Avatar of Invader Len
  • Last Seen: 11 mos ago
  • Old Guild Username: Invader Len
  • Joined: 11 yrs ago
  • Posts: 760 (0.19 / day)
  • VMs: 2
  • Username history
    1. Invader Len 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

4 yrs ago
Current Wow it's been a long while since I was last on. I'm gonna have to update a lot of stuff.
3 likes
6 yrs ago
Lifetip: Don't forget to eat for 2 days, then drink 44 oz of coke at the movies. I don't feel too good, Mr. Stark.
3 likes
7 yrs ago
Finally finished editing that transcript. At this point the only person I'm rooting for in this case is the judge.
2 likes
7 yrs ago
"Boy I sure am feeling harassed after I bullied someone else and people pointed it out to me"
3 likes
7 yrs ago
"A liar begins with making falsehood appear like truth, and ends with making the truth itself appear like falsehood." - William Shenstone
6 likes

Bio

I'm a 24 year old college student with a "tragic past" and a series of flunked schools and medical bills. Roleplaying has been my one escape from a harsh reality while growing up, and I really appreciate this site and everyone on it.

I've been on Roleplayer Guild for eight years, going on nine in a few months.

I started roleplaying at 13 on an Invader Zim fan site... I accept my shame and disgrace.

Most Recent Posts

@Redmarshmellow Much better! And Congratulations! You’re accepted! Your Ability is a rare type, Enigma! Your Ability is Forcefield Generation! Using your energy, you can project forcefields around yourself, shielding you from oncoming damage! Currently, you can create a sphere of only 8ft in diameter, and it can withstand the force of a 65 mph car crash. In addition, your forcefields require concentration and energy, so you can’t multitask when projecting them, and can’t keep them up for long! However, with time and training, you can expand the range of your forcefields, make them stronger, and last longer! How amazing!

@TheHangedMan We just need one tiny edit made to your CS. His height. That tall for a 16 year old is problematic. Our tallest character is 6’6”, which is plausible for an adult male, and possible for a fast growing teenager. 7ft, however, is half a foot taller than that, and just plain silly. Please either match your height to 6’6”, or make him even shorter than that. Once that is done, we would gladly accept your CS.

@Invader Len

Think about someone who is exactly the opposite of what you would think about someone who studied on a military academy. Lazy, undisciplined, a tendency to ignore hierarchy and orders... He is just there because his family is replete of influent military figures.

His presence is barely tolerated there, until something happens, an accident, that gets him wounded, letting big scars on his face and expelled from the academy. His family wishes to hide his shameful existence from the world, so they throw him in a famous academy away from the eyes of the military community.


??? One big flaw in this. How would throwing him in the most prestige magical academies in the world get him out of the spotlight? It doesn’t make sense. St. Fortuna’s is one of the national prides of Prydain, it would be like your child flunking the school musical, so you send him to broadway. Can you see how that would be rather silly?
@Invader Len

I was asking about Prydain, not St. Fortuna in particular. Since i'll be a transfer student, i'll need to come from another school/academy, right?


If you want to be from a military academy or another academy, that’s fine. Either or is alright. As long as it fits with your backstory and is properly explained. :)
@Invader Len13org's question reminds me that another question that I asked before never got answered, though it wasn't directed at you and probably should've had some mentions attached to it to make it more visible. Anyway, I was wondering if there were any adventuring-focused electives that could be joined, such as one that focuses on Monster Hunting?


If that is something you'd like to see, I'm sure I could make that an elective! If anyone has ideas that they'd like to see for classes, just tell me! If a lot of people have interest in an Intro to Monster Hunting class, I could definitely write that up! ^^

@TheHangedMan, @Redmarshmellow, we will begin reviewing your Cs's shortly.
@Invader Len

We have any kind of military school or academy?


This is an academy, not a military institution. It is a private boarding school for the elite, or anyone who can pay for it. It does have scholarships available for those who can't pay, but thy must have outstanding grades and no criminal record. Read the school rules and overview of Prydain for specific details.
That's pretty awesome, thank you so much.
Bonus question, is it weakened or thwarted when inside?


