Ghus' infamy began at the island estate of the Showmanners, a wealthy family from the North Blue who found their fortune in the carnival and circus industry. Ghus was meant to be a headliner in one of their newest shows. Although in the Grand Line and New World, despite being rare, many were aware of the existence of Minks. However, in the seas before the Reverse Mountains, they were merely some sort of myth, if not just a strange creature. This was the perfect place for Ghus to show himself to the world. As he was introduced to the massive crowd that had gathered, he flashed them a smirk before breaking free from his chain bindings and causing havoc. Sparks of electricity emanated from his body before letting loose a heavy blow, breaking the main pillar holding up the tent they were in. As he fled, at the harbor, Ghus rammed through a few ships leaving holes and broken frames before diving into the sea. His bounty continued to increase as he sunk the ship of every bounty hunter and marine that crossed his path.
Crew: Ghus Pirates Occupation/Skillset:
Shipwright: Ghus’ proficiency in carpentry and knowledge on various ships are all thanks to the few years he spent working for the shipwrights of Fishman Island. There he learned not only how to repair and build a ship, but also wreck and dismantle one; it was part of his job description.
Fisherman: Born at sea and living most of his life either above or under it, Ghus was eventually going to learn the skills necessary one needed to survive. Although his abilities as a navigator were novice-like, to say the least, his capabilities as a deep-sea fisherman was quite different. Even before his time at Fishman Island, Ghus was fond of diving deep into the sea, in raging waves or thunderous storm, in search of something to either eat or fight against. Basically, he’s an incredible swimmer and is knowledgeable when it comes to marine life.
Age: Thirty-One Age Appearance: Thirty-One Appearance:
Ghus is approximately ten feet tall and weights around three hundred and twenty pounds.
Allegiance: Pirate Personality: In a nutshell, although bright-eyed and thrill-seeking, Ghus is extremely straightforward and often tactless. Some might consider him arrogant or prideful, but its usually just him speaking his mind. An innately hard worker, Ghus often overworks himself to achieve whatever he sets his mind to; this also leads to his stubborn nature to creep out from time to time. Not one to succumb to his rage, he sometimes lashes out when upset or over petty issues. His loyalty is something not easily gained, making him quite strict and stern even among allies. Against adversaries, although calm and collected, it isn’t usual for Ghus to break out in laughter as he shows little to no mercy; fighting is something he obviously enjoys.
Laugh: Ashishi
The english onomatopoeia for seals and sea lions are “ow ow” and “arf arf”. No japanese one exists, so I went with the japanese term for Sea Lion, which is Ashika and derived his laugh from that.
Birthplace: Whitey Peak, New World
Ghus comes from a tall artic, snow-filled island close to the Red Wall. This is the home of a Mink tribe that prefers and thrives in cold climates. The large mountain in the center of the island is igloo-like in appearance and is surrounded by incredibly frigid waters. The only means of food here are the fishes that live beneath its frozen, slush-like waters. The process of “fishing” usually involves breaking of the thick ice above before diving deep beneath the thick and opaque waters. This type of environment left this particular Mink tribe without much choice but to adapt, making them amazing swimmers and tolerant to the cold.
History:
So begins the tale of the Ghus the great, sinker of ships, lion of the sea, one of the greatest pirates to have lived, but before who talk about how amazing he was, we must first know where he started. Ghus was a Sea Lion Mink from the Whitey Peak Isle in the New World. There he spent his days as a deep-sea fisherman for his tribe, like his father before him, supplying his people with the most succulent of sea creatures he could get his hands on. Unfortunately, at the young tender age of twenty-four, Ghus was taken from his home; not by pirates, marines, slave traders, or even a freak storm, but a hungry and massive sea king. Although strong in his own right, Ghus could do little to escape from such a behemoth. He spent hours bathe in what was probably gastric acid and, in that time, Ghus could only ponder on the thought of the life he had lived; the unremarkable and mundane life that he possessed. Being swallowed whole was the most exciting thing that had ever happened to him. As his own stomach started to growl, his will to live had suddenly been rekindled. Mustering as much strength as he could, Ghus began gnawing away through the stomach of the sea king, hoping to rip through it a a last ditch effort to survive. In the end, Ghus lived, but sadly, it wasn’t due to his genius-level plan, but a several serrated blades carving the sea king from the outside. Ghus’ saviors were shipwrights from Fishman Island; unbeknownst to him, this was going to be Ghus’ second home.
