Current
Wow it's been a long while since I was last on. I'm gonna have to update a lot of stuff.
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6 yrs ago
Lifetip: Don't forget to eat for 2 days, then drink 44 oz of coke at the movies. I don't feel too good, Mr. Stark.
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7 yrs ago
Finally finished editing that transcript. At this point the only person I'm rooting for in this case is the judge.
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7 yrs ago
"Boy I sure am feeling harassed after I bullied someone else and people pointed it out to me"
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7 yrs ago
"A liar begins with making falsehood appear like truth, and ends with making the truth itself appear like falsehood." - William Shenstone
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Bio
I'm a 24 year old college student with a "tragic past" and a series of flunked schools and medical bills. Roleplaying has been my one escape from a harsh reality while growing up, and I really appreciate this site and everyone on it.
I've been on Roleplayer Guild for eight years, going on nine in a few months.
I started roleplaying at 13 on an Invader Zim fan site... I accept my shame and disgrace.
Just a suggestion, but due to the trouble you had with your last attempt of this, perhaps tag Invader Len this time, instead of just name dropping him? Saves him from finding out about it from a friend yet again.
Thanks for the thought, but my all-seeing spy network keeps me in the loop. Though tagging is always appropriate in the future when working off other people's ideas.
That being said, my issue with Rockin is resolved. @Rockin Strings, I wish you the best of luck on your RP. :)
I have the PMs that prove it was my idea and that I wrote it. Sorting through them is challenging on mobile but I definitely have them. I saved everything from that RP since it was the first time I was threatened for booting a player. (Yay?)
So, I was the main GM of an RP about two years ago based on the Miraculous TV show. I had a two co-GMs for moderation, but I was responsible for the idea and 99.9% of the writing. (The only thing one co-GM contributed was a skeleton character sheet). The RP died quickly due to internal drama, and now I've found out the co-GM responsible for most of that drama has rebooted my RP, with my concepts, and has even copy-pasted my own writing.
I wouldn't have felt this upset if he had used his own ideas or even his own writing, but now I feel violated as a writer. I wasn't even told about this until a friend found his RP and skyped me the link. What do I do?
~"A human wrapped in its own affairs makes a very small bundle."~
Name: Calypso Cavasaari
Nicknames: Cal, Cali, The Cavaasari Brat
Sex: Female
Sexuality: Bisexual
Age: 19
Apparent Age: 19
Race: Prae
Specialty: Mirage (Wind Affinty)
Appearance: Body: Weighing in at only 105 pounds and standing at 5'3", Calypso is diminutive and slim. Her body is more androgynous than other of her sex, with a flatter chest, higher collar bone, and a wiry, pixie-like frame. Her skin glitters when struck by the light, like a cluster of reflective freckles over most of her body. Her crystal in the center of her forehead is small and dark blue in color. Her hair reaches her mid-back, and her facial markings are read and take up most of her upper and part of her lower eyelids. She has further red markings on her arms, legs, back and navel. Manifest: Contrary to others of her species, Calypso's manifest does not come out entirely wing-like. Her manifest sprouts from her upper back from her shoulder blades, but that is where the semblance ends. 8 ten-foot long tendrils, each as thick as an adult human male's forearm, prehensile and able to move on their own. They twitch and seem to pulse with light that trails down their lengths before tapering off into nothingness.
Personality: Calypso's personality is known of far and wide in the Prae circles of Medius, and her unofficial title reflects that. The Cavasaari Brat. Though her family's well known for being silent, respectful, and intimidating, Calypso is anything but. A spoiled baby, she has never wanted for anything, and usually gets her way through demands, whining, threats, and tantrums. Petty and shallow, self-absorbed and vain, she's more concerned with her material comforts and hedonism to care about her involvement with the larger forces surrounding her. Her social circles, outspending her friends, finding the perfect wallflowers and eye candy to complete her. Politics bore her, and all she really knows about the Licentia is that they're gross sewer dwellers who eat people and probably wear second-hand clothing (ew).
