Avatar of Jinxer
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  • Old Guild Username: Jinxer
  • Joined: 11 yrs ago
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    1. Jinxer 11 yrs ago

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10 yrs ago
Currently living inside Life is Strange.
10 yrs ago
I'm baaaaaaaaaaaack.

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Artorigios


Male

Avatar's Personality: the same as Julius', perhaps a little more regal in bearing but just as grand in speech, although without Julius' habit of waffling. He is a commander who fights on the front lines or just behind them, spearheading his tactics although he specialises in taking hits rather than defeating enemies through brute force.

Artorigios appears mostly in medieval settings, specialising in the use of a bastard sword in conjunction with heavy armour, all modelled on the male Arthur from the Fate/Stay anime series. Somewhere, Artorigios acquired a weapon actually named Excalibur which seems to have almost game-breaking properties at times. Rumour has it that the avatar complete a quest chain which was only ever available for a single use. In any case, this avatar has built up a reputation as a tactician in any setting but especially in pre-1900 warfare although remains staunchly freelance.

Julius Ragnarson



Male, 21

Of average height at 5' 10" with an athletic frame suffering from malnutrition. Julius takes care in his physical appearance in as much as having his hair cut regularly and maintaning good personal hygeine levels, two things that not all 'Adventurers' will waste their time on. He tends to wear jeans with a short-sleeved chequered shirt, ironed carefully but showing signs of wear and tear and perhaps needing replacement. Usually he can be found wearing glasses, his eyesight being appalling bad although when in the Virtual Reality there is no need for such items as the image is directly focused onto the user's retina.


Personality: Mild, calm and amiable. Julius takes everything in at his own pace, methodical and careful in all his dealings. Even when worked up he forces himself to move and react at the same pace, taking the time to treat every issue or scenario with proper diligence. This can come across as frustrating to others when he is not reflecting the heightening emotions they are exhibiting but when it comes to problem solving or bringing someone down from a bout of rage there are few better than this softly spoken young man. He does not have the fiery passion of some leaders but his charisma lies in a sense of constant progression; when someone is with Julius they feel that they will always be moving forwards and that no matter what lies in the way, he will resolve the issue with his usual calm demeanour.

Underneath this calm exterior, the young man is passionate about many things. He has a strong sense of 'rightness' (he sees 'justice' as a loaded concept, since it usually relies upon at least one person being 'judged') and even, in an old-fashioned way, honour. This is what drives him as an Adventurer and he will never use dishonest tactics to get ahead of others who are competing fairly.

He may also be mildly addicted to tea, taking frequent breaks from the Virtual Reality to make a quick cuppa. He is British, after all.

History: Julius was born and bred in Britain, southern England in the county of Wiltshire to be precise. His parents had relatively well paid jobs, his father a lecturer at a relatively prestigious university and his mother a campaign manager for a local political party. With the advent of VR their jobs changed in different ways, his father moving from lecturing in rooms in great need of repair into lecturing in grandiose virtual campuses from home. It was much easier, with limitless resources at his fingertips and could be much more interactive than lecturing in reality could ever be. His mother, on the other hand, struggled to keep up with the changes. The days of knocking on doors and canvassing were coming to an end and campaigning tactics were falling behind the times rapidly. Eventually it was all out sourced to bots which could call out slogans in VR and did not need paying and so she lost her job.

For a time they carried on securely, the house bought and paid off and his father's salary sufficient to sustain them. The world decayed slowly around them, the previous decade of stagnation deteriorating as everyone hiding inside the virtual world from the real one. Contrary to what one might believe, Julius' mother was a great believer in the advantages VR could bring but struggled to beat the flood of people trying to get a job in its production and became frustrated at being unable to effect the change she wanted. When Julius' father became ill and eventually died from cancer, their struggle began. Ultimate his mother passed away from the stress of trying to maintaining their previous lifestyle while simultaneously being unable to do so leaving Julius with a house filled with ageing books on everything from theology to advanced mathematics.

Being an intelligent child, home-schooled by a lecturer and a well-educated mother (by this time the state school system was a creaking wreck and the VR schools had yet to be set up), Julius easily obtained an honours degree in history and subsequently passed his Masters in the same subject but found nowhere to utilise the skills he had earned. It was the Quest that gave him direction again and now he 'works' full time on it, having given up on searching for a normal job (few of which exist) and living off the small pension payments owed to him through his parents' deaths alongside whatever earnings he can convert from his VR endeavours.

