes of maybes, swore that the dead guy in the back was facing away from everyone when they came in. And now, it was facing toward.
@rivaan@Shoe Thief@Sigil@Arty Fox

All right, so the Illithids are super pissed and hold you all personally responsible for the injury to their cabal of Tiefling thralls. The Elder Brain's psionic might begins to press harder upon you all, stressing the resistance your helms give you almost to the limits of their protection. Those levels of exhaustion you acquired aren't helping, either. If you don't...

Wait, wait. That's my other group. You guys are the ones in the hidden distillery at the start of the horror movie. Gotcha. OKAY! This update doesn't have a lot of things to update, so it's relatively tame with juuust one or two things to mention that changed. Best of luck. Per usual, DM me in our Discord for rolls and such, and as it IS a new cycle, you may request additional rolls for the occasion. This does not mean that you may attempt the same failed roll again - this doesn't happen unless there is a profound change to the situation, which has not happened yet.

Otherwise, roll those math rocks and hope for the best.
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Victoria Belmont
Half-Elf, Bard, Level 5
HP: 33 / 33 Armor Class: 15 Conditions: N/A
Location: Rose River Vineyard, Hidden Distillery
Action: Cast a Spell (Prestidigitation), Skill Check (Arcana)
Bonus Action: Familiar Stuff, Morty
Reaction: N/A
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Getting dirty was not in Victoria's "to do" list for the day, though it was fair to say that it was a unfortunate side effect of things which were. To that end, the necromantic Bard availed herself of a spell often used, notably the most often used, of her repertoire. A simple manipulation of the threads of magic, gently pulling the bow of her mind across taut strings to play a single, clear note - which bent reality just a fraction away from its mundane standard in a way which pleased Victoria. In short, she cast a quick Prestidigitation to clean herself up. Now quite tidy and smelling faintly of lilacs, the Bard strode boldly into the aperture and down to the darkness below with her adventuring party, Morty taking to her heel. Her raven Familiar (for which she did not have a dedicated name yet) remained above, ready to alert in case of an unexpected approach.

The corridor was not long. Easily traversed and at a downward angle, making gravity do most of the work for them as they delved the few paces to get to the end, and to the room which lay beyond. Unfortunately, the sudden release of something she could only assume was magic had other plans. Not a plan to the detriment of her own, but plans nonetheless. In her case, everything suddenly seemed to reorient in a way that seemed familiar. Comfortable, even. A sudden shocked look rolled over her face and she said, "Did that just..?" followed by a confused expression. "Curious." Victoria breathed. She looked over herself, examining her limbs and patting along her torso, getting a feel for dimensions which should have been familiar. One might even have seen a touch of disappointment. Then she began to notice the others. Kathryn didn't seem affected by whatever this was, or so mildly as to escape her immediate discernment. Baronfjord looked like he just got buffed and polished with his new vibrant tone, and Kosara? "I think you've got something in your hair, Kosara," mentioned Victoria offhand, as if a bit of springtime fluff had found its way into her locks.

She continued, in response to the Tiefling, "Yes, I am. I rather missed..." She faded off thoughtfully and finally said, "...nevermind." For reasons of her own, Victoria chose to concentrate on the effect of the magic which touched them instead of the room they had all just entered. It only occurred to her in hindsight that Morty seemed to be unaffected. While the others took to their surroundings in the long forgotten distillery, Victoria attempted to translate their present situation in regard to the magic at work, as this clearly had to be a something arcane. The party lacked a Wizard, and so befitting her words in The Infamous Pear (and after the Goblin fight, for that matter), it was her place to be what they needed. Lucky for Victoria, she had formal training in Arcana. So she made her observations and came to her tentative conclusions.

When she finally spoke, it was with some level of understanding, be it incomplete. "I have to assume that this is Wild Magic, even if it dioesn't make a lot of sense. I have so many questions. But this feels isolated. And over with. Like... Hmm." Victoria tried to choose her words carefully. "Like dragging your feet over a lush carpet and reaching for a metal doorhandle. It stings you, but then is gone away. I believe this surge of Wild Magic is like that. An incidental buildup that has burned out now that someone touched it. I cannot say what caused the buildup; it is quite beyond me. The same magic that removes minor curses should handle it, if we choose."

While the others saw to the corpses in the room, Victoria took some interest in Kathryn's desire to tap one of the barrels and sample its contents. She was just about to vocalize a warning when the tall Knight took a sip for herself. To this, the Bard waited for a moment to see if anything odd happened to Kathryn. Satisfied that she did not perish right away, Victoria moved to join her. A small sip for herself turned the fair Half-Elf's face to a shocked scrunch, which slowly morphed into an impressed beaming. "This is delightful, past the initial shock. I was never a big fan of brandy, but this? Amazing." The initial worry of poison or some other trap to the liquor faded somewhat. After all, it has been sealed underground in a non-dungeon setting (debatable) for an undisclosed but sizeable amount of time. What could happen? "Did you find out anything from the corpses?" This did not refer to Morty, of course. Morty held no secrets from Victoria.
@rivaan@Shoe Thief@Sigil@Arty Fox

Let's the obvious out of the way. You all got hit by a Wild Magic surge. No, there isn't a save to make for this. You got what you got, and it may or may not be a little clue-ish. Or symptomatic of something. Or... Well, I'll let you all try to figure that out. To make things official:

Kathryn - Grew one inch. Seriously, that's it.
Victoria - Grew three inches. Congratulations, she's even more svelte now, and STILL the shortest member of the party.
Baronfjord - In a stunning example of "who the fuck cares?", our Blue Dragonborn JUST TURNED BLUE. Not kidding. Maybe it's a shade more vibrant, or however you want to flavor this, but there you are. You're blue. I hope you can live with yourself.
Kosara - What was supposed to be a beard full of feathers, I used DM fiat to change it to flowers growing from your already present head of hair. They do not replace Kosara's hair, just grow among it. Be careful brushing.

