Avatar of Jaredthefox92
  • Last Seen: 2 yrs ago
  • Joined: 6 yrs ago
  • Posts: 480 (0.20 / day)
  • VMs: 1
  • Username history
    1. Jaredthefox92 6 yrs ago

Status

Recent Statuses

2 yrs ago
Current I'm gonna give this place another try. A few years ago college was stressful for me and I honestly don't remember the crap that went down. So, I'm the kind to forgive and forget.
3 yrs ago
Kicking me out of a Discord and banning me from a roleplay thread because I have the audacity to want to talk about guns, in a fandom where your characters shoot guns is asinine.
6 likes
3 yrs ago
PEOPLE OF THE COMMONWEALTH. DO NOT INTERFEAR. OUR INTENTIONS ARE PEACEFUL. WE ARE, THE BROTHERHOOD OF STEEL.
5 likes
3 yrs ago
IN THE YEAR 2101 WAR WAS BEGINNING.
1 like
3 yrs ago
I'm back and I'm getting ready to host a Necromunda roleplay!

Bio

Howdy! I'm Jaredthefox92! I'm a 27 year old United States citizen from Georgia.I'm actually a veteran roleplayer who's been roleplaying on places like Deviantart since 2010. I have various genres and themes, as well as fandoms I'm into as well.

Genres I like:
.Science fiction
.Dark fantasy
.Hero vs villain, (with me being the villain)
.War and conflict stories
.Historical stories
.Supernatural stories
.Post Apocalyptic

Themes:
.Battle and combat
.Giants and giantesses, (I have a bit of a macro thing going on. ^^' )
.Dark fantasy like stories, especially ones with various races.
.Politics
.Family oriented
.Grimdark and cynical stories, especially in wartime.

Fandoms:
.Sonic
.Warhammer Fantasy
.Warhammer 40,000
.Star Wars
.Skyrim (although this is rather new to me.)
.Fallout
.Marvel and DC comics

Most Recent Posts

I'd like to be a Greek mythological monster, but I don't know if that would be allowed.
<Snipped quote by Jaredthefox92>

Okay, so maybe

1.) If you're born with the gift to use magic (I assume not everyone can use magic) you're taken to either a special school or there are "special education" courses spellcasters alongside their normal courses.

2.) I could see the change to the Constitution happening after a 2nd Witch Trials when we realised that magic users we're on our side and not against us.

3.) I dig the shadow entrapment! Either tangling someone up in their shadows or taking control of an opposer's shadow by connecting yours to their's (akin to a Shadow Possession Jutsu in the Naruto franchise). One could go even further by manipulating water, vines, earth etc to entrap someone.

4.) Enchanted guns or bullets? Enchanted handcuffs? Maybe even prisons that negate magic!


1.) Perhaps, I mean I would hate to make magic sort of like a "Jedi only" thing, however there could be more people sensitive to magic. Then again you can just make your character already sensitive to it as long as everyone doesn't go overboard.

2) Bingo! It would be an interesting development. Maybe there would even be witches and mages in the US government who lobby for this as well. It would be an interesting twist to have magic gone through a legal process and then state sanctioned and regulated as is anything else.

3) I think the justus idea would work here, but let's not make it harmful unless you're evil and you know how to do that to basically kill someone. However, it may take concentration and usually isn't the best tactic when you're in a sporadic gunfight.
Just a shot in the dark here, but what does Orc dialogue sound like? Could you tell me about their racial strengths/limitations and culture?


Right, well I wasn't thinking of them talking like an orc in Warhammer. Rather they would perhaps have a grunting and sort of straight forward like accent, (sort of like Orcs in Warcraft instead). Some of them would be able to read and write, but education would be varied and perhaps meager due to being shortly after the end of the civil war. Tribalism would even perhaps be a part of their culture and thus they probably went back to their tribal heritage after being freed in the war. As far as strengths I'm thinking of some very orcish ones. Such as, but not limited to:

.Durable, hardy, and very strong. Classic Orc type. (Think like John Henry type of characters.)

