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Ah, sorry. What shall I name the campaign? Or do I roll on one that already exists?
16+2=18
"Thank you kindly. I'll try the clam chowder then." Elaranna said after she caught the glass of water that had been slid down the bar to her. She took a sip of the liquid before getting up and making her way over to the job board, examining the options available. Coin wasn't much of a concern for her at this time, but she figured she might as well help out while she was in town, much like her master had before. Glancing over the jobs, she quickly dismissed any that involved pure hard labor and those that involved massive amounts of conversation. Her early life had left her fairly weak, so hard labor was better left to others who actually had muscle to go with the stamina required. As for the conversational jobs, she knew she could hold her own in a conversation but she was not the most adapt at it, a result of growing up in the streets then living with basically only her master for company. Best to leave those jobs for the merchants and diplomats.

So, that left her with monster extermination and other more minor jobs. She took her time to examine and gauge the jobs that fit her abilities better, while taking the occasional sip from her glass and keeping an ear open for when her breakfast was ready.
Elaranna woke up with nary a sound or a start when the chicken began coming in and out of her room. Stretching as she rose from the bed, the water genasi glanced outside the window to the city beyond. It had taken her far more time then it should've to arrive there. It was not the first time she had left the temple, as she had gone on many a journey with Master Delwin before now, but it had been her first time doing it on her own. That being said, she had enjoyed getting lost as it had provided her with a challenge before even arriving in town and she would like to think that if it had been one of her Master's tests that he would've been impressed.

After getting ready for the day, the young woman would head to the dining area of the Drunken Mermaid. As a Genasi, she likely stuck out a bit from the majority of the folk in the tavern. She was about an inch or two shorter then the average human female, sporting a lithe build that made her look more fragile then she really was. Her skin was a light blue color and her eyes, which resembled those of most common races, were an iridescent sea green. Her hair was cut down to shoulder length and free-flowing. it's color starting out as a dark blue and fading to a sea green as one looked towards the ends. This very same hair seemed to float as she walked around, as it she was underwater despite no being around and when she turned, her hair was slow to move with her. For attire, the woman for simple, dark green garments with images of the four elements stitched in with dark blue, almost black, thread and was currently barefoot, enjoying the feeling of the wood under her feet.

Approaching the bar of the tavern, she gave whoever was manning it a kind smile as she took a seat.
"A glass of water please. And might I inquire about what meals are available at this hour?" She said, her voice mostly normal but with an undertone sounding like the gentle trickle of a stream rolling over several rocks that breached the surface of the water.
General


Name:
Elaranna Moonwave

Race:
Water Genasi

Class:
Monk

Alignment:
Neutral

Size:
Medium

Background:
Hermit

Languages:
Common, Primordial, Sylvan

Stats


Strength:
8
Dexterity:
15
Constitution:
17
Intelligence:
13
Wisdom:
14
Charisma:
12

HP:
11
AC:
14
Speed:
30/Swim 30

Skills and Saves


Saves:
Strength(P):
1
Dexterity(P):
4
Constitution:
3
Intelligence:
1
Wisdom:
2
Charisma:
1

Skills:
Acrobatics(P):
4
Animal Handling:
2
Arcana:
1
Athletics:
-1
Deception:
1
History:
1
Insight(P):
4
Intimidation:
1
Investigation:
1
Medicine(P):
4
Nature:
1
Perception:
2
Performance:
1
Persuasion:
1
Religion(P):
3
Sleight of Hand:
2
Stealth:
2
Survival:
2

Tools:
Herbalism Kit, Painter's Supplies

Abilities


Unarmored Defense:
AC is 10+Dex Mod+ Wis Mod when not wearing armor or wearing a shield.

Martial Arts:
When Unarmed or wielding Monk Weapons gain the following benefits:
-Use Dex instead of Str for attack and damage rolls involving unarmed strikes and monk weapons.
-Roll a different die when determining unarmed damage. Current die: 1d4
-Can make an unarmed strike after an attack using a monk weapon or none as a bonus action.

Discovery:
As a Hermit, you have made some sort of discovery. What it is, no body but the DM knows.

Acid Resistance:
Resistance to Acid

Amphibious:
Can breathe Air and Water

Call of the Wave:
Know the Shape Water cantrip. At third level, gain the ability to cast Create or Destroy Water spell at second level once per long rest. Use Constitution as the spell casting ability.
Equipment


Money:
5gp

Scroll case stuffed with scrolls containing notes on my studies.

Winter Blanket

Set of common clothes

Herbalism Kit

Quarterstaff:
1d6/1d8 Bludgeoning weapon with versatile.

Darts x10:
1d4 piercing finesse thrown weapon. Range of 20-60 feet.

Explorer's Pack:
Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope.

History


Elaranna was born some twenty odd years ago in the lands of Beoley, daughter to a single human mother and some genie aligned with the plane of water who happened to be passing by and took a fleeting fancy with the woman. When she was born, the weather was exceptionally rainy that day, more so then usual for that region, as if heralding the birth of the genasi child. Growing up in such a poor and unlucky region of the land of Krioka, Elaranna was forced to resort of lying, cheating, and stealing in order to survive. She was on the run as often as she was not and her unique appearance made staying low in one place to hard. To make matters worse, when she was only the ripe age of six, her mother abandoned her, finding herself unable to take care of a child who was so hard to keep hidden and cared for at the same time.

