Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for its home and feels greatly indebted as a result, leading to this attitude towards its trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Amelia quickly found out that the cave was very loudly and unsubtly dangerous in possibly the worse way. She had been focusing on the ghost presense she felt so much that it wasn't until the sounds of a Graveler rolling towards her got much louder that it finally dawned on her that something was coming TOWARDS her. The realization came early enough that she was barely able to get out of the way, the Geodudes that were sent flying in her direction just barely missing her in the process. Once the initial shock wore off, she would slowly get to her feet again, using the cave wall as support as she slowly gathered herself and calmed down. After a few seconds, she took a deep breath before setting off deeper down into the caves.
Eventually, she did make it to the location she was sensing a ghost from, finding what she had expected to find in the form of a Sableye. It seemed this one was competing for gemstones in a race against a Diglett and an Onyx. While she wasn't sure how fast Onyx was, Amelia was certain she remembered hearing that Digletts were actually fairly fast pokemon. And she knew that Sableye weren't the best when it came to speed, not unless they had the Prankster ability to take advantage of. If it actually had Stall as its ability instead, that just made things worse most likely.
As she was thinking about how to possibly help the Sableye out, a sense of growing pain in her right ankle was finally registering as the adrenaline from before finally died down. Realizing she wouldn't be able to keep standing, Amelia found someplace that was relatively safe to sit while still watching the races. As she did, she checked her ankle, finding that it had begun swelling. She had probably sprained or twisted it while dodging the Graveler earlier. "Well, not going anywhere fast for a while." She said before turning her full attention back to the races again.
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for its home and feels greatly indebted as a result, leading to this attitude towards its trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Thankfully, it did not take much for Amelia to find all she would need for the spelunking she was about to go on. Once she had all the supplies she would require, she made her way out of town and back to the Wet Caverns. Once she was inside, the Zubats of course swarmed her, but Litwick was out of its pokeball and would occasionally release an Ember to try and drive them away, though neither the Trainer or her Partner wished for a fight against that many opponents.
Once she made her way to the split in the cave, she made her way down the darkest path, using her flashlight to see in the darkness while using her sixth sense to try and locate whatever Ghost she had sensed down here before, praying that she would not encounter anything too hostile while she was down here. She knew that being in the darker areas of caves was far more dangerous, as some pokemon did like to use the darkness for ambushes.
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for its home and feels greatly indebted as a result, leading to this attitude towards its trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
"Alright then." Amelia said, waving goodbye as Basil left with the woman who had never introduced herself. Once the two where far enough away, Amelia lowered her arm and sighed to herself. She was free to go back to what she was originally doing and while the thought of just going about her journey on her own afterward did cross her mind, she pushed the thought away as she didn't want to cause Basil to panic. He seemed like a very nice person after all and she didn't want to betray his trust. So, she made it a point that after her small task, she would return to town rather than continue on.
So, with her plan set, she would go around town, stopping at various shops to look for a flashlight, lantern, or anything that she could use to light up the darker areas of a cave, since that was what she was planning on doing, as well as an Escape Rope to get out of the cave as quickly as possible and incase she ended up getting lost in the darkness.
Ability: Harvest, allowing the pokemon to recover a berry after consumption or being used for Natural Gift or Fling
Held Item: None
Gender: Female Type: Ghost/Fairy Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Splash, Astonish, Scratch, Copycat Ability: Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. Held Item:
Gender: N/A Type: Ghost/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Astonish, Mud Slap, Defense Curl Ability: No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. ( Held Item:
Gender: N/A Type: Ghost/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Astonish, Protect, Haze Ability: Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. Held Item:
Amelia could only giggle when Freya expressed the notion of worrying about Steph shortening her own life with her recklessness. "I have to agree with you there. She'd charge a raging Gyrados if she thought she could take it, or it had something she wanted." The young girl said before turning her attention to old man as he told his story. The preteen fell silent in thought as she mulled over the story about a crack in the sky and mulled it over. While some of those around her were highly skeptical, to her it actually came across as plausible. Though it scared her, she felt like she had to speak her thoughts on the story. "It... might not be entirely impossible though. Suppose the crack did appear in the sky. If it was small, not a lot of people might have noticed. If you're wondering about the boom, it can be easily dismissed as thunder or possibly a pokemon using self-destruct or explosion. Earthquake is also plausible. Besides, it's not like we don't have examples of similar phenomena. Hoopa can open up portals to bring forth pokemon, objects, or people over great distances. I'm from Florasong and we get a fair amount of tourists there for music festivals or the opera house, and I've heard some of Alola mention similar occurances, though I never heard details. So, while unlikely, I do not think this story is impossible."
