Avatar of Imperfectionist
  • Last Seen: 8 yrs ago
  • Old Guild Username: ^-^ Still the same old Impy.
  • Joined: 11 yrs ago
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    1. Imperfectionist 11 yrs ago

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Well, this particular era (Great Sith War through Mandalorian Wars) is just before the first Jedi Purge. There are a LOT of Jedi in the galaxy right now, and training is a lot more decentralized. There are a great many Jedi Academies and Jedi Temples, and it isn't all centered in the big Temple on Coruscant. There are Jedi who are discovered, initiated and fully Knighted without visiting Coruscant or meeting the High Council even once. There are even lone Masters who find and train Padawans all the way to Knighthood without the benefits of an academy at all.

The Jedi Tower on Taris is just one of many academies (an important one that is occupied and destroyed in the Mandalorian Wars; I chose it for drama).

It's an interesting time, for certain.
Finally got her to a reasonable level of completion. Took me long enough...

As for relationships, I'm looking mainly at the three Jedi Knights that have been proposed so far. Would any of them have been educated at the Jedi Tower on Taris, or worked as part of the Exploration Corps? Kona has only been to Coruscant once or twice, and hasn't met that many other Jedi... If anyone would like to have a bit of collaborative backstory, just let me know. Otherwise I'll simply have them all down as "They're Jedi, they must be trustworthy and wise!".
I always thought the double-bladed lightsaber would be ideal for Soresu, allowing for more area to be covered with fewer movements and all that good stuff. My jedi is going to be a Soresu practitioner herself, with a double-bladed lightsaber (they were a lot more common in the Knight of the Old Republic era).

Shien/Djem So/Form V with dual sabers would be badass, I think, especially in a scenario like this (lots of blaster fire and lots of melee from the Mandalorians and their battle droids; Form V is quite effective against both). A skilled Form V practitioner is a nightmare on the battlefield...

Anyway, I'm slowly but surely working on my own character. New Years and all.
Lovely. :) CS Forthcoming.

@Hillan, since I'm going for a Jedi, would you like me to include some sort of impression of Isaac D'rkul, based on what you've written?
So... You don't want a whole bunch of humans, HeySuess, I get that, but what about an Iyra?

I had an idea for a genetically modified subspecies of Iyra, exiles who modified themselves in order to survive on the harsh and limited land of their home planet. Breaking with the relatively oppressive tentacle-based caste system of their aquatic kin, they are born with four walking and four manipulating tentacles, are smaller and leaner than other Iyra (aiding in locomotion and coordination on land), and aren't nearly as dependent on moisture (though they still prefer humid environments to arid ones). This particular land-dwelling Iyra would have left her very dangerous homeworld with a group of Jedi, discovering her own force sensitivity in the process.

:) Would a land-dwelling radially symmetrical sapient cephalopod Jedi Knight be alien enough?

She would be... an outsider to the conflict, to say the least. Much more focused on the Jedi side of things, she would have joined the Revanchists mainly to help the others survive and minimize conflict as best she can. It'll be interesting to see how she'll respond to the true horrors of war, and how the more humanoid Republic soldiers would respond to seeing her walking around dispensing wisdom and chopping fools in half and such.
Oh, I'd love to be a part of this! :) Mage: the Ascension is one of my favorite games of all time.

I have an idea for a universalist, a mystical Prime-focused Mage who respects the Council of Traditions, but isn't aligned with it (at the moment). More of an opponent of the Nephandi than the Technocrats, and infinitely interested in the Night-Folk (Vampires, Werewolves, Geists, Changelings, etc).

I like characters that can act as bridges between disparate groups... Maybe she can do that here?
@Imperfectionist Hello Impy, I'm dad.

I'm... always a little wary about physics-based powers. I would just recommend going for teleportation, but if you really want to use that power, I'll at least allow you to see it through.


Very well. Honestly, I was just going to go for basic teleportation, but then I started thinking about hard science ways to justify it, and the whole quantum thing sprung up.

I will do my best to be reasonable, and my sheet will hopefully be up sometime in the next few days.
:) Hello, Verthaven folks. I'm Impy.

I saw the new recruitment thread, and decided I'd air my thoughts about a character. The most important parts (personality, history, goals) are coming along fine, but powers are where it always falls apart for me in games like this...

So, @Mr Allen J, what would you think of powers based on quantum mechanics? There would be some artistic license, of course, but my idea was for the character to be able to manipulate quantum interactions between herself and the surrounding universe, pulling off things like "tunneling" (teleportation/phasing) and split-second superposition. Does that sound like it would fall under your restrictions?
Well, I think it boils down to this: are the changes an illusion, or have their bodies actually been transformed? I went with the latter, but Miriam's case is a little different, because her transformation has pretty serious consequences... And they only come into play if it's an actual transformation. If it's all illusion, I need to go back and change up the missing leg, to just have the leg be broken. :) Just to say it, I am a proponent of the transformations being actually real, in keeping with the subjective reality of a place like the Maire. Whether that means Abigail has cat-like reflexes or whatever, I can't say. We probably need Kiri to help us out there. EDIT: I'm loving everyone's different reactions to all this weirdness we just went through.
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