It would still happen, regardless of whether you’re inside or out. However, you might want to refrain from causing rainstorms inside class rooms, as that will probably get you detention.

@General Scales Of course! We’re players too, albeit ones with more power and responsibility within this RP. I am of the firm belief that it’s a GM’s duty to answer all their player’s questions and concerns, to take feedback, reward helpfulness, and encourage friendliness between the players and GM. Happy RP’s are successful RP’s, and I want things to be enjoyable for everyone involved. :D
Awesomesauce, thank you very much.
Can you give me some examples of how weather magic is used in different circumstances? (Combat, day to day use, professions etc.)


Sure! Starting off, the spells you can learn with weather are Summon, Enhance, Enchant, Alter and Grow. I’ll tell you what they all do.

Summon means you can summon a random change in weather. It doesn’t last very long, and the weather passes quickly. You can summon gusts of wind, light rain, clouds or sunshine, or even change the temperature. Summon begins a start in the change in weather, though it’s not very powerful and confined to a small area. You might even summon tiny rain clouds over a small, specific area, or summon a beam of sunlight.

The real power houses for weather come from Enhance, Enchant, Alter, and Grow. I’ll start with grow.

Grow means that you can exacerbate the effects of the current weather conditions, whether they are natural or you summoned them. Hot summer day? Make it even hotter. Raining outside? It rains even more. Not sunny enough for you? Away, clouds! How much you change the effects of the weather depend on how much energy you put into it, but you can definitely ruin a fire mage’s day by making the rain worse!

Enhance and Enchant are higher levels spells having to do with tools and weapons. Enhance lets you channel your energy through a tool and thus enhance it. Have a copper pipe? You can use your weather magic to enhance it into a natural lightning rod. Maybe even direct that lightning out at other players. You can’t control if the lightning happens or not exactly when you want it to, but you can control where it goes and who gets zapped when it does happen. Then enhancements are only present, however, so long as you are channeling your magic into the item you’re enhancing.

Enchanting, on the other hand, is a very powerful spell that takes a lot of practice to learn. By enchanting objects to your element, you give them new uses, and they can be used by ANY mage, regardless of element. An umbrella that rains inside whenever it’s opened. A staff that zaps whoever it touches. A hat that ensures that a beam of sunshine will fall on the wearer whenever they’re out an about. Every enchantment is unique, and completely up to the caster.

Finally, Alter. A must-have spell for weather mages, Alter lets you change the current weather, but to whatever you want it to be. If you want it to snow in july, it will. Stop the rain? It’s gone. You decide what the weather will be like. However, the farther away the change in weather you want is from the current one, the harder it will be to summon, and the more energy it will take. In addition, the weather will eventually return to its natural state in a matter of hours after the spell is cast. No perpetual blizzards in summer, sorry.

While it doesn’t have many uses in close combat, weather magic gives a mage a huge advantage over those who rely on other elements. They can melt an ice mage’s structures, incapacitate a fire mage with rain, or dampen an earth mage’s spirits with mud. How you choose to use your magic, however, is up to you. :)
<Snipped quote by Invader Len>

Well, guys, the GM has spoken! *flies off into outer space*


*Lassos you back* Get your ass back here, I'm not running a 3-man show with 2 people.
Okay, since this is a lot of CS’s to review at once, I’m gonna break each review up into hiders to save space.

@Redmarshmellow


@Ryik


@Hippo AF


@Natsu


@Republic


@onenote

Thank me later:

Currently we have 20 characters.

11 Females

9 Males




10 mages

10 familiars


Thank you for counting, but for pairings sakes, I'm not concerned with our gender ratio, as we have 4 lesbians and at least one gay man, so pairing everyone all by gender would not only be ineffective, but rather offensive to those who are not bi/straight.
I think I'll have to withdraw my application. Given enough time I think I could fix it but I feel like I'm getting in the way a little bit, strange as they may sound, so I feel like instead of just waiting, I should bow out now.

Sorry for all the trouble I caused, good luck on your adventures.


I see, I’m sorry it didn’t work out. Good luck with your future RPs!
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