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for its home and feels greatly indebted as a result, leading to this attitude towards its trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
"Because playing second fiddle is better than not playing any fiddle at all." Amelia replied to Basil's question. Afterall, before she had started this journey she had very little say in what she did or how her life was going to go with the way her parents had oppressed her due to her health. So no, she did not mind playing second fiddle and she could always stop whenever she got tired of playing that fiddle.
When he asked her if she was fine with them taking care of something before they left, she shook her head. "As I said, I do not mind doing what you want to do first. I'm fine playing second fiddle. So, let's do what you want or need to do. Who knows, maybe I can be of some help in some way." She said, adjusting her backpack before looking back up at him, ready to follow. "Besides, it might be nice to have someone to talk to while traveling. I don't mind talking to my friends but sometimes they can be too protective."
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for it's home and feels greatly indebted as a result, leading to this attitude towards it's trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Amelia was certain that Basil would take her words and leave, probably happy to continue on his journey without question. So, it was rather surprising to the young girl when the older boy knelt down to her height and said he did not mind changing his plans slight to help her. The surprise was evident on the girl's face and she quickly looked away and at the ground again, biting her lip as she mulled over Basil's words. After several seconds, she slowly nodded to herself before looking back up at Basil. "If... if you're going to help me, then all I ask is that you put your wants first. I had no real destination in mind to begin with. I simply planned on wondering around and going where my whims took me." She admitted. "So, if you're going to help me with something I want, I would rather you doing the things you want while we make our way there. If you want to do the gyms, then we can stop by the gyms in the order you want. If you want to do contests, we can stop by the competitions however you want. I think that's fair, so even if it takes longer to get to my goal, I do not mind, as I still get to do what I originally wanted to do to begin with: Simply wander around and see the world. I only ask that we avoid Witchpeak."
With her proposal now on the table, she would watch Basil closely, wondering how he would react. It was a deal that possibly favored him more, but she didn't mind. When she got the possibility to travel with all her pokemon might be delayed but it was not even guaranteed that she would get what she wanted. Also, if she took longer to get there, maybe her view would change. The only way to know was see how she would feel after an extended period of time. On top of that, she might be able to ask others their opinion on the matter.
Ability: Harvest, allowing the pokemon to recover a berry after consumption or being used for Natural Gift or Fling
Held Item: None
Gender: Female Type: Ghost/Fairy Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Splash, Astonish, Scratch, Copycat Ability: Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. Held Item:
Gender: N/A Type: Ghost/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Astonish, Mud Slap, Defense Curl Ability: No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. ( Held Item:
Gender: N/A Type: Ghost/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Astonish, Protect, Haze Ability: Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. Held Item:
Amelia didn't get much time to be lost in her thoughts before she was suddenly grabbed and gently pulled away and to the side by Freya. Surprised, Amelia didn't put up any fight and could only look up at Freya but was unable to look the girl in the eye once she knelt down to speak to Amelia. Thankfully, it seemed to just be words of encouragement and advice, bringing a small smile to the little medium's face. Once Freya was done speaking, she did manage to look her in the eye again before speaking. "I... know how others feel or might feel about what I can do." She said in a soft voice, making it hard to hear her from a distance. "I know some will find it creepy. I know some might try to use me in some way. I know some might not care and I know some will think it's amazing or something like that. I know it's safer not to say. I didn't mean to tell you but it just... kind of came out. I haven't said or hinted anything to Steph yet and I'm... scared to do so. She seems nice and like someone I could tell it to but... I'm not sure how she'll react. So I'll... try not to say anything about it for a little while longer."
Their conversation was then interrupted by the entrance of a what could be called an eccentric older gentleman but what she was mattered little to Amelia as much as what the old man felt like to her. Just the fact that the old man felt like death was enough to make her move behind Freya out of nervousness alone. No person should feel like that and the fact he did didn't sit right with her. Her focus on the old man, she didn't hear most of what Bo was saying to Steph but the mention of a 'Forest Deity' did catch her attention, if only for a passing second before the old man began speaking about someone falling from a crack in the sky. Then shortly after that, came the man raising his hand to show a black crescent moon mark on the back of it.
The moon was fascinating as once again, it felt of death, but this scared Amelia less as this she understood was not something human. Did it still scare her a bit? Yes, it definitely did, and she was going to stay behind Freya that much was for sure. Did it also seem to call to her and make her want to get closer to look at it? Also, yes but with something like this popping up less than twenty-four hours after encountering those eldritch horrors in the tombs, she was in no way ready to try and investigate something remotely similar. So, behind Freya she would stay.