As such, Elaranna was forced to fend for herself. She was a clever and often times charming child though, getting what she needed through guile and charm. When that failed, she resorted to street smarts and her uncanny sense of poise. While she was living on the streets during this time, she made several friends and allies among the children who lived on the streets by themselves, often working on their own but also coming together when it was mutually beneficial to them.

Come eleven years of age, Elaranna's life changed for the better. A traveling party of adventurers, going on one last, small but decently paying quest, happened to be passing through the town she was living in at the time. The group was six strong and one of them was an elderly human monk. When Elaranna approached the group with several friends, fortune finally smiled on them as the adventurers, for one reason or another, all took an interest in each of the children. After they completed the task they had set out to do, each of the adventurers took one of the children and made them an apprentice. In Eleranna's case she got Delwin Stonefist, the monk, as her master. Recognizing her nature as a Genasi but also seeing the potential and sensing the strong amount of life energy or Ki inside of her.

Taking her away from Beoley to islands of Tumunzah, where he provided her with a modest but much safer lifestyle, providing her with what she would need in order to survive but usually not more then that. After making sure she was properly fed and healthy enough to begin, Delwin would put Elaranna on a strict training regiment, training her in the ways of the martial arts, starting with the basics of the basics and learning what she was good at and what she was not. Seeing that her life on the streets had left her with very little strength but more then enough flexibility, balance, and stamina to make up for it, he focused on her strong points. While training her, he would also bring her along on his travels, using them to teach her various things and also come up with small tasks and tests for her to do. Elaranna thrilled was thrilled by the challenges and took to them with vigor, sometimes succeeding, sometimes failing, and sometimes both when she completed the task but not in the way he had intended or with less effort due to using something to her advantage, though in the latter case he praised her cleverness as well.

Sadly, due to his advanced age, Delwin only lived for another ten years before passing peacefully in his sleep. Now alone but still filled with a sense of wanderlust, Elaranna set out and continued her studies, using scrolls her sensei had given her before his passing, trying to master her finally lessons she had been meant to learn before graduating. One year on, she is still mastering the last lessons her sensei had wanted to teach her. Now, she finds herself in a right place, at a right time, with an adventure she never thought of just around the corner, calling to her.

Inspiration:
1


She had been expecting the answer to be a 'no' but the good news was that it wasn't an absolute no. So that would give her some hope that her request might actually come to pass. So, she gave Kalmia a smile before nodding her head
"Thank you for at least trying. I know my request is completely selfish but... I doesn't feel right to leave any of my partners and friends behind." She said. She would glance around at her partners before going around and calmly collecting them while they continued to run from the twins. Unlike the other children, her partners, save Honedge who was still doubtful of her, didn't resist as she gathered them all. The Sword pokemon would acknowledge her wants and hover over to her but would not let her touch it. Amelia didn't pressure him and simply thanked him for the cooperation it did show before returning it to it's pokeball. Once she had all her pokemon were in their pokeballs, Amelia would bid fairwell to Kalmia and the twins before leaving.

Once she was outside the lab, she would walk down the streets, simply wondering the city and eventually ending up in front of the Trainers School. Having never really been able to fully attend school, especially after her parents began getting worse, Amelia decided to pay the building a visit and walked towards the building, wondering if anyone would be around at this hour since she was up late, not that was anything special for her. She was a night owl after all.


Among Amelia's pokemon, Phantump, Pumpkaboo, and Driffloon were the only ones willing to play with the twins, flying around them and generally avoiding their grasps, turning intangible when needed to avoid the little kids' hands.

With the children likely sufficiently distracted, Amelia could keep her attention on Kalmia. So, with the professor's attention now on her, she made her request.
"I want some way to travel with all my pokemon. I don't want to leave any of them behind, since they're all my friends and I want to get to know them all without having to neglect others. I just want to travel with them all. I know there is the concern of having more then six to select from for a battle, but what if we had something that could lock the pokeballs of the pokemon I don't plan on using in battle whenever one occurs? That way I'm still limited to six while still traveling with everyone. Like a chip I can place on six of them while something else locks the others up. Is such a thing possible?" She asked, hoping it would be. She just wanted to travel with everyone. She knew she was going to need to do a lot more battling with her current goal, but to her, traveling with her pokemon and experiencing her journey with all of them was more important. That had been the initial reason, along with freedom, she had gotten on this journey and it would remain her main reason for continuing it.


The ride on Aerodactyl was both exhilarating and terrifying for Amelia. The pokemon flew high and fast, requiring everything Amelia had to try and maintain a decent enough grip to stay on the pokemon. She was still able to watch the landscapes below them pass by, at least for a bit, before she had to close her eyes to focus on not being sick.
When Driffloon evolved and I decide to go flying with them, I am going to be much lower and going much lower. But still faster then walking pace. She thought to herself.

