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    1. JohnSolaris 10 yrs ago

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Okay, that's it, I'm moving the physics and magic stuff to a different document and just linking to that, otherwise it'll cause way too much confusion. Aside from section 2, everything else in that document belongs to a different setting altogether, not the setting of this game. Sorry if it wasn't clear, but all the stuff about Pathos and what not don't apply here. You could still have a spirit that uses mind-based powers, but it'd just be called magic like any other magic, instead of being categorized as "Psionic" according to that other system. That other system is irrelevant.

Aside from that, if your spirit is on par with the rest of the major Greek gods, then it's highly unlikely for there to be anything powerful enough to inflict an indefinitely-lasting memory-blocking curse on your spirit. It's far more likely that he had a big fight against some other spirit of similar power, and his mind was damaged in the fight, resulting in his amnesia. He'd, of course, not remember who it was that he fought, and is free to come up with speculations and doubts.

Also, regarding precognition, I'm adding a clarification that it's still limited by one's reflexes, to those whom it may concern.
@FrozenEcstasy: As I said, I'll need to see more details of your character, once you decide on them, to see if it fits or not. But in general, there aren't any problems with the Unknown God concept.

@ravenDivinity: The link in the first post has a section on the limitations of magic. As for precognition... That's in section 2.2.6.2 of the document. I've just made some changes to it, which should address your concerns about seers and oracles.
But I'm very impressed by the extensiveness of your work on this and I'm thrilled to try and get into this!


Thanks!

I am going to call dibs on the Greek ideology of "the Unknown God" which is not exactly a singular god but a reference to the possibility of a host of unknown deities, but I'm hoping to use the worship to this unknown host of possible deities to draft up a Grecian inspired deity of a nature that I'm not entirely for sure of just yet... if that's okay with you? I still got some formulating to do, but I don't disappoint ;D


I just looked it up, and this is actually the first time I've heard of this Unknown God. And I'm not too sure what to do about this... The Unknown God clearly isn't one of the main Olympian gods, but apparently were involved enough with the Greeks back then to have temples dedicated to him. Maybe this is a spirit of power comparable to the Greek gods who had stayed secretive for whatever reason, but nevertheless involved himself with Greek people to certain extents. It'd depend on what you come up with to see if it fits with the rest of what I have in mind.
I'm interested! Even though it feels like I've read this very plot a thousand times in many different splinters .-.

STILL, I LIKE IT!~

Can I have the Flying Spaghetti Monster for comic relief?
(#Sarcasm)


Well... I never claimed to be groundbreaking or super original or anything. As long as it's fun and interesting.

Sure, you could be the Flying Spaghetti Monster if you actually want. So long as you can think up a plausible backstory for such a thing.
Ehhn, I can switch my idea entirely if you'd prefer. Having two water/chaos/life-themed characters would be a bit much, I think, even if one is using Tiamat and the other is not.


No, it's quite alright. There are plenty of mythological figures that are similar to each other, so thematic redundancy isn't something I care about at all.

And just for the record, I was not planning on using a being from Lovecraft's mythos. I was going for a Lovecraft-inspired character. Specifically, he was partway mutating into a Chaos Spawn, and as such was beginning to take on characteristics of some kind of fishlike monster, not unlike a Deep One.


...this is why I was thinking of putting all the rules of magic into a separate document. A "Chaos Spawn" is a classification of spirits used in another setting of mine, not the one for this game. In this one, spirits are just spirits. Some of them were spawned from fragments of the Primordial Chaos, and thus have chaos-themed powers. You don't exactly need to mutate to be a fish-like monster, as there are already plenty of fish-like monstrous spirits around.

I might opt for a vampire-themed character. For his spirit, I'd like to use a more abstract sort of entity (let's call it "the Dragon" for now), which is an amalgamation of various vampiric entities that have gradually subsumed each other (Cain, Dracula, etc).


Sorry, I don't want to let you hog all the vampiric mythological figures, since other players might want to use one of those. If you want to play as a vampire, you'd have to pick only one of those vampiric figures, e.g. Dracula, Orlok, Carmilla. Additionally, Cain is a member of the uppermost echelons of the Infernal Legion, so there'll be some more caveats if you want to play as him.
Uhhhh... I'm really sorry about this, but Lovecraftian beings aren't allowed either. Nor is Leviathan, who is also one of BC's characters. We have plans for subplots involving the characters we've taken, so unfortunately we won't be able to relent.

In the original post, I've linked a list of "restricted" mythological figures, so people will know what they can and can't play as.

