Lo Pellegrino said
@Imperfectionist: If literally one area where you have to provide a number is too much for you then this is obviously not where you belong. Flexibility is a big deal in any game, and if stepping that marginally out of your comfort zone is more than you can do then it's a good decision for you to bow out now. Yes, one can totally enforce character flaws in various ways and this is just one of those ways, which I've made pretty clear is far from dice rolling or stats crunching.Thanks for the well wishes!
Mm. :( I guess you've shamed me into making an attempt. I also have a really great character concept, and I would love to be in a Fallout RP... -ahem- Flexibility. That's me. I'm with you.
Um, I have a question about it, though. I haven't played Fallout 2 in forever, so correct me if I'm wrong there, but in 3 and New Vegas you started out with 5 in each and 5 more to allocate, making it an even 40 overall. It's only a couple of points, sure, but it makes a difference. Why would we have 38 instead? Seems a bit odd (I mean, if it's going to be arbitrary, it might as well be in-canon arbitrary).
As a corollary, since I'm accepting that we're going to use the SPECIAL stats, why not include Skill numbers as well? Then you can
really enforce what people are able to do and not do. It would force us to work as a team, as each character would have certain well-defined capabilities, at least some of which would be unique to them. That's really all I'm saying, here, now that I think about it. If you're going to go for this method, it works best to go all the way.