That done, you all have stumbled into a distillery of some kind with barrels stored here. There are also two dead people that you can see at basic inspection. Sooo... Please be in contact with me over our Discord for questions, die rolls, or if you think I missed something. Best of luck with the investigation! <insert evil laugh here>
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Weather: The cold wind gusts a little harder this morning, giving the occasional whistle over the landscape-encompassing sheets of white snowfall. No new precipitation as of yet, but the sky does indicate a real possibility of more to come. It is cold, but not bitterly so at the moment.

Time: It is now late morning. The sun, or what can be seen of it from behind the blanket of cloud cover, lays high in the sky.

Ambience: The immediate landscape around the partially deconstructed wall in the southern field appears cold and empty. Gifts of the high winter sun are more than ample to see by but provides little in the way of warmth past the barest amounts necessary to make the outermost bits of snow glisten and form frigid drops which threaten to freeze when the sun rests.

The landscape looks similar to those approaching from the Coach House - bobbing white hills, ornamented by inactive grape vines upon their frames, but this one also features a mostly flat stretch of pathway leading off of the grounds and onto the main road beyond the Vineyard. The remaining field nearest to the Estate House is unique amongst the rest of the nearby hills, being the only one with workers tending to vines which still bore fruit.

Getting to the "dig site" is a relatively simple affair for even the most marginally observant of people; whereas many footprints can be seen in high traffic areas of the Vineyard, only two pair can be seen moving to the south. Following those for a relatively short length of time will reveal a sycamore tree atop a hill near the river, at the base of which one might find two motivated women pulling rocks away from a tentative opening.

*****


Behind the dirt there were stacked rocks. The utilization of shovel and mattock were enough to break through these two barriers readily enough. It might even be stated that the barriers wanted to be cleared, thanks to the ease with which they could be brought down initially by two women with no particular claim to great feats of strength nor endurance.

But behind this lay something more interesting than an earth and stone wall. Not in the way of a grander bulwark which required breaching, but the more natural formation of roots, burrowing down through the soil, finding the path of least resistance to push ongoing growth in the pursuit of water and fertile soil. These proved to be more meddlesome to get past than anything else, and it was quickly deduced that the roots slid between two barriers: The piled rocks and what was likely once a stout, hardwood door.

The door might have once swung outward. It might have been on decent hinges. It might even have had the secrets of the divine carved upon it in perfect Orcish script, but one would never know it now. The brittle, once tough material had succumbed to the ravages of having being buried for an as yet undetermined amount of time. Years, probably. Or more. What could be sussed from the remains of the door was that it was once stout, fit within a stonework frame very neatly, and was heavily barred - from the outside. Removing it was easy enough.

The hole left in its place was approximately seven feet tall and six wide, possibly a little wider if one really took some time to clear things out, but immaterial to the necessity of exploration. Within lay a short tunnel, maybe twenty feet, with a more or less intact door at the end of it. The tunnel itself is earthen with stone supports, the integrity of which seems to be decent, if not optimal. Roots from the great tree above can be seen snaking in and out of the ceiling and walls here, possibly providing a greater level of stability than what would be present otherwise. A scent fills the air within this place as well; old organic decay mixed with something as sour as it was sweet. It gets stronger as one moves closer to the door.

The door itself is slightly ajar. This is only obvious as one comes upon it, but once within a few feet of it a tiny crack of brick flooring is visible on the other side of the doorway. Pushing the door open is an amazingly easy task to perform for whomever is in the lead. But all actions come with consequences, no matter how mundane.

Whether this consequence came about because of a hand upon the door, the presence of people within the dirt corridor, or some other thing which provoked the will of randomness incarnate, a shimmer expressed among the group. It was subtle, like a strange trick of the light that could be dismissed just as easily as an odd ray of moonlight filtering through trees. But in that moment, several things happened. Like the shimmer itself, some of these things were subtle. Not all, but some.

Kathryn suddenly felt her helmet scrape the top of the corridor. She hadn't moved a step since the easily dismissed shimmer, but it was a definite tactile feeling of her head making contact with the low ceiling above. Victoria noticed that her perspective had changed slightly. Nothing incredibly different, but just enough to be noticeable. That, and the cut of her light coat felt a hair different. Like a dimension about her had changed in a slight way. Baronfjord didn't seem to gather any difference about himself, though he might have immediately picked up what had happened to the others - subsequent examination of himself revealed that his scales seemed a bit pluckier of hue, like he had his scales freshly shined. Kosara had the most dramatic alteration - flowers now grew among her hair, as if they had always belonged there. Healthy, average representation of seasonal flowers of the area in nearly full bloom, making her hair a braided bouquet of color.

The party took what actions they required to come to grips with these alterations, but the room beyond still waited. The long and short of the place can be described as such: This was a thirty-five by twenty-five foot room with a lain brick floor. Rock walls with wooden supports held things together evenly enough, leading up to vaulted ceilings which, by look at the size of the roots which made up most of the ceiling, was directly underneath the great sycamore. The tree gave the room greater stability and likely was the reason that it was in as good condition as it was. There were several barrels in great condition and two large distilling tanks as soon as one entered, to the right. A few stacked crates were nearby, some with simple tools upon them, unused for long period of time. A thin layer of sediment and/or dust covered things here.

If one was concerned about feeling lonely, there's good news! Two corpses called this place home. Or they might, if not for the fact that they were quite dead. And they looked like they had been quite dead for a long time. Regardless, very dead Human remains tended to alter the nature of the discussion after the fact.
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