A few years had passed, and Ghus found himself a new calling. Although it did take a while, he was now a resident in Fishman Island. When he wasn’t out scavenging for shipwrecks or helping travelers with their ship-related problems, Ghus would be an asset to the community and helped out in driving off stray sea beasts or pirates, or by assisting the local fish mongers. Don’t get me wrong though, Ghus still had his flaws; he was a mean drunk and always picked fights against anyone, be it pirates, fishmen, merfolk, and sometimes soldiers from Neptune Army. He’d spend a few days or weeks in prison, but he always managed to get back on his feet. However, history had a habit of repeating itself and for Ghus, things started to stagnate; his life despite being more exciting, was becoming repetitive. Luckily for him, Ghus immediately knew what he wanted to do. After hearing all the stories of big-time pirates that roamed the seas, Ghus realized that he wanted the same for himself. To be known throughout the world as one of the greats. One thing led to another, and he managed to get himself off Fishman Island and in a ship heading straight out of the Grand Line. After calling in a few favors, Ghus was auctioned off as a slave to a wealthy family in the North Blue. There he managed to escape, destroy the city in his wake, and set sale on his adventure.
Goal: Ghus has grandiose dreams and aspirations, namely becoming a household legend. He want’s people to tell stories about his adventure and accolades, whether relating to fame or infamy, for generations.
Combat
Observation Haki Control: High Intermediate Special Skills: Ghus’ ability to use Observation Haki and the range that it possesses is innately enhanced by his Electro. He can perceive the electrical currents that occur around him, be it organic or inorganic. In fights, this allows him to predict movements much easier and detect the presence of others around him, making surprise attacks easier to preempt. Ghus' haki was awakened while he was inside the sea king's stomach; he thought he was going mad since he swore he could feel the movements of the fishes that were around the sea king.
Weapons/Equipment: Great Axe
Fighting Skills/Attributes
Seal Mink
Electro
Minkman Combat
Sealion Slash
Sealion Sea Splitter
Sea Lion Tile True Punch
Uchimizu
Umidaiko
Mizugokoro
Sea Current Lifter
Fighting Style: Minkman Combat
As its name suggest, this fighting style was mainly influenced by Fishman Karate, but also takes inspiration from Fishman Jujitsu and Merfolk Combat; Ghus is a fanboy when it comes to martial arts. It makes use of the water-manipulating skills of those from Fishman Island along with their mastery with polearms.
Ghus thrives when fighting in water, making use of his superior strength and stamina, along with his electricity and swimming speed to take out his opponents as fast as possible. However, out of water, Ghus is more reserved and makes use of more precise moves. What he lacks in volume of attacks and speed, he makes up with planned out and well-placed moves or counter attacks.
Electro is used to supplement his strikes to catch his opponents off-guard or defensively against those that get carelessly too near. Although large bursts of electricity are an option, this type of attack doesn’t distinguish friend from foe.
Height-wise, Akane is probably considered average for girls her age, standing at around 5 feet and 3 inches. Weighing 128 pounds, she's more lean than just thin. As her father, she possesses two inch-long horns located on her forehead, crimson red eyes, and pointed ears. Akane's upper canines are more prominent while her nails are a bit longer and sharper than usual; she finds it a point to keep them filed with the edges dulled. Her skin has a pinkish hue and appears perpetually flushed.