Expertise: Julius is a scholar who can excel in any area of study he chooses. For better of for worse he chose history and this is the area in which he excels. All being said, he has a wide pool of knowledge and has a nearly photographic mind, learning anything and everything rapidly and committing it to memory with ease. As such, he is perhaps well placed to succeed in the Quest, even if his gaming skills are only just above average.
Reserved for plot stuffs.

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Current clue


Bruised and battered I sailed there,
To draw a line upon a Bell,
A stately house now lying bare,
To free us from this Cage of Hell.
Questing for Reality

A Ready Player One inspired RP

A world in ruins.
A people who spurn the real and live in the virtual.
A Quest grounded in both worlds, imagined by a dying woman.












February 12, 2045

Two years have passed since Helen Grey first announced 'The Quest'.

She sent out a short video message, recorded in the real world before being uploaded to the Virtual Reality and posted to every single users' personal inbox. Sitting in a sparse office behind a hard oak desk, one more suited for a professor's office than that of the world's most influential boss, she spoke to a webcam. On the top of the desk was a golden plaque engraved with her name and a photo frame although it was turned around to face her so whatever it depicted was a mystery.

She appeared as a pale woman with dark, straight hair. Although it was hard to tell from the video as she remained behind the desk throughout, she was a tall woman standing at nearly six foot tall with a lithe frame. She was wearing a black pantsuit and wore light makeup, as if she were about to go to a meeting. Very businesslike.

"Hello, everyone in the world. I am Helen Grey, founder and CEO of Virtual Reality. Today I am announcing that I have contracted a terminal illness and am not long for this world. It is not in my nature to turn to theatrics or to make a big thing out of a personal issue, however this will have ramifications for all of you."

She gestured to her right and some, clearly edited in, boxes with titles like "Proposal for Monthly Subscription" appeared, all the way down below the bottom of the video window.

"These are just a few of the plans this company's board has attempted to slip in which I have vetoed. When I created the Virtual Reality I wanted it to be something that anyone could access but now most of the board no longer share my views and wish to monetise it, making it unavailable for many of you. In turn, I was slapped with a contract which has prevented me using Virtual Reality's vast resources to launch any initiatives which would improve our current situation. For the last two decades we have existed in this stalemate but now a time has come where this must change."

She flicked her hand and the list of boxes disappeared, swiping away to the side and off the screen. Then she reached into a drawer in her desk and pulled out a well read copy of Ready Player One for the viewer to see.

"Normally, the board would elect their own choice for CEO and their choice would undoubtedly be someone who shares their vision. I am unable, even with my controlling share of the company, to elect my own successor by normal means, however this book gave me inspiration for a solution to this problem. In this, a man in a similar situation to myself leaves his inheritance to the winner of a game he sets up within the virtual world he created." She looks up at the camera and smiles, the first real one in the entire video; it has a childish glee to it and there is an excited shine in her eye and she speaks more quickly in her excitement.

"I have hidden clues, both within the various worlds within the Virtual Reality as well as the real one. Each one will lead you to the next until you finally reach the prize which is well hidden and will require you to have found all the previous clues. Even should I die before someone completes this Quest, no new CEO can be chosen. There will be some who will try to subvert this contest, using their money and influence to ensure the winner will lead this company in the wrong direction. I have faith, however, that it will be one of you, an ordinary user of the Virtual Reality who cares deeply for it and understands its importance to everyone across the world, who will complete my Quest."

She puts the book down on the desk and then pulls out a small gun, one used for the starts of races and it is clear what she intends to use it for.

"My personal website has been converted in a scoreboard, showing who is closest to winning the prize. Using your avatar's name, of course. The first clue is as follows:"

Bruised and battered I sailed there,
To draw a line upon a Bell,
A stately house now lying bare,
To free us from this Cage of Hell.


The lines of text appear on the screen in flames, most likely in homage to the depiction used in the aforementioned book, and she looks up with an abashed grin.

"I never was a poet or a riddlesmith so forgive how clunky that was. Now, game... start!" She pulls the trigger on the gun, a brief bang and the video ends.




I'm looking for about four other players besides myself to engage in the Quest. We may, or may not, be working together and against each other at points and the story progresses. There is also an over-arching plot line with the Quest at its centre but distorted in its individual importance.

If there are a lot of applicants I will be choosing places on quality of characters as well as ensuring a good balance in the cast. If the general quality is sufficient I may relax the rules around how many I want to enter.

In terms of plot, as you can see there is a relatively clear plot planned for this RP although it may well veer wildly about depending whether people can guess the answer before I begin to steer the story along! The basis for the clues will be based upon my own knowledge but I have been very careful in ensuring that, with some insight and some quick googling, anyone can find out the answers; all they need is to work out a vague direction and then go from there. Once you've settled on an answer then you can either post it in character or, if you want to keep your thinking secret, PM me and I will give direction from there.

