NPC sheets go!
25 | Human, ♂ | 5'8 ft, 140 lbs
"I mean... If there's smoke, there's usually fire, right?"
Description:
Magic:
31 | Human, ♂ | 6'7 ft, 250 lbs
"Move. Or you die. Choose which."
Description:
Magic:
I lied as naturally as I breathed... Friday it is!
Needed to make sure I had Est's blessing with the NPC sheets first.
"You know, Callum, if it was Lady Furino yapping at you, you wouldn't hesitate."
Crispin Alcott
25 | Human, ♂ | 5'8 ft, 140 lbs
"I mean... If there's smoke, there's usually fire, right?"
Description:
A talented pyromancer, Crispin was recruited into the Sparrows precisely due to his aptitude for magic. Despite the casual, and often lackadaisical, way that he speaks, Crispin is — in truth — the son of a noble: Julian Alcott, formerly Duke Julian Alcott. The Alcott family used to preside over the duchy of Fyrdhaven, a territory adjacent to Hathforth that swore allegiance to the former King Ludwig II. Although the duchy of Fyrdhaven was a relatively small territory compared to Arrowfell's superpowers, it possessed rich deposits of coal, which it leveraged as an export against other territories. Access to this sought-after resource also enabled the duchy to advance technologically faster than its neighbors. In particular, they developed the gunpowder that is used in Arrowfell today. Rising both in wealth and renown, Fyrdhaven was on track to becoming a major player in Arrowfell's political landscape.
However, Fyrdhaven's good fortune would run out the moment the Wizard Queen declared her usurpation. Caught unaware, the duchy of Fyrdhaven could hardly have prepared for the storming of Hathforth Castle. And with the violent ousting of King Ludwing II, to whom Fyrdhaven pledged its loyalty, the conflicted Julian Alcott would bow his head in submission to his new master. At least, that was the duke's plan for the moment. To play along, all the while scheming behind the scenes. The flames of revenge still burned in the duke's eyes.
Ultimately, the flames would consume the duke, and his scheming soon turned into action. Under the guise of a peace offering, Duke Alcott would invite the Wizard Queen to one of his estates in Arrowfell. Then, he would stage a break-in, hiring assassins from the underworld to take the monarch's life. In the end, however, his plan would fail. The Wizard Queen managed to link the assassins to Duke Alcott, sweet-talking one of them through bribes. This admission, whether coerced or not, provided the Queen with enough ground to order the duke's execution. His family, too, who she framed as his co-conspirators, would be executed not long after. Among his brothers and sisters, only Crispin would live on, successfully escaping to the East, away from Hathforth.
Like a stray pup, Crispin wandered the streets of Tarin, homeless and with not a penny to his name. Worse, he would eventually learn that Fyrdhaven, his home, was no more, with the Queen annexing it upon his father's death and then subsequently absorbing it into Hathforth.
All seemed hopeless, and Crispin teetered closer and closer to despair, until one Roland Corrin approached him with an offer.
"Serve under me."
The man was curt but sincere.
"Alright. As long as you give me a roof over my head." A wary acceptance. Considering his current predicament, Crispin couldn't have refused even if he wanted.
Now, Crispin fancies himself a member of the Sparrows. With the Sparrows' help, he hopes to restore Fyrdhaven to its former glory.
However, Fyrdhaven's good fortune would run out the moment the Wizard Queen declared her usurpation. Caught unaware, the duchy of Fyrdhaven could hardly have prepared for the storming of Hathforth Castle. And with the violent ousting of King Ludwing II, to whom Fyrdhaven pledged its loyalty, the conflicted Julian Alcott would bow his head in submission to his new master. At least, that was the duke's plan for the moment. To play along, all the while scheming behind the scenes. The flames of revenge still burned in the duke's eyes.
Ultimately, the flames would consume the duke, and his scheming soon turned into action. Under the guise of a peace offering, Duke Alcott would invite the Wizard Queen to one of his estates in Arrowfell. Then, he would stage a break-in, hiring assassins from the underworld to take the monarch's life. In the end, however, his plan would fail. The Wizard Queen managed to link the assassins to Duke Alcott, sweet-talking one of them through bribes. This admission, whether coerced or not, provided the Queen with enough ground to order the duke's execution. His family, too, who she framed as his co-conspirators, would be executed not long after. Among his brothers and sisters, only Crispin would live on, successfully escaping to the East, away from Hathforth.
Like a stray pup, Crispin wandered the streets of Tarin, homeless and with not a penny to his name. Worse, he would eventually learn that Fyrdhaven, his home, was no more, with the Queen annexing it upon his father's death and then subsequently absorbing it into Hathforth.
All seemed hopeless, and Crispin teetered closer and closer to despair, until one Roland Corrin approached him with an offer.
"Serve under me."
The man was curt but sincere.
"Alright. As long as you give me a roof over my head." A wary acceptance. Considering his current predicament, Crispin couldn't have refused even if he wanted.
Now, Crispin fancies himself a member of the Sparrows. With the Sparrows' help, he hopes to restore Fyrdhaven to its former glory.
Magic:
- Sapphiric Eruption: Crispin gathers heat energy into a ball and directs it to a target, subsequently exploding it at will. The ball takes on a blue color due to its high temperature. It is dyed a deeper blue the more energy that Crispin accumulates.
