Well, this is definitely surprising, but in the best possible way.
For the classes, you have to explore in-game to find the quest line for job changes; I'll be guiding you so you won't just be running in circle. As for abilities, you gain them in a variety of ways. Constantly punching stuff will allow you to learn punch-specific skills, bartering constantly may give you move similar to that of a merchant, reading a tomb or scroll may teach you a spell, accomplishing a quest may reward you with a skill. And the list goes on and on.
@Legion02 Aether, Earth, Fire, Water, Air, Light, and Darkness.
@Savo Sorry, but as of now, I wanna limit a 1 character per player policy.
@Jedly You got that right! I was so surprised to see that the thread has reached its 4th page. Not complaining though!
@Volenvradica I'm sorry, but I gotta be the bearer of bad news. I was gonna do stats. :(
Since you guys requested it, here we go! Here's the CS; make sure to at least follow the format. I don't mind if you flare it up a bit. Regarding the stats, I'm still thinking of some alternatives on how we'll deal with this, but for now, this is what we have.
Also, I decided to include a Gameplay Section in the OP.
...why do all the potentially fun looking RP's have to crop up at the same time?I'm still contemplating on that idea. So for now, your only choice is playing a boring human.
I'll throw my interest in, even though I probably shouldn't. I think I'll probably try and go for the ever so fun Berserker archetype.
Ahem, anyways~
What about non-humans? Or is everyone human here? To be honest, it'd be very fun if we could get a little creative with the races like in Overlord. Of course, that's just my preference. Humans are boring, yo xP
Expanding on that, how free are we able to get with the classes? Say, I wanted to play a Berserker with magical abilities or something such? Would something like that eventually be achievable? Not saying I am - might go for a pure mage/spellsword of some sort.
For the classes, you have to explore in-game to find the quest line for job changes; I'll be guiding you so you won't just be running in circle. As for abilities, you gain them in a variety of ways. Constantly punching stuff will allow you to learn punch-specific skills, bartering constantly may give you move similar to that of a merchant, reading a tomb or scroll may teach you a spell, accomplishing a quest may reward you with a skill. And the list goes on and on.
@Legion02 Aether, Earth, Fire, Water, Air, Light, and Darkness.
<Snipped quote>For mages, yes. If they advance in their job, they may gain access to summons. Initially, Tinkers would create steam-punky and clockwork-like constructs and inventions. Don't expect on creating robots just yet. Cybernetics may be an option, but again, that's something for an advance job class.
Does that mean Conjuration falls under Cleric skills and won't be accessible to Mages? Now that I've looked over the other posts, it seems people are going for magic users. Was interested in making a Cleric character that's scared shitless by the thought of potentially dying, but I'm also curious about Tinkers. @Jabber are they sort of like cybernetics or is their tech more steampunky?
@Savo Sorry, but as of now, I wanna limit a 1 character per player policy.
@Jedly You got that right! I was so surprised to see that the thread has reached its 4th page. Not complaining though!
@Volenvradica I'm sorry, but I gotta be the bearer of bad news. I was gonna do stats. :(
Since you guys requested it, here we go! Here's the CS; make sure to at least follow the format. I don't mind if you flare it up a bit. Regarding the stats, I'm still thinking of some alternatives on how we'll deal with this, but for now, this is what we have.
Also, I decided to include a Gameplay Section in the OP.