A lot of the time whether you have the correct answer or not, the plot will steer everyone to the appropriate location but I will be keeping tabs on who's 'ahead', as it were!



Please post your sheets in the OOC for review. Once we have a few submissions I'll be choosing the cast.
I'll be travelling home this afternoon so the OOC, with its associated character sheet template, will be up sometime this evening (currently 13:28 for me)

@Vocab

Hi there Vocab. I'm not one to base my thoughts entirely on past experiences so you are, of course, welcome to join us.
Hello all, minor update here.

Not withstanding further interest, I'll be putting up an OOC sometime this weekend. I was aiming for a maximum cast size of five (including myself) so even three/four will be sufficient for the story and may make it better manageable, we shall see.
I'm at a funeral tomorrow but I may get a post up on Saturday, depending on how quickly I can get home.
Thanks for the interest!

@GrizzTheMauler Armada was great (although I did prefer Ready Player One - it felt like more work went into it and Armada was Cline just geeking out knowing he could get published easily after his first book!)

I've added a little update at the bottom, just for clarification as I think of it. Once I have one or two more people showing interest I'll start planning an OOC out.
Qar


Everything was happening at once and Qar, for one, was glad he had only drunk two cups of wine and that it was relatively weak stuff in the first place. His wits remained sharp and he was on his feet, staff in hand as Zamonth exacted immediate retribution upon the disguised attendant. Seeing the blow, and the effect, Qar knew the man would be dead. He had seen the way Zamonth's expression had changed; he bore the look of a man on the battlefield and in so in his element, mixed with anger at being attacked in the middle of enjoying himself.

What had drawn his attention, before the server had attacked them, were the sounds of shock and horror from the crowd a little way off. Calling to Zamonth to let the man know where he was going, Qar dashed off through the crowd to find the guard lying on the floor, a deep stab wound on his back. Vizier Satiah stood over him, apparently the man had been trying to find her, one final duty, before falling. Kneeling down, Qar checked for breathing and felt the man's throat but his skin was quickly cooling and there was no discernible pulse of blood through his jugular.

"He's gone." Qar closed the man's glazed eyes before standing, looking over the heads of the crowd to where multiple masked figures were emerging. They were clearly not performers, the masks were too uniform for that and the knives they were carrying cleared up any confusion about their purpose; they were after the Viziers. That meant Nebet and possibly Aperel were in danger, depending on who was directing the masked attackers. Perhaps even the Pharaoh was a target.

"Do you know where the Priestess is? And the Pharaoh? They may well be targets themselves." He didn't have time to speak further as a masked assailant, having merged into the crowd ahead of the rest of the group, darted out at him with knife at the read. Qar blocked the attack, turning the blade aside and then twisting the bottom of the staff up to crack against the assailant's chin. The attacker stepped back, letting the blow roll off of their mask with little force before closing in on Qar again.

They aren't going to go down as easy as those slavers, are they?

Qar grimaced, reluctantly coming to the conclusion that he would need to exercise some magic on this particular battlefield. With Zamonth and Satiah here he wouldn't need to reveal all of his spells, besides which Star Fall would catch civilians in its blast radius so he would avoid using it all costs. Resorting to the only option suitable, he lowered his staff slightly.

"Burden of Knowledge." The assailant wavered a moment, worried that Qar was casting some magical attack, but nothing discernible happened and so he approached with the blade singing through the air again. Once again the physician turned the blade aside with the staff and then kicked the man's leg on its instep. The blow, although relatively light, had the weight of his magic behind and snapped the bone clean in half. Crying in surprise, the assailant fell forwards on his shattered leg and Qar's staff came down again, this time heavily landing on the man's head. The reinforced wood shattered through the mask and then through the man's skull, ending his life instantly in a bloody mess.

Turning to the others, Qar raised his bloodied staff and stepped away from the corpse, its head cracked open like an eggshell and their face no longer recognisable as human. The physician shrugged the upper half of his robe free, letting it fall down so that he could move his arms freely and without restraint; in this fight a mistake would cost him his life and he didn't want that to happen so early in the Pharaoh's reign.

"I better leave the bulk of the fighting to you two, I'm more useful as support. That is, unless one of you thinks it better to head to the Pharaoh's location. If that's the case then one of you should go and I'll remain with the other."
*Qar checks pulse, body spasms*

"He's alive!"

Curse poor medicinal understanding!

In other news, I'll be working on a post soon.
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