Biographical SectionName: Gork the Crusher
Age: Unknown, but many decades. Roughly the equivalent of human early thirties for Ogres.
Race: Ogre
Sex: Male
Appearance: Image borrowed from
Hamsterfly on deviantart.
Gork stands at about 8 feet tall when slouching as he normally does, though he'd brush 9 feet if he stood up straight. He's heavy with huge rolls of fat as well, such that he'd easily crush even an ox if he attempted to use it as a mount.
Homeland: The Underdark
History: To be fleshed out if Gork ever comes into play. Short version is that he doesn't remember much past a few years ago, just vague memories of living and fighting in the Underdark and finding strange things there that made him feel funny or made pretty lights (the sources of two of his unique traits). He went to the surface when he was driven away from a dwarf encampment, came out in the mountains between Rheinfeld and Renalta, wandered around and got into trouble on the surface for a couple years, then wound up getting recruited to the Blades by someone or other.
Motivation: A Queen's Blades recruiter told Gork that demons were going to kill everyone and ruin the world, and that the ogre should help them to fight off the otherworldly menace. Gork took the recruiter's words quite literally and joined the Blades purely because he was told he should do so. He doesn't really understand the stuff about demons and saving the world, but the job comes with enough food and fighting to keep him interested and the direct orders to do things keeps more or less on task.
Traits & EquipmentGeneral TraitsEndurance Training: After training out in the field for hours and hours on ending, you have come to realize the value of being able to simply last longer than your opponent. This translates into taking a couple more hits before you will go down, and having a higher tolerance to pain... Though, getting hit still hurts, quite a bit actually, and you’re no god. (Basics of taking more damage and resisting pain-related negative effects.)
Heavy Hitter: Where some would resort to flailing their arms about in an unsophisticated manner, you’ve decided that if you can hit something hard enough the first time that it stays down, that you can end fights before they can even really begin. Though, you’re still working on that “consistent” part, and not slowing down when you swing harder than usual. In the case of a ranged weapon, it means a larger calibre firearm or larger bow, translating to greater recoil and/or slower fire rate instead. (Basics of doing more damage with each swing.)
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Crushing Blow (Rank 2): You've learned that against enemies who are pained or slowed, you have even more time to swing and aim, hitting them with the maximum potential force possible. (Automatic critical hit against enemies that are stunned, dazed, unaware, or otherwise not expecting the attack. Small chance to crush armour in such a way as to mangle a limb or cause internal damage to a target through armour.)
Charger: Something a lot of people don’t seem to realize is that the more muscles you have, the faster you are. Sure, perhaps not dexterous, but certainly faster. While you have only begun to learn the true meaning of land speed and would still be caught and killed by a tiger, you are capable of a short distance charge that can knock opponents down and catch the unwary by surprise. (Basics of dashing quickly and charging into opponents.)
Slippery: You are fully aware of what happens if that war hammer the size of a small child hits you square on the chin. You’ve decided to make it a priority to learn how to never let that happen, and while you’re still learning, you understand at least enough to jump back from a blow before it takes off your head. (Basics of dodging and evasion.)
Unique TraitsBig Dumb Brute: Gork is an ogre, and a specimen on that large side at that. He has a much longer reach and greater physical strength than smaller humanoids, and his thick and heavily scarred green hide provides protection from various damage on par with studded leather armor, plus some lesser resistance to fire and extreme temperatures. However, being an ogre, Gork is at a great disadvantage when it comes to the social and mental arenas. Most people have extreme biases against ogres and are rightfully afraid of them, so getting people to do anything for him other than run away in terror or attack him is just not Gork's forte. Being of lesser mental fortitude than others, Gork is extremely susceptible to mental manipulation of all kinds; magical manipulation is probably the most reliable method, but even a moderately persuasive speaker working their charms can screw with Gork's mind very easily. To top it all off, Gork is pretty damned stupid. He is incapable of reading or writing, and his speech is primitive at best; he cannot do even basic math; big words confuse him, and if he suspects the speaker is using them on purpose to mock him he tends to become enraged; magic users confuse and scare him, he holds a strange reverence for those who demonstrate skill in the aforementioned arts of literacy, mathematics, speechcraft, and magic; he is trusting of anyone who claims to be his friend or ally, despite obvious signs to the contrary. Basically, Gork is the type of arguably sentient creature that the phrase "dumb as a rock" was made for.
Greasy Sweat: Heavy perspiration is normal for ogres, but Gork is a bit special in this area. He is capable of sweating copious amounts of a thick and greasy substance all over his body on command, making it nigh impossible for anything to get a grip on him and causing glancing blows to slip aside and do little to no harm. Creating a coating of this sweat is somewhat tiring, as if he had run at full lumbering speed for about half a minute. Contact with this substance causes no harm, and it doesn't even irritate Gork's eyes like normal sweat could do; it might as well be plain old water as far as touching or ingesting it is concerned, though obviously with a very different consistency. Nobody, not even Gork himself, knows how he came by this disgusting talent, but odds are good it came from contact with some magical artifact or entity in the depths of the Underdark.
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Thick Sweat: Gork has attained a level of mastery over his nasty little talent and is able to coat himself with this slick sweat without any noticeable toll on his stamina. Furthermore, he has found a way to make it heap up on his skin in much thicker layers, and it can stay there without dripping away like normal sweat. This increases his chances to passively deflect sharp weapons, lessens the impact of blunt weapon attacks, and increases his resistance to fire.
Unshakable Grip: Gork has large, strong hands, and they have been scarred and calloused from years of living in the dark caves of the Underdark and fighting other things that lived there. It also helps that they've been magically enhanced in some way, as evidenced by the way the scars glow a faint blue in dark areas. This combination of rough strength and magic has left Gork with hands that can hold on to damned near anything his size or smaller no matter how hard it struggles, and he's got a good chance of holding on to larger and stronger things anyway. Gork's supernaturally aided grip also means his Greasy Sweat does not inhibit his grappling ability even when it gets all over his hands and/or opponent.
Equipment ListA tattered leather loincloth
A small (for Gork, meaning it would be a large backpack on a human) bag hanging from the side of the loincloth containing shiny things that have caught the ogre's interest
A large (for Gork, meaning large enough to hold two grown men with room to spare) bag of various foodstuffs
Personal SectionRomance: I absolutely demand romance for Gork without a single shred of sarcasm. ^_^
Does the Kouri Plushie exist?: Yup.
Signature: I, Jorick, hereby condemn Gork to his own follies and failures and probably inevitable death.