.They would have shaman ritualistic magic, old ways done by chieftains and local shamans.

.Orcs would have great health, and may heal naturally faster than a human.

.They can use most modern devices, but are prone to breaking more fragile pieces of technology. However they can melee very well in case their tools have to be used for defense.

.They may or may not be good at particular craftsmanship.

.Strong unity towards other non-humans, but also can be friendly towards humans. (The mentality of "human/ white" superiority would still be around until what would be the future in this universe. This is historical.)

Some limitations would be:

.They can easily break tools.

.They're not the most educated bunch, then again they just came out of slavery.

.Their magic maybe very old fashioned, like centuries old and shamanistic.

.They cannot mount horses, they will break the backs of said steeds with their natural muscle mass.

.Others may still see them as inferiors, and a lot of the law still tries to mess them over. (Think Jim Crow laws.)
<Snipped quote by Jaredthefox92>

1.) So maybe a little bit of "magepunk"? For example, locomotives would be powered by coal and a guy in the back is superheating it with fire spells. Permits should be treated like driver's licenses. If you get busted for casting without a license you'll need to pay a fine, or if your job requires you to use magic you need to have a permit and have been pracisting for x-number of years.

2.) Bingo! So if you're a bail bondsman you'd be specially trained in say scrying and binding.


1) Exactly! No reason there cannot be practical or peaceful application of magic in this. I mean this is in a established country with most people not trying to do anything malevolent. More than likely magic would be under the law such as guns would. Heck, we even could make a unique amendment to the constitution in this universe that dictates the rights of a magician or the magically inclined. There's several ways to go about this.

2) Yep, officers could even use spells to negate magic or perhaps hold people in arrest without harming them. Maybe even tying up their shadows so the person being arrested cannot move or something. The law would have magic and know how to deal with as well, makes sense like how officers would have guns in real life.
Yo, this sounds legit! I'd be down! Maybe:

1.) A Sheriff's badge is--upon closer inspection--etched with runes that protect him or her from basic, low-level spells (scrying, fire, and maybe offers bullet deflection?)

2.) Maybe there are specific rangers for specific situations? Magic, monsters and so forth.

Either way, I'd be down for something like this! I have an enchanted cowboy sitting around somewhere I'd like to give a whirl if I'm chosen!


1) That's a good idea, but perhaps magic is able to be practiced under permit? I would deduce that not all magic is used for fighting. Since the invention of the steam locomotive it maybe useful in steam technology or to transmit morse code. It could also be used for practical applications as well on the homefront. I'm thinking that magic can complement technologies that were invented around this time period.

2) Perhaps, plus there will be racial advantages and disadvantages as well.
Okay, the starter is up, but it's also being worked on as ideas come along and I try to balance everything. I would love for support and some suggestions in this, however you can also go ahead and write your starter CS's in the OOC section as well. The roleplay shall be called Legends of the West.

roleplayerguild.com/topics/173199-leg…
@Jaredthefox92 yes ;)


Cool, I maybe a giant character.
(Character Sheet Template)

Name:

Age:

Birthplace: (Think of real life places, especially for during this time period and setting. Usually you're born in the established United States of the east, in Mexico, from a settler family, a former slave, or an immigrant. )

Elemental Affiliation: (When applicable.)

Race: (Note: see the OOC tab for details in the rules for racial types.)

Affiliation:

Magic level: (1 to 5, 1 being normal human who doesn't believe in magic and would rather utilize technology, 5 being a mage or a witch.)

Nationality:

Occupation:

Backstory:

Personality:

Abilities:

Skills:

Weapons:
It is the year 1865 and the United States government is seeking to establish and tame the western frontier. Manifest Destiny is in full swing and the era of American Imperialism is about to begin. In Legends of the West however, fantasy meets history. Americans just have ended the Civil War to free slave orcs from their Confederate secessionist dark elf masters. While technology and modernization is booming with the invention of the steam locomotive, the Gatling gun, and better farming and catting tools, the old practices of magic are being used to blend in with these technological advancements as well. The Era of the mythical cowboy is about to begin!

