The Character
Allan Banta • 8 of Diamonds •Fortune's Finders
"If plan A doesn't work the alphabet has 25 more letters so don’t stress!"
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19 • Male
Appearance: Allan is 5’’9 with short auburn hair which complements his pale skin which is prone to sunburns, His outfit usually consists of clothing that would normally make him look like a shrine priest, but He is a crafty fellow when it comes to modifying everyday clothing. As an under protection he wears a light chain mail shirt which is covered by a Yellowish sleeveless Robe which extends to his waist line, which is then continued by black leather plated trousers that are tightened to his legs for easier mobility, for foot wear he has on a pair of old leather boots he father used to wear, they extend to just under his upper calf (about half way). He can usually be seen with a bow slug over his shoulder and a quiver not far away from it. A few pouches dot his adventuring "costume" but he cannot carry much, sacrificing Carrying Capacity for maneuverability, this is because Allan isn't a very tough looking fellow, He is a pretty lanky looking individual with no visible muscles showing unless he decides to flex, something he has been teased for in the past.
Allan isn't really the type to want to stand out in the crowd, because of this he usually has his robe hood up and is looking at the ground unless he finds something particularly interesting.
Personality: Allan is a quiet sort, especially when talking to or in the same Deck as a heart or spade, he was always taught that because he and his family were really low on the chain of diamonds that you should always watch yourself before talking to anyone with a level higher than his, that went especially for Hearts. His parents always viewed them as better than such a low class diamond family. These teachings were somewhat passed on to Allan. The only difference being that he was not so dead set on just being a low class diamond. He wanted to be a hero of the people, to vanquish all the darkness from the land, he wants to do everything he can for the greater good.
But there are some difficulties. Ever since he was a child he has had...Urges to be cruel and torturing. He is usually fine but every once and awhile he would get this insatiable need to torture,Destroy and pulverize someone. He hates it, and it scares him the things that he thinks of sometimes. He’s gone to doctors and shrines but they say he is not cursed or have any madness’ upon him. It shames him but sometimes he actually gives into these urges and sometimes tortures the undead far far into the woods, it always works. Though he is afraid that one day it won’t work and he will need to torture a human being.
Biography:Allan was born at night, with multiple complications at birth he somehow came out a perfectly normal child. His parents were two owners of a shrine of good health and luck, using the blessing of spirits and other unknown divines to help people on their way to wherever they were going. But one day there was a storm to end all storms, oh so it seemed like, the entire shrine was almost destroyed, the family too if they had not taken shelter in a neighbors more fortified home. This destruction shoved the Family into Poverty and family had no choice but to move to a family member's stead. It was horrible, the rats were as big as cats and the food was bad and Allan’s mother got very sick.
This stress,piled on with the other family problems were what drove Allan over edge a bit. And it really only ever showed when he was angry. When he was ten a few rats had cornered his mother. They were circling her and were preparing to eat her, if Allan started to swing a big stick around at the rats, after a few hits and maybe a few bites they all ran away, except one. It was limping and crying out weakly. Long story short Allan liked the feeling of holding the power over others. And for a few weeks under the excuse that he was catching the rats that attacked his mother he found any rat he could and beat it. His father and mother recognized this and did his best to teach him not to do these things as they were the quick paths to villainy. He did his best to not succumb to the urges of his “dark side”.
On a sunny day in the middle of Fall Allan was playing down the river, pretending to be an adventurer on an epic journey when he spotted a man near the shoreline, he was kneeling on the sand, the tide just hitting the bottom of his black robe. In Front of him was some strange looking stones in a wide circle with him outside of it, Allan tried to back away from him slowly when the hooded figures head snapped towards him “I won’t hurt you” he said to him, taking off his mask to reveal an older man with short white hair and tired eyes . His name was Adalard and he was a travelling Diamond who was doing a ritual so that a local spirit may find peace. Allan asked if he could stay around and watch, the made nodded and started the ritual. After that their friendship blossomed and for a little while things were going good. But one day Allan went down to the shoreline and Adalard wasn’t there. He waited for a long time but eventually he had to go home.
The next day Allan went down to the shore again and to his surprise Adalard was there but something was different about him, he was limping and looked sickly “My dear boy, it seems that my luck has run out” the dry, hopeless voice of his friend shook him in a strange way Adalard began to tell the story about how he was on his way to cleanse a nobleman's house a few villages over when he was attacked by a group of undead, he suffered a few scratches and bites causing some cell decay, parts of his face and hands had started to look like old bread. “My friend could you do this old man a favor? Adalard took a small dagger out of his pocket. After some thought Allan agreed and did what his friend wanted him to do. After it was over Allan pushed the body to where the tide could reach it. And he came home, not wanting to go down to the shore anymore.
When he was of age his parents sent him to The Spire so that he could become something of himself, no one ever knew about Adalard and no one knew about the satisfaction Allan felt by killing his first friend.
The System
Stats:
Health: 10
Sanity: 10
Willpower: 10
Stamina: 10
Strength: 10
Dexterity: 15
Stealth: 10
Magic: 10
Vigilence: 10
Luck: 10
Loadout:
Shoot First, Ask later Upon entering a location, Allan may fire an arrow through time. Upon the start of combat, this arrow hits for 8 damage. If this ability is used in combat, it instead hits for 6 damage and grants +1 speed for the round of combat it is fired in.
Good luck,friend! Allan can give a friendly suit the "Lucky" condition and heal a suit for 3 Sanity. Cooldown: 5 rounds
Spirit Caller! Allan is able to summon a minor spirit to aid in battle against non-corporeal enemies, 10% chance to cause FEAR in human enemies, has a base health of 12 (may do 2 damage a round while active, 5 to non-corporeal enemies, cannot be healed)
Skills:
Heal em up,watch 'em go!:Allan can perform one small healing action per day
CraftsmanAllan can repair a piece of LIGHT ARMOUR if the durability is more than 67%
The Effects
Fates & Destinies:
- To be Cleansed
- To make a new best friend
- To be corrupted
Madnesses:
Corruptions:
Area Unlocks:
- Market
Gold: 150g
Equipment & Items:
- Cryptograph: can send Lvl 1 encoded messages as well as decrpyt them.
- Fate Stone: Gain 1 extra Fate Slot while you own this item.
Relations