Dorothea Hohnstein
“If there’s profit, count me in.”
17 | Female| Feskan | Nobility(Graf) | 6.38
P E R S O N A L I T Y
❖ [ Proud ]
❖ [ Hard working ]
❖ [ Stingy ]
❖ [ Direct ]
❖ [ Pragmatic ]
In many ways, Dorothea is a typical young noblewoman from Feska: proud, practical, and driven by profit. She isn’t afraid to put in the work to get the results, but she very much expects the results. While she comes across as quite a diligent learner, she doesn’t study for the joy of it but rather with a specific set of goals in mind.
Profit is king in Feska and she hopes to increase her family’s margins through the use of advanced magical techniques learned at the Academy. Raised in such an environment, Dorothea can’t help but be quite stingy, despite her considerable wealth. She finds that this often comes into conflict with the mandate she has been given by her domineering mother and great aunt.
While at the school, she is to socialize and make connections with other young nobles whose families might make worthwhile allies. The issue is that Dorothea isn’t much of a socializer. The fine speech of a noblewoman is lost upon her for the most part. Summers out in the paddies with her father have equipped her with the blunt and direct speech of a Spratzfreiherr. She knows this and will often hold her thoughts close, not voicing them for fear of sounding rude or provincial. This can unintentionally lead to her coming across as rather cold and aloof.
L A N G U A G E S
Kerreman (Feskan) - Fluent
Avincian - Fluent.
Perrench - Near-Fluent
Yasoi - Passable.
C H A R A C T E R A P P E A R A N C E
With her long, chestnut brown hair and bright blue-green eyes, Dorothea is rather pretty and her family knows it. While she isn’t an exceptional beauty, she’s certainly what her mother and aunts would refer to as… marriageable. Seventeen years of age and very much not a child, she stands slightly above average height, with a light, healthy complexion and a face that settles best on a slight smile that belies the distance she usually keeps with other people. Her hands are surprisingly rough for those of a noblewoman, legacy of plenty of tree-climbing and root-pulling as a rather rambunctious child. She usually keeps them covered in elbow-length gloves.
Her clothing choices are what one might expect of a middling Feskan noble. Dorothea’s hair is partially tied back in a nod to practicality and an otter fur shawl covers her shoulders. She wears a necklace with a carnelian centerpiece, passed down through seven generations on her mother’s side of the family. The only thing that stands out is the white dress that she is fond of and often wears. That is a boast. Feska is an almost unnaturally muddy place. The sons and daughters of spratzfreiherrs are expected to direct their fieldworkers. Wearing white sends a message that she is not one to work in the fields, that her family’s status is higher than that.
Of course, there are nods to practicality too: her dress is only mid-shin length and she can most often be found wearing a pair of sturdy leather boots unless attending some function that requires more formal wear.
T H E G I F T
Seeing as Dorothea’s family never really put a focus on magic, her prowess with her average abilities are on a rather novice level. Her family never expected her to be a prodigy with magic but her father did support her cause of trying to find ways to discover magic that will help the crop growth as a way to solidify her position as his heir as family head.
One of the main helping hands he gave her was enough funds to buy her way into Ersand’Ernise despite her lackluster magic potential.
Seeing as her main goal is to find techniques to improve on crop growth, her main two schools of magic were selected as Arcane and Chemical as she saw this as the best way to discover what she was looking for.
B A C K G R O U N D
In the Duchy of Feska, profit is king. Some say that, were they allowed to worship a sixth god, they’d have enshrined profit in that place. Dorothea was born into just such a family.
Born from a family that strives for past glories to return to them. Dorothea was already groomed for greatness from the moment of her birth. She would have to fit in one of two molds and shall learn them both. The girl would either be a proper noblewoman that will marry someone with influence in the eyes of her mother and aunt or she would succeed her father and become the family head.
This has not come without criticisms from the branch families as they were not pleased at the thought of a woman being the family head. Yet the girl is determined to follow in her father's footsteps and surpass her ancestors, bringing back glory to the Hohnsteins.
M O T I V A T I O N[
One of the main factors she wanted to focus on during her time in the school was to try and advance her knowledge of arcane magic to help her family’s export of the Spratzpepper. House Hohnstein was once considered the sixth great house of Feska, and aims to be so again. That will require some growth in their fortune, and this is often foremost in Dorothea’s mind.
Her newly acquired interest in chemical magic has kept her very intrigued in the lessons, although most of her thoughts are on how it could help improve her family’s crop yield.
I N V E N T O R Y
❖ Books on growing crops.
❖ A flintlock pistol.
❖ Enough money to get by.
❖ A journal with names and descriptions.
S T R E N G T H S & S K I L L S
❖ Agricultural knowledge: As a Spratzfreiherr, Dorothea needs to know about agriculture as it’s essential to her family’s success and further strife.
❖ Through quite a couple familial disputes, the girl got used to dueling and thus refuses to leave it behind just in case.
❖ Usually sees potential opportunities in her favor.
❖ Good situational awareness from protecting the crop from thieves and animals.
❖ Strong swimmer, as befits someone who lives on a houseboat.
W E A K N E S S E S & F L A W S
❖ Too occupied with her family business at times.
❖ Not a very trusting person.
❖ She is very punctual and won’t like it if people arrive later than expected.
❖ Rather average knowledge and potential in magic.
❖ Would lie to get her way.
M I S C E L L A N E O U S