EDIT: After some discussion with BC, we agreed to have him switch from Tiamat to another primordial chaos serpent. So you can have Tiamat now if you want. But still no Leviathan or Lovecraftian beings, though.
I have inquiries regarding the "Sea of Chaos" that was mentioned, and the means by which a spirit can consume and assimilate another one.


The Sea of Chaos simply refers to the "outer space" sections of the spirit world, full of unstable chaotic energies. The stable spiritual realms, e.g. Heaven, Hell, Olympus, Asgard, are clumped together in a region analogous to planet Earth in the human world. The Sea of Chaos has nothing to do with an actual sea.

A spirit can eat another spirit by physically eating it, after the victim is weakened enough to be incapable of resistance. Or it could be done with some other magical abilities.

I have ideas for a character who is bonded to a primordial ocean deity, whose goal is to track down and consume the spirit's "siblings" as a means of assembling a facsimile their dead progenitor.


The faction you're looking for is the Reclamation of Chaos, whose secret goal is pretty close to what you describe. They want to return everything to the Primordial Chaos that existed on the planet before spirits, and life in general, came about; that's what the "reclamation" is referring to. However, if the character you have in mind is Tiamat, the ancient Mesopotamian goddess of the primordial sea, then unfortunately @BCTheEntity is already using that mythological figure with one of his characters. There are still a few other ancient chaos gods available for players, though, and I could list them if you want.
EDIT: The signup thread is now up. Please take all discussions there instead.

roleplayerguild.com/topics/125568-the-..



Legends. Myths. Tales of angels and demons, gods and monsters. Every nation and culture has them, some dating back to the very dawn of humanity. But they have always been thought of as mere fantasy, fabrications of the imaginations of storytellers and poets.

Until that fateful day.

Millennial Day, most people call it. The crux of the millennium, when thousands upon thousands of rifts in space itself tore open all around the world. Out of them flooded fantastic creatures of every shape and size imaginable, ranging from majestic and awe-inspiring to more terrifying than any mortal's nightmare to everything in between. These creatures displayed powers beyond all human knowledge and understanding, powers that put most human technologies to shame, powers that could only be called magic.

Fortunately, it was not the end of humanity. At the same time as the supernatural creatures' arrival, multitudes of people across the globe suddenly awakened magical powers very much like those used by those mysterious beings. Battles were fought, societal structures were torn down, and the world was nevertheless forever changed that day.

With such a sudden and radical shift in the distribution of power, it seemed like every man and monster wanted to take a piece of the world for himself. Then the first Soul Pact was forged between a human mage and a spirit, as the creature called itself, unlocking much greater power in both. Many others followed suit, pioneering an age of hopeful, if tentative, cooperation.

The more they worked together, the more familiarity the humans began seeing in the spirits, recognizing figures in their legends and myths and, more amazingly, actual histories. It wasn't long before the truth was publicly known, that humans in fact passed on to the spirits' home plane of existence after death and became spirits themselves. The spirit world, like the spirits themselves, resembled heaven and hell and everything in between. According many spirits, especially those who had lived for centuries or even millennia, travel between the human and spirit worlds had always been possible, until two thousand years ago, when it was closed off by the Biblical Seven Seals for reasons unknown, along with the sealing of all magic and spirits into the spirit world. And thus magic and spirits had been all but forgotten by humans, their various myths and legends the only remaining fragmented accounts of events past. Two millennia later, the Seals were released once more, but their aftereffects still linger, limiting the magical powers of any being in the human world who does not possess a Soul Pact between human and spirit.

Thirty years have passed since Millennial Day. For the most part, the human world has settled into a state of relative stability and order, but large swathes of planet Earth still lie in chaos as myriads of forces struggle for dominance. Seven major factions have emerged over time, each having its own visions for the future. Beneath the calm surface, a storm is brewing, and the future is going to be... exciting, one way or another.

As for you... Human or spirit, you are one of those blessed with great power, the power to potentially shape that future with your very own hands. What path will you take? Will you bring about an age of untold prosperity, or of utter ruin?



So this is an RP idea I've been planning for several months, with @BCTheEntity and @Hierophant. These two will also be the game's co-GMs. Basically, in this game, you create at least two characters, one human and one spirit, which may be bonded together through a Soul Pact. You can either pair up your own human and spirit, or have each paired up with someone else's character, or even have them remain alone if you wish. Another big part of this RP is that, if you want, you can play as famous cultural figures. If you ever wanted to play as a god like Osiris, a legendary hero like Hercules, or even a historical figure like Shakespeare, this is the RP for you. You can even create as many characters as you want, in case you want to play as multiple mythological figures, provided that you can handle that many characters. Of course, the more powerful your character is, the better a roleplayer you must be, to make sure that you can use that power responsibly to create meaningful and interesting storylines.