- Inferno's Wreath: Crispin produces a region of intense heat, forming a circumference around himself. At its hottest, it can melt even through metals if given enough time. As a means of keeping himself and his allies safe from its effects, Crispin maintains a small zone at the center of the conjured region that serves as a buffer zone. Aside from heavy objects, the region inflicts a slowing effect on most things that enter it.
- Blazeveil: Crispin manipulates the heat around him into a wide-ranging sphere that refracts light, granting invisibility to those within. Crispin himself lies at the center of this spell's range, and it moves along with him.
Brutus
31 | Human, ♂ | 6'7 ft, 250 lbs
"Move. Or you die. Choose which."
Description:
"A beast in human skin" is what most consider Brutus as. And in some respects, he is. Unruly, uncivilized, and lacking in decorum, Brutus initially struggled to assimilate with his fellow Sparrows. It also didn't help that he wasn't familiar their language, making communication all the more difficult. Though, as with most things, given enough time, he eventually learned how to get along with them — from the stern and serious Islara, to the jokester Raiden and his pet wolf.
If you talk to him, you'll quickly discover that Brutus hails from a tribe of hunters known as the "Jötundrápa." It's a fact he makes known immediately upon meeting, wearing it like a badge of the highest honor. As a tribe that specifically hunts Dremora, the Jötundrápa do not make a habit of staying in one place for an extended period of time. Their exploits, often in the capacity of hired hands, tend to pull them to different corners of Arrowfell. Their community, as a result, is rather insular. Not to mention, aside from their chieftains, who are capable of speaking the common tongue of Arrowfell due to needing to interact with Arrowfell's higher powers, most members of the tribe are capable of only speaking their own made-up language. This has changed in more recent times, but there are still a predominant many who do not speak Arrowfell's native tongue.
Despite being a closed-off people, the Jötundrápa are not blind to the value of partnerships. Which is why, when the Corrins proffered up an alliance, they did not think twice. The Corrins and the rest of Tarin would provide them with lodgings and nourishment, while they would serve as Tarin's second military, intended for the extermination of roaming Dremora.
Brutus would be sent to work for Nathan Corrin as a retainer to symbolize good will between the Jötundrápa and the Corrins. As he was constantly around them, Brutus would become close with the Corrins, especially Roland Corrin. The young knight embodied the very ideals that his tribe stood for, a shining example of valor, selflessness, and courage — qualities that Brutus felt he himself lacked at the time. These qualities of Roland would be made all the more apparent after he had willingly thrown himself in harm's way for Brutus' sake. Thinking he killed the Dremora he was facing off against, Brutus relaxed his guard in quiet celebration. That would have proven to be a fatal mistake, if it weren't for Roland's timely intervention.
Brutus had always admired the younger knight. Now, he owed him his life.
With Roland's sudden and mysterious death, however, Brutus would begin to nurse a grudge against the Wizard Queen, suspecting her to be behind it all. Knowing that the souls of the murdered can never truly be at peace, Brutus wishes to mete out justice for the Corrins.
If you talk to him, you'll quickly discover that Brutus hails from a tribe of hunters known as the "Jötundrápa." It's a fact he makes known immediately upon meeting, wearing it like a badge of the highest honor. As a tribe that specifically hunts Dremora, the Jötundrápa do not make a habit of staying in one place for an extended period of time. Their exploits, often in the capacity of hired hands, tend to pull them to different corners of Arrowfell. Their community, as a result, is rather insular. Not to mention, aside from their chieftains, who are capable of speaking the common tongue of Arrowfell due to needing to interact with Arrowfell's higher powers, most members of the tribe are capable of only speaking their own made-up language. This has changed in more recent times, but there are still a predominant many who do not speak Arrowfell's native tongue.
Despite being a closed-off people, the Jötundrápa are not blind to the value of partnerships. Which is why, when the Corrins proffered up an alliance, they did not think twice. The Corrins and the rest of Tarin would provide them with lodgings and nourishment, while they would serve as Tarin's second military, intended for the extermination of roaming Dremora.
Brutus would be sent to work for Nathan Corrin as a retainer to symbolize good will between the Jötundrápa and the Corrins. As he was constantly around them, Brutus would become close with the Corrins, especially Roland Corrin. The young knight embodied the very ideals that his tribe stood for, a shining example of valor, selflessness, and courage — qualities that Brutus felt he himself lacked at the time. These qualities of Roland would be made all the more apparent after he had willingly thrown himself in harm's way for Brutus' sake. Thinking he killed the Dremora he was facing off against, Brutus relaxed his guard in quiet celebration. That would have proven to be a fatal mistake, if it weren't for Roland's timely intervention.
Brutus had always admired the younger knight. Now, he owed him his life.
With Roland's sudden and mysterious death, however, Brutus would begin to nurse a grudge against the Wizard Queen, suspecting her to be behind it all. Knowing that the souls of the murdered can never truly be at peace, Brutus wishes to mete out justice for the Corrins.
Magic:
- Garmr: A trademark magic of the Jötundrápa, its effect is simple but potent: it amplifies Brutus' strength, speed, and stamina beyond human limits. Once activated, he can wrestle — and even kill — some of the largest land-dwelling Dremora in Arrowfell with his bare hands.
Will have a post up by tomorrow or Wednesday!
I lied as naturally as I breathed... Friday it is!
Needed to make sure I had Est's blessing with the NPC sheets first.
"...Do you normally go shoving things in little girls' mouths?"
"You know, Callum, if it was Lady Furino yapping at you, you wouldn't hesitate."