Most of her faults are not born out of intentional malice, however, but out of childish naivety and a sheltered lifestyle. After all, why would she question her family? Or the Prae government? They clearly know better than she does about all this pesky race stuff. While not hateful from experience, her perceptions of the poor and other races are formed from the media she consumes and the opinions of her friends and family. She's never met a Licenti before, so why shouldn't everything that's said about them be true? If they really weren't all monsters, why would everyone say they were? Perhaps a meeting with a Licenti could make her see the error of her ways... Or reaffirm their reputation with new hatred in her heart. Calypso's days of innocent youth are coming to a close, and soon she'll be pressed to make a decision. Go against all she's been raised for and believe in total strangers, or harden her heart to outsiders and prepare to enter the very dark world of the family business. Her overall ignorance is a great front for a certain author to get more caught up on what's happening
History: Calypso was born to the Casavaari family, an old family of Prae who emigrated to Medius in the 16th century. Setting up base in Milano, they were initially involved in the spice trade, setting up a plantation called Pepper Ridge farms. But the loss of the state's red sea route to the east compromised the financial integrity of the operation. Checcho Casavaari, the son of the matriarch, with no other legal alternative, began hiring mercenaries, first to sabotage Turkish sailing operations in the mediterranean, then to destroy them outright. When human mercenaries proved to be largely ineffective, Checcho began bringing in other Prae, and granting them prestige and protection for working under him. Thus, from humble roots, the Casavaari soon grew to be the dominant organized crime family in the entire sea, with their fingers in every trade deal. It was said you could not catch a fish in the ocean without the Casavaari knowing, and taking a portion for themselves.
That was then. This is now. The Casavaari have largely covered their tracks and assumed the cover of a legitimate business. Cassio Casavaari, Checcho's son and the new head of the family, is more concerned with looking clean and not attracting the attention of the authorities. But that doesn't mean they're a purely lawful business. Aggressive both in the streets and in the stocks, the Casavaari family own yachts, airlines, fashion moguls, TV stations, and have most of the government of Milano in their pocket. But now it seeks more. And what better place to expand their territory than Ominar, the city now owned by the Prae? Surely, it was reasoned, in return for the right manpower and funds, they could trade for a foothold in the city, and exploit their new business opportunities.
As for where Calypso Casavaari fits in all this, the answer is she doesn't. At least, not yet. Cassio's niece and closest living relative, she was raised communally by the family, forging close bonds to many of its members. She has no memory of her parents, whom she is told were killed in an accident when she was an infant. Though she received quality education and has had learned to control her Manifest, she has little ambition beyond personal fancy. Perhaps the reason she is still alive. Unbeknownst to her, her mother, Lucretia Casavaari, Checcho's oldest daughter, and her partner were killed by Cassio in a coup d'etat. A fact known to very few in the Casavaari family.
Now, just a few months shy of her 20th birthday, she finds herself sent away from Milano to Ominar, purportedly to take care of the property just purchased in the city. In reality, Cassio hopes this experience will serve as his niece's introduction to the true work of the family, so as to keep the power concentrated in the bloodline. If she fails, however, the rising tensions in Ominar are the perfect pretense for a Licentia assassination, and further oppression of the shapeshifters would be possible with that kind of backlash against them.
Belongings/Equipment: * Furcifer- A tame, 12ft long Nile Crocodile Calypso keeps as her personal pet. Known for causing the disappearances of local neighborhood animals and yipping chihuahuas. Is an innocent little angel, according to his owner. Usually found on a leash or swimming in the Villa's pond and canal system. Can climb fences at surprising speeds and is scared by loud noises. *Signio de Casavaaria- A gold ring with the seal of the Casavaari family, proof of her status and marking her as untouchable to any street thugs, on her side or otherwise.
Capabilities
Mental: Bribe - Money has its perks, and is one in and of itself. When you can promise enough of it to anyone, giving them visions of wealth and power in their mind, who cares if you deliver? By implanting ideas and vivid images of wealth in her target's head, Calypso is then able to ply their much more relaxed willpower to her commands or persuasions. Of course, if the person isn't greedy by nature or wise enough to see through the delusions, it doesn't work.
Gossip - Rumors have a way of taking a life of their own, and with the right seeds, you too can grow your own rumor farm! Calypso can subtly influence a person's perceptions of others for good or bad, sowing seeds of doubt or dislike in someone's mind, or making them more open to a person and their offers. As long as whatever is heard is convincing, the target will almost certainly act as planned. After all, rumors only grow.
Physical: Eavesdrop - Spending your whole life being told where to sit and where to not be isn't a whole lot of fun for any girl. So, naturally, Calypso's nosiness has been trained to new extremes. A trained ear, lip reading, holding her breath and hiding close enough to overhear critical conversations is essential to finding out what people are going to give you for your birthday. Or if there's an assassination plot against you.
