Avatar of Jackdaw
  • Last Seen: 5 mos ago
  • Joined: 7 yrs ago
  • Posts: 209 (0.08 / day)
  • VMs: 1
  • Username history
    1. Jackdaw 7 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

I like Star Wars.

Most Recent Posts

"We'll here you out" Graham said "But don't go making too outrageous a demand, otherwise we might remember there's two of us and only one of you".


"I'm shaking in my boots," Artimeres answered, the smirk evident in his voice. "I like your attitude. But, no I don't have a demand. I have an opportunity." From the nothingness Graham and Melancholy heard a snap of two fingers, and Artimeres materialized into existence. He was leaning against the alley wall to Graham's right, one leg up and a thin, vicious looking rapier in hand, pointing menacingly in Graham's direction. "If you want to earn some coin with that flail of yours, I can point it in the right direction."

He sheathed the blade, swept his hat from his head and offered them a bow. "Artimeres Briyazh, musician and mischief maker." Righting himself and returning his hat to his head, he extended a hand, palm up, and a key manifested itself as one of his rings flashed golden-yellow, floating delicately above his open palm. "This is what I want. I know where it is, and I know that there will be more than a coin purse of gold buried with it. All yours and your partner's, if our venture is a success. What do you say?"
Hi all, please find an updated map of the area here.
He took a seat at a booth and relaxed, enjoying being able to sit down without being jostled by angry waves. After savoring the comfortable feeling that solid ground provided for a moment, he raised a hand to beckon a serving maid over, realizing just how hungry his journey had made him.


After the dark elf's performance, the Tavern was filled with music yet again as a halfling flutist took the stage at the front of the tavern, playing a merry tune that greeted Tergo Scheppen as he entered. It was a lively night at the Tavern, with a strange and varied assortment of travelers. Humans, elves, halflings, dwarves, even a few kobolds could be found across the bar, patrons of the establishment enjoying its food and drink. From across the tavern, Tergo may even have spied what looked like an old kenku hunched over an ale, sitting across from a hooded man with a longsword sheathed at his side. There was even what looked like a party of adventurers sitting around a table, considering a map laid out between their mugs of ale.

The serving maid, a young half-elf with a cheery smile and a shapely face, came over to Tergo's table, a bounce to her step. "Good evening, sir gnome, welcome to the Tavern. What can I get you tonight?"
Character approved.

Sorry for the delay, forgot that might be a thing I need to say.
Artimeres struck out down Water Street, black leather boots clicking on the cobblestone road as he went. He's an odd fellow, and not just in terms of dress. His flamboyant outfit--feathered hat, flowing scarlet cloak, rapier in a jeweled scabbard, golden jewelry in the form of a half dozen heavy rings, earrings, and necklaces, his lute over his shoulder--are complemented and outdone by a confident swagger that is part of either his personality or drunken state. Possibly both.

Artimeres turned toward an alley, and for the briefest moment he made eye contact with Graham. Though the dark elf's tail may have felt a twinge of concern as the two locked eyes, it would have been fleeting, as the dark elf seemed to pay no attention to him. He pushed through a crowd of a few locals on their way to the tavern and disappeared down the alley.

With Melancholy on post outside the alley, Graham crept up behind the elf, flail ready. He pulled his hood up to conceal his face, and struck. He swung, and though the strike was true, the head of the flail passed through the elf and crunched loudly against the cobblestones. Artimeres turned, flashing a brilliant smile, and was suddenly gone, as if into the air itself. As he disappeared, it may have occurred to the would-be mugger that Artimeres's boots made no sound against the stone in the alley.

"Almost," came a voice from behind him, chiding. "I can't blame you two," the voice continued, seemingly from nowhere. "In fact, I admire your entrepreneurial spirit. Rather than kill you, I might even be so inclined as to make you two a proposition in a fashion, if you're interested. What do you say?"
Now that we have some characters ready to go, let me give you a brief OOC introduction, which after reading you may go and throw your first posts into the mix.

All of your characters have the same general backstory as they begin their adventure in Northmarch. They are recent arrivals to the city of Teres, and are in search of adventure. This is a West Marches campaign, which you can read about here.

Your objective as you begin your story is to link up with other adventurers and find a quest. Probably. Like I've said, this is a very sandbox-y approach to Dungeons & Dragons, and you have control over what you want to do. You're free to strike out by yourself in search of adventure outside the gates of the city, if you so like, which could be very rewarding, or very dangerous (in fact, I might not advise it, but that would certainly be interesting to see and I wouldn't mind accommodating that). You may just want to set up a magic shop or something and sell trinkets. I don't even know how that would work, but the general idea I'm getting at is that this is very much your story to discover.