Note: Unfortunately, you won't be able to play as just any mythological figure, because some of them have already been taken by a member of the hosting team and have subplots planned, or because of other special reasons. A list of restricted mythological figures can be found here.

There will be four "alignments" of spirits that you can play as: Light, Dark, Neutral, and Hybrid. As you may have guessed, Light is for angels, Dark is for demons, and Neutral is for other non-angelic, non-demonic types of spirits. Hybrid is for mixtures of the other three alignments, such as fallen angels, ascendant demons, and actual hybrid spirits. In general, if a mythological figure isn't explicitly depicted as an angel or a demon by legend or popular culture, then it should be Neutral, even if the figure has "dark" themes such as death or chaos, or "light" themes such as sky or creation. Of course, there can be exceptions; see the next paragraph.

One major mechanic in the setting is the presence of "mantles", parts of souls that are analogous to figurative mantles that can be passed on to different people. More details will be given in the game thread itself, if there's sufficient interest for the game, but basically it's possible for a spirit to "inherit" the mantle of another spirit. Once this happens, the first spirit gains some of the second spirit's memories and powers, and many other spirits will consider this spirit to have inherited the other spirit's names, roles, and legends as well. This allows a spirit to be a mythological figure, while not necessarily being the "original" version of that mythological figure; the current version may even have a different alignment from the original. This should allow for much greater flexibility in character biographies, and allow players to not worry too much about staying true to real life myths.

As mentioned in the previous section, there are seven major factions in the game, and player characters are strongly encouraged to join them. Each faction will be briefly described below, and more details will be available in the game thread.
- The Celestiarchy: A theocracy of zealous, devout angels, who seek to convert the world to faith in the Abrahamic God, as well as remove all demons from existence.
- The Infernal Legion: An army of demons united by little more than the goal of conquering the world, in addition to obliterating their ancient enemies, the angels.
- The Reclamation of Chaos: A brutal, ruthless sect of monstrous neutral spirits who seek to destroy both demons and angels, and return the world to its former purity, untainted by darkness and light. Its true goals seem to be more than this, however...
- The Protectorate of Humanity: A radical organization of human techno-mages and artificial, human-created robotic spirits who believe that all other spirits must be wiped out, lest they wipe out humanity first.
- The Mythic Accord: An alliance of most of the spirit world's major neutral pantheons of various cultures, intent on maintaining balance and stability. However, due to the pantheons' conflicting interests, the Accord has been mostly limited to maintaining the status quo.
- The Millennial Union: The youngest of all the major factions, a group of progressive humans and spirits who advocate global peace and cooperation, for the sake of societal development. As expected, their hopes are impeded by millennia-old hostilities and conflicting goals of various other factions.
- The Wandering Souls: A loose coalition of drifters and outcasts from all sorts of other factions, this faction doesn't officially exist, and seems to mostly try to stay out of trouble. However, rumors speak of their secret underground activities and plots...

We will try to have the majority of important plot threads take place in the Millennial City, a large and diverse city in which every single one of the major factions have significant influence, so that characters can interact with one another more easily. Of course, we'll try to not railroad anyone either, so if it makes sense for a subplot to take place outside the city, then it will.

One last thing to note is that there will be a very strict, structured magic system used in this game, to ensure that magic physically makes sense, behaves consistently, and isn't in any way "overpowered". More details will be given in the game thread when it comes, but you can take a look at this document if you want. To those who do end up reading the document, you should know that characters in this game will be limited to the "demideity" power level described in the document, instead of the actual "deity" level, even if these mythological figures are called gods by themselves and other characters.

So yeah, that's an overview of my game idea. If you have any questions, suggestions, or other comments, please post them here. But most of all, tell us if you're interested.
All right, I'll be sure to PM you guys if I get the chance to remake/revive this game. And thanks for putting up with my erratic response times; I didn't always have the excuse of a busy schedule...

Actually, would you guys like me to PM you if I make another RP at all, even if it's not a revival of this one? If it's my "style" that you like (e.g. the strict and clear rules of magic, as @Laue said), all RPs that I make or take major part in making would have the same or at least a similar style, so you might like them too. I'm bouncing some other ideas around with @BCTheEntity, and we might later make an RP that I'll co-host in (BC will be the main host).
One or two interested players aren't going to keep this afloat. Sorry about this, but I've kind of lost motivation too, in hosting RPs in general; being busy with school doesn't help. If you guys liked the concept of this RP, maybe I'll remake it some time later with a new interest check thread, once I have more time and motivation. For now, though, I'm afraid I can't force myself to make time for an RP that only has a handful of players.

Who's still interested? I could send you guys a PM if I decide to remake or restart the game.
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