Contortion - Being small sucks, but being small and unusually flexible isn't so bad. Capable of squeezing into tight places is great for impromptu games of hide and seek with the new bodyguard, or sneaking into the kitchen to lick the icing off the cake meant for a mean cousin's wedding, or spying on those who plot against you. And being able to tuck your knees behind your neck never fails to turn a few heads.
Magical/Technological: Gale - A manifestation of wind magic, Calypso can summon one powerful blast of wind, knocking assailants off balance and even shifting cars. The more powerful the blast, the more Vis it requires. While this ability cannot kill in itself, whatever a person lands on may prove deadly enough. More often it is used as a means of literally knocking the wind out of an assailant, giving an opening to attack or escape. Her aim is highly accurate, and the more concentrated the wind, the more powerful it is. Because she is touching the air around her via Vis waves to move it, it takes 2-4 seconds for the attack to prepare and then carry through. Because of her Vis connection to the wind, she can feel when objects or people resist even if she otherwise cannot detect them.
Sandstorm - A manifestation of wind magic, this ability relies less on the magic itself but the debris is can pick up. Sand, dirt, dust, silt, even pebbles and gravel become a dangerous, whirling cloud. Whipping those unfortunate enough to become caught with particles that sting, cut, choke, and cause severe injury to the eyes and other soft, exposed body parts. While usually not deadly on its own, that can change with the debris it picks up. A sandstorm with shards of glass, for instance, one would be lucky to survive. While itself not as accurate as Gale, Sandstorm can cloak the better part of a square block in debris, and the speed of the particles within can be accelerated at whim. Like Gale, it takes 2-4 seconds for the winds to start, then an additional 5-8 seconds for any debris particles to become airborne and reach critical velocity.
Manifest - A full Prae, Calypso can manifest her Vis, though not as commonly seen. Rather than wings, hers takes the form of 8 ten-foot long white tendrils, the thickness of a human arm and pulsing light. Prehensile, they are able to support her body and lift her above the ground, and allow her to move at previously unattainable speeds, scale buildings, and give improved physical strength. She is able to hold her manifest for 30 minutes at a time, or as little as 10 minutes if she expends too much energy.
@yoshua171 Alright, I'll make the necessary edits and post her to the characters tab! Thanks for the clarification on telekinesis, I can't believe I missed the touch based stuff.
~"A human wrapped in its own affairs makes a very small bundle."~
Name: Calypso Cavasaari
Nicknames: Cal, Cali, The Cavaasari Brat
Sex: Female
Sexuality: Bisexual
Age: 19
Apparent Age: 19
Race: Prae
Specialty: Mirage (Wind Affinty)
Appearance: Body: Weighing in at only 105 pounds and standing at 5'3", Calypso is diminutive and slim. Her body is more androgynous than other of her sex, with a flatter chest, higher collar bone, and a wiry, pixie-like frame. Her skin glitters when struck by the light, like a cluster of reflective freckles over most of her body. Her crystal in the center of her forehead is small and dark blue in color. Her hair reaches her mid-back, and her facial markings are read and take up most of her upper and part of her lower eyelids. She has further red markings on her arms, legs, back and navel. Manifest: Contrary to others of her species, Calypso's manifest does not come out entirely wing-like. Her manifest sprouts from her upper back from her shoulder blades, but that is where the semblance ends. 8 ten-foot long tendrils, each as thick as an adult human male's forearm, prehensile and able to move on their own. They twitch and seem to pulse with light that trails down their lengths before tapering off into nothingness.
Personality: Calypso's personality is known of far and wide in the Prae circles of Medius, and her unofficial title reflects that. The Cavasaari Brat. Though her family's well known for being silent, respectful, and intimidating, Calypso is anything but. A spoiled baby, she has never wanted for anything, and usually gets her way through demands, whining, threats, and tantrums. Petty and shallow, self-absorbed and vain, she's more concerned with her material comforts and hedonism to care about her involvement with the larger forces surrounding her. Her social circles, outspending her friends, finding the perfect wallflowers and eye candy to complete her. Politics bore her, and all she really knows about the Licentia is that they're gross sewer dwellers who eat people and probably wear second-hand clothing (ew).