Rules:

1.This will be a roleplay open to all, as such I'm playing this in the Free Roleplay section, but you need not have to limit your writing post if you're a Casual player or Advanced. While I would like a paragraph for each post, you can have more than that and perhaps up to six paragraphs per-post.

2. A recent change would be that this doesn't just take place in Texas, but all over the western frontier. I may make a simple hub town to start out with for everyone though.

3.Magic is considered something older and archaic, technology is considered newer and more efficient. Yes, you can blend your magic into technology in this roleplay. However you're basically taking old practices and blending them in with the latest in technological advances so not everyone would be capable of doing such.

4.There will be races in this.However, they will be modified to meet history. The races are as followed:

Humans: The US government and it's citizens.

Dwarfs: Irish/ Scottish Immigrants looking to make a name for themselves and a life in the wild west. They're great blacksmiths, engineers, and have monopolies in the trans continental railroad. They also sell and manufacture firearms.

Orcs: The "African Americans" of the story. The civil war for their rights and independence has led to the orc American to gain his freedom, but persecution and discrimination are still rampant.

Vampires and Undead: Former soldiers who have died on the battlefield but rose again. Great generals are most likely to have became vampires. They can have fought for either side or just in the previous wars such as in 1812.

Dragon Men/ Dragon Women: Chinese immigrants, they're natural fire elementals and hardy workers. However, many do not trust them as they're foreigners from the east and untrusted. They're often found working and California and around the west coast. (OOC Note: They are not actual dragons, in fact they're more akin to eastern lizard-men who naturally can spew flame and are just reptilian humanoids as opposed to actual gigantic flying dragons. Most of the Dragon people do not have wings, but they can use fire magic very well.)

Dark Elves: Confederates, were a part of the US until they suceeded over their slaves and economical issues. The US government had just finished the civil war and freed the Orcs of their chains. Confederate characters need not be villains in this, in fact a lot of them looked west to stake their claim and settle out in the west just as humans have.

Los Gatos: Hispanic and Mexican characters shall be anthropomorphic cats, Jaguars, panthers, and all manner of feline. They also currently have a massive army and are south of the border.

Wood Elves: Native Americans.

Giants: Canadian or Paul Bunyon like settlers, they have legal issues but for the most part they'll settle around up north and not in the west. They still may contract to the US government however.

5.While this can be comical at points, I would like this idea to be taken rather seriously. Remember, although this is fantasy it's inspired by real world events and many people fought and died during this time in real life.

6. Magic will be balanced, magic is great for augmenting technology that's been made or having certain things done. In this setting it's also been around for centuries. However, it's not as efficient as modern day technology and it also has practical use in powering up America, being used in steam technology, curing diseases found in the Wild West, and warfare. Magic complements science in this story, it doesn't make itself as the end all solution.

7. People have mistaken this roleplay for my actual beliefs. I would never condone slavery in any way, shape, or form in real life. I believe slavery is intrinsically wrong, that freedom is a fundamental human right and while slavery here has happened, it's up to the players to do something about it. You have the choice to make a character of the race that were formerly slaves or not. Also, you can also choose to be any race that's not been under slavery. The story was meant to portray real life historical events of the lives after the slaves were freed in real life. This is a historical theme and I shall heavily show the enslaved race in a positive manner. I do not condone slavery in real in a single instant. However, history is history and you cannot rewrite it to never have happened. I will leave it up to the player to roleplay whether or not they can personally deal with a character who have faced these issues or not. It's up to the player to realize this is fantasy and thus to play with this theme with historical authenticity or not. I am merely trying to make a historical fantasy roleplay that everyone can enjoy.
So if I read this correctly, one is capable of being a giant in this roleplay?
© 2007-2024
BBCode Cheatsheet