Akane sports a bob out of practicality as she dislikes it when her hair gets in her way; when more dynamic activities are involved, she tries to keep her hair tied in a ponytail. With her eyes in a partial droop along her typical flat expression that sometimes borders disinterest, Akane's general demeanor is casual and laid-back. This is also made evident by her choice in clothes that are loose and comfortable but most likely questionable fashion-wise.
Akane's parents were Hiwofuku Naomasa and Kokoro Harumi, the co-owners and executive chefs of Koge, a well-known restaurant in Roppongi that specializes in both teppanyaki and sushi. Their claim to fame was the dining experience that they provided; their skilled use of their quirks and the synergy between the two, along with their bright and welcoming personalities, were the reasons behind their extraordinary level of showmanship and extravagant performances in food preparation.
With her quirk turning out as it did, Akane was meant to join them and eventually carry on the legacy that they had established. Unfortunately, being overexposed to such an environment had been counter productive to their wishes. At the young age of nine, it was apparent that Akane grew jaded of the culinary world; whenever topics related to it were brought up, the boredom and disinterest in her eyes were hard to miss. As much as Akane's parents wanted to address this, they were too preoccupied with work. Although she didn't take this against them as they were simply doing what they loved, Akane couldn't help but feel envious. She wanted something to be passionate about, but sadly she had nothing.
Given what we know now, the reason behind Akane's application to Ishin Academy was still unclear. Several years back, while being driven home from school, the vehicle Akane was in - along with others beside them, were caught in an accident caused by a rampaging criminal. She couldn't recall all the details as it all happened so fast, but she remembered finding herself hanging upside down with only the straps around her waist and across her chest keeping her from falling. She was lightheaded and a bit dizzy as blood was trickling down from her face. Turning her head towards the window, Akane had a good view of the individual responsible for the situation she was in. Still flailing it's arms and screaming at the top of its lungs as it was being suppressed by several heroes. Instead of feeling awestruck or something of the like for what she was witnessing, Akane couldn't help but focus on her disdain and anger for the criminal. However, before the hate she was experiencing became deep seeded, it was immediately plucked out by feelings of respect and admiration. But for who exactly? Well, as the fight had continued to go on, a few more heroes had appeared and turned to the civilians. The concern that was directed towards her felt genuine; the outreached hand extended to her made her feel safe. As Akane's consciousness gradually faded, she smiled. Finally, she knew what type of person she had wanted to become.
Character Development & Conceptualization
Currently, Akane is determined and believes that she has the right understanding of what heroism is about, but unknowingly lacks a holistic grasp on it. I wanted her to start of as the type of character who abides to and enforces the "rules", or at least she'll attempt to. Her struggles at the start would be communication-related and on how she presents herself, given her somewhat tactless manner of speaking and general vibe. Although willing to collaborate with others, she isn't the type to blindly follow instructions. If need be, she would challenge ideas conflicting with her own. I wanted a character who was loose and laid-back in demeanor but stiff and strict in belief. I hope that Akane would learn from others more and be open-minded in what her idea of being a hero is all about.
Quirk-wise, I took inspiration from Izuku Midoroya's parents. I always appreciated their quirks and had ideas on how a combination of the two would turn out. Akane's quirk is more of control-based and paced, instead of heavy in power like Endeavor's or Todoroki's. Eventually, working on strengthening the destructiveness of her quirk would be nice, but that would be for sometime down the road. For now, fine tuning and control is how Akane approaches her ability and what she probably needs to learn first would be how to use her flames in a practical and versatile way.
Abilities & Talents
Quirk Type
Emitter
Quirk Description
Akane's quirk, Spitfire, is a combination of her parents' that grants her the ability to generate flames from within her and release it from her mouth in the form of streams, spheres, or cones. She can further manipulate the flames she produces using hand or arm gestures to guide its trajectory, concentration, or to simply extinguish it. Drawbacks to Akane's quirk would include it's dependence on her respiratory function, namely her breath control, diaphragmatic strength, and respiratory capacities. When physical fatigued and out of breath, her quirk is unable to efficiently function. Given the nature of her quirk, not only does Akane possess an inherent resistance to heat, her core body temperature is also greatly above average. This gives her skin a flushed appearance and makes it warm to touch.