Most of her faults are not born out of intentional malice, however, but out of childish naivety and a sheltered lifestyle. After all, why would she question her family? Or the Prae government? They clearly know better than she does about all this pesky race stuff. While not hateful from experience, her perceptions of the poor and other races are formed from the media she consumes and the opinions of her friends and family. She's never met a Licenti before, so why shouldn't everything that's said about them be true? If they really weren't all monsters, why would everyone say they were? Perhaps a meeting with a Licenti could make her see the error of her ways... Or reaffirm their reputation with new hatred in her heart. Calypso's days of innocent youth are coming to a close, and soon she'll be pressed to make a decision. Go against all she's been raised for and believe in total strangers, or harden her heart to outsiders and prepare to enter the very dark world of the family business. Her overall ignorance is a great front for a certain author to get more caught up on what's happening
History: Calypso was born to the Casavaari family, an old family of Prae who emigrated to Medius in the 16th century. Setting up base in Milano, they were initially involved in the spice trade, setting up a plantation called Pepper Ridge farms. But the loss of the state's red sea route to the east compromised the financial integrity of the operation. Checcho Casavaari, the son of the matriarch, with no other legal alternative, began hiring mercenaries, first to sabotage Turkish sailing operations in the mediterranean, then to destroy them outright. When human mercenaries proved to be largely ineffective, Checcho began bringing in other Prae, and granting them prestige and protection for working under him. Thus, from humble roots, the Casavaari soon grew to be the dominant organized crime family in the entire sea, with their fingers in every trade deal. It was said you could not catch a fish in the ocean without the Casavaari knowing, and taking a portion for themselves.
That was then. This is now. The Casavaari have largely covered their tracks and assumed the cover of a legitimate business. Cassio Casavaari, Checcho's son and the new head of the family, is more concerned with looking clean and not attracting the attention of the authorities. But that doesn't mean they're a purely lawful business. Aggressive both in the streets and in the stocks, the Casavaari family own yachts, airlines, fashion moguls, TV stations, and have most of the government of Milano in their pocket. But now it seeks more. And what better place to expand their territory than Ominar, the city now owned by the Prae? Surely, it was reasoned, in return for the right manpower and funds, they could trade for a foothold in the city, and exploit their new business opportunities.
As for where Calypso Casavaari fits in all this, the answer is she doesn't. At least, not yet. Cassio's niece and closest living relative, she was raised communally by the family, forging close bonds to many of its members. She has no memory of her parents, whom she is told were killed in an accident when she was an infant. Though she received quality education and has had learned to control her Manifest, she has little ambition beyond personal fancy. Perhaps the reason she is still alive. Unbeknownst to her, her mother, Lucretia Casavaari, Checcho's oldest daughter, and her partner were killed by Cassio in a coup d'etat. A fact known to very few in the Casavaari family.
Now, just a few months shy of her 20th birthday, she finds herself sent away from Milano to Ominar, purportedly to take care of the property just purchased in the city. In reality, Cassio hopes this experience will serve as his niece's introduction to the true work of the family, so as to keep the power concentrated in the bloodline. If she fails, however, the rising tensions in Ominar are the perfect pretense for a Licentia assassination, and further oppression of the shapeshifters would be possible with that kind of backlash against them.
Belongings/Equipment: * Furcifer- A tame, 12ft long Nile Crocodile Calypso keeps as her personal pet. Known for causing the disappearances of local neighborhood animals and yipping chihuahuas. Is an innocent little angel, according to his owner. Usually found on a leash or swimming in the Villa's pond and canal system. Can climb fences at surprising speeds and is scared by loud noises. *Signio de Casavaaria- A gold ring with the seal of the Casavaari family, proof of her status and marking her as untouchable to any street thugs, on her side or otherwise.
Capabilities
Mental: Bribe - Money has its perks, and is one in and of itself. When you can promise enough of it to anyone, giving them visions of wealth and power in their mind, who cares if you deliver? By implanting ideas and vivid images of wealth in her target's head, Calypso is then able to ply their much more relaxed willpower to her commands or persuasions. Of course, if the person isn't greedy by nature or wise enough to see through the delusions, it doesn't work.
Gossip - Rumors have a way of taking a life of their own, and with the right seeds, you too can grow your own rumor farm! Calypso can subtly influence a person's perceptions of others for good or bad, sowing seeds of doubt or dislike in someone's mind, or making them more open to a person and their offers. As long as whatever is heard is convincing, the target will almost certainly act as planned. After all, rumors only grow.