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for it's home and feels greatly indebted as a result, leading to this attitude towards it's trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Amelia overheard the call between Basil and Kalmia and the immediate thing the young girl felt was guilt. She didn't know why Basil was being asked to help her with her selfish desire. She didn't like the idea of someone possibly putting aside their own journey and desires for something that she knew was selfish and unreasonable, even if she still desired it despite that. With that in mind, she watched as Basil walked away with someone she didn't know, apparently to have a battle against them. Now, a part of Amelia was tempted to turn around, find something she could use as a light for the caves, and leave Basil behind, but she knew that might make things worse on the older boy as he might try to chase after her, which would delay his journey more.
So, with those thoughts in mind, she followed after the two trainers to the arena they would be battling in. She would find somewhere to sit, letting her partners stay out of their pokeballs for now as she observed the spectacle in front of her with interest. Sadly, that interest did not last very long. "No good. Neither is really making this a double battle. It's just two single battles going on at the same time." She mumbled to herself as she watched the battle turn into an affair of mostly brute force. There were no combo moves or switching of targets or wider strategies. It was just throwing one move against another. Sure, the occasional smokescreen or detect got thrown out and that might have made the difference in the end but that still didn't stop her from thinking that there could have been more to the affair.
Still, with the battle over, she made her way back to the entrance of the building they were in, waiting there until Basil showed up. She didn't have to wait long for the older boy to show up and he immediately questioned her in concerns to her joining him with the journey. The young girl shook her head slowly in response before speaking. "I... don't think it's fair that you might have to give up your journey, even if only temporarily, to help me with something so selfish. There's no real benefit in it for you and I'm more likely to be a burden than anything. So, I think it's best if you continue as you were before the request. Unless, of course, you're absolutely certain you won't mind helping." She said quietly, managing to keep herself from stuttering.
Ability: Harvest, allowing the pokemon to recover a berry after consumption or being used for Natural Gift or Fling
Held Item: None
Gender: Female Type: Ghost/Fairy Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Splash, Astonish, Scratch, Copycat Ability: Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. Held Item:
Gender: N/A Type: Ghost/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Astonish, Mud Slap, Defense Curl Ability: No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. ( Held Item:
Gender: N/A Type: Ghost/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Astonish, Protect, Haze Ability: Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. Held Item:
"Well, I... suppose I have a knack for them. I like them and they like me. I'm not sure how I'll do in battle with them, but my teacher did say I was... decent enough? I figured I was just performing within the minimum expectations of a new trainer." Amelia said before it finally registered to her that Freya might actually be a bit scared of her now. She knew her powers were unusual, She knew most people wouldn't really accept them. But Freya and Steph struck her as different. Steph might simply think Amelia was making it up, but Freya was friendly enough that Amelia figured that even if she believed Amelia's words, she would also be accepting of her abilities. But it seemed she had underestimated the creepiness of what she could do.
Sadly, it seemed she had thoroughly creeped Freya out. As the conversation steered in a whole new direction concerning some people that the older girls seemed to know, Amelia turned away, looking at some of the nearby fishing supplies and gently poking them to at least appear interested in them while she waited to see if Freya would be interested in being with her a Steph anymore. Maybe Steph wouldn't want to stick around if she found out. What if Freya told her and both left her behind now? She guessed it would be okay, after all she hadn't know either of them very long, but it would be nice if they could be friends. But if this was how someone as friendly as Freya reacted, would anyone actually want to be her friend once they found out?
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for it's home and feels greatly indebted as a result, leading to this attitude towards it's trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Items: 1x Potion. 10x Pokeball. 1x Miracle Seed, 3x Oran Berry, 1x Rose Incense, 1x Relic Gold, 1x Mysterious Orb, 1x Water Whistle, Kalmia's Permit Pokédollars: 12687p
Seeing as she was being mostly ignored at the moment, Amelia turned to try and leave the group of converging trainers when the boy's words reached her ears, mentioning the pirate at the docks before calling her by name. She immediately turned to face the boy, looking him in the face and trying to remember who he was. It had only been a brief encounter after all, and she was not the best with people as it was. Trying to remember them all was hard. It took her about a minute but eventually, she did remember a name that might be right. "Yes, I'm Amelia... and you're... Basil... right? I'm sorry if I'm wrong, I don't mean any offense!" She said as she gave him a small bow, her tone a bit panicked as she didn't want to possibly offend someone, even if it was only by accident.
Around her, her partners sensed her distress and as per usual, they floated or moved closer to her, letting out cries of comfort, though thankfully it seemed that they didn't direct any ire at Basil... yet.