Avatar of Irisity
  • Last Seen: 6 yrs ago
  • Joined: 11 yrs ago
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    1. Irisity 11 yrs ago

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8 yrs ago
Doing stuff today, sorry if i dont post a lot!

Bio

Hi, I'm Mattie, but I go by Iris or Irisity on here.

I'm back from a break. Couldn't stay away for too long

Most Recent Posts





Awesome, I love them both! Go ahead and add Sig to accepted characters and I'll move Iskur into the old gods
Massive world building got me too geeked, i love it so much
@Dead Cruiser It sounds pretty cool to me. Would it influence dicisions, feel like a visceral call in them to act upon certain things?
Girl sign me tf up. I'm all for this, i dont even need to see the ooc yet. I know I'm in love
@Dead Cruiser Smart girl on a primitive planet in an underdeveloped tribe meets space merchants as a young child. Her tribe believes they are demons sent from their gods to try and influence them with sinful and unworldly technologies, but with a child's curiousity, she continues to observe the merchants and even trade with them. As she grows older, she finds out about real medicine and becomes very intrigued. When her tribe finds out she's still communicating with the foreigners, they expel her from the society. She has nowhere else to go so she flees with the foreigners. Along the way she picks up some medical tricks and infuses them with the practices of her people, and eventually gets into a formal medical school. Still fixing out the details of how she ends up with pirates, but there is more detail (surprisingly) i squeezed out of this for time purposes
@Dead Cruiser Are you okay with extensive detail and background? Because I've got a lot of stuff rattling around in my head rn for my character
<Snipped quote by Irisity>

Everyone!

Nah, jokes aside, I figure the character would be useful when the party crew need to have a little bit of tact when trying to procure something (like say a ship full of gold) or when some clever reconnaissance work needs to be undertaken.

Another helpful talent said character would bring to the ship would be connections to people who deal in information. Say for example, a most beloved crew-member is captured, well how does the party crew find them? Perhaps, the mysterious spy can ask some old colleagues to ask the right people the right questions?

Nominally, the spy would work for the Captain...although who knows? Can you ever trust a spy?


Oooh...i love them already. Very creative
I think I'll do a sneaky spy, as an unnamed steward once said: "a fellow pirate who can pass themselves off as something other than a pirate sounds like something that would be extremely useful" and who doesn't want sketchy back-room connections that may or may not try to murder you?


I like it, but who they spying on? Who hired them?
@Dead Cruiser if possible, could you supply the cs & world cs soon? I feel lost without a guide lol
already got a character in mind, getting hype for this
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