Physical: Eavesdrop - Spending your whole life being told where to sit and where to not be isn't a whole lot of fun for any girl. So, naturally, Calypso's nosiness has been trained to new extremes. A trained ear, lip reading, holding her breath and hiding close enough to overhear critical conversations is essential to finding out what people are going to give you for your birthday. Or if there's an assassination plot against you.
Contortion - Being small sucks, but being small and unusually flexible isn't so bad. Capable of squeezing into tight places is great for impromptu games of hide and seek with the new bodyguard, or sneaking into the kitchen to lick the icing off the cake meant for a mean cousin's wedding, or spying on those who plot against you. And being able to tuck your knees behind your neck never fails to turn a few heads.
Magical/Technological: Gale - A manifestation of wind magic, Calypso can summon one powerful blast of wind, knocking assailants off balance and even shifting cars. The more powerful the blast, the more Vis it requires. While this ability cannot kill in itself, whatever a person lands on may prove deadly enough. More often it is used as a means of literally knocking the wind out of an assailant, giving an opening to attack or escape. Her aim is highly accurate, and the more concentrated the wind, the more powerful it is. Because she is touching the air around her via Vis waves to move it, it takes 2-4 seconds for the attack to prepare and then carry through. Because of her Vis connection to the wind, she can feel when objects or people resist even if she otherwise cannot detect them.
Sandstorm - A manifestation of wind magic, this ability relies less on the magic itself but the debris is can pick up. Sand, dirt, dust, silt, even pebbles and gravel become a dangerous, whirling cloud. Whipping those unfortunate enough to become caught with particles that sting, cut, choke, and cause severe injury to the eyes and other soft, exposed body parts. While usually not deadly on its own, that can change with the debris it picks up. A sandstorm with shards of glass, for instance, one would be lucky to survive. While itself not as accurate as Gale, Sandstorm can cloak the better part of a square block in debris, and the speed of the particles within can be accelerated at whim. Like Gale, it takes 2-4 seconds for the winds to start, then an additional 5-8 seconds for any debris particles to become airborne and reach critical velocity.
Manifest - A full Prae, Calypso can manifest her Vis, though not as commonly seen. Rather than wings, hers takes the form of 8 ten-foot long white tendrils, the thickness of a human arm and pulsing light. Prehensile, they are able to support her body and lift her above the ground, and allow her to move at previously unattainable speeds, scale buildings, and give improved physical strength. She is able to hold her manifest for 30 minutes at a time, or as little as 10 minutes if she expends too much energy.
@yoshua171 Totally tubular! (ow that hurt) This helps so much. I have more questions but I think I'll eat up less page space if I ask them on the discord. I'm almost done!
@Fallenreaper@yoshua171 Thank you so much, I'll be on after I get this CS up. Quick question: Does a Prae have to have wings as their manifest? If not, would, say, 4-8 10-foot long tendrils with the thickness of a human forearm be allowed? And are the Manifests themselves tangible or simply for aesthetic purposes? As in, if you had wings, could you fly? And if you didn't have wings, but instead, hypothetically, had a varying number of thin-ish prehensile tendrils, could they grasp things and possibly lift something or someone off the ground? Or are they immaterial and serve just as a cool kinda patronus-like thingy that lets your enemies know you've powered up and are about to kamehameha them?
Hiya! @Raijinslayer brought me over here, wondering if you guys were still looking for any prae characters? Still reading through everything but I got all the general and prae related stuff, and I'm super interested!
I'm a 24 year old college student with a "tragic past" and a series of flunked schools and medical bills. Roleplaying has been my one escape from a harsh reality while growing up, and I really appreciate this site and everyone on it.
I've been on Roleplayer Guild for eight years, going on nine in a few months.
I started roleplaying at 13 on an Invader Zim fan site... I accept my shame and disgrace.
<div style="white-space:pre-wrap;">I'm a 24 year old college student with a "tragic past" and a series of flunked schools and medical bills. Roleplaying has been my one escape from a harsh reality while growing up, and I really appreciate this site and everyone on it.<br><br>I've been on Roleplayer Guild for eight years, going on nine in a few months.<br><br>I started roleplaying at 13 on an Invader Zim fan site... I accept my shame and disgrace.</div>