When they finally arrived at Highhill, she was happy to get off of her ride, though she immediately sank to her knees as she took a few deep breathes to calm herself. Once she was sure she wasn't going to be sick, she got to her feet and turned to Jacques, bowing to him once again.
"Thank you very much for the Ride, Master Jacques. I wouldn't ask you for another one, as I think it would be rude and presumptuous of me to do so. You have much more important matter to attend to other then a lowly trainer like myself. So, I wish you luck in your endeavors." She said, hoping she had been polite enough and not offended the Elite Four member. When he left, she made her way to Kalmia's lab and knocked on the door. When there was no response, she gave the lock a try and found the door unlocked, so she walked in.

The lab was as she remembered it from when she had visited after catching Phantump. The main differences where that there were a lot more pokemon present then just a Slowpoke now, with hers being among them, and two younger boys who were running around excitedly. Of her pokemon, Yamask was staying well out of reach of the children, Spiritomb was staying in it's rock to avoid them, and Gollet was apparently shut down for the time being, curled up with it's head hidden and it's limbs against it's body. Yamask spotted Amelia first as a result and let out a cry, flying over to her. Said cry alerted her pokemon to her presence, if her powers had not already, and the two roused themselved before making their way over to her.
"It's good to see you all again." She said to them, giving each of them a pat on the head, or rock in Spiritomb's case as even Amelia couldn't touch souls. Before she could do much else, the boys and Professor Kalmia approached her, saying hello in their own ways. Upon hearing the boys where Dawkin's brothers, Amelia smiled down at them. "It's a pleasure to meet you Timothy and Thomas. My name is Amelia and yes, I just got done going on an adventure with your brother. He's doing well and seems to be doing fine on his journey. As for which pokemon I own, it's these ghost-types here. I also have all of these."

Wish that, she grabbed her six pokeballs and threw them in the air, releasing her party of six. With the exception of Litwick, who took his usual spot upon Amelia's head, the other five hovered around her, Phantump appearing in a shower of sparkles. Letting them distract Dawkin's brothers, she would turn to face Kalmia.
"Professor, is I may, there is something I would like to ask you." She said, her tone more serious then it usual was, though still gentle and quiet.


Before arriving at the edge of town


As she was walking past the pokemon center on her way out of town, she stopped as she heard a familiar voice call out to her, turning around to find Dawkin approaching. The boy quickly apologized for essentially ditching her, though she felt there was no need since she had done practically the same thing when she had gone off the recruit Honedge, Golett, and Yamask. Before she could greet him in return, she was bombarded with questions and she couldn't help but give him a small smile.
"I'm doing fine Dawkin, thank you for asking. I'm just heading back to Professor Kalmia's place to ask her about something. She's apparently in charge of the PCs. I'm sure I'll make the journey fine on my own but thank you for helping me on my way over here and for helping out at the tomb. As for your pokedex number, I won't mind having it." She said calmly and kindly. Once she got his phone number and she in turn gave him hers, she would say her farewells and wish him before resuming her journey.

At the edge of town


She was just about to head out of town when once again, someone addressed her, again with a familiar voice. She turned towards Jacques and stared at him quizzically, wondering why he would ask such a thing. After all, it was how she had gotten here before. She had even taken a ferry ride to do so. But, when the Elite Four member brought out his Aerodactyl and offered her a ride, she smiled. She had no reason to refuse such a offer.
"Thank you very much Mr. Jacques. I would be honored to accept your offer for a ride back to the Professor's lab." She said, giving him a slight bow. With that, she would accept any help he might offer getting onto their ride before take off.


Amelia did accept the helping hand when Jacques offered it to her and listened to him as he said his bit about the trial that she would be facing in the future and then, more importantly, the information he gave regarding the PC and who was in charge of it. To her surprise it was Professor Kalmia of all people. Knowing her next destination, she gave Jacques a slight bow.
"Thank you for letting me know Mr. Jacques. I'll head to her right away. I'll also keep what you said in mind, though I don't really have any adults to turn to if I get in trouble." She said.

"Oh geez, what am I, chopped liver to ya?" Joshua said, walking over, causing Amelia to jump in surprise as she turned towards him. He was walking with his hands in his pockets and Absol by his side. "I spotted little miss Spooks-alot being escorted away from here, so I figured I'd come and see if you had returned. So, going to introduce me to your friend here?"

"Oh. Joshua, this is Mister Jacques. He's in a competition with the Professor and a member of the Elite Four. Mr. Jacques, this is Joshua, my teacher before I began my journey." She said.

"A pleasure." Joshua said before turning to Amelia. "I was looking for you to say good-bye for the time being and to wish you luck on your journey. I won't help you any further from here on, so I can't do anything more then that. If we cross paths again though, that might be a different story. Now, I think I've held you up long enough. Please, continue onwards."

"Thank you." Amelia said, giving him a slight bow as well. Before leaving, she reached down and gently pet the Shedinja. "Stay out of trouble okay. I hope peaceful days return to you."

With that, she would leave the Gardens and resume her journey, heading for the Great Plains so that she could return to Lakewatch Town and from there, make her way to Pureplain. She was focused on being reunited with her other pokemon, but she wasn't going to completely ignore her surroundings, since something of interest might happen.

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