Avatar of Iluvatar
  • Last Seen: 7 yrs ago
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    1. Iluvatar 11 yrs ago

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8 yrs ago
Current I'm a little bit Eurosceptic, I'm afraid.
2 likes
9 yrs ago
Gibraltar is OURS. Go away, Spain.

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@Keyguyperson I see no reason why not.
@Iluvatar
Okay, good NS however couple of nitpicks...firstly automobiles are still very expensive to produce and run so they wouldn't be all that common. Its fine you mentioning research into tanks and an air presence, however these inventions etc. will happen on my say so, just to be clear. Also your traits add to -2, need rebalancing.


I'll edit it to make it clear that automobiles are a rare sight - I tried to do that, but probably confused the issue by saying they are becoming more common. I'll also change it to show that aircraft and tanks (I guess they could end up being called something else in this different world) have not yet left the drawing board.

However, the traits do, in fact, come to 0. Did you forget the initial +3 we were given?

UPDATE: Rechecked the trait value, it is 0 if the initial +3 is included. Reworded the app slightly to make it clear that neither aircraft nor tanks have yet been developed, and that automobiles are still rare. I'll wait for conformation before putting it into the Characters tab.
Feel free to put in the Character Tab, it will require editing there if I say so. Let me know with a mention when you feel you have finished your NS


I think it's pretty much done, but I think I need to refine it. Is there anything in particular that people think need improving/changing?

I'll transfer it over to 'Characters' tomorrow when I have my laptop.
<Snipped quote by Iluvatar>

Just pointing this out, you kinda took a majority of the Islands on the map. Other people might want some.

I know there is a certain Brit who needs a group of isles

Edit:Nevermind, he found a set he wanted.


I am happy to give up some of them, the map I put up is the maximum I would like.

I chose the islands because I have a weak army and am therefore unable to easily hold onto vast tracts of land, but have a powerful navy and can therefore fairly simply control islands.

However, I can certainly give up some of my islands, especially for a fellow Brit :)

Islands are cool. Ask any British, Japanese, Irish, Indonesian, Madagascan, Sri Lanka, Icelandic or New Zealand person :D

And someone put their NS into the Characters tab. Should I do the same, or do I have to wait until it is accepted (or not)? And do I need to PM it to gowia?
Dunno if this should be in the Characters tab until it is accepted (or not) , so I'll put it here for now.

Hm. It just seems suspicious that they are both WW1, but seeing that there is no plagiarism, i am interested.


This is WW1 because everyone Gowia first contacted about it and replied voted unanimously for it in a PM thread.

Just to set it straight :)
I fancy doing a British-like island nation kind of thing, but not the foremost world power as Britain was at the time.
Most definitely interested :)
<Snipped quote by Nerevarine>You're better to just give us a date.
Seasons change depending on where you're on the planet (plus other factors).
My Dwarves for example are going to live in a mountainous area with moderate weather.


And the League will have a Mediterranean climate, so winter could come late there.
Full Name of Nation: League of Free Maritime Cities
Common Name: The League
Important cities:


Government Type: Loose confederacy of city-states, united with each other by a common ethnicity and a central government
- Central government: Elective monarchy (de facto), oligarchic republic (de jure)
- City governments: Varied, no absolute monarchies, but many constitutional monarchies, oligarchies, republics and even one or two proto-democracies.
Technological Level: Sophisticated iron-age civilisation - science and philosophy are practised often and encouraged. Education is deemed to be of great importance.
Demonym: Usually people of the League are referred to by their city's demonym, but phrases such as 'a fleet of League ships' or 'a flock of League sheep' are used, making the unofficial demonym of the entire League simply 'League'.
Dominant Species: Human, mostly tall, with European-white skin and varying eye and hair colours.
Cultural Traits:
- Clothing: White robes and togas are commonplace, and blue mantles and cloaks are a popular accessory.
- Architecture: Marble, a material highly prised by most League cities, is a common building material. Buildings mostly resemble ancient Greek or Roman structures.
- Society: As all constituent cities of the league are coastal, the ocean is very important in League society. Fishing is a major industry, and the dye of the sapphire mussel is one of the League's main exports.
Language: Asimian
Population: Approximately 450'000
History:


Military Type: The League relies heavily on its navy to protect its trade, and it therefore unable to sustain a long land-based campaign. To maintain its land territories, bowmen are patrolled around most cities as scouts or guards. If trouble is noticed, the guard reports back to the city and summons aid, although this aid is often too weak or few in number to repel the invasion. If such an event occurs, the navy delivers supplies and more aid to the besieged city while attempting to cut off any naval supply lines to the attackers. Land-based supply routes are also targets for interception, although attempts to disrupt such routes are far less successful.
Population in Military (%): Varies from city to city, but overall around 0.05%.

By the way, I didn't just write out all that history, it was from another rp that fell through :)
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