Other Talents & Attributes
Akane has caused her fair share of burns over the years, but it did not take long before she learned on how to address these types of injuries. What was once an obligation turned into a general interest as she continued her training on the practice of providing first aid.
Despite her fondness of sweets, Akane is physically fit as she regularly exercises daily. She usually focuses on calisthenics and aerobic exercises. During middle school, Akane was a member of both the track & field, and swimming team.
Although surprised, Mei was pleased with the response given by their Mother. Even if she was unable to converse with them, it was clear that she was capable of understanding her offspring's intentions. Whether it was through gestures, uttered words, or just purely instinctual, Mei wasn't certain, but for now, her plans for their Mother to learn how to speak still existed.
With lizards in tow and their mother leading the way, they proceeded to return to their den. Mei felt relatively secure knowing that with them was probably one of the cave's more experienced creatures. With that in mind, instead of paying attention to the growing strain on her neck from carrying what would be their meal later on, Mei couldn't help but notice their Mother's battered and bruised physique. She wanted to get to know her more; maybe with some observation and analysis, Mei could get come to some informative conclusions.
She was clearly larger than both Mei and Asteria by what what looked to be more than twice their size. "So far, we've only had lizards and eggs. If her size was due to some special diet, she would have been searching for it instead of lizard nests. Her size might be typical for rats given they survive long enough."
Her claws and fangs, despite still being sharp and pointed, possessed a more noticable coat of yellow in comparison to theirs that still appeared whitish in color; this served as another possible sign of her age.
Mei's attention then turned to the scars scattered and exposed around her body. They varied in contour, some appearing more linear, while others were either small and confined or large and with erratic borders. These were clear indications of the number of skirmishes she's been involved in. "Mother was quick on her feet and was by far the most agile creature we've seen so far. It was unlikely that most of those wounds were sustained in a single fight. She's obviously been through a lot."
Directing her head and body sidewards, dragging the dead lizard grasped by her fangs and forcing Asteria to do the same, Mei caught a glimpse of their mother's foreleg. It was the area bitten by the mother lizard they had faced before. She could see the puncture wounds that were left; they had already stopped bleeding for quite a while now. Squinting her eyes, Mei noticed that the bite wound wasn't as deep or large as she thought. It was surprising to her since the lizard that was responsible for it was a large one.
"It wasn't obvious due to her fur, but mother's skin and muscles might be tougher than it looks." Mei continued to contemplate such thoughts in silence. Until they had finally reache their home.
Joining her sister, Mei released the tension across her body allowed the fatigue to take over as she drifted away into what would be a good night's sleep.
Full of vigor and a day's worth of energy, Mei awoke to Asteria swinging around...a sharpened bone? "She just made a weapon, didn't she?" The young dire rat asked herself in disbelief but before she could address this, rumbling sounds had echoed from her bowels. Approaching one of the lizard carcasses, Mei found her ravenous appetite and tolerance for rancid, foul-smelling odors, incredibly strange. This was definitely associated to her race, but whether she appreaciated this or not was still questionable.
As she picked through reptilian meat, Mei recalled their ability to produce poisons. Given the dead body in front of her, it was the best time to actually pick it appart and see up close the physical characteristics of the fanged lizard. The things that come to Mei's mind were where the scaliest and softer parts were along with the location of their poison-producing glands. Hopefully she'd be able to identify these and gain more incidental information than what he sought for.
Name: Xiao Mei
Transformations: Dire Rat
Level: 2
Unspent Skill Points: 0
Abilities:
Beast Sense I (1.4): A bundle skill applying to all physical senses. giving you sharper eyesight, better hearing and smelling, and in general be more sensitive to your surroundings
Deception I (1.6): Like other charismatic skills, your personality is almost a magical charm unto itself. You'll have greater luck deceiving others, whether it be through words or sleight of hand.