That all said, as your characters step off the boat and onto the Dockyard District of Teres, here are a few places you might see and be inclined to explore:

The Tavern at Teres is one of the oldest buildings in the city. Only the Duke's Keep has stood longer. The Tavern has served the thirsty and adventurous among the Teresians for over a thousand years, according to local lore and is a good spot for any fledgling adventuring party to begin their journey into the greater world of the Northmarch. As noted in the IC post, the City Watch keeps a bounty board updated there, and an adventurer could stumble upon all manner of folk looking for the help of a daring hero or rogue. Similar locations in the area include the Oarsman, a large inn where ship's captains and merchants can be found, as well as opportunities for adventure for seafaring folk, and the Groghouse, a dirty dive popular among sailors, fishermen, and dockworkers.

Other places of note in the Dockyard District include Pellion's Imports and Exports, a large gnomish merchant company, a number of guildhalls belonging to shipwrights, dungsweepers, fishmongers, and traders, warehouses, and, of course, ships. The Teresian docks are the main trading hub of the Northmarch, and ships from all over the world come and go on a daily basis.

And with that, off you go. Personally, I think that coordinating with some of your fellow adventurers and a conversation about where your chosen group will start might be a good idea. Feel free to use our Discord for that purpose.
I love the characters.

I'll post some guidance on how to start adventuring in the OOC section, and you guys can start posting away.




The Northmarch was as far from the civilized world as one could hope to wander. Though the lords of Valador had long claimed it as a territory under the Kingdom, Northmarchers bent the knee to no one save the local counts and barons. The Dukes of Teres have maintained that distant relationship with the Crown during even the most centralized periods of the Kingdom’s power, historically speaking, and have been content to rule in relative isolation. As a result, the Northmarch is a wild land, undeveloped, untainted, a font of natural beauty at the roughest edges of the world. And at the roughest edges of the world, there is adventure.

Northmarch has long been a popular destination for mercenaries, adventurers, pilgrims, and merchants, all hoping to strike gold in the ruins of long dead empires or in the queer avenues of trade of these northern reaches. Ancient towers nestled in the depths of the Great Forest, the bones of the fallen Vieric Empire of millennia past, hold great treasure, and great danger. Under the Forgewall Mountains, the dwarves delve deeper and deeper towards the roots of the world, hoping to unearth the lost city of Thandkarakh. Men and women, paladins and priests of the One God, Gyaal, travel from the far corners of the world to pray for the blessing of the Lady of Lac Myr. Entrepreneurial types, trappers and hunters, come north to Pinewater Lake and beyond to break into a swiftly growing fur industry.

Whether you come for gold, or glory, or in the service of a god, you first come to Teres, the Old City and the northernmost port on the continent.



Artimeres Briyazh swept his hat from his head and took a deep bow, reveling in the applause of his adoring audience. The dark elf was arrogant, and knew it, but his performance had been exceptional, and the applause was as well earned as the coin he collected in his hat as he made his way through the crowd. He went from table to table, giving thanks for the gold, silver, and copper pieces as he went. He poured them into his coin purse as he reached the exit, and stepped out into the cool spring night and onto the streets of Teres.

It was a beautiful city, in its own way, centuries-old white stone architecture illuminated by the light of the moon and the hanging lamps. Teres was home to over twenty thousand souls, making it a large city, though not nearly the largest across the Kingdom of Valador. It was certainly the largest settlement in the Northmarch, however, and by some measure; Stoneport, the second largest, had a population of no more than eight thousand, if that.

Artimeres, drunk off gold and liquor, smiled, and struck out into the night, leaving the Tavern behind.

The Tavern had no other name. There were other taverns in Teres—quite a few, in fact—but none were confused with the Tavern. The Tavern, instantly recognizable by its mononym, its size, its simple, stout construction, was the largest drinking establishment in the city, as well as the oldest. The owners claimed that their ancestors had built the tavern over thirteen hundred years ago, and that it had operated under the family for that entire period of time. Though newcomers might doubt the truth in their claims, no Teresian contested this history.

The Tavern was the first place many newcomers visited when arriving at Teres. It was located right near the docks and had a more welcoming atmosphere than the dockyard taverns like the Oarsman and the Groghouse. An eclectic mix of drinkers could always be found within, no matter the time of day, as well as a host of entertainers, lutists, poets, and singers alike. Among these ordinary tavern goers is the opportunity for adventure.

A City Watch bounty board promises rewards for such things as goblin thumbs, bugbear teeth, and the capture (or the heads) of wanted criminals. Prospectors, eager to find riches in the depths of the dangerous wilds, look for armed guards to escort them. Herbalists seek adventurers to find rare mosses and flowers under the enchanted eaves of the Caegwenn Forest. A student at the Teresian College of Wizardry pours over the notes of his research while a barmaid pours him a mug of ale.

A good place to start for a new party of adventurers, perhaps.
Application Status: Always Open
This RP is always accepting new players! Feel free to submit a character and join up with us.

Discord: We have a Discord channel for this game! Links to the Discord expire after a day, so shoot me a PM if you'd like an invite. We'd be happy to have you!

Adventure Log

Come back soon as our plot develops to see what's transpired!
© 2007-2024
BBCode Cheatsheet