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Recent Statuses

4 mos ago
Current Genshin being allergic to melanin amuses me greatly
6 mos ago
It's gonna be gas. Can't wait to see what sort nonsense you can pull of in focus mode with the funlance and hunting horn. Also, looking forward to new monsters to skin and wear as hats.
6 mos ago
The zaza got me talkin’ like Pingu
1 like
6 mos ago
Shoutouts to the degenerates that love hand-holding
3 likes
7 mos ago
Fun vibe tbh

Bio

Just some rando. I'm 20+ so no worries about rping with a kid.

Most Recent Posts



Don't know if you're still doing this, but I figured I should post my character just in case.@Thinslayer
Alright then.

In the meantime I'll be waiting on the others to finish writing their characters up.
@Blizz

Yeah, it makes sense. If you want to do that, I'll edit in his list of abilities.

My only problem would be if this ends in trying to make him play more like a D&D caster. Then I'd object or dip out. Mainly because I'm pretty damn sure the character does not play nice with the design sensibilities of that game.

Like an ability list that will change over time?

I mean I guess I'd be fine with it. How many abilities do I get to list off? And do variants of an ability count towards that limit?
Name : Dion Tacgnol

Class : Ice elementalist. Dion belongs to an order of elementalists who specializes in ice magic. However, it's more of a hybrid martial art, as the practitioners hone not only their magic but also their fighting skills. The end result is that they create and wield a variety of weaponry of ice weaponry along with more "traditional" ice magics.

Age : 28

Race : Human

Appearance : A light brown-skinned man of athletic build around 5'8”. His long red hair is partially braided in a ponytail. His eyes are silvery-white like that of ice. His clothes are robe-like, but allow great mobility. They're in cheerful colors and with a floral/plant motif akin to a Hawaiian shirt with some mystical looking doodads on it as decorations.

Personality : Dion is a cheery man who walks with a certain flamboyance. Sure, it's been noted that magicians can be rather eccentric. But given the unorthodox method of his magic, it serves to complement it further. Despite the informal airs he has, Dio is just as learned as any practitioner of the magical arts when it comes to magical knowledge. And within his style of magic he is also just as competent. His problems are that he can be kinda frivolous at times, and he dislikes the more academic side of things. Dion had notably shirked off several requests for teaching novices of his order, citing it as "he has no teaching bone in his body" and it being "a pain in the ass to write these teaching plans".

Motives : Dion has been contracted out of a pool of applicants by The Arcanium, a coalition of various magician groups. His task is to investigate just what the hell happened in the forest, and take care of whatever lurks down there by cooperating with whomever might also be interested in going there along with the local authorities.

Gear : He carries a magic ring that acts as a backpack. Inside are basically camping supplies, books, magical tools, and some potions. On his person he carries enough money to pay for his stay in town and a small amount of potions, and a crystal necklace. Among his most cherished possessions are his potions of mental enhancement (Energy drinks).

Other :For free food and drink, he will chill a tavern's supply of beer.
I'd be fine with that.
I'd be fine with that.
How many more players would you need before starting?
I see, thanks for the information. I just wanted to get a feel of things. For the character I was thinking of either an ice magician that fights by creating ice weaponry along with more traditional ice type magic. The other alternative would be something like the magic Archer from Dragon's Dogma.
So what's the competency level of the adventurers? Like are they heroic in strength or a bit more weaker? Also how does magic operate?

I'm thinking of doing some sort hybrid caster thing.
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