“Hey!” Calls a voice from across the cafeteria, “There you are!”
The other girl from the morning’s exercise arrives late, a tray of food carefully balanced in one hand as he other waves toward the gathered girls. Noel Nilsson, still recognizable despite her hair having shortened and returned to its original brown color, doesn’t ask for permission before she pulls a chair up to the table that her teammate has taken residence at.
“Good job out there today.” Says the new arrival around a mouthful of food, “You all too.” She adds to the rest of the girls at the table. “Hopefully that’s not the last time we get to fight together, right?” She sets to eating after, quickly stuffing chunks of her meal into her mouth.
Dinner continues on, conversation echoing through the cafeteria as the cadets exchange stories and speculate on the future. Eventually the chime signaling the end of mealtime echoes through the halls, heralding a return to dorms and sleep shortly after. It takes some time before the halls are finally quiet, but sleep finds all of the cadets eventually.
It’s the next morning that Aoife is given notice that she’s being reassigned. Both to a new dorm and to a new team, the same group of girls that she’d been sent to fight with the other day. There’s little explanation given, only that the Academy has determined she’s better suited to working with her new team. The other four girls receive the same message, a quick notice both that they’ll be working as a team and that Aoife will be joining them.
The next several weeks after that announcement pass more uneventfully than the past few days. It may almost be disappointing, going from facing down multiple Voids sitting in classrooms and staring down reams of homework and stacks of academic material. There are still both physical and magical drills that take place over the intervening time, but both are more strictly regimented and more limited in scope than the cadet’s earlier trial by fire.
For the more restless of Nova Lux’s students there is at least some good news in the announcement that comes the day after their initiation: The students are now allowed to explore the city without supervision. There’s a curfew in place for cadets, but otherwise the city of Palmyra is theirs to explore during their evenings and weekends.
For those that do, the find Palmyra’s ancestry is Russian, but its future is an eclectic mix of European and Asian influences. Several generations of immigrants and refugees have influenced the culture and feel of the sanctum city, shown in the mix of languages that paint billboards and street signage. In some places old stone buildings give way to steel skyscrapers and packed housing structures reminiscent of old Eastern living, the city forced to expand upward rather than out.
It’s a military city, the most prominent features being Nova Lux, the Officer’s Academy, Palmyra’s Military Zone, and all the structures required to support of those pivotal institutions. Yet there’s still some charm to be found amidst its streets, some bastions of society and entertainment. Movie theaters, karaoke rooms, arcades, restaurants, shopping districts and parks, while they might not be grand affairs or cultural landmarks there’s something for everyone.
During these weeks, several pieces of news also circulate through the academy and amongst the student body. The chief item of interest is the announcement of the academies’ Inaugural Ball, a joint event held for both the newly minted Ars Magi and recently enrolled students from Nova Lux’s sister school, the Palmyra Officers Academy. Officially it’s billed as a chance to build relationships between the Ars Magi cadets and the peers they’ll be working with over the coming years, though the more cynical speculate it’s more likely an opportunity for the Imperium to show off their new crop of weapons to the Duodecim’s various dignitaries.
Until then though the five girls have time to themselves and the city to explore--at least when they aren’t in class.
The other girl from the morning’s exercise arrives late, a tray of food carefully balanced in one hand as he other waves toward the gathered girls. Noel Nilsson, still recognizable despite her hair having shortened and returned to its original brown color, doesn’t ask for permission before she pulls a chair up to the table that her teammate has taken residence at.
“Good job out there today.” Says the new arrival around a mouthful of food, “You all too.” She adds to the rest of the girls at the table. “Hopefully that’s not the last time we get to fight together, right?” She sets to eating after, quickly stuffing chunks of her meal into her mouth.
Dinner continues on, conversation echoing through the cafeteria as the cadets exchange stories and speculate on the future. Eventually the chime signaling the end of mealtime echoes through the halls, heralding a return to dorms and sleep shortly after. It takes some time before the halls are finally quiet, but sleep finds all of the cadets eventually.
It’s the next morning that Aoife is given notice that she’s being reassigned. Both to a new dorm and to a new team, the same group of girls that she’d been sent to fight with the other day. There’s little explanation given, only that the Academy has determined she’s better suited to working with her new team. The other four girls receive the same message, a quick notice both that they’ll be working as a team and that Aoife will be joining them.
The next several weeks after that announcement pass more uneventfully than the past few days. It may almost be disappointing, going from facing down multiple Voids sitting in classrooms and staring down reams of homework and stacks of academic material. There are still both physical and magical drills that take place over the intervening time, but both are more strictly regimented and more limited in scope than the cadet’s earlier trial by fire.
For the more restless of Nova Lux’s students there is at least some good news in the announcement that comes the day after their initiation: The students are now allowed to explore the city without supervision. There’s a curfew in place for cadets, but otherwise the city of Palmyra is theirs to explore during their evenings and weekends.
For those that do, the find Palmyra’s ancestry is Russian, but its future is an eclectic mix of European and Asian influences. Several generations of immigrants and refugees have influenced the culture and feel of the sanctum city, shown in the mix of languages that paint billboards and street signage. In some places old stone buildings give way to steel skyscrapers and packed housing structures reminiscent of old Eastern living, the city forced to expand upward rather than out.
It’s a military city, the most prominent features being Nova Lux, the Officer’s Academy, Palmyra’s Military Zone, and all the structures required to support of those pivotal institutions. Yet there’s still some charm to be found amidst its streets, some bastions of society and entertainment. Movie theaters, karaoke rooms, arcades, restaurants, shopping districts and parks, while they might not be grand affairs or cultural landmarks there’s something for everyone.
During these weeks, several pieces of news also circulate through the academy and amongst the student body. The chief item of interest is the announcement of the academies’ Inaugural Ball, a joint event held for both the newly minted Ars Magi and recently enrolled students from Nova Lux’s sister school, the Palmyra Officers Academy. Officially it’s billed as a chance to build relationships between the Ars Magi cadets and the peers they’ll be working with over the coming years, though the more cynical speculate it’s more likely an opportunity for the Imperium to show off their new crop of weapons to the Duodecim’s various dignitaries.
Until then though the five girls have time to themselves and the city to explore--at least when they aren’t in class.