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    1. IncredibleBee 11 yrs ago

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In light of recent events, I have edited the relevant fight scene.
@IncredibleBee No. No it doesn't. First of all, that isn't even the problem. The cutscenes are a more cinematic that will portray information to the player, on both character and world. The gameplay is where you get to delve into that world with the preconception that you are this badass half demon ripping other demons apart thanks to those cutscenes. Gameplay is gameplay. Narrative is narrative.

They work hand in hand. Gameplay does not equal lore despite that. Sure gameplay is a huge part of DMC, but it does not equal lore. Sure, you can do some things that are shown in cutscenes, but that doesn't mean the gameplay IS the actual lore. Vergil didn't actually fight Berial, Baal, Dagon, Echidna, Agnus, or (in Fortuna at least) Dante. Neither did Trish or Lady. They were added as playable characters as fanservice and a special treat for the DMC4SE, and DMC's fans, you dolt.


You seem to have completely ignored my point about mook power and all my questions about Devil Arms. May I please get a proper answer?
<Snipped quote>

Funny. Last time I let some mooks hit me, i saw my life meter drop a considerable amount, but when it happens in cut scenes it's a "walk it off" situation at the very worst. In the opening cut scene for DMC 3, all the scythes Dante takes at once would kill you unless you had multiple health upgrades, but he pretends they're not even there, and even weaponizes them. He's basically got high speed regeneration and isn't bothered by most anything unless he takes a ton of punishment over a long period of time.

Seriously, there is a definite segregation of story narrative and gameplay mechanics.


Protip: Don't get hit. That enemy is super duper slow and doesn't have a lot of attack power. They're the punching bags given to you to practice controls on before the game starts.

Furthermore, Dante actually does have a fair bit of health. You won't have trouble tanking hits until you fight a boss, but an decent player is too SSStylish to hit.
That's the whole point of the taunt button.
@Sho Minazuki
Except what is shown in cutscenes doesn't really deviate from what's possible in-game. Furthermore, any game worth its salt, and I do hold DMC in very high regards, lets you have gameplay power that is roughly equivalent to what's possible in cutscenes. DMC shows Dante flipping around and surfing enemies, and sure enough, those are things you can do once it hands control over.

While we're at it, even cutscenes depict mooks as... mooks. They get torn up no problem. This RP is based on three different settings about tearing apart nameless enemies, and the six grunts fit that description pretty well.

Furthermore, what, to you, makes a Devil Arm stronger? Their inherent qualities are high durability (but not indestructibility, as evidenced by Yamato, a high-tier weapon) and generally some sort of magical property. For example, Ifrit is on fire and Nevan can shoot lightning blasts. But even Rebellion, Dante's mainstay, is for all intents and purposes just a claymore.
Also, how does one create artificial Devil Arms? Do you have artificial souls lying around? How are those created and what makes it more convenient than just developing better gun technology? Kalina Ann is mundane and it gets the job done with flying colors.
@Lugubrious

If we're going by DMC/action game rules, proper etiquette mandates mook waves before sub-bosses before bosses. Even then, I don't really need to worry about Tickler, because Gene's got that locked down what with the liver shot and all. Lastly, having Devil Arms doesn't really matter if you're a total scrub. And these are nameless mooks. Therefore, total scrubs, no matter how fancy their guns.

As an aside, where'd you get a mook army's worth of Devil Arms? They only spawn from rather powerful demons. Even the Order of the Sword, which was an extremely powerful organization concerned with fighting said demons and taking over the world only managed to find four on its own. One of which was snapped in half. Hell, even Dante's collection numbers at maybe ten.
"MANKIND ILL NEEDS A SAVIOR SUCH AS YOU!" the paladin shouted, raising his shield. A golden aura radiated from the armament, deflecting gunfire from both himself and Gene.

As the ring of bullets striking a grand barrier sounded off, he felt an odd sense of zen. He was reminded of a particular passage, and sure enough, his voice began to resound louder than even the hail of gunfire. "The path of the righteous man is beset on all sides by the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill, shepherds his brother through the valley of darkness, for he is truly his brother's keeper, and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger, those who attempt to poison and destroy my brothers."

"AND YOU WILL KNOW MY NAME IS THE LORD WHEN I LAY MY VENGEANCE UPON THEE."


Gabriel appeared with the loud blast of a trumpet, and immediately rocketed from the paladin's hands at immense speeds, skewering a gunner. In the same instant, the crusader seemed to follow in a quick flash and yanked it free, before spinning the spear around, dashing amongst several other blasphemers. In such close quarters, he was a whirlwind of wrath and edged weapons, too close for any of the ranged fighters to get a decent shot as he quickly worked his way through the crowd. Whereas they had to aim their guns and avoid hitting each other, Antonio could swing and kill whomever he pleased. Quickly, he switched to Michael and deflected a 9mm round with the shield, before sinking the blade into the foe's tender yet delicious neckmeats. Next, he swung Uriel at the shieldman. To his surprise, the defense held. Quickly, Antonio leaped off his feet, using the momentum of the blow to propel himself in midair, doing a backflip while readying Raphael and unleashing a hail of magical arrows into the remaining two gunners.

"And now. You." he landed on his feet, and pointed his sword at the ponce from earlier. "After I tear down your wall, I'll teach you the folly of putting your words in the mouth of God."
<Snipped quote by IncredibleBee>

The latter was for the sake of gameplay, in the former she got beaten without even forcing their Devil Triggers.

Please separate gameplay from actual strengths. Lady for sure is powerful and can take on some powerful demons, but she is definitely not on par with someone like Dante.


"Without even forcing their Devil Triggers" doesn't matter because DT isn't a game changer. It's a panic button and the boost it gives is relatively minor. Its stat boost is relatively small and still won't save you if you suck. Even with the Super Dante costume, Vergil 3 will still push your shit in.

Furthermore, there is little difference between abilities they have in-game and in-cutscene. The defining difference is that cutscenes allow for a rapid change of scenery, but rarely is there a huge change in combat abilities. In fact, I think an expert player can push abilities in game even further.

You're also not considering that demonic power is not what makes Dante and Sparda strong. It's their humanity. They state this in literally every game at some point or another.
<Snipped quote by IncredibleBee>

Well alrighty then jeez. If I had known you cared so much I wouldn't have said anything.


You should expect a player in a DMC/Bayonetta/Darksiders game to know and love the lore/gameplay of the respective games.
<Snipped quote by Hantu Kongkek>

Well, Mary's still not actually attacked, and what you describe would be autohitting against Kafka's character, but I'm fine with seeing how that might play out.

<Snipped quote by Scrapula>

True, true. There's something to be said for gameplay and story segregation, and I still don't think Lady is remotely an equal combatant to Dante, but I will give credit where credit is due: she's pretty cool.


No, there is nothing to be said for gameplay/story segregation when you consider that TST-level gameplay Dante is stronger than cutscene Dante.
If you can't see Lady's value as a combatant than you likely haven't taken the time to learn her moves.

And even in the cutscenes, Lady still kicks everyone's shit in. That's why she is a late-game boss.
<Snipped quote by Hantu Kongkek>

You have it.

Lady kicked little demons' asses. She was a joke to Dante when she tried to fight him.

@IncredibleBee Tickler isn't all that young (being about 20) but I assume your wording was relativistic, right?


Lady fought past everything in the Temen-ni-Gru save for Arkham and Vergil, and was a late-game boss fight.

Furthermore, if we account for DMC4SE, she is perfectly capable of fighting boss level demons, Dante, and a Sparda-empowered demon pope. In fact, her playstyle is pretty much an enhanced Gunslinger style Dante, and KA packs a few moves unavailable to Dante when he used it in DMC3.
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