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    1. Imperfectionist 11 yrs ago

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Indeed. So, how about those characters?

We've had a few people mention specific schools they're interested in (Ouramancy for myself, Automancy for Traitor), but what about you, Koma? Do you have a specific branch in mind for your character?
TheHangedMan said
Mage-uh -straw-va is the proper pronounciation. Also, I took into account what you said about the singulars an plurals, so I decided to go with 'Magestravia/Magestravi'. Thanks for pointing that out.


I was confused when I first looked at this, but I assume it's a typo. You meant "Magestrava/Magestravi", right?

Shifter_Master said
It is definitely been my favorite of all the book I have, it did take me about a week of reading to wrap my head around it, time well spent in my opinion. No I haven't I've never been able to find it as sadly I've been pulling together my collection more in recent years rather then back when it was being published.


Ah, it's fantastic. Basically, it's M:tA set in the Renaissance, before the Technocracy took over. The mystics and the technocrats are on much more even footing, making the conflict less one-sided... I'd highly recommend picking up a copy, if you can find one.
EDIT: Ignore this post.
Shifter_Master said
I'm mainly excited because I never really got to play Mage, my group was intimidated by the magic system.


Heh, tell me about it. Mage is really cool, but it's so out there that I think most groups just never get up the motivation to play... The books are interesting to read (and, in my opinion, it's the best-written of the WW games), but everything's so abstract that it takes a lot of work on the part of the players and the GM to get it running well.

Have you ever read through the Sorceror's Crusade campaign setting?
Mm, I thought of Mage as well, but the basis of magic in that game is very different. You couldn't ever have something like the Technocracy in this world, I don't think... Not with their goals intact, anyway. The various branches are similar to the Spheres, but that's basically it.
Okay, this is only a little thing, but I have a few questions about the nomenclature, magestrava and magestravii. The singular and plural seem off, especially when I say them out loud, because the plural includes the Latin "ee-eye" (ii) at the end, like in denarii, but the singular only ends with an "a"...

There are a few alternatives that keep the two i's, like "magestravius/magestravii" and "magestravia/magestravii", but if you prefer the singular and don't mind the plural changing, using "magestravi" (one i, pro. "ee") as the plural is probably your best bet. Of course, you don't have to change it at all, but as it stands, magestravii is a mouthful, and doesn't quite fit (in my opinion).

:P Now, just using "mage/mages" would be the easy way out, but I love it when settings have unique words and language for things like this! I like the name itself, it's the interplay between singular and plural that I think is off.

Anyway, a more straightforward question: is magestrava pronounced like "maj-uh-straw-vah" (maj as in majestic or magic) or "mage-uh-straw-vah" (mage as in, well, mage), or do I have it entirely wrong?
Well, I'm here, fleshing out my character concept. :) Hopefully you'll like it, once the time comes.
Indeed. The distinction is that they (Spirits) are not based upon the same plane of existence as the Magestrava, as opposed to Necromancy, which has to do with the study of life that is based in the physical plane.
Well, being specialized definitely doesn't dissuade me, and with the last few posts, I'm getting a very good idea for a character (thank you both for some great fleshing out of the Ouramancy concept). I'll be looking forward to the sheet, unless you'd rather we craft our own?

EDIT: Necromancy wouldn't play into it, though, as (in my understanding) life energy and divine/spiritual energy are two separate things. Necromancy is the study of life itself (on the physical plane), whereas Ouramancy is concerned with the intelligence behind the life, the soul or the spirit.

EDIT 2: Oops, typo. Necromancy would not play into it, I meant.
Hmm, I suppose it's because those beings are composed of the energies? It requires all three, because that combination is what makes them Magical Beings... Or something like that, I'm sure.

Anyway, I would love to play an Ouramancer, then. Are there any superstitions surrounding them, or downsides to using the magic that could play into a character background? And what about religious groups in Lismos? Are there any who look at godspeak as blasphemy, or anything like that?
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