Avatar of Jabber
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
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    1. Jabber 10 yrs ago

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8 yrs ago
Current I'm a little teapot.
3 likes
8 yrs ago
Hey, you know what's funnier than 24? 25.
11 likes

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@NarcissisticPotato I shall do my best!

Anyway, after I've seen a few completed character sheets, we'll be transitioning to an OOC then finally start this thing.
@NarcissisticPotato Personally, I'm a fan of Log Horizon too. SAO was definitely a phase and I simply rode the hype when it was released.

As for the time skips, its more of a way to avoid grinding and not really just a jump from one boss to another. As much as I enjoy a good combat post, I appreciate it when players genuinely just interact with each other. Basically, something similar to slice of life; the only difference is that your life is a VRMMORPG.

So yeah, no need to worry. If it would just be influence, Log Horizon for the plot and story then SAO for mechanics.

@Rune_Alchemist I updated the OP a bit, you should check it out.

Also, if you have any job classes/professions that you wanna suggest or discuss, just message me. I enjoy a good discussion.
I'm willing to accept around twenty, give or take.

I mean, once we have a dedicated bunch of players, I wouldn't mind having a Discord Server. But for now, maybe not yet.
Hmmmm. If the need for immediate replies to conversations come up, I suppose those involved could just simply create some sort of server or group chat where they could discuss their concerns.

I'm hoping for a large player pool and an active OOC seems to attract the attention that I'm looking for.
I know its a text chat and voice server, but why would we need that? That'll probably make the OOC less lively, right?
@Gowi I just need more feedback from the others since I prefer including those who participate in my RPs in most of the decisions I plan on making. Yeah, we could go with profession. And regarding the possible issues of creating complex ones, I'll regulate them to the best of my abilities since most would still be evaluation here in the OOC or via PM.

The content of the game won't be influenced solely by one culture, but I guess I'm going to say Japanese.

Not too familiar with Discord though.
Before I do any CS reviews, I contemplated on what @Rune_Alchemist had said and considered removing the whole idea of quantifying the stats; we'll only retain HP and MP. Your characters may be able to do anything, but if they decide to specialize in certain fields, they can get stats that would indicate this instead. An example would be a swordsman. They'd probably have stats such as [Strength], [Endurance], or [Swordsmanship]. These would be considered passive stats. Active stats would be spells and abilities; examples would include [War Cry] or [Bash].

Also, I was thinking of foregoing the idea of having predetermined job classes and allow everyone to create their own job class when the time to pick one comes.

Thoughts?
@Rune_Alchemist That's what I kept on saying, you can try as much as you want. The only thing stats do is improve the success rate. You'll never be in a position where you can't try something.

Perhaps I should have used 'stat appropriate' instead of 'Class appropriate'. For example - my physically strong tanky knight that has a reputation for being a bit of an ass/bully, tries to persuade an NPC to do something. Charisma is what would be used for that. But he has a low charisma. Instead, wouldn't it be more appropriate to use physical intimidation and possibly the Str stat to be able to do that?
Go for it, nothing's stopping you from doing that. Who's to say if that method would be successful or not? Don't you want to RP that and find out? Or would you rather I reveal those things in the OOC instead? That'll work for me; less things to type up.

@Rune_Alchemist Not necessarily. Like I mentioned in the OP, there's nothing stopping a mage from wielding a two-handed sword. It works both ways, so there's nothing stopping a knight from focusing on spell-casting. The only disadvantage to this is that knights won't be learning skills that would complement spell casting.

If you can't pick a lock, then go ahead and try breaking the door down or destroying the lock. No one's stopping you from doing those things.

Anyway, you aren't forced to deal with this if you don't want to.

How are stats going to affect certain things? This questions is to vague since mostly anything can be affected with stats. I've listed down what each stat does, so you can safely guess how a certain stat would affect a specific action.
Will there be more than one option/way of dealing with something that would be more 'class appropriate'? What do you mean by class appropriate? Like I mentioned before, anyone can attempt to do anything. One's class will only indicate some of the skills that you develop. Want to be a chef magician who's a blacksmith, go for it. Not the most efficient way to do things, but go ahead.
And how often if I 'attempt' something, will I fail because I didn't have the stats for it and forever be locked out of that opportunity? What type of situations are you imagining? I'm not really sure what your train of thought is. Stats are just a quantification of your character's traits and capabilities.
And how often will I get rekt because suddenly I got a bad roll or something, and could I theoretically fight something twice my level and win if I am careful/tactful about a fight? The answers your looking for are quite situational. Do you think I can give you an answer? Are you expecting a yes or no? Or some sort of percentage of success? If that's how you're looking at things, then you're just stressing yourself out.
@Rune_Alchemist Yeah, no problem.

Its more of "will I succeed in doing something" instead of "can I do something", because most definitely, you can do whatever you want, its just a matter of having the stats to do so. I mean, just like in real life. Can you try lifting some heavy weights? Sure thing. Will you have the actual strength to carry those weights? Depends on how strong you are. Can I try to charm this girl? Of course. Will I succeed? I guess that would depend on how charming I am.

Sure, not an